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Posts
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Posts posted by Player of 0AD
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Here the same with Iberians, but without your little cheat ; )
Playspeed 1x, later 2x- 1
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1 hour ago, go2die said:
Just question: how you avoid people "hinting" player over other voice chats :-) so text in-game seems ridiculous... As you have open gate which is even unable to proof or check...
Is this even a common problem? It should be clear that this not a nice action. As a spec you cannot whisper to a player for a good reason...
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Don't forget this one ;-)
Spoilers:
SpoilerLetswaveabook is a pocket player, booms up and goes for champion archers and elite-healers. Meanwhile his border ally rushes his border opponent a lot...
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26 minutes ago, LienRag said:
I tried to do that (on KenWood) but it didn't work...
How should it be done ?
Should I left drag first then press 0 ? Press 0 first then left drag ? Keep 0 pressed then left drag (not possible on a laptop without a numeric pad) ?
Keep O pressed then left drag (not zero but O)
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Archers have been overpowered in A24, but in A25 they aren't overpowered anymore, they are rather weak.
They are totally helpless against siege towers, all they can do against them is run away. Though I wouldn't recommend siege towers too much as they are weak against melee troops other than pikemen.
Archers can't hurt pikemen very well, so if you have them in front and your own ranged troops behind them, it should be devastating for the archers if they are not in much greater number. Actually you don't even need pikemen, any melee unit can play this role.
Melee cavalry can devastate archers very well too. Especially sword cavalry of higher levels.
Further questions?- 1
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I think that towers are not too powerful anymore. They might have been in A24, but they have been nerfed so much that they are not OP now.
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What really should be changed is the accuracy. I tested how many shots a catapult needs for hitting a deer, in some cases it needed like 30 shots! They are so inaccurate, they even miss towers in a lot of cases. That shouldn't be the case.
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Somebody who prevents others from playing 0AD has to go for 35 years into prison? Seems appropriate to me ;-)
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Oh, that's why I've not been ddosed during the last days? : )
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7 minutes ago, Ceres said:
Do you use the svn version as a "daily gamer" or rather for testing stuff? I ask, because with svn I had (in the past, on a Debian system) the problem with non-cached gfx etc. I did not understand all of it but assume that 0ad from svn is maybe not as performant as a release (besides other issues that come along with "bleeding edge" stuff).
@Stan` If I want to play vs. other at home who have a25 (not svn) running, should/can I nevertheless use svn, or rather a release? (most important for me would be performance)
During A24 I used SVN for playing with the development version, and since A25 is out I just use the SVN version to play A25....
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Currently I have Alpha 25a. Installed via SVN, on Linux
I'd like to update to 25b.
What I know is that one can update the version with:svn up cd build/workspaces ./update-workspaces.sh -j3 cd gcc make -j3
But I believe this will not give me A25b, but a newer development version. Thats not what I want
Is there a different bunch of commands which will change it to A25b instead? @Stan` is there a simple solution?- 1
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Because they don't cost metal? Lol
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I also think that sword cav is fine. It can gather only food, and mercs can't gather at all. So why wouldn't it be stronger than citizen soldiers which can gather everything...
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I'm a top 40 player and I build palisades very rarely, walls almost never. So hey, the bot must be clever ; )
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1. Javelin cavalry
2. Javelineers
3. Slingers
4. Camel archers
Hit-and-run-tactics are helpful
Slingers might be preferable because they contribute so well to your economy -
- if you use rightclick+ctrl+q on a formation, those soldiers will not attack only units, but also hack down buildings
- buildings close to hostile fortresses decay to gaia
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Right now the Ratings bot is in the lobby, but again all ratings are hidden and all stats
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No, it's secret
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The splash damage in A23 was totally OP. It felt like if you have a non-catapult civ and you allow the cata civ to mass the catas then you are dead. Also, the splash damage favors the ugly turtling. Turtling with catas.
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3 minutes ago, LetswaveaBook said:
Hamilcar provides a global speed boost, which allows you to outmaneuver the opponent. It means that your opponent can't catch your archers. So I think he is decent, though not the best.
Local, not global. He will outrun his infantry, but his melee cavalry will outrun him ; )
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What you suggest for Agis makes him not much more useful though ; )
Other bad heroes:
Xerxes
Ashoka
Perikles
Hamilkar
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31 minutes ago, Dizaka said:
You can u garrison archers and kill a catapult safely from a distance ...
Archer range: 60 / 70
Catapult range: 100 (has been 80 in A24) -
They don't look useless to me. If a ram reaches a building, swordsmen can be ungarrisoned and defend quickly. If an elephant approches a building, ranged units can be ungarrisoned and also defend rather quickly. The catapult is the only siege weapon which can take out key buildings from a save distance, inside the own fortified position.
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29 minutes ago, alre said:
sword cav is OP, I have already compared them to axe cav to show how far superior they are, without even considering their effectiveness against buildings, which isn't so relevant in the balance of the game (if you chop down enemy cc with cav, you have won anyway).
I disagree. Ax cav can be effectively used for anti-building missions, for example sneaky attacks. Only persians have them btw
1v5 Very hard balanced AI - Civ: Mace
in Alpha 25
Posted
Probably your match is more impressive because the AI hesitates to attack the Iberian walls. That's why I had more time to develop.