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Player of 0AD

Balancing Advisors
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Posts posted by Player of 0AD

  1. 15 minutes ago, alre said:

    Elephants are now the only counter to siege towers, which would be riddicously OP if they were faster. I am against turning 0ad in a tank battles game.

    Siege towers can also be countered by rams, catapults and melee troops, especially cavalry. But of course they must not get a speed bonus.

    • Like 2
  2. On 30/03/2021 at 9:27 PM, mysticjim said:

    I used to book bands for a local venue. One night I thought I'd booked a Queen tribute act, but instead a group of Skiritai Commandos turned up in full armour. 

    "Who the hell are you guys?!!!" I exclaimed.

    Their leader just looked up and said, "We are the Champions, my friend!" :P

    Another night you thought you'd booked an alternative musician, but instead an Iberian Hero turned up in full armour.

    "And who the hell are you?" you exclaimed.
     

    He just looked up and said: "Indie-Bill!"

    • Haha 2
  3. Aggressive soldiers will keep collecting/building/repairing even when enemies are right next to them. They will fight back when they are attacked, but this doesn't help too much in many situations.

    If the aggressive soldiers soldiers are standing around or patrolling, they will fight when they see an enemy.

    If they are defensive, they will walk to the enemy only if they get close like 50% of sight range or something similar.
     

  4. On 30/03/2021 at 9:27 PM, mysticjim said:

    I used to book bands for a local venue. One night I thought I'd booked a Queen tribute act, but instead a group of Skiritai Commandos turned up in full armour. 

    "Who the hell are you guys?!!!" I exclaimed.

    Their leader just looked up and said, "We are the Champions, my friend!" :P

    One day you thought you'd booked some gospel musicians, but instead a group of Carthaginian spearmen turned up in full armour.
    "And who the hell are you guys?!!!" you exclaimed.
    Their leader just looked up and said: "The Sacred Band!"

    • Haha 3
    • Confused 1
  5. I think that spread aka inaccuracy should be removed completely from the game as it costs performance but brings only frustration.

    Archers could be nerfed by increase of fire rate. To compensate the removal of spread, some more statistics could be changed, too.

    Why do I think that spread sucks? Well, you cannot see it in the ingame stats, for example. You might think that javelin cavalry is cost efficient against archers, but the javelins miss their targets quite often.

  6. 6 minutes ago, Yekaterina said:

    Elephants are already vulnerable to skirmisher and archers; they have quite small pierce shield. Decreasing health is the easiest way. Also an elephant would definitely die if it gets hit by a boltshooter or catapult directly. 

    How is 10 armor small? That's as much as a pikeman

    Its a part of the game that units can survive multiple shots which would kill them in real life

  7. African forest elephants are much smaller than Indian elephants, so the "elephant racism" is okay

    Reducing the health to 450 might be a bit over the top

    Don't forget that the fighting system is not realistic anyway, it should rather be good for gameplay

    I think that an elephant aura would be just annoying, and group damage or a special mode as well.
    Group damage would make melee troops even weaker.

    Fear aura would make elephants even more powerful. So: No thanks

     

  8. - The working animations could be adapted so that each collected resource correspondence with 1 animation cycle. Exception: Collecting meat from animals, there it could be 1 animation cycle for 5 resources.

    - the order that a unit should die could be queuable, for example: "build that building, then die"

    - attacking fields and walls should have much lower priority in the automatical behaviour. Defending storehouses and other buildings in enemy territory as well.

    • Like 1
  9. I also think that this is not great. But at the other hand, kushites are already so strong, so please don't change the Blemmyes, at least don't give them cav archers...

    Further differences currently:
    - the Blemmyes can receive the mercenary upgrade tech

    - they are faster to train

    - if javelin cavalry is your strategy, you can unlock phase 3 with the help of these buildings ; )

    • Haha 1
  10. - add more battle music tracks to the mix, there is currently only 1 battle track which is very repetitive and stressy

    - don't stop music in replays

    - don't restart the main music theme while navigating in menu and lobby, just let the playlist run until a game starts

    - switch places of the buttons "passive behaviour" and "stand ground behaviour" because thats more logical

    - passive units should not abuse run speed. Chasing units shouldnt do that neither. run speed should only be available for formationing

    - markets and ports should make gather points in a way that the trader / trader ship creates resources immediately

    - markets and ports should be able to make gather points which are a trade routes between 2 other buildings, not involving that particular port/market.

    • Like 1
  11. I don't think that the gameplay should change that much. The game is already great, so changing the mechanics can be anti-productive - as we've seen in A24.

    Better improve other aspects of the game, for example performance or the User Interface (for example its not possible to save and load multiplayer matches? that's rather bad)

    At the other hand, I've gotten some revolutionary ideas to differentiate the civs which really should be implemented:

    - All civs except the macedonians lose their siege workshops and train their siege weapons from the fortresses

    - all civs except the mauryans lose their elephant stables and train elephants in the fortresses

    - all civs except persians lose their stables and train that cavalry in barracks

    - mercenaries can collect resources just as other citizen soldiers. and their costs change: from wood and metal to exact what citizen soldiers cost, with the exception that 25 food is replaced by metal. That would turn mercenaries from small anti-siege taskforces to units which can actually used as regular army part! Plus, There would be an additional possibility to diversify the civs: Ptolemies could train mercenary skirmishers in phase one and the slingers in phase 2.

    • Haha 5
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