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Posts
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Posts posted by Player of 0AD
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11 hours ago, Thales said:
I understand what you are saying, but why is it that the AI has more income and is more efficient at bartering?
The AI likes it very much to invest heavily into trading, that's why its likely having more trade income than a human player.
What it doesnt seem to like is bartering high amounts for low amounts, rather low amounts for high amounts.
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7 hours ago, Yekaterina said:
Why are you floating 20K resources ?!
In a good TG when I am rich I float 4000, but that's about it.
Well... It was just an AI match. 4 very hard opponents and only 2 allies, but an AI match nevertheless
7 hours ago, Yekaterina said:What is the point of storehouses on control groups?
Techs
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1 hour ago, Thales said:
When the game ends o A.D. displays the closing statistics. There is a tab for "market", which shows data such as income and barter efficiency as two examples. I noted that my income has been $0 and my barter efficiency if very low at 18%. The AI had substantial income and a high barter efficiency rate. I ran across a Reddit which stated that you need to build two markets and trade between them. (As in next to each other?) Is that correct?
Note that bartering and trading are 2 totally different things which have nothing to do with each other except for that you need a market. For bartering, you just need one market, that's it.
1 hour ago, Thales said:Since I'm playing "single player" against the AI, I was curious as how trade worked, since it would seem to require a "third" player?
You don't really need a third player for trading. However, if you trade with an ally and not with yourself you will receive a small "international bonus". Notice that trading is not really trading but just resource generation.
Also notice that trading is not always necessary, gathering and bartering is usually much more efficient.- 1
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What 0AD lacks is the possibilty to simply load a match.
That way the crashed games would not be totally destroyed but they could at least be loaded. It would not solve the issue completely but if we assume that people are behind the "ddosing" it could demotivate them a bit, maybe.- 2
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Maybe it's good for performance if ranged units just attack the closest enemy. Filtering by unit type or by hitpoints could be bad for the performance.
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If an unstarted constructionside gets destroyed, the player gets all the resources back. The more you build before you lose a constructionside, the more resources you lose.
Id prefer it if the AI learns to go to the spot before placing the constructionside, that might be a better solution than making AI constructionsides invisible.- 3
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2 hours ago, Ceres said:
BTW, does Petra use formations? (and would get bonuses for that?)
It seems like Petra never uses formations, but this is just a minor mistake and not too relevant in comparison to other mistakes.
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2 minutes ago, Yekaterina said:
Thank you very much @andy5995, how did you tweak the resource gathering bonus for the AI? Which file and which command controls the AI's eco bonus?
// Sandbox, Very Easy, Easy, Medium, Hard, Very Hard, Extreme // rate apply on resource stockpiling as gathering and trading // time apply on building, upgrading, packing, training and technologies let rate = [ 0.42, 0.56, 0.75, 1.00, 1.25, 1.56, 2.5 ]; let time = [ 1.40, 1.25, 1.10, 1.00, 1.00, 1.00, 1.0 ];
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How exactly?
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On 16/03/2021 at 11:11 PM, Yekaterina said:
Ptolemies' Library reduces technology research cost&time by 15%...
The Gaul team bonus reduces both in the blacksmith by further 15%...
Your Mauryan ally garrisons his monk hero in your blacksmith which reduces costs by further 20% and research time by 50%!- 1
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Elephants dont count as cavalry
War elephants have lower pierce resistance than hack resistance. So you can fight them well with javelineers or slingers. Best athenian unit vs elephants might be the prodromos, because it can also flee easily from the elephant.
All technologies which increase damage of soldiers are helpful vs elephants, but its not easy too strengthen the defense against them because their damage is mainly crush. They deal also hack damage so you can research also the hack armor technologies.
The hero iphicrates increases also the crush resistance, so thats also helpful vs elephants - most other civs don't have such a bonus. Protect your ranged units with melee units.- 1
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The problem seems to be that Ratings wrote "mordhuntc*nt won against..."
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We dont need this. When I build a farmstead near animals I don't want them to run away. When I scout and see that I've hunt, so I can make a strategy based on that I don't want the hunt run away. Just make a mod?
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Fully upgraded healers... Have they also been rank 3? I think that healers gain too much via climbing the ranks, and of course they also have too many hitpoints. That should be nerfed
Edit: Or maybe remove healers from the game completely, except the mauryan hero. They are annoying- 1
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"The Team Bonus Tier List" the movie, a film from @ValihrAnt productions, based on a novel from Player of 0AD
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Don't forget that towers usually cant shoot at targets which are right next to them. You need a tower technology for that.
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How to install this version additionally to other versions with the help of svn on Linux?
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An alternative civ ranking: All civs are OP!
Athenians: OP hoplite spam, OP Iphicrates, OP sword cav
Britons: OP wardogs, OP chariots, OP boom, OP sword cavCarthaginians: OP mercenaries, OP Hannibal, OP Marhabal, OP elephants
Gauls: OP champs, OP boom, OP sword cav, OP Vercingetorix
Iberians: OP team bonus, OP fire cav, OP swordsmen, OP Indibil
Kushites: OP pikemen, OP pyramids, OP champs, OP elephants
Mauryans: OP elephants, OP sword units, OP pop bonus, OP monk hero, OP champs
Macedons: OP spearcav, OP pikemen, OP champs
Persians: OP cav, OP pop bonus, OP elephants
Ptolemies: OP team bonus, OP boom, OP pikemen, OP elephants, OP heroes, OP colonies
Romans: OP spearcav, OP army camps, OP consular bodyguards
Seleucids: OP pikemen, OP champs, OP elephants, OP colonies
Spartans: OP hoplite spam, OP team bonus, OP Leonidas, OP Brasidas, OP skiritai, OP champs- 2
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There are some civs which I consider to be stronger than that:
- Britons: Starting with slingers is an eco bonus. Wardogs are also a nice bonus in the lategame and their chariots are very strong, almost unique. Caratacus is a very good hero.
- Mauryas: 10% pop bonus is half a full wonder, that's very good. Chariots and champ archers are also very strong. Only civ which has civil swordsmen and swordcav (... which are not mercenaries). Worker Elephants are a huge bonus for hunting. The healer hero is very good
- Carthaginians: Outstanding mercenary rushes- Kushites: Are not very weak, for example because they have pikemen and decent heroes, and good champions
- Athenians: Similar to spartans, have also the very nice hoplite tradition. Iphicrates is an excellent hero. Swordcav is also a good bonus, and slingers are good for the early economy.
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So what, @Jofursloft? Why wouldnt a big army take out an under-guarded cc?
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8 minutes ago, vinme said:
to end this spear cav are horrible terrible unusable barely viable vs other cav even with 1.75X .
I don't think so, they win vs other cav. So it's fine. Making them stronger would make them OP I guess
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6 hours ago, BreakfastBurrito_007 said:
Anyone remember the ptol ptol Rome iber matchup from a23? Back then civs did not give their own bonuses and Iber bonus made skirms cost 40w 40f.
The two Ptolemies players could boom at an outrageous pace. And if the two best players on your team were ptol it was super op.I remember stuff like that. Iber and Rome bonus have been double the current size.
Sword cav OP?
in Balancing Discussions
Posted
I don't think they should be changed. Structures have been very OP in A24, so it's great that some soldiers are effective against them.