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nwtour

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Everything posted by nwtour

  1. #: maps/scenarios/triggers_demo.js:73 msgid "Testing the yes-no dialog. Do you want to say sure or rather not?" msgstr "Testet den Ja-Nein-Dialog. Möchtest du sicher sagen oder eher nicht?" This is a map for testing dialogs by developers.
  2. ru_UA non-existent language. There are no rules or books or another content on it. Last year, a law was passed prohibiting the provision of public services in (any dialects) Russian language. So this dialect is banned in Ukraine itself. You can safely delete - Ukrainian and just Russian covers 100% of cases.
  3. Hi Yavin. Apparently the game file is inside the archive and therefore you cannot find it I made a mod that will reassign the file with an error. Find the path where the mods are on your system https://trac.wildfiregames.com/wiki/GameDataPaths Create directory "playercolor". For Windows 10 like C:\Users\Yavin\Documents\My Games\0ad\mods\playercolor Copy the attached archive there Start the game. In the Settings -> Mods section, the "playercolor" module should appear Enable it, restart the game and try to create a match playercolor.zip
  4. Open file search on your computer. Type in "PlayerColor.js" Go to the folder with these files Copy "PlayerColor.js" it as "PlayerColor2.js" Insert the file from the attachment as "PlayerColor.js" Launch the game If the error persists or other errors appear: remove "PlayerColor.js" rename "PlayerColor2.js" to "PlayerColor.js"
  5. Try: Find the file gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerColor.js , make a backup and change it to the attached version PlayerColor.js
  6. LOL. Then you need to create a mod mkdir ~/.local/share/0ad/mods/my_iberian_wall cd ~/.local/share/0ad/mods/my_iberian_wall unzip public.zip simulation/data/civs/iber.json sed 's|skirmish/structures/iber/wall_|skirmish/structures/iber_wall_|' -i simulation/data/civs/iber.json echo -ne '{\n\t"name": "my_iberian_wall",\n\t"version": "1",\n\t"label": "my_iberian_wall",\n\t"description": "my_iberian_wall",\n\t"dependencies": ["0ad"]\n}\n' > mod.json
  7. Under root should always be overwritten # public.zip = Full path to public.zip cd /tmp unzip public.zip simulation/data/civs/iber.json sed 's|skirmish/structures/iber/wall_|skirmish/structures/iber_wall_|' -i simulation/data/civs/iber.json sudo zip public.zip simulation/data/civs/iber.json
  8. It seems to me that the problem is not that people create little-used languages/dialects - but that they create files and never return to translation. If the translator regularly updates the translation and keeps it up to date, then he sees the meaning in the existence of this translation. Just need to protect from abandoned localizations
  9. I think that any officially recognized language should be added to transifex. But at the stage of export to SVN, filter out only those that have a degree of localization of more than 50%. Let people be creative - but at the same time, empty files will not get into the game.
  10. sudo sed 's|skirmish/structures/iber/wall_|skirmish/structures/iber_wall_|' -i iber.json
  11. I would use as a basis the Unicode Common Locale Data Repository to determine the status of the language Unicode.org is authoritative enough to use their numbers without political controversy. https://github.com/unicode-org/cldr/blob/22af90ae3bb04263f651323ce3d9a71747a75ffb/common/supplemental/languageInfo.xml Algerian Saharan Arabic -> Arabic distance = 10 ar_*_$maghreb" -> ar_*_$maghreb distance = 4 pt_*_$americas" -> pt_*_$americas distance=4
  12. The problem is precisely the permissions to write the configuration in the home directory. I reproduced on my computer: $ rm ~/.config/0ad/config/user.cfg $ sudo chown root:root ~/.config/0ad/config ERROR: CConfigDB::WriteFile(): CreateFile "config/user.cfg" failed (error: -110300) Try cleaning your config directory (type in terminal): sudo mv ~/.config/0ad /tmp/0ad_backup and reinstall snap in dev mode (without restriction) snap remove 0ad snap install --devmode 0ad https://snapcraft.io/tutorials/advanced-snap-usage#3-handling-interfaces-and-permissions-in-your-snaps
  13. Looks like there are not enough permissions Try "Enable Acess files in your home folder" https://ubuntu.com/blog/a-guide-to-snap-permissions-and-interfaces
  14. Look like compiler do not support c++11. You can try to force: CXXFLAGS="-std=c++11" ./build/workspace/update-workspace.sh
  15. if we are talking about this package https://www.flathub.org/apps/details/com.play0ad.zeroad then no. there is no map editor $ find /var/lib/flatpak/app/com.play0ad.zeroad | grep -i atlas | grep '.so$' | wc -l 0
  16. No. Package compiled with option --without-atlas or config=debug (but libAtlasUI.so from version with config=release) Version of mozjs should not affect launch Atlas Editor
  17. As I understand it, he is talking about regular content (aka Devblog or similar SMM activity) which he will be able to discuss with his viewers in the weekly reviews. Wiki article are enough for about 2 minute video once a year
  18. So no one forbids you to show a master class on effective communication. Here is a constantly updated list of changes in the game - study and become the main point where users receive information about the game. There you can register and ask the developers directly what the new function does. You propose to create a kind of oversight committee. This is not a working strategy. This will only work if you pay developers to implement your own ideas. Open source development is a sporadic process of implementing ideas. The idea is guaranteed to appear in the game in a fixed time - only if a certain developer is interested in implementing it himself.
  19. Do you update the developer version every day? It’s strange. Or do you have a stable version? Stable will not be updated soon. You need to manually change {"Civ": blabla } to {} in the xml file for each player
  20. I took a screenshot of the battle. During the battle with the AI, 500 "used arrows" are displayed in a small area. This is a lot for low-spec computers. I think it would be nice to combine this in the settings as "Displayed objects of the battle" (corpses, ruins, arrows) and clean it up within a single queue. This method will not affect small battles in any way and and will give a big profit for large
  21. Hi. Fixed only 23.03 https://code.wildfiregames.com/D3725 In release version bug. You can change the value in a text editor { "Civ" : "athen" } to {}
  22. You describe in terms of project management and testing (Quality assurance). As I understood in the topic, we are talking about marketing, "influencing" and "hyponomics". For the first, everything is already clear. More time, more effort. For the second, so far they have offered to change the name of the game...
  23. Objects contain in name "default" should be available for any faction (units are available in the list)
  24. Fixed today. Wait until you receive updates after March 24 https://code.wildfiregames.com/D3725
  25. Incorrect terminology. In real life, there should be about 50 programmers per PR manager. Then he is constantly loaded with tasks to present the results of the work to the public. There is no such flow of resources and content in the game. Only the "Council of content creators" can be discussed. That is, people who independently create public content where the game is only an auxiliary tool. This Council sounds logical. If most people who constantly create content about the game do not like the word "Alpha" - why not change the name
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