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Everything posted by maroder
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just a comment one one aspect: I like the idea of having citizen with bow, but is there any historical justification for that? If we were talking about a nomadic civ then probably yes, but for the Persians specifically?
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mod shiny - alternative main menu & UI theme
maroder replied to maroder's topic in Game Modification
I wanted to avoid to make it too similar to aoe4 When I ever have time, then I will. But it's not that high on the priority list for now. (One could even do something fancy and fetch some images from the mods from mod.io) Which one? the main menu one or the "normal" dark menu background (that is also used in dialogs) ? They both should actually be fully tillable... Maybe the compression is messing something up? or do you have a screenshot of what exactly you mean? good point. I will keep it in mind. -
Alright, so here is some stuff for people to give their opinion on: https://code.wildfiregames.com/D4708 https://code.wildfiregames.com/D4715 https://code.wildfiregames.com/D4714 https://code.wildfiregames.com/D4713 https://code.wildfiregames.com/D4709
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not to my knowlege
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I was just wondering what the general opinion about this feature is.
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As you may have heard, a26 will introduce some changes to the formation behavior, so the question is what should be the default options for the new release. Specifically this one is up for discussion: (under Options -> Game Session) So If anyone who has SVN / or the Release Candidate could try out the two settings and report which one would be the better default for new players, that would be helpful. Keep in mind that one can change the value without any big effort: so it is really only about what is expected from someone who isn't that familiar with the game yet. So try gathering, building and attack-move and please give your opinion.
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I would prefer a more general solution as @Feldfeld's https://code.wildfiregames.com/D4232 or something fancy as https://code.wildfiregames.com/D4053
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Han women cant get food from farms after "gift from the gods"
maroder replied to borg-'s topic in Bug reports
I can't reproduce it right now. Could you describe the situation more or give a replay please?- 1 reply
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the main menu problem is fixed -> https://code.wildfiregames.com/rP26935 but unfortunately I think we will not be able to fix all of the other problems as well. As long as the minimal supported resolution is 1024x768 we can't just enlarge all elements and we haven't enough people working on the GUI to make everything adaptive.
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It is known. problem is that the game is not 100% compatible to small resolutions. https://code.wildfiregames.com/D4292#183447 no problem on 1920*1080.
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I think the theory of having different mods with different game play options sounds nice in theory, but the problems of diverging opinions about how the game should play will not stop. The question is still: who decides what the goal is and what gets implemented? I fear that it will just split up the discussion even more. Also, it would split the (multi) player base, making it harder to find games with people who have a similar rating as you and as already mentioned, it increases the development effort.
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Resistance calculations
maroder replied to maroder's topic in Game Development & Technical Discussion
sidenote: having just plain percentages would make it quite easy to have something invulnerable. 100 == immune. A missing receiver could additionally mean immune. But sure there are some downsides to only use percentages. -
Resistance calculations
maroder replied to maroder's topic in Game Development & Technical Discussion
I mean, if we stick to the discrete levels, sure why not. Then it's more of a philosophical question if player should understand exactly what happens or if its enough to understand that more == better -
Indeed, thank you @vladislavbelov