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Player of 0AD

Balancing Advisors
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Posts posted by Player of 0AD

  1. 15 minutes ago, Ranyel said:

    I've been playing 0 AD on MX Linux 19, which is heavily Debian-based and uses Debian's repositories for installation.  The latest version of 0 AD available on these repos is A23.  Is there any way that I can get access to A25 for my distro?

      

    On 25/10/2021 at 3:44 PM, Player of 0AD said:

    Afaik there might be a way. If you don't mind some effort you could build the newest development version: https://trac.wildfiregames.com/wiki/BuildInstructions#Linux

    And maybe then update (or better said downgrade) it to Alpha 25b:

    https://trac.wildfiregames.com/wiki/BuildInstructions#Keepinguptodate1
    but "svn update -r r25860" instead of "svn up"

    There might be an easier way to install 25b, but I don't know.

     

  2. 2 hours ago, alre said:

     they are totally invisible to the other players (you should be able to spot a difference between two armies where one is twice as good as the other).

     

    No, you can always click on an enemy unit and then mouse over the sword-and-shield-symbol, there you can see the current stats and if you know the basic stats you can conclude which upgrades are in place. It would be better though if the symbols of the upgrades would be displayed there, so you dont have to know stats by heart.

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  3. Maybe the market which has produced the trader is already the origin market?

    Right clicking on the origin market deactivates its status as origin then, I guess.

    Trade is not too relevant but it would be nice if one could set with shift+click a second ralley point for a market, so its traders begin automatically to trade between two other markets.

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  4. 3 hours ago, LetswaveaBook said:

    I guess my opinion on all of these points is voiced earlier. I will say that I disagree with all 3 of them. However we could do something about ranking. I think we might give heroes auras that help gaining experience. Every hero has the inspired defense aura and we could maybe add to units getting (more) xp when garrisoned together with the hero.

    referring to the barracks/stables?

    yes

    3 hours ago, LetswaveaBook said:

     

    GoodJokes.

    Why? Aoric used it to great success. With pikemen...

    • Confused 1
  5. - the athenian tech "reforms of iphikrates" says "ships can train soldiers". So why is it required also for docks if you want them to train soldiers? Athenians are supposed to be the weakest civilization, so their docks should train soldiers without a tech.  Btw if you train a unit in a ship it should try to garrison in the ship before trying to spawn on the coast.

    - if tab was pressed: the progress bar of a constructionside is not displayed at all, unless you refresh with pressing tab tab

  6. 6 minutes ago, Yekaterina said:

    Actually the typical Ptolemies army of pikes + slings is inferior to the Roman army with swords, spears and javlins. What makes the difference is the hero. 

    Scipio Africanus can almost match Cleopatra. And he increases capture speed which is also useful. Plus, he is a sword cavarly unit instead of an archer.

     

    6 minutes ago, Yekaterina said:

     

    Not really; the longer the game lasts, the more free food you have gained from the food trickle. If 1 food per second, then after a 20 minutes game you have gained 1200 food from nowhere. 

    That doesn't change the fact that the food trickle is insignificant in the late game, except that it has done the snowballing before. If you gain 600 in food in 10 minutes or if you gain 1200 food in 20 minutes is not a big difference.

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