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Player of 0AD

Balancing Advisors
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Posts posted by Player of 0AD

  1. Maybe the market which has produced the trader is already the origin market?

    Right clicking on the origin market deactivates its status as origin then, I guess.

    Trade is not too relevant but it would be nice if one could set with shift+click a second ralley point for a market, so its traders begin automatically to trade between two other markets.

    • Like 1
    • Confused 1
  2. 3 hours ago, LetswaveaBook said:

    I guess my opinion on all of these points is voiced earlier. I will say that I disagree with all 3 of them. However we could do something about ranking. I think we might give heroes auras that help gaining experience. Every hero has the inspired defense aura and we could maybe add to units getting (more) xp when garrisoned together with the hero.

    referring to the barracks/stables?

    yes

    3 hours ago, LetswaveaBook said:

     

    GoodJokes.

    Why? Aoric used it to great success. With pikemen...

    • Confused 1
  3. - the athenian tech "reforms of iphikrates" says "ships can train soldiers". So why is it required also for docks if you want them to train soldiers? Athenians are supposed to be the weakest civilization, so their docks should train soldiers without a tech.  Btw if you train a unit in a ship it should try to garrison in the ship before trying to spawn on the coast.

    - if tab was pressed: the progress bar of a constructionside is not displayed at all, unless you refresh with pressing tab tab

  4. 6 minutes ago, Yekaterina said:

    Actually the typical Ptolemies army of pikes + slings is inferior to the Roman army with swords, spears and javlins. What makes the difference is the hero. 

    Scipio Africanus can almost match Cleopatra. And he increases capture speed which is also useful. Plus, he is a sword cavarly unit instead of an archer.

     

    6 minutes ago, Yekaterina said:

     

    Not really; the longer the game lasts, the more free food you have gained from the food trickle. If 1 food per second, then after a 20 minutes game you have gained 1200 food from nowhere. 

    That doesn't change the fact that the food trickle is insignificant in the late game, except that it has done the snowballing before. If you gain 600 in food in 10 minutes or if you gain 1200 food in 20 minutes is not a big difference.

    • Like 2
  5. 2 hours ago, Yekaterina said:

    2. Early camel archers -> enemy cannot counter easily -> mess up enemy eco without slowing down your own. 

    To me it seems that they can be countered by any other cavalry because they are slower. And by archers & towers

    2 hours ago, Yekaterina said:

     

    3. Easy mercenary spam with Ptolemaios A Soter

    That would mean that you would not use Cleopatra, why would you do that...

    2 hours ago, Yekaterina said:

    3. No food trickle please, or half the current food trickle. 

    No. Some people say that for example the Iberian team bonus is better than this, and they might be right.

    2 hours ago, Yekaterina said:

     

    Balancing advisors please tell me what you think. 

    Ptolemies are not too OP, for example they lack ranged champions and easy counter against siege and sword cavalry.

    2 hours ago, Yekaterina said:

    On a separate note, I think Kushites need a slight buff. 

    Not necessarily. Strong pyramids, free starting healer, cheap elephants, decent heroes, pikemen, swordsmen, good champions. And then their mercenaries...

    Overall conclusion: Dont change anything

    • Like 1
  6. 3 minutes ago, bigaxd said:

     

     

    Also, the ally usually takes up all my space and I'm left without space to build in lol, how does the building placement in ally territory mechanics work?

    Only few buildings can be build in ally territory. However you can build big buildings directly at the border to take more space from you ally - if he doesnt have any buildings there. This doesnt work with Athenian Gymnasiums though (They are so big that there is no new space left)

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