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Everything posted by Yekaterina
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Naval game seems badly unbalanced in A24
Yekaterina replied to yorks_lad's topic in Gameplay Discussion
I do agree with you. I frustratingly lost many naval battles because of stuck ships. I think one way of improving this is to decrease the model size of ships, so that they can fit into small rivers and bays, which is also more accurate historically as no ship is as big as half of the Meditarranean sea. -
Naval game seems badly unbalanced in A24
Yekaterina replied to yorks_lad's topic in Gameplay Discussion
Historically bolt shooters could fire from ships larger than triremes, therefore I think the devs should allow triremes and quinqueremes to shoot bolts if garrisoned with it. Also we should add a boarding party feature, as one of the main tactics in battle is to send your marines onto enemy ships and slaughter everyone on there (used in battle of Salamis), instead of just sinking the ships by ramming or artillery. Furthermore quinqueremes should be able to shoot normal arrows as well because they typically had a platform on which archers could stand there and shoot enemy ships. Currently the quinqueremes are less effective than default triremes because the single rock thrower fires too infrequently. Arrow capacity should also be given to the Tessarakonteres (Ptolemy Juggernaut). This ship needs some rework as it is a wide catamaran (two hulls) but is currently portrayed as a typical single hull ship. Artillery and archers could stand on the platform joining the two hulls and fire, even though this ship was never used in any real battles. -
Naval game seems badly unbalanced in A24
Yekaterina replied to yorks_lad's topic in Gameplay Discussion
Good point. Next time I host I will give continent a go. Can you suggest some good maps that involve water? Currently I have only tried continent and Schwarzwald, but naval tactics don't seem to dominate the gameplay on these maps. Also, due to the small size of land on Continent, 4v4 games feel squashed even on large map size. Schwarzwald seems like an interesting map but the initial distribution of resources may not be balanced, so probably not suitable for competitive games. Once when I tried to play on it I got 50 sheep scattered around my cc while my teammates had completely no hunt nor berries. -
For Scythians I think we should make their female citizens archers, but slightly weaker than infantry archers. This is to balance out their dependence on hunting and lack of defensive structures. I got the idea from Xiongnu of terra magna.
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atlas Can a bridge over land be made using atlas
Yekaterina replied to andy5995's topic in Scenario Design/Map making
In the Atlas editor you can put a fortress over the river then use the teleport trick to send units across. (I am just joking, would appreciate it if players can build bridges as well) -
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Hero and champion for the Zapotecs in Terra Magna
Yekaterina replied to Lopess's topic in Rise of the East
I don't know what team forum is. Zapotecs are held back by the lack of cav, so if there is a champion/hero that can replace cav then that would be great. For example a champion that runs extremely fast will do the job. -
Hero and champion for the Zapotecs in Terra Magna
Yekaterina replied to Lopess's topic in Rise of the East
Do you think you can incorporate Han Chinese as an official civ into A25? I really like playing as them and their no-packing catapults are awesome. -
Proposal: Make a tech "peltast tradition" for helenic civs
Yekaterina replied to Alar1k's topic in Gameplay Discussion
Perhaps we can lower the wood cost of skirmishers. In early game any wood saved is critical, so 40 wood cost instead of 50 would really accelerate the boom. We can also give skirmishers a speed bonus tech. Faster speed -> faster boom. Macedon really needs this. -
Hero and champion for the Zapotecs in Terra Magna
Yekaterina replied to Lopess's topic in Rise of the East
Sounds promising. So when can we have terra magna available for A24? We look forward to being able to play with this mod. -
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Here you can post your 0AD memes for a laugh. It doesn't have to be 0AD related, anything goes.
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gameplay Wonders seem unfocused and unnecessary
Yekaterina replied to wowgetoffyourcellphone's topic in Gameplay Discussion
What about wonders increasing capture attack of all units and also unlocks the ability to capture enemy's women? Historically conquerors tend to use enemy citizens as slaves instead of murdering all of them. -
gameplay Wonders seem unfocused and unnecessary
Yekaterina replied to wowgetoffyourcellphone's topic in Gameplay Discussion
My idea is building a wonder gives you the ability to train enemy units, before you get the wonder you cannot do that. -
gameplay Wonders seem unfocused and unnecessary
Yekaterina replied to wowgetoffyourcellphone's topic in Gameplay Discussion
I see. To increase civ diversity we can add new units that we have not though about or remove some cliched units, for example every civ has rams and cavalry skirmishers. -
gameplay Wonders seem unfocused and unnecessary
Yekaterina replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Bribing is a good feature, but I would really appreciate it if you allow the production of enemy units. Sometimes a Persian player would really need a catapult and a Macedonian player really needs an elephant while Romans really want archers. This is consistent with the historical fact to recruiting mercenaries. What do you guys think? -
gameplay Wonders seem unfocused and unnecessary
Yekaterina replied to wowgetoffyourcellphone's topic in Gameplay Discussion
I partially agree with Lion.Kanzen here even though I have never tried wonder mode. I think if empire phase did not unlock OP techs but instead allowed you to diversify your army composition by training your enemy's unique units from the barracks you have captured. This prevents phase 4 from being OP but also gives a sufficient reason to build a wonder.