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Posts
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Posts posted by Player of 0AD
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34 minutes ago, Atrik said:
I don't understand this. To what change does it refers to?
Also the poll should include all the building changes.
Normally, the level up for melee citizens increases armor by 1, health by 25% and damage by 20% --> combined, this increases power by 67%.
In the mod, armor stays the same, health increase might be 25%, damage 10% --> 38% bonus.
If you don't like the building changes, feel free to make another poll -
Melee citizens have been nerfed which is bad, because for example Athens and Sparta rely on these units, as they don't have any champion cavalry. Also, for some civs the citizen spearman is the only unit which can counter cavalry well (Britons, Mauryas). Furthermore it weakens melee mercenaries even more and using them didnt seem to have been a good strategy any more.
Siege units have already been rather hard to destroy, now even more.
As I said, Athens have the big disadvantage to not have any champion cavalry, so it might be a mistake to nerf the Iphicrates hero. This civilization relies on him. -
Why has the targeting behavior of buildings not been changed back to the original state? 24 people voted that its a bad change, only 15 voted that it's a good change. https://wildfiregames.com/forum/topic/110338-polls-about-community-mod-version-266/#comment-563146
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12 hours ago, real_tabasco_sauce said:
your second voting point here is incorrect. 5 armor corresponds to 40% less damage, which means units that deal hack damage have a net +10% strength vs buildings.
Please reserve your judgments until the gameplay effects are well understood! I saw players complaining that archer cavalry were dealing more damage to women, this is simply the opposite of the case. I think the differences have simply pushed many players out of their comfort zone. Yes, maybe you don't like it as is, but this is experimental, and it is done with the long term growth of 0 A.D. gameplay in mind.
So please give suggestions over the next couple of weeks and I will update it one way or another.
Wrong. Can you prove "40%"?
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I created a poll about this new version:
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Anonymous voting
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1 hour ago, chrstgtr said:
Check to see if you still have the replays on your HD.
I had the same error until I made sure that the folder name for the old mod was "community-mod." Once I change the folder name and enabled the old community mod I could see my old replays.
Thanks a lot, this seemed to be the problem. Let's hope everything works now as I renamed the new folder to communit-mod-6
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5 hours ago, real_tabasco_sauce said:
did u restart? Also be sure to disable 26.6 first. U might also need to check the folder name in case the zip file from mod.io hasn't given it a new name (like community-modXqu8.zip or something)
Yes I restarted 0AD
And yes I made sure that the zip file is named community-mod.zip
As I said I reinstalled 26.4 that way and it works, but replays and savegames are lost, any idea why? -
1 minute ago, real_tabasco_sauce said:
I managed to reinstall 26.4, but somehow the old replays are not shown anymore. How is that possible?
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11 hours ago, real_tabasco_sauce said:
Community mod version 6:
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Non random building ai
- Buildings target closest units by default
- click to target units and select rally point on unit
- ctrl click to just set rally point to unit
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Maury Heros:
- Chanakya: doesn't need to garrison for tech discount, slightly lower discount.
Why removing the bonus for allied buildings where you garrison Chanakya?
And why not the other way around: ctrl click to target units and select rally point on unit etcReason: In most cases you just ungarrison units on rams, but you don't want to shoot at them.
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Non random building ai
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11 hours ago, real_tabasco_sauce said:
Community mod version 6:
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Melee/Ranged rebalancing
- Melee units: +50% damage, less armor
- Ranged units: -25% damage (roughly the same damage vs melee because of reduced armor)
- Buildings and siege adjusted for higher hack damage
- Melee infantry slightly faster 9.5 ms base movement speed.
- clubmen get a small hack attack so they have fighting use.
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Non random building ai
- Buildings target closest units by default
- click to target units and select rally point on unit
- ctrl click to just set rally point to unit
- Accuracy for cc and forts reduced.
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Han fixes:
- poison arrows tech cost changed to 1200 food 1200 metal
- Fields easier to place
- Elephants get a splash attack
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Maury Heros:
- Chanakya: doesn't need to garrison for tech discount, slightly lower discount.
- Chandragupta: global ele bonus for speed and attack rate, local armor bonus for all soldiers
Does anyone know how to download version 26.4 manually? "Downloading" 26.6 just *updated* the mod, so I can't watch my old replays now anymore -.-
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Melee/Ranged rebalancing
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5 hours ago, Reyu said:
Also @Player of 0ADyou need to put the metadata.json file I believe, otherwise I am not able to view the replay.
Fortunately not. It's enough to put a commands file into a folder if you know what I mean. Does it work? Maybe filter for game length, its an old replay
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6 hours ago, Reyu said:
Share replays here if you have any good ones, I will post some occasionally if I can find any good ones.
This one is an outstanding match. It's a 3v5 with current community mod. It's also my second longest multiplayer match with that mod.
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A part of Hamburg has been named after a match between borg and feldfeld! https://en.wikipedia.org/wiki/Borgfelde
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1 hour ago, JoyKey said:
Are there any Brazilians here? I would like to play/comment on the game with someone who speaks Portuguese
Definitely. For example the highest rated player in the game, borg-
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LocalRatings are a nice feature, but they can't really replace a team game Elo. LocalRatings don't only take skill into account but also the playstyle, for example rushing will usually make the number lower. Also, it's highly dependant on the opponents (the weaker the opponents the higher the LocalRating - Elo doesn't have this problem)
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Lately this forum has a bigger problem with spam. Maybe a solution would be to forbid new accounts to post links? Like you can't post a link in your first 5 posts, and neither if your account is still quite young.
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Mauryan and Persian palaces have a territory root.
If a fortress is very close to a hostile CC, it will attack its loyalty, but the fort has no root. -
1 hour ago, mmcato said:
I have tone of wood stone etc but drastically short of food.
The farms do not yield enough - the fishes have all been caught and no fruit left.
I cannot appear to be able to purchase food.
The more you buy, the less you can buy. The market is not the solution. Just make more fields, and operate each of them with 5 women.
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7 hours ago, 70H4NN2S said:
I have put you in as only available on Saturday. Is that right?
Not entirely. At the final day, I have time, as well at the 17th. At oct 1st I might be able to play at the very end of the slot
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I'm searching for at least 1 teammate. I'm weirdJokes, 1930 rated and would prefer the saturday group. In the sunday group I'd need to play both matches at the 17th.
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Maybe Legion_X can unite with the E-team. Just a suggestion
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40 minutes ago, 70H4NN2S said:
It seems like the entire E-Team is about to get dissolved. That's really sad.
Well, playing with bots was a method to scare the players, i didn't though it would happen in reality.
Maybe the E-Team can find new players...
The rule with the bots is still better than to exclude some players of the bigger team from the match... -
Well well. This is the replay of the match of a part of team noob vs a part of the e-team.
Suggestion for chariots
in Game Development & Technical Discussion
Posted
That would obviously be OP.