alre
Balancing Advisors-
Posts
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Everything posted by alre
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I support many things that have been said here: - having a customizable "favorites" selection would help immensely with clutter - more categories would also help, and it would help if they weren't mutually exclusive. Examples of this kind of categories would be "naval", "co-op/scripted", "Gaia enemies", "geo-realistic", etc. - I also agree that a general review of all maps would be good, because some maps are just very bad and nobody likes them, and also because some maps are good (even very good) but could be better if some flaws were addressed. Uknown, for instance, can have issues with wood distribution that mainland and continent don't have. I think Marmara is less balanced than Red Sea, south team has a noticeable strategic advantage. Red Sea is less predictable, and flexible team strategy is necessary to turn the game around. Lower Nubia is another ridiculously unbalanced map.
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Unusual high sniping activity of very few players
alre replied to ffm2's topic in Gameplay Discussion
so sniping is still a thing with the community mod? was it nerfed though, right? -
Load map/Generate map
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- One can watch at the consumed total resources (in the game stats), which has been mentioned before to be a better eco performance proxy. - Player ratings should only take account of game wins and losses IMO.
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Others RTS - Discuss / Analysis
alre replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
This really had me for a while. Then at some point I was overwhelmed and I felt like I don't know what to expect from this game. -
I'm kinda opposed to this. it's good to have this structure for art I guess, but I think that for gameplay it's bad. Why should two greek city states like Athens and Sparta play alike? One is a thalassocratic democracy with a stratified social system, the other one is a militaristic oligarchy with a frozen society and political system. They would have a similar military in many regards, but the eco should be different, and new players should not feel like they are the same at all. agree with campaign-specific civs, I think they are a cool idea.
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Cant build CC with enemy unit on construction site
alre replied to strat0spheric's topic in Bug reports
The question is: if this is a bug, what's the intended behaviour then? -
Modern vs Older RTS Discuss
alre replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
isn't this like the third time you share this video already? great one btw, but yet... -
Others RTS - Discuss / Analysis
alre replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
cool take at mountains -
Archaeological potpourri
alre replied to Gurken Khan's topic in Introductions & Off-Topic Discussion
I had to cross-check this. actually, the latin inscription is not very ironic and basically says that the giver couldn't afford bringing a better gift. still, very nice discovery. I felt it. -
Archaeological potpourri
alre replied to Gurken Khan's topic in Introductions & Off-Topic Discussion
exposure to masses is important for political resons that finally grant funds for archaeological research. that knoedge that holds so much value for you, actually doesn't to 99% of people, but they are being asked if the extraction of that knowledge is to be funded. culture is power, but you gotta spend some of it. -
Introducing the Official community mod for Alpha 26
alre replied to wraitii's topic in Gameplay Discussion
damage types based on the shape of the offending weapon will always make poor sense in a RTS (actually in any game probably) and the power of ram counters here is just one example of the distortions it produces. -
it's mostly like that, but there is a common chat too. observers can't have private chats with players, just chat between themselves and in the common chat open to everybody.
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Proposing changes to the native names of some units and buildings
alre replied to Vantha's topic in General Discussion
not. I agree that the unit more present in the sources, and more influent, is a better and fascinating pick. -
Should we go towards less units on screen (but keep similar gameplay)?
alre replied to BeTe's topic in Gameplay Discussion
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also a26 was the one ending the alphabet naming convention. I don't see why next release shouldn't be of a different cycle. btw in today's industry, lack of narrative content doesn't block a game for going into early access either.
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I'm curious about this, does it allow: - feedback about rejected comments? - editing a comment after rejection so it can be accepted? - whitelisted users?
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I wouldn't say that banning or threatening bans is deescalation technically speaking, quite the opposite in fact. Never heard anyone mindlessy repeating a commercial.
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Everybody complaining about AI, and AI problems and shortcomings, changes introduced by AI... But hey, look at what GenAI gave you already! Look at this amazing music video, look at how artists are using their imagination to leverage the tools more and more. Look at coding copilots, that make programming just plain faster. Look at this science literature AI search assistant, and how it makes science much more effortless!
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150 max pop is my favorite. 100 is a bit too low, but also good. borg well described the consequences of low pop cap on meta, in fact it's very easy to reach pop cap before even getting to p3.
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lol, as an Italian, I had fun watching House of Gucci. Of course it looks stupid to us, they do it for themselves.
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I've seen that in a video, apparently you can choose from a set of auto-eco strategies, and surely you can go for full manual. Also, I think ranked games will have auto-eco always disabled, as they said already that autoqueue will be allowed for villagers only in ranked games. God forbids.
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Should we go towards less units on screen (but keep similar gameplay)?
alre replied to BeTe's topic in Gameplay Discussion
I'm sure I don't. but I always thought 0ad has too much units overlap. It was me that suggested the changes to unit pushing from a25 to a26. -
Should we go towards less units on screen (but keep similar gameplay)?
alre replied to BeTe's topic in Gameplay Discussion
well if something is problematic for new players, it's problematic nonetheless, especially if other games have solved that problem.