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Yekaterina

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Everything posted by Yekaterina

  1. Nice one lion kanzen! Please help me design some icons. My mod icons are crass right now... I would appreciate pictures of heavy skirmisher, elite slinger, maceman cavalry and slave archers
  2. So many scientists and engineers player this game! I would expect the players to be historians but the reality defies my expectations. Good to see so many role models for me learn from Don't approximate pi = e =3 pls
  3. Mace cataphract OP I have them 25x hard counter against other cav But 0.1x against infantry
  4. Another thing I noticed is A24 is more nub friendly and A23 is loved by pros. In A24 there is always a good fight, but in A23 sometimes you get wiped out by a pro rush before you do anything at all. The speed of game feels slower. I am so used to A24 now that I would instantly become a 1100 player if we go back to A23
  5. I love most part of A24, especially these: 1. Siege workshop for every civ. 2. Champions from barracks 3. Separate stable and barracks 4. Cheap and useless forts. 5. Nerfed slingers 6. More techs available 7. Macedon gets black cloak But I don't like these: 1. Rams for Maurya and Kush 2. Elephant discrimination 3. Archer changes 4. Athens and Sparta have no stoa 5. Useless and expensive mercenary 6. Rubbish catapult and oxybeles
  6. @Lion.Kanzen I am already solid at physics and maths so I can squeeze enough time for your request. Balancing advisors please tell me what change you want and I will make the in the form of mods, then you experiment with your ideas
  7. @Lion.Kanzen I can make mods then let balance advisors decide whether the changes are good.
  8. I am very willing to help, the only constraint is I have exams for the next 2 weeks. If you can tell me exactly what I should do then I will get it done asap
  9. @Lion.Kanzen @maroder @LetswaveaBook @Player of 0AD @Feldfeld etc
  10. Updates: 1. Added champion slingers + heavy skirmisher to Athens, both trainable from the gym. 2. Spartan women can throw javelins to defend themselves. (although no animations yet) 3. Added slave archer to Spartans Maybe some of these ideas will improve these civs a bit? Balancing advisors, do you think these are appropriate for improving the weak civs? championSlingers2.zip
  11. In this mod I added a slinger champion unit to the Celtic factions. This should be able to improve the Celtic factions in terms of unit diversity. This unit is trained with other champions in the barracks. I also gave Celts and Ptolemies a chariot unit which can be garrisoned to increase its firepower. By default it shoots 1 arrow per 800ms which does little damage. But, you can put infantry into it just like garrisonin g a siege tower, and its arrow number will increase slightly; you can put up to 3 infantry units into it. Before the chariot is destroyed, the infantry will be ejected and you can fix the chariot using its passengers. This unit is trained from siege workshops. Please test it out and tell me what you think. championSlingers.zip
  12. I probably see what you mean but could you give a bit complex example? See Valihrant 1vs4 AI. He caused huge havoc with just a few cav passing by. If 1 of my scout cavalry goes near their territory, immediately a few AI units drop their work and start chasing after me. If we can add a feature which says to the AI: If enemy Units Spotted<=2 then don't respond If enemy Units Spotted >= 10 then emergency defence
  13. Thank you for your feedback, @maroder. I will decrease their walk speed to 1.4, the average value for calvary. For attack speed, I lowered the damage per strike, so that rate of damage is constant. But yes, I will give it a more reasonable value as now they look as if they have mental health issues. No more 25x counter. Maybe 5x. But cavs are resistant to crush, so that might be too much nerf.
  14. hmm I played on linux and I sticked these files into windows. Maybe I messed them up. Well Well Well my Windows OS has broken down yet again... need to reinstall. But good job though, I see it is better than Petra
  15. @wowgetoffyourcellphone Use thinner wall of trees but put them on top of each other, as shown here:
  16. metadata.jsoncommands.txt Here are the replay files. I hope they can play.
  17. I have tried it out. On very hard settings, it seemed to post more of a threat than PetraBot as it had quite a decent army composition and uses some cavalry appropriately. However, it was not much harder than Petra Bot; I managed to push and smash its base at the loss of only 2 units. The early raids were pretty deadly though; they slaughtered all of my miners eve though they were standing under my temple. I will check the replays to see if their boom speed was OK. Please excuse my nubbing as I was trying to test how the AI would respond in late phases but it never had time to make siege...
  18. I am in. But only if we could improve them a bit. Right now I can take on two very hard AIs without problem
  19. New update: fixed models Please test this out cataphract mod2.zip
  20. Would be great if the AI knows some surprising strategies such as continuous champion cavalry raid, sneaky clubmen and mass archer cav. Having some champions really increases your kd ratio... Just don't mine with women and you will be able to afford them...
  21. When I run the bot with the changed .js files a yellow warning came up and said bad values for priorities. The bot still run smoothly and used my strategies, but clearly whoever created petra bot doesn't like my strategy. I feel like Petra Bot is quite aggressive and whoever designed it definitely liked rushes more than boom + push. The Ai also seems to hate heroes, champions and siege. Another issue I spotted recently is idle siege units: the AI does not push with siege until it has got 8 or more rams... typically players can deal some decent damage with a swarm of infantry and 3-4 rams.
  22. The dude has a forum account... ban that as well pls
  23. I have encountered this dude Melusines before. His skills is around 1500. Very aggressive player. I suggest we backtrack his IP address and ban everything from that IP. Hopefully this method will teach him a lesson, until he finds out how to change IP. /ban Melusines
  24. How smart are Qbot, JuBot, Aegis compared to Petra?
  25. I made a mod (my first attempt to mod) that gives some civs additional cataphract types, in the hope of increasing the types of strategies available. Maceman cataphracts offer high crush damage and extreme anti-cavalry abilities, but at the cost of dealing almost no damage to infantry and relatively weak armour. This is to reflect the anti-cataphract tactic of using a club to bash enemy cataphracts' helmets used by the Parthians and Sassanids. Their crush damage means they can also be used as a siege weapon. Due to the short length of clubs and agility of infantry units, they do very little damage; 1 maceman champion cannot take out 1 spearman. Persians and Seleucids can train these champion units from their stables after researching unlock champion tech. Having access to this unit helps them to assert dominance in the cavalry department and effective ban cavalry from other civs. However, their exact stats are yet to be determined; by default I gave them some pretty extreme values to emphasise my point. Therefore I would like to request the balancing advisors @Lion.Kanzen @Player of 0AD @maroder etc to help me determine their stats. Meanwhile, to strengthen Rome, I gave them an archer cataphract. These units are extremely agile, well-armoured and have a long range, but do little damage (9.5 pierce per second) and are quite inaccurate. Rome learnt this technique from the Parthians after the defeat at Carrhae. They have very short loading time, so they can fire as soon as you order, unlike normal archers who take 700ms to prepare. This unit is designed to be a skirmish force + anti-elephant unit instead of meatshield, although they can survive for quite long under fire. You can troll enemy infantry by drawing circles around them with these and sniping any weak targets. They take quite long to kill an unit but I managed to take out 30 Roman sword champs with 10 of these without any loss. Here is the mod: cataphract mod.zip
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