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Everything posted by Yekaterina
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A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
If you are not patient, download the code from github or svn then compile: https://github.com/0ad/0ad.git https://trac.wildfiregames.com/wiki/BuildInstructions -
Thank you very much @Ceres I have opened up another thread just for the Dacians.
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It would be helpful to have some information on their siege weapons as well as some suggestions on the bonuses of the heroes.
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Dear historians, @Thorfinn the Shallow Minded @Genava55 , what do you think about this?
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This thread arised from here: https://wildfiregames.com/forum/topic/41821-thracians-and-illyrians-mod-a25/ and here: https://wildfiregames.com/forum/topic/28120-ideas-for-new-civilizations-core-game/page/2/ Proposed Structure tree for Dacians: P1: CC (trains Dacian Spearmen, Dacian Falxman, Dacian women, Dacian bodyguard cavalry), storehouse, farmstead, field, corral, outpost, dock, stable, sentry tower, palisade, Getae Barracks (Trains all Getae Units) 5 pop houses (because they were barbarians) P2: Blacksmith, Temple, Market, Defence tower, Wall, Dacian Elite Barrack (Trains Dacian Chosen units), Military colony (Trains the same units as the CC) P3: Siege workshop Siege walls Fortress Wonder – to be determined Proposed Unit Roster: Women, goat, pig, cow, healer Heroes: Teres I Seuthes III Kotys I Sitalces Citizen Infantry: Dacian Spearmen Dacian Swordsman Getae Slingers Getae Youth Javelineers Getae archers Getae peasant Falxmen Dacian Chosen Falxmen Dacian Chosen Spearmen Dacian Chosen Swordsmen Champion infantry: Heavy Noble Hoplites (Champion infantry spearmen) Elite archers (Champion infantry archer) Cavalry: Dacian scout (weak but fast melee cavalry), starting unit, cannot be trained. Getae skirmisher cavalry Dacian bodyguard (archer cavalry) Dacian Royal cavalry (champion melee spear cavalry) (Tarabostes) Siege: to be determined. Navy: Fishing boat Black Sea marauder (fast, high ram attack, low durability) Dacian Heavy warship (on par with triremes) Notes: 1. Getae Peasant units can be promoted to Dacian Chosen Units 2. Getae Peasant units have low cost, low health, low attack, low armour but are cheap. 3. Dacian scout cannot be trained; each player gets 1 for free to begin with, if they lose it, it cannot be replaced. 4. Dacian Chosen units resemble elite rank units; they cost more, have more attack and armour, but also takes longer to train. 5. Regular Dacian units can be promoted to elite Dacian units. 6. Promotion: Getae -> Dacian -> Dacian Chosen
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===[TASK]=== Crowd Sourced - Judeans (Hasmonean) [Faction]
Yekaterina replied to wackyserious's topic in Game Modification
@BreakfastBurrito_007 the art work is giving me a big pain as I am no artist. Can you help me edit the actor files (just tweaking props)? Or give me some sketches of the cavalrymen and infantry swordsmen? -
===[TASK]=== Crowd Sourced - Judeans (Hasmonean) [Faction]
Yekaterina replied to wackyserious's topic in Game Modification
We have 3 other heroes already, and they are all pretty strong. 1. Simon - half price walls, double the durability of walls. 2. Salome Alexandra: half price fortresses, herself being strong at capturing 3. John: all mercenaries cost half price. -
===[TASK]=== Crowd Sourced - Judeans (Hasmonean) [Faction]
Yekaterina replied to wackyserious's topic in Game Modification
Assuming an Iberian and a siege tower faction ally up, yes. However, it would still take at least 2 arrows to kill a female citizen as opposed to 1, and this only applies to one siege tower. I am considering removing Herod from the heroes list as Thorfinn thinks he is more of a villainous character. -
===[TASK]=== Crowd Sourced - Judeans (Hasmonean) [Faction]
Yekaterina replied to wackyserious's topic in Game Modification
Maybe a shield? I will give it some linothorax -
===[TASK]=== Crowd Sourced - Judeans (Hasmonean) [Faction]
Yekaterina replied to wackyserious's topic in Game Modification
@Stan` What do you think about this as a mercenary cavalry spearman? (my first attempt at creating an actor) -
===[TASK]=== Crowd Sourced - Judeans (Hasmonean) [Faction]
Yekaterina replied to wackyserious's topic in Game Modification
It only has 1 Ptolemaic head as a prop ptol_quilted_b -
===[TASK]=== Crowd Sourced - Judeans (Hasmonean) [Faction]
Yekaterina replied to wackyserious's topic in Game Modification
You mean like I give it a Ptolmaic head, Persian horse, British rider and Macedonian spear? Or do you want me to create props from scratch in blender? In that case I need you to give me a crash course on how to make models in blender. Tbh I really need to learn blender. -
@Genava55 Please give me some heroes for the Thracians. Would be helpful if you can propose an unit roster for Dacians.
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I have commenced working on Dacians Mod. Please give me some suggestions and propose an unit roster.
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@Dejan1998 here is my fork of Thracians ready for A25. https://github.com/Yekaterina999/thracians At the moment it lacks champions and siege and heroes, but basic units are already playable.
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Dear historians @Thorfinn the Shallow Minded @Ceres Please suggest some champion units and heroes for the Thracians. What cavalry did they use? What siege weapons did they have? Do they have any specialties to distinguish them from other Hellenic civs?
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===[TASK]=== Crowd Sourced - Judeans (Hasmonean) [Faction]
Yekaterina replied to wackyserious's topic in Game Modification
Updates to the Judean Faction: 1. New heroes 2. New mercenary spear cavalry and champion sword cavalry 3. Special mercenary swordsman. 4. Fixed bugs and inconsistencies. Please check out here: https://github.com/Yekaterina999/Judeans-Hasmonian.git @Lion.Kanzen @wackyserious @Stan` it is pretty much ready to go, only need a few art models. -
A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
At the moment it is just about parallel research. I don't think most players can afford to research techs at that rate if we give it a bonus. The only reason why I can afford this is because I have mined a lot of metal in village phase and can barter more using excess food or stone. -
An interesting proposal! I will look into the programming side of that. So you still want pierce damage then? Perhaps it should be given a capture attack.
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I have never used myself, and rarely encountered any elephant archers at all, so I am not sure about changing them. There are two ways to deal with siege tower roles: 1. Make them a proper siege weapon, in which case give them all crush damage and a damage penalty against units, e.g <Multiplier>0.5</Multiplier> 2. Intend to use them as anti-archer units and give them all pierce, no crush. In this case they would do little damage against buildings and hurt ranged infantry a lot. I like the current arrow output, and I wouldn't mind if you increase the max capacity to 20.
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Historic Names list
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Need more Iberian names, so it seems. -
New unit: warbird
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Just the eagle itself is not OP because it has almost no attack and can be shot down easily. A unit carrying it, however, means more protection and so it is OP. -
A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
@StarAtt @BoredRusher I hope you agree with 3 same buildings? -
A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
I agree, that would favour Carthage and Kush too much over the other civs. lol you are too underrated. check out my new rating system here: https://wildfiregames.com/forum/topic/42429-proposal-new-rating-calculation-system/ I need you to check my maths -
New unit: warbird
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Let me think. So we have an eagle holder and the eagle can be released. That is still two units, if you would like to control the eagle. Another solution is we give the eagle holder a lot of vision range to simulate the eagle doing reconnaissance for her, however this might be OP.
