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Everything posted by Yekaterina
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bellum.zip bellum for A25
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OK. Tell me what you want to put in there. Swords first, of course
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The soliferreum units have 1 crush, 1 hack on top of 26 pierce. They are the first ranged unit to have hack damage, but you would need a large group of them in order to be effective at smashing structures. The reasoning behind it being their weapon has sharp blades aside of the tip, which can hack / slice. Their large mass also means collisions can crush their target.
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A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Big problem spotted: can you tell apart the berries from wood? The berry models really need be changed! Also chickens are too small. -
What is a callstack and how do I run it in a debugger?
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Here is the first error. I tried to look at the structure tree but the game crashed and this terminal popped up. I am using A25 svn (newest build) on Fedora 34 Workstation. Anyone know what this is about?
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I am trying to make Age of Mythology mod compatible with A25. However, I have encountered many errors which I have never seen before. It would be helpful if someone can give me a detailed outline of what the mod does, including modifications to GUI and a roster of units /structures.
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Here is a collection of proposals on how to nerf elephants from other forums: 1. Decrease health, to perhaps 500-600? 2. Decrease armour 3. Give melee units hard counter against elephants? Maybe 3x like cavalry 4. Elephants are not affected by tech/upgrades What do the balancingf advidors think? @LetswaveaBook @Lion.Kanzen @Player of 0AD
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Project: migrate A23 mods to A24 and A25.
Yekaterina replied to Yekaterina's topic in Game Modification
Which alpha is this mythology mod for? It adds athen, spart and Ptol but we have these already! Norse is a good one and I can try making it a single civ mod instead of adding 3 already existing civs. -
A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Here is a replay from A25 build 30th May 2021, svn. Some comments 1. Amazing graphics (not sure if everyone's pc can handle this) 2. Very fast pace, like in A23 3. Units stick together (good for melee pushes) 4. Unit pathfinder and duty queue are a little bit strange. They don't really choose the closest woodline all the time. 2021-05-30_0001.zip Well done to the devs! -
Project: migrate A23 mods to A24 and A25.
Yekaterina replied to Yekaterina's topic in Game Modification
Can you draw the ideal interface of the mod selection menu? I might be able to implement it if you show me what you mean -
Project: migrate A23 mods to A24 and A25.
Yekaterina replied to Yekaterina's topic in Game Modification
If you can drop me a link to where I can download the source code of this mod then I can start working on it immediately. -
Yes, but Ptolemy Philopator + Pikes makes push OP
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Sorry guys my school messed up our exams so we have to re-sit them. I won't be available until Friday evening UK time, but by then I would be liberated from the school so I can get onto SVN and TG.
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I played against 2 very hard and it was 30 minutes in. Probably caused by my PC running out of ram because I was also playing Youtube videos with Google Chrome in the background. I found a trend: this error only occurs on the developer edition of Windows. Linux has never experienced such issues. I think it could be related to Windows 10's poor management of system resources. My Youtube video also paused before this error had occurred.
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ProphetMohammad has already tried a women rush, and it didn't work. I also saw him pushing with 100 women. Didn't make a dent. If you research loom that might be better. But you inspired me to make a new unit: berserk women
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Ok sorry guys I misinterpreted your request. I will just take armour off women and animals then. That probably won't make a difference.
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I actually played a game with everything having 0 armour. It was an absolute disaster; my rams got killed by arrows from the civic centre. All of my pikemen died after marching past a few defence towers. Enemy spearmen are taken out in 1 hit, and archers pose a serious threat to any siege. So this is a very very bad idea. Please don't change anything.
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no-armour-mod.zip Here you go guys, everything except for champions and heroes have no armour. This is an absolute disaster, in my opinion. Any ranged unit is OP.
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I tried to change the armour value to 0, and suddenly all of the template files were reported to be invalid. I guess the problem lies in the maths behind it. However, I can attempt to change the value to 0.0001, which would be close enough to 0
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A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
I have 8 GB ram and it's pretty tight if you are using windows. But 8 is more than enough for Linux. -
I just thought that individual embassies are more efficient, and probably more convenient for control groups.