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Posts
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Everything posted by Freagarach
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@mysticjim, do you take noob vs 2 Very Hard PetraAI replays on SVN as well? ^^ Yes, only two, and we can't even beat them half of the time.
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They have to open their port on their router, there are threads on that, but every router is different, so searching the Internet for their specific router type is probably more helpful.
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Text error across languages
Freagarach replied to rollieoo's topic in Game Development & Technical Discussion
Hey @rollieoo, some of these issues are fixed in the development version of the game. The Arsenal tooltip is because Macedon may capture an Arsenal and then knows they can train crossbowmen there, IIRC. Maybe @Nescio knows. Agis used to be a high-HP hero, but, when the HP of the heroes were standardised, there was no replacement aura for him. So kind of a bug, but known for sure. (If you know a nice aura for him, feel free to submit a patch on phabricator. :) ) -
Addition of Han Chinese to 0AD
Freagarach replied to Yekaterina's topic in Game Development & Technical Discussion
(And they were a pain. ^^ ) -
Addition of Han Chinese to 0AD
Freagarach replied to Yekaterina's topic in Game Development & Technical Discussion
Keep in mind the history department needs to give their "go" as well (@Nescio, @Genava55, @Thorfinn the Shallow Minded @rest). -
You can add an element "TrickleRate" to the template, which can be a non-negative decimal. (This is the same value that is modified for the barrack XP trickle.)
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Differentiating civilizations by economic structures
Freagarach replied to Nescio's topic in Gameplay Discussion
Very good point on the fluidity of cultures. -
Differentiating civilizations by economic structures
Freagarach replied to Nescio's topic in Gameplay Discussion
That was the joke,,, I dislike how such a nice proposal gets straight into a "A23b was better" @Player of 0AD You can just go back to that -
Differentiating civilizations by economic structures
Freagarach replied to Nescio's topic in Gameplay Discussion
Maybe, just maybe, we could use the cultures? Have the cultures use different kind of structures. E.g. the Greek cultures use X and Y, the Celts use Z. -
I've searched the forums extensively today, but I couldn't really find any discussion regarding that. Only the occasional comment stating (dis)liking the feature. Do you happen to have a pointer where I can find these discussions?
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We could put the feature behind the "Allow cheats" option (or just make a seperate option).
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Glad you figured it out.
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Thanks, I think I found something indeed. Some relics may be spawned outside the map borders. To be honest, I don't know what could have introduced this, and map-gen is not my piece of cake. Pinging @FeXoR in case they have time ^^ Does this happen on A24b as well? Or only on SVN?
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At least the public mod (0ad) should be enabled. Does this happen with World Population _and_ normal population? Does this happen on all maps? Also on random maps?
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And which might that be?
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Does it happen on every Random map or only some?
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I can't reproduce this, at least not on SVN. Do you happen to have any mods installed?
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I try to prioritise community patches in my Review Queue. If you have trouble settings things up, feel free to ask! (Easier on IRC: #0ad-dev.)
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Or better yet, update my outdated and ill-functioning patch: https://code.wildfiregames.com/D2658?
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It may be worth a shot. I do have a patch (albeit outdated) somewhere that limits the angle of a turret. We'll first need to have a nice system for ordering though.
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List of maps with Iberian starting walls?
Freagarach replied to Hrafnagudh's topic in Gameplay Discussion
Yes, there has indeed been a problem with the Iberian starting walls. But it is also true that not all maps have them in the first place. It is kind of trail and error (unless you dive into the map files) to find out which maps do have them and which don't. -
Thank you @gameboy, I will commit the fix then.
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Thanks for testing! I informed @wraitii. Could you please try to revert to rP25237 or earlier and try my patch there?
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Thanks, @wowgetoffyourcellphone and @Stan`! I committed the patch with icons.
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I might have found something, could you please test https://code.wildfiregames.com/D3839 and see whether that fixes your issue? (There was at least a problem with range checks.) If that doesn't fix your issue, can you please upload the replay? And/Or a small video of the problem.