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Everything posted by maroder
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MACEDONIANS (Maybe Romans): Training Mercs from captured CC's.
maroder replied to Dizaka's topic in Bug reports
well, the team is small and can't have eyes on everything. In this specific case I don't know what the original design plan was and I have (at least at the moment) no strong opinion if this is a feature or a bug, i.e. what the expected behavior is. So all the player are welcome to chime in and give their opinion on how this should be. Is this cool or confusing? -
MACEDONIANS (Maybe Romans): Training Mercs from captured CC's.
maroder replied to Dizaka's topic in Bug reports
yeah, not sure what we actually want. -
Say hello to the new champion crossbow: @Stan`@wowgetoffyourcellphone If you have time: https://trac.wildfiregames.com/ticket/6591
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yeah, I meant to make it a popup at some point also, I personally just enabled feedback a few months ago after playing for years now and none of the people I know that play the game have it enabled, so I guess you can multiply the number easily by 10x or even more. Especially since the game has a major Linux audience who is generally even more conscious about their personal data and security stuff.
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The maps look really interesting, congrats I'm looking forward to see how the implementation looks.
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Yeah I know that one just time missing to get good at it
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Not sure if we need another wall or if this is useful for someone by I just found this nice CC0 model: https://polyhaven.com/a/modular_fort_01 At least from the pictures it looks low poly enough that we could use it without much changes and even if it is too high poly: the textures also look very good. ping @Stan` @wowgetoffyourcellphone
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Last thing open for the Han is the roster restructure: https://code.wildfiregames.com/D4713 would be nice if some more people would look at/ accept it. I also read the maybe the minister should only cost 1 pop instead of two (not sure how many people feel that way). And then there is @borg-'s Persia overhaul: https://code.wildfiregames.com/D4724 which should also be accepted/ checked by much more people before including it right before string freeze.
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Configuration settings for line graphs in game summary
maroder replied to nixcoder's topic in General Discussion
Not at the moment unfortunately. If I may ask: are you using an especially high res screen? Or is it more of a contrast issue? -
mod shiny - alternative main menu & UI theme
maroder replied to maroder's topic in Game Modification
I would like to, but the question is if everybody agrees/likes it anyways, this will be available through the in-game mod downloader for a26. -
How's the updated version? : https://code.wildfiregames.com/D4713 Also, anyone wants to accept: https://code.wildfiregames.com/D4715 https://code.wildfiregames.com/D4714 https://code.wildfiregames.com/D4709
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agreed (unfortunately can't think of a better idea right now) I just have the feeling that if we only do it for the perisan women that might be a bit misleading historically and we will probably have people complaining about this and saying that we should remove it again. (off topic: Might be an option to think about the two-gendered citizens again)
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true, that could be fun. they don't but I would say the crossbow cav is not that far off. sounds ok.
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If everyone agree that this is a good idea to have that many units: fine by me. I only see the problem that the Han have basically every unit type: Spear, Pike (Ji), Sword, Crossbow, Archer + all types of cav. So they basically have an easy counter to everything, which is a huge advantage. Combined with their strong eco that seems a bit unfair vs other civs who have a smaller roster.
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@AIENDwhat do you think about https://code.wildfiregames.com/D4713 ?
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yeah, I agree with civ differentiation, but if there is no historic background, the question for me is: Can't we find something fun for the persians that actually is based on history and keep the civilian bows for a civ where that is historically more correct?
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any more opinion on this from other people?
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could be nice linked techs
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If people really want champ cavalry crossbows, I would say they should be put in a chariot, replacing the existing chariot unit. I would dev keep either the normal cav crossbow or the champion. Not that strong of an opinion on which to keep. I just want to make sure that there is enough differentiation regarding the potential addition of the Xiongnus down the line, whose main fighting force are archers/ cav archers.
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Including the crush damage slingers have 10.08 /s although granted, that the crush damage is not that effective vs units.
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I would say the different stats between mace and han are ok, because they used different crossbow designs. I would rather not give them exactly slinger stats, but keep their repeat time as it is now and bump their damage up to 30 and remove the -10 health. yeah, the camp should go.