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Posts
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Posts posted by Player of 0AD
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Double his healthpoints, like in A23. Currently his only strength is that he is not Leonidas, so if he dies you can still train... Leonidas.
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In advance you can add all these buildings to a control group (ctrl+number)
Then select (number) and press u- 1
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If you attack with a group a unit on passive, only one of the group will chase running (the one with the first hit). That's another annoyance currently.
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That buildings can be captured is an annoyance anyway, because one has to babysit all buildings and prevent them from being captured. The game would be more fun if they would just fall to pieces instead.
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Running of fleeing and chasing units should be replaced by walking, as its abused too much!
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2 hours ago, Yekaterina said:
This can be changed by longer preparetime. Also only javelinist cavalry should be fast, archer cavalry stay slow.
Doesnt help much: Ranged cav can just flee then in danger without punishment. And go somewhere else to strike there.
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2 hours ago, Yekaterina said:
Shouldn't light cavalry (javelinist cavalry) be faster and more manoeuvreable than the spear cavalry?They are lighter armoured and the javelin is lighter than a spear, so the horse should be able to run a bit faster.
No, because ranged cav could then just do hit and run, that would suck. So its better that melee cav is faster
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Another significant strength of the Mauryans are their strong sword units.
What about reducing the max pop bonus to 5% for them and for Persians? Currently its like half a wonder, which is a huge advantage- 1
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2 hours ago, Yekaterina said:
Remove the champion archer visha kanya then!
Will not weaken them significantly, because champions are a waste of resources in comparison to elephants
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1 minute ago, Yekaterina said:
It worked for me in A25 testing.
hmm not very easy to implement
A replay requires a starting savegame, and the commands of the players.
So if one loads a game, one can use the savegame as this savegame.
Loadable multiplayer matches: The host choses the savegame, which gets transferred to the other players at the beginning. -
Multiplayer matches should be savable and loadable
If one rejoins (or joins as spec), there should be a replay.
If one loads a multiplayer match, there should also be a replay
All of this works fine in the less popular free open source game Widelands, so why not in 0AD?- 2
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5 minutes ago, Lion.Kanzen said:
I don't know why their infantry is OP, they wear almost no armor.
Because they have maidens. Don't mess with them ; )
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Alternative Suggestions:
- remove the free starting elephant
- double production speed of women in big houses (10 pop houses)- remove the 10% pop bonus, also from persians - it's too much
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Make it possible to save and load Multiplayer matches
Changes of gameplay are not that necessary- 2
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1 hour ago, maroder said:
So my question is (because I don't play MP that often): Did that had a negative impact on the skill level that is/ was required? Where there any negative consequences for the competitiveness?
No.
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18 hours ago, wraitii said:
This is on purpose to not make it OP.
How could this be a problem? Anybody can use it. Hopefully the autociv mod will work again, so I can just use the autotrain of that instead
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Sometimes I train Caros instead of Indibilis because he is the only Iberian hero which can make soldiers stronger. And he can turn a fortress into something very terrifying.
I think that both Antiochos are good. The one gives a good cavalry bonus, the other is good against siege and is a superb siege tower support
Further bad heroes:
Themistocles
Xerxes
Leonidas (radius too tiny)
Ashoka
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- Tag @user1
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Please state your lobby username: weirdJokes
and the lobby username of the offending player: deivik
Quit because of camel archer rush, the classic...
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2 hours ago, Stan` said:
Can you upload your interestinglog.html?
<!DOCTYPE html>
<meta charset="utf-8">
<title>Pyrogenesis Log</title>
<style>body { background: #eee; color: black; font-family: sans-serif; } p { background: white; margin: 3px 0 3px 0; } .error { color: red; } .warning { color: blue; }</style>
<h2>0 A.D. (0.0.24) Main log (warnings and errors only)</h2>
<p>Engine exited successfully on 2021-06-08 at 20:44:22 with 40985 message(s), 0 error(s) and 0 warning(s).</p>- 1
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18 minutes ago, Stan` said:
What error?
Don't know
By the way the autotrain ignores unit limits. For example you can train multiple heroes. Huge bug- 2
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- joining a multiplayer match impossible because of error
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- autotrain disfunctional because the repetition is done before something is trained, not after
- elephant archers not nerfed? very OP
- sometimes the AI hords rams and does never move them- 1
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Lower costs, higher rank
Add generals
in Introductions & Off-Topic Discussion
Posted
They do
Agoge works only on champions btw