-
Posts
2.919 -
Joined
-
Last visited
-
Days Won
50
Everything posted by Yekaterina
-
I played against 2 very hard and it was 30 minutes in. Probably caused by my PC running out of ram because I was also playing Youtube videos with Google Chrome in the background. I found a trend: this error only occurs on the developer edition of Windows. Linux has never experienced such issues. I think it could be related to Windows 10's poor management of system resources. My Youtube video also paused before this error had occurred.
-
-
ProphetMohammad has already tried a women rush, and it didn't work. I also saw him pushing with 100 women. Didn't make a dent. If you research loom that might be better. But you inspired me to make a new unit: berserk women
-
Ok sorry guys I misinterpreted your request. I will just take armour off women and animals then. That probably won't make a difference.
-
I actually played a game with everything having 0 armour. It was an absolute disaster; my rams got killed by arrows from the civic centre. All of my pikemen died after marching past a few defence towers. Enemy spearmen are taken out in 1 hit, and archers pose a serious threat to any siege. So this is a very very bad idea. Please don't change anything.
-
no-armour-mod.zip Here you go guys, everything except for champions and heroes have no armour. This is an absolute disaster, in my opinion. Any ranged unit is OP.
-
I tried to change the armour value to 0, and suddenly all of the template files were reported to be invalid. I guess the problem lies in the maths behind it. However, I can attempt to change the value to 0.0001, which would be close enough to 0
-
A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
I have 8 GB ram and it's pretty tight if you are using windows. But 8 is more than enough for Linux. -
I just thought that individual embassies are more efficient, and probably more convenient for control groups.
-
===[TASK]=== Crowd Sourced - Judeans (Hasmonean) [Faction]
Yekaterina replied to wackyserious's topic in Game Modification
Whip attack? What is that? Since Jesus was quite a pacifist we can let him be the ultimate healing hero, with an aura effect that doubles the hp of all units within 40 metres. (Resurrection) I am afraid he only killed male children, however, this is a good aura, especially if enemy women are destroying your rams. -
===[TASK]=== Crowd Sourced - Judeans (Hasmonean) [Faction]
Yekaterina replied to wackyserious's topic in Game Modification
Another hero we can add is Herod The Great. Here is a Wikipedia article about him: https://en.wikipedia.org/wiki/Herod_the_Great Bonuses: 1. Architecture. All structures + 30% health 2. All temples +50% healing rate? He is also known for murder of the innocents but I am not sure how to turn that into a positive aura effect. -
Individual embassies sound more realistic because even in modern world you rarely get 2 embassies of 2 different nations in the same building. Another thing is if we only like Gaul mercenaries then we don't need access to the Italic or Iberian units. In that case I would build 3 Gaul embassies to maximise the rate of production, and that would be the most efficient as well.
-
===[TASK]=== Crowd Sourced - Judeans (Hasmonean) [Faction]
Yekaterina replied to wackyserious's topic in Game Modification
With the forum's agreement I would like to make the following changes to the Judean faction for balancing. I must admit they are a very weak civ right now. I can implement all of the following by myself, no need to bother anyone else. 1. CC unable to train cavalry. Solution: give CC the ability to train some cav? 2. General lack of cavalry. Solution: give them a champion cavalry of some sort? Perhaps a garrisonable archer chariot? 3. Lack of siege. I gave them a ram but perhaps we can also give them a religious zealot unit, which can act as a maceman. 4. Only one hero. Solution: implement some other characters that you have discussed? -
A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
I recompiled with --large-address-aware and it didn't happen again. -
A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Well, it makes the numbers smaller, on my already crowded laptop screen. Also more numbers = more information = more reaction time = less good micro I don't really care how many of my workers are gathering each resource, as long as I have enough of everything I am happy. I can divert workers if necessary. -
Well @BreakfastBurrito_007 I am nowhere near as skilled as you are . I click up at 10 minutes then go into city at minute 13, takes me 10=15 seconds to build elephant stable then another 40 seconds to train an elephant. Meanwhile I have Seleucus Nikator in the cc. So probably ready at around between 14-15. Then it takes me almost a minute to march to the enemy. Of course this assumes I am not being rushed or trying to rush anyone else. I have been trying to improve my boom. Thanks to inspirations from other good players my boom speed is faster than what it used to be by 1 -2 minutes.
-
If we compile with --large-address-aware option (when running clean workspaces) then the game will not crash with this error Instead it will lag to 5fps when your load is high.
-
Updated icon here. Also Macedonian barter nerf requested by weirdJokes https://github.com/Yekaterina999/Thorfinn-balancing-mod-new
-
I am afraid I didn't realise a significant change in pace. Right now with Seleucids I can start to push at about minute 15 (with elephants and hero and full pop). I could do this in A24 as well if I don't make any mistakes. I can't remember what the timings were in A23 because I was too noob back then.
-
A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Please can we have an option to turn it off? -
A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Also I noticed there is an additional overlay of stats; some small number under each type of resources we have, on the top left corner. What is that? Frankly it is a bit annoying and I would prefer to revert it back to the 5 numbers that it had been. I don't want the 0,0,0,0 row! -
A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Now this is something serious. In the latest git version I tried a massive battle against 2 very hard AIs. It involved at least 5 elephants and a few hundred infantry. The game crashed. Before it crashed this error message was displayed: -
A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
I also noticed units just standing on a foundation and not building it, even though I have told it to build. This is especially a problem with skirmishers because they run so fast and then just stands on the foundation, preventing others from building it. -
A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
2021-05-21_0006.zip In this replay the horse killed the dear without taking anything back. There are also times when units don't respond to my orders, especially for garrison and repair. I hope those are caused by my misclicks, but the horse standing next to dead deer is a big problem. -
@Player of 0AD check this out. I nerfed the Macedonian bonus to 15% and it comes with the rest of the Thorfinn mod, which at the same time contains some other changes. I hope you like it. https://github.com/Yekaterina999/Thorfinn-balancing-mod-new
