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Everything posted by nwtour

  1. Hi @Caiman Welcome to community Green bar - hit points Blue bar - capture points. From FAQ: The buildings have capture points for all players. If a player reaches 100% of the capture points for that building that player gains control over that building. Capture points can be gained by ordering units to capture that building or by that building standing inside a players area of influence (the player-coloured borders).
  2. <necroposting> After updating the distribution, this non-trivial problem appeared Solution: it is necessary to check for the presence of the line xmpp-client 5222/tcp in /etc/services - without them libgloox return "Resolving the server's hostname failed" </necroposting>
  3. Free version - only with metal, to activate gold you need to purchase Deluxe Edition of 0 A.D.
  4. Hi. Try start game with english locale: LANG=en_EN 0ad patch: If you write error lines, we will try to solve
  5. Hi. There is some information https://nwtour.github.io/compare-0ad/ also https://trac.wildfiregames.com/wiki/Unit_Summary_Table File does not exist - as the information is constantly outdated
  6. Hello. Try all tips listed in this thread
  7. MESA 21, all settings to max, MESA_GL_VERSION_OVERRIDE=4.6 LIBGL_ALWAYS_SOFTWARE=1 I don’t see lines and I don’t see lines in your screenshot either Will be the main feature of the A30
  8. Maybe the "Fully recursive" checkbox is not activated?
  9. Looks like a problem with a vendor driver for Windows. I have not been able to see this shiny line after trying all the settings in Linux/Mesa
  10. Hello. Not enough information. There should be more lines on the screen with a description of the problem
  11. @Dizaka Unfortunately Spidermonkey is not build with python = 3.10 Fix one error = another follows next AttributeError: module 'collections' has no attribute 'Sequence' ImportError: cannot import name 'Iterable' from 'collections' AttributeError: module 'sysconfig' has no attribute '_get_default_scheme'. Did you mean: 'get_default_scheme'? AttributeError: module 'distutils' has no attribute 'sysconfig' ModuleNotFoundError: No module named 'logging.handlers'; 'logging' is not a package This will be fixed only after the update of the version of Spidermonkey in the game You can build yourself a custom python specifically for the game: # hidden requires pacman -S libffi # build python wget https://www.python.org/ftp/python/3.8.0/Python-3.8.0.tgz tar xvfz Python-3.8.0.tgz cd Python-3.8.0 ./configure --prefix=/usr/local/MyPython38 --disable-test-modules && make && sudo make install # build 0 A.D with custom python cd 0AD_DIR PATH=/usr/local/MyPython38/bin:$PATH ./build/workspaces/update-workspaces.sh && make -C build/workspaces/gcc config=release # clean after build sudo rm -rf /usr/local/MyPython38
  12. @Dizaka Or another variant Got to https://phabricator.services.mozilla.com/D119080#change-hoVh7lmqfh4R and just download new version of mozjs-78.6.0/python/mozbuild/mozbuild/util.py
  13. @Dizaka The easiest way to fix the source code is when a developer runs a diff of two files on his computer. And the user runs the patch utility on his computer Here is the patch that fixes your problem from Mozilla: https://hg.mozilla.org/integration/autoland/raw-rev/2418633d529c Change to directory libraries/source/spidermonkey/mozjs-78.6.0/ Save the file there by the link And run the command: patch -p0 < FILENAME If it does not display any errors, then the files have been successfully updated and the game will begin to build.
  14. @Dizaka Yes. Problem in python > 3.8 $ python3 mozjs-78.6.0/python/mozbuild/mozbuild/util.py mozjs-78.6.0/python/mozbuild/mozbuild/util.py:785: DeprecationWarning: Using or importing the ABCs from 'collections' instead of from 'collections.abc' is deprecated, and in 3.8 it will stop working Try my patch mozjs-78.6.0/python/mozbuild/mozbuild/util.py --- mozjs-78.6.0/python/mozbuild/mozbuild/util.py.orig 2022-01-02 01:30:06.252368078 +0300 +++ mozjs-78.6.0/python/mozbuild/mozbuild/util.py 2022-01-02 01:28:37.594372830 +0300 @@ -22,6 +22,13 @@ import stat import sys import time + +try: + from collections.abc import Sequence +except ImportError: + from collections import Sequence + + from collections import ( OrderedDict, ) @@ -782,7 +789,7 @@ self._strings = StrictOrderingOnAppendList() self._children = {} - class StringListAdaptor(collections.Sequence): + class StringListAdaptor(Sequence): def __init__(self, hsl): self._hsl = hsl p.s. Mainstream bug/commit: https://bugzilla.mozilla.org/show_bug.cgi?id=1719144 https://hg.mozilla.org/integration/autoland/rev/2418633d529c
  15. SpiderMonkey should be installed using a python3: $ tail -n 1 libraries/source/spidermonkey/mozjs-78.6.0/js/src/configure exec python3 "$TOPSRCDIR/configure.py" "$@" So there is no need to uninstall python3 - the problem is different Please attach full python error backtrace, to understand the sequence of the call
  16. Looked at the source code of the snap If you have the opportunity to try to roll back to the default settings and try to start the game like this: In theory, this should fix the problem with access rights when working in "snap classic confinement"
  17. Unfortunately I did not understand the question. Here is the commit after which the shadows are auto-activated (I think this is the reason for Atlas GUI freeze): $ git bisect bad 2875dd364e5f65d28ba8d49f7645d1c4c79f70d5 2875dd364e5f65d28ba8d49f7645d1c4c79f70d5 is the first bad commit Author: Stan <Stan@3db68df2-c116-0410-a063-a993310a9797> Date: Wed Apr 28 11:09:16 2021 +0000 Fix enabling / disabling shadows in the actor viewer. Differential Revision: https://code.wildfiregames.com/D3896 git-svn-id: https://svn.wildfiregames.com/public/ps/trunk@25334 3db68df2-c116-0410-a063-a993310a9797 source/tools/atlas/GameInterface/ActorViewer.cpp | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-)
  18. I found a bug in the Atlas - when you click Object, the graphics settings are set to an unknown value (Shadows appear in the screenshot). Maybe this is your case? At what moment does the editor freeze?
  19. Try pressing F11 when the atlas slows down It will display a table, the second column of which displays on which component computer resources are spent Если в Атлас нажать F11 он покажет какой компонент больше всего тормозит (четвертый столбец). К примеру на моём скриншоте больше всего тратится на "transparent models" Если сфоткаете эту таблицу во время тормозов - можно будет догадаться где тормозит. К сожалению по Вашему скриншоту ничего не понятно - медведи купаются возле озера. Они молодцы
  20. @Alexandra actively promotes Ubuntu in the Russian-speaking community. The issue with Dedicated GPU is kind of Windows specific
  21. Can not reproduce. Disable "Water Effects" in the game settings and then try to open it. I easily ran on an old computer Это не карты "тяжелее" - это просто в игре добавляют разные графические эффекты с которыми ноутбук не справляется. Отключите водные эффекты в настройках игры - карта легко загрузится на любом железе. А затем понемножку включайте пока не найдете баланс красоты и производительности
  22. Я прислал необходимые изменения https://github.com/forroll/serif0ad/pull/3 Уже сейчас можно просто нажать кнопку "Merge" и они окажутся в вашем репозитории Ссылку на скрипт я указал для остальных участников, но если нужно самостоятельно конвертировать в будущем нужно запустить вот такой список последовательных команд: wget -O script.py https://code.wildfiregames.com/paste/raw/232/ python script.py 7 MAPNAME.xml python script.py 7 MAPNAME.pmp wget -O script.pl https://raw.githubusercontent.com/nwtour/0ad_path_backward_capability/main/update_map.pl perl script.pl MAPNAME.xml где MAPNAME - это имя карты, к примеру Atlantis. Команды либо сработают либо нет
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