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Player of 0AD

Balancing Advisors
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Posts posted by Player of 0AD

  1. I don't see any reason to change siege towers. They are not too OP, there are many matches where I massed and teched them up, but I lost them nevertheless - because of cavalry, rams, elephants or even melee infantry.

    Currently they are a important counters to archers and especially elephant archers - when I looked into the current development version, elephant archers had like no nerf? Can that be?

  2. 11 minutes ago, Yekaterina said:

    I build 2 blacksmith anyways to upgrade the infantry in time, before the first confrontation. But summoning the top players:

    @LetswaveaBook @Player of 0AD @ValihrAnt @chrstgtr @borg- 

    What do you think about the 3 town phase buildings? Should they all be different? 

     

     

    You should NOT be forced to build different buildings

    Btw thanks but I'm not really a top player  ; )

  3. So elephants are OP. They should not receive armor upgrades (elephants wear neither shields nor armor for humans) and maybe not the will-to-fight-upgrade (didn't know that elephants have fighting moral as humans do).  Plus, they should cost more metal again, similar to alpha23. And asian elephants should have at least a reduction of strength according to alpha23. And maybe elephants should also have a weakness against spearmen/pikemen like cavalry does?

  4. On 17/05/2021 at 8:41 AM, LetswaveaBook said:

    I think the problem is with the elephants. An Indian elephants can defeat 5 champion swordsmen. This means elephants are incredibly cost effective.

    I think it would be historically inaccurate to do this.

    In a row or in a 1v5?  "In a row" does not matter too much, group fights are the thing.

  5. Macedons and successors all have champ cavalry, which they can boost

    - Macedons with Phillip
    - Seleucids with Antiochus and the upgrade

    - Ptolemies with Cleopatra (she is not as fast, but the best hero in the game nevertheless)

    • Thanks 1
  6. Maharbal. The 30% bonus is better than the +2 armor. Can also be combined with champions.

    At the other hand, the Cataphrakts can receive the bonus upgrade, which makes them stronger in the end
     

    Btw I like sword cav more than spear cav

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  7. 26 minutes ago, azayrahmad said:

    I'm wondering if it is desirable for Siege Towers to do what they historically did: capturing walls?

    I think it makes more sense than to have it as arrow-shower vehicles like they are now. Due to infantry cannot capture walls, I think it would be interesting to have gates be captured by siege towers and letting infantry to enter the gates as an alternative of ramming the gates.

    Speaking of gates, I think it is weird that siege towers can pass through the gates, considering its height. Perhaps we can limit passable units based on footprint height as well?

    Recently I watched a historical video which says that the pop-culture siege towers (which are used to capture walls) are rather wrong. In reality, the siege towers where used to shoot at the defenders (and to destroy gates / walls / buildings)

    So they should be fine.

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  8. - There is a lot of interaction possible in the early game. Right from the start you can run over the map to the opponent and interact with him

    - if the beginning is too slow for you, maybe play with higher starting resources?

    - booming is not turtling. There is a clear difference between a women-from-houses-boom and turtling with lots of towers, walls and fortresses... believe me

    - cavalry can actually make the eco stronger

    - cavarly can be very durable

    - cavalry scouting is actually very important. That bad players tend to not doing it doesnt mean that its not a thing. On scout missions, the cavalry can also harass the opponent

    - if you think that rushes consist only of cavalry, then you dont have enough experience in the game. Infantry rushes are clearly a thing

  9. Nobody suggested that all citizens lose their armor. The idea was that units which have 1 armor get that reduced to 0. But this can have a big impact on the game for no signifcant reason, so it should not be done.

    At the other hand, you could just lower all armors in the game by 1 and decrease all damages by 10%. But is it worth the effort? No.

  10. 13 hours ago, PyrrhicVictoryGuy said:

    This is a rant. Why even play 1v1 if you don't want to risk losing your ranking? Ffs after archer and elephant spam people still disconnect after 20 minutes when their "strat" doens't work. Really here i am trying to rush age 3 to get towers before i get an avalanche of arrows in my face vs them only having to gather wood and food for most of the game. Plus making cavalry ain't gonna help against archers or elephants cuz spear cav sucks against everything that ins't a woman, hell even skirmishers kill elephants faster than spear cav.

    Seriously this is ridiculous as it happened twice today.

     " oh well better alt-F4 , he can't win if there is no opponent " I just can't fathom why even do this in a community made game that is not mainstream.

    Skirmishers deal a lot of damage per second, so it's no surprise that they are more deadly against elephants than spear cav
    Spear cav is not too bad, especially if it levels up
    If someone quits a rated game without resigning, it should be counted as loss. We need a technical solution for this, by the help of a timer for example.

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