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Player of 0AD

Balancing Advisors
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Posts posted by Player of 0AD

  1. 5 hours ago, real_tabasco_sauce said:

    I think we should keep the ptol house bonus, but I agree this civ is pretty op. In particular, having 3 really strong heroes is kinda nuts meanwhile athens has one okay hero and two wastes of resources.

    Actually that athen hero is the best in the game, and the 2 Ptolemies are not even that good. But yeah the 2 other Athen heroes need a buff.

    • Thanks 1
  2. 2 minutes ago, real_tabasco_sauce said:

    For all civs:

    1. barracks and stables train champs: perhaps increase cost of champ unlock?

    Why not decrease?

    2 minutes ago, real_tabasco_sauce said:

    2. For civs without dedicated champ buildings, champs train from the fort with no need to unlock.

    Allowing to train from the fort is great because sometimes u just need 3 -5 sword champs to stop a ram spam attack. I don't think forts are OP, just annoying. Its almost always best to attack something else if you can.

    I think that means that forts should not be buffed. At the other hand if you really want that a fort can train champs again it's probably not the worst thing.

    • Like 1
  3. Ministers have 20/s capture speed - thats twice as much as heroes have. Isnt it too much?

    Fields are cheaper, smaller and need only 3 women. Thats a huge advantage. And no, they are not much slower. After first farming tech only 10% slower than normal fields with first tech, and if all techs are researched the difference is only like 2%. Reason is that farming with 5 women at once has a higher debuff than farming with 3 women at once

    Is the first hero not too good? It helps all allies and own units on the whole map. If an ally combines him with an own speed hero the speed bonus will be like 32% - isnt that way too fast?

    Enhanced Civic centers seem to be too powerful because of 40 Projectiles and 40 garrison size - how is one supposed to destroy that? Especially as there are additional techs for extra health.

    If you conquer barracks or stables of another civ, you can train champions there. Must be a bug, it's too OP

     

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  4. I don't know. In Alpha 24 archers made the same amount of damage but they have been the OP ranged unit. So if we buff them again they might be suddenly OP again. And cavalry archers are not useless.
    I've already seen successful rushes with elephant archers. When they reach rank 3 they are very tanky.
    Maurya has a special upgrade which makes sword units stronger. So you can try to counter javelineers with sword cavalry, and you can use sword infantry against spearmen.

    • Confused 1
  5. 48 minutes ago, Feldfeld said:

    Hello, thank you for your interest, if you want to advocate for inclusion of balanced resources in random maps I have already made a patch here: https://code.wildfiregames.com/D4232

    This patch adds code for having the possibility of having balanced resources on many existing maps. It does some refactoring and as such that makes it also harder to review.
    Now there also is the possibility of adding just Mainland Balanced, which is a copy of Mainland that was edited in a quick and dirty way. Depending on dev team preference this could be added instead if they don't mind the code duplication that comes with it.

    By the way, if I'm not mistaken apple trees don't seem to count as starting food. It can happen that some player has additional apple trees while the other one doesn't have that extra food (Temperate biome). They don't get compensated with hunt or other berries neither.

  6. First of all, the relation of military points and economic seems to make  a lot of sense: To increase your total score by 1000, you can either gather 10,000 resources or you kill enemy units which cost 10,000 resources. So it might be the best ratio already.

    Your suggestion that spent resources should be the eco score has a problem: If I send half of my resources to teammates, my score will be very low.


    Maybe in the current situation tributes should influence the total score: If I send 100 resources to my teammates, my total score increases by 10. If I receive 100, it decreases by 10.

    This effect could be doubled if spent resources should count as eco score.

  7. At least one civ should have the bonus that there is 1 free wood each second. Maybe the Athenians? The Greeks seem to have been so good at woodcutting, nearly no forests have been left xD

    3 hours ago, BreakfastBurrito_007 said:

    What team bonus do they have if not this one? 

    Also, I only remember this because I was fascinated by how bad it was.

    healer costs -25%, so even worse

  8. 11 minutes ago, Yekaterina said:

    3x bonus against other Cavs as well please. We can't have spear cav getting beaten by sword cav

    Might be too extreme, that increase from 1.75 to 3.  It could make p1 spearcav too dominant, and spearcav super uncounterable for some civs. That +1 armor should already make spearcav stronger than other cav in direct combat.

    • Like 2
  9. 16 hours ago, Stan` said:

    ?

    I've gotten the impression that objects like trees which are close to the gate keep an open gate open. So in that case you must keep an eye on the gate or remove that object early. Or keep the gate closed.

    Actually I think that if a player resigns or gets defeated, all of his units and buildings could vanish instead of becoming gaia.

    Iberians dont need a lot of changes, but objects like apple trees shoulnt be able to spawn inside gates, walls and wall towers - they should rather get small a distance. (With "inside walls" i dont mean inside the circle but in the interior of the wall so they are blocked by the wall)

    • Like 1
  10. 26 minutes ago, alre said:

    why is this an exploit?

    Bartering resource x for resource y while the price stays almost constant. Should it be like this? And well, the resources are somehow higher than the starting resources, just by bartering, even though this are not even macedonians.

  11. As you can see here, bartering can be generally exploited. What about a low limit of bartering per minute? Then the macedonian team bonus could stay as it is.
    Edit: If one limits bartering to a reasonable frequency, the team bonus could become rather weak and might be replaced by a different bonus.

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    • Like 3
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