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Player of 0AD

Balancing Advisors
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Posts posted by Player of 0AD

  1. 21 hours ago, Yekaterina said:

    As a Carthaginian player I would really appreciate this, as sometimes I really want to save wood in P1 to make more archers. This will make Carthage even more OP

    Are they really that OP? I think that every other archer civ is (much) stronger

  2. 1 hour ago, serlp97 said:

    i downloaded the game 1 week ago, and it's great.

    i just wanted to know if the lag problem is solved, because is really hard to play when lot of troops start fighting.

    thank you

    Set graphics to a minimum. Looks still decent.

    Exit most or all other programs which run on your machine.

    Even then the game can become laggy, but less likely

    • Like 2
  3. 31 minutes ago, mysticjim said:

    I used to book bands for a local venue. One night I thought I'd booked a Queen tribute act, but instead a group of Skiritai Commandos turned up in full armour. 

    "Who the hell are you guys?!!!" I exclaimed.

    Their leader just looked up and said, "We are the Champions, my friend!" :P

    Mauryan maiden guards: "That's cute!"

    They cost 80 food, 60 wood, 80 metal. Why don't they cost 90-60-90? Lol

    • Like 2
  4. I think that the system melee > cav > ranged > melee is not desirable, and it does not fit to the game.

    For example swordsmen are not too great against cav, especially ranged cav. That's okay.

    It should also be possible to counter some ranged units with some melee units for diversity. In A23 swordsmen were not too bad against archers, that's fine - should archers only be counterable by cav? No, because you can't run all your eco only by cav.

    Also, keep ranged cav in mind, it is cav and ranged. It is okay if it is not too great against other ranged units, which are supposed to be weak against cav in the mentioned system...

    And so forth...

     

  5. On 24/03/2021 at 11:43 AM, Alar1k said:

    In my opinion it has to be Carthaginian barracks and stable as it is now - it costs like most other barracks (200 wood and 100 stone (50 for stable)) but only lets you train spearman and an archer unit from barracks and only cavalry javelin from stables - cost/benefit is horrible for this civilisation when you can only make three maximum embassies per game - until the proposal made by fatherbushido is implemented (proposed on this topic, second page, with video example), these buildings will stay the worst unit production buildings in cost/benefit spectrum in the game - where is the balance in this? How can barracks/stable cost so much and yet provide so little diversity?

     

    Barracks? No... Spearmen and Archers are already a good team. The stables are not too bad neither. Javelin cavalry is strong and you can also make champion cavalry. The stables of ptolemies and macedonians are similar.

    I'd say that those buildings are much better than every single one which I've nominated here.

  6. Looks like I have to explain why I consider the Blemmye Camp as even worse than the Column:

    - each Camp reduces the limit for Noba villages by one

    - you can train only merc jav cav from the camp, better train jav cav from stables and CCs

    - if you want to have a military building in neutral territory, just build a Noba village instead. It cannot train cav, but you can send your cav easily through the map and garrison it there

    - the camp will damage you more than the opponent, because it's a waste of metal

    - at the other hand the colums might be even useful in rare situations

    • Like 1
  7. 1 hour ago, Alar1k said:

    They are not pointless and super expensive if you manage tradeing/marketplace well, set up metal collection with traders early on, focus women on food and men on nearby metal mines and you can do fine - I'd say in most cases maps are more problematic with the way resources are distributed than the price of the mercenaries/techs - there ought to be small metal patches spread out around the map

    Traders need a lot of time before equalizing their own costs - I don't see how they are supposed to gather resources for mercenaries well. Before this works the opponent can already overrun you. At least this his how I see it, as a top 150 player.

    But I agree that the metal distribution is problematic! Sometimes one player has all the extra metal and the other player none.

    • Like 1
  8. Actually Carthaginians have huge advantages over Mauryans in naval battles.

    Garrisoning Quinquiremes with ballistas and soldiers does absolutely nothing. You've got to garrison them with catapults. Can't the devs write that important information somewhere down?

    If other warships get garrisoned with soldiers they are much stronger, possibly your opponent did just that. Exception: Fire ship : D

    • Like 1
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