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AIEND

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Everything posted by AIEND

  1. There is a similar resource "faith" in my mod. At first, I used the temple to provide trickle. Later, I thought it was too slow or not dynamic enough, so I added "faith" as a loot to all units, so that killing enemies would be easy "faith" can be obtained. In this way, players are encouraged to take the initiative to fight, and to carefully conserve their troops. "Age of Mythology" inspired me.
  2. In general, sacrifices can be of many kinds of food, not necessarily livestock. If it is a human sacrifice, prisoners of war are generally used. I don't know if the mod will add prisoner of war resources. Perhaps a "sacrifice" technology should be added directly to the temple, which can repeatedly spend food to research, and the effect of the technology is to bring a fixed amount of glory. "Sacrificing" can also be done in several grades, and you can choose to sacrifice different amounts of food in exchange for more or less glory, which is easier to operate.
  3. From our point of view, we generally do not compare the Han Dynasty and Rome together, because when we look westward, we first find transoxiana, India and Iran. Ancient China was more deeply influenced by the civilizations of these regions, and it lacked understanding of Rome.
  4. I feel like adding different kinds of berry bushes is also an expression of biological richness, better than using fruit trees.
  5. You can replace the peacock with a pheasant.
  6. Mainly fig and banana trees. The fig tree in particular looked so stout, I was tricked every now and then into thinking it was a tree with a lot of wood.
  7. So further, can the chariot drivers and warriors be attacked by long-range weapons like standing on the city wall, if they are killed, the chariot will become unmanned, and we can use our own infantry to board Get on the chariot and use it?
  8. Today I played against a friend who has only played A23 before and is not familiar with the map that now has fruit trees. After the start of the game, he wanted the workers to chop down trees, but he clicked on the fruit trees. After a while, he realized that he had no wood, and the economy was much slower, so we had to start a new game. Hopefully A26 will make the fruit trees on the map look a bit more distinctive, or simply replace them with berry bushes.
  9. Similar to soldiers stationed in the tower?
  10. One is that war elephants use their tusks and trunks to sweep all the soldiers in an area. Each attack deals area damage. The other is the Cataphract charging the infantry array. Requires Charged Charge to inflict area damage (infantry only). How to implement these in code, are there any ready examples?
  11. Cataphract: It should be a cavalry specializing in infantry. Horse armor is basically useless in cavalry combat, because cavalry will only attack riders at the same height instead of horses. Horse armor will only make Cataphract run slower and fall into the disadvantage. So there should be no higher armor, and infantry (including dogs and other not-so-tall beasts) should have lower damage to Cataphract in melee and ranged attacks, such as infantry Counters: 0.5× vs Cataphract. Cataphract generally rushes directly into the infantry array to make a breakthrough, and should have trampling damage to the infantry. If a faction has Cataphract, it shouldn't replace a champion spear cavalry, it should have both, otherwise Cataphract's higher cost and slower speed will make this faction lose out in cavalry battles. In general, higher food and metal cost, slower running speed, higher resistance to infantry attacks, trampling damage to infantry. Chariot: Just being able to shoot arrows in a Mercedes isn't perfect, because then the Chariot is still just a big horse archer. Chariots and Cataphracts are very similar. Horse armor was first used on the draught horse of chariots. The wheels of chariots were generally equipped with sickles, but the shortcomings of inflexibility and expensiveness made the chariots eventually replaced by Cataphract. The chariot is better protected because it has a carriage, but compared to the cavalry, the chariot runs slower but needs to maintain its speed. Once it stops, it is easy to be besieged by infantry, and the warriors and coachmen on the chariot will be easily removed from the vehicle. Pull down. So chariots should have higher armor to allow ranged infantry to deal lower damage to chariots, Counters: 0.5× vs chariots. A devastating trampling charge can be launched against melee infantry. It takes a while to charge up to launch, otherwise it will be very vulnerable to stop and be surrounded by infantry. Then there are the higher costs especially for wood and food, after all chariots tend to have four horses pulling.
  12. There should indeed be a general technology that strengthens the tower while strengthening the fortress in P3.
  13. If the reform makes the soldiers use longer spears, they have to hold the spear with both hands, then it is not possible to adopt the same formation as the old hoplite, but a new formation should be dedicated to the reformed infantry. Athens should have civic javelinmen in Greek style, why are the javelinmen now Thracians? In the case of the Marine Corps, perhaps improving the protection of warships? After all, there were more shield-wielding soldiers standing on the boat. I don't think it's too complicated, just let the Cretan archers train directly in the barracks.
  14. He might want to say that the wood cost of Ptolemaic's buildings should be replaced with stone, since there is no such resource as clay.
  15. But this is very realistic, isn't it? For range cavalry, the best way is to use cavalry to drive away or shoot them with shooters. The two legs of the infantry will definitely not be able to catch up. Crassus's end is the best example.
  16. If Xiongnu does not have horse armor, it is definitely not a technical reason. Xiongnu can use leather to make armor for humans, and there is no difficulty in making armor for horses. I think there is no record of horse armor, because Xiongnu mainly faced the enemies of other nomads and the cavalry of the Han army. The battle between cavalry does not need horse armor, it will only become an excess load.
  17. There is another question. I don't know whether Xiongnu has horse armor. There is no record or unearthed material. Therefore, the champion cavalry should preferably be a horse archer.
  18. I'm curious, how did gymnasium get added to the game in the first place? Why do the champions of Athens train there?
  19. Although these Scythians carried clubs and axes, I don't think that would give them the kind of authority that fasces had in the hands of Roman consuls. After all, they are slaves, and they are often just verbal threats, but they dare not use force against the citizens of Athens. After all, Athens is a democratic country. I think they are more like security/police than gendarmerie, maybe can improve the environmental safety of citizens' daily life, improve labor efficiency through a halo? But if so, most civilizations actually have this kind of role, and it would seem odd to just give it to Athens. My feeling is that the Scythian archers can be eliminated simply because their job is not to appear on the battlefield.
  20. Iphicrates should have changed the hoplite to use longer spears and lighter shields, thus becoming the prototype of later Macedonian pikemen. This type of soldier and the later Hellenistic pikemen were actually lighter than the hoplite, should not walk slower than the old hoplite, but should be more brisk, with more emphasis on using the length of the weapon to attack rather than relying on shields to resist. The game currently casts pikemen as sluggish meat shields, rather than soldiers who abandon protection for a more aggressive attack. On the other hand I would prefer Athens to have a kind of ordinary citizen javelinmen rather than mercenaries or champions. Perhaps the reform could be to turn the Athenian spearmen into pikemen? Marines may be more effective on ships than on land, consider having marines stationed on ships to provide buffs to warships,should be used to highlight Athens' naval superiority.
  21. Does not require buildings, should get Metal trickle as a faction trait, just like Ptolemy got Food trickle.
  22. Xiongnu does not build walls and watchtowers, but may use camps surrounded by horse and ox carts as temporary fortifications.
  23. Combined with cheaper archers, Xiongnu's most important weapon is the bow and arrow. Xiongnu has very good horse archers, among which the "射雕者Shediaozhe" (These people have excellent arrow skills and can hit flying eagles.)is particularly accurate. According to records, once the Han army sent dozens of cavalry to pursue three Shediaozhe", all of them were shot dead. In the end, Liguang led a hundred cavalry in pursuit, shot two of them himself, and captured one.
  24. This is a metaphor, saying that the Western countries are slaves of Xiongnu means vassal relationship. Xiongnu believed that these countries were their own vassals and had to pay taxes.
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