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AIEND

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Everything posted by AIEND

  1. Xiongnu should use a two-wheeled carriage, similar to the later Mongolian carriage.
  2. I think another important problem is that Xiongnu archers only use bows and arrows, and their very powerful mounted archers in reality are obviously not strong enough in the game. I hope the patch of Parthian tactics can be added as soon as possible.
  3. While I'm not sure if Xiongnu's carriage was like that, was this carriage-enclosed camp used to replace the fort?
  4. I really wish he had a helmet to refer to.
  5. The difference between the Sassanians and the Parthians is not very big, because many nobles of the latter are still serving the new dynasty after the fall of the Parthian dynasty.
  6. This mod is very popular on A23, Chinese people especially like the old rivals of Han Dynasty and Xiongnu, but in terms of balance, Xiongnu is still weak, to be honest it needs some new designs, such as the corral can Automatically train sheep or cows instead of manually.
  7. We generally don't think Xiongnu has much to do with the Huns who appeared in Europe. There was an error in my translation software just now.
  8. I've seen these, and the texture that looks like chainmail is more realistic, but others look like stripes on the fabric.
  9. In fact, there are quite a lot of real Roman helmets unearthed, and I even feel that there is no need to refer to art works.
  10. I've played Xiongnu on Terra Magna Mod, do you have any new ideas that are different from it?
  11. In fact, it is difficult to equate the history of civilizations in ancient countries with the history of modern countries, because some ancient countries have perished, and some ancient countries have multiple successors.
  12. It should be pointed out that Goguryeo is not equal to the Korean Peninsula, because the core of this country is Liaodong and Jilin regions, and its successor regimes are Balhae, Jurchen, and Manchuria, and the Korean Peninsula is a branch of this country.
  13. I'm not sure if the restoration of this armor is based on history, I mean many people try to imagine Iranian cavalry in terms of sculptures and rough paintings, but in my experience, the folds of the sleeves/trousers fabrics are easily affected by Mistakenly thought it was the texture of the armor.
  14. I think dogs can be trained in corrals. Rejoining kennels is not a good option, they are too small to be easily selected by the mouse. Also occupies the group button.
  15. I want to add water, like the power provided by the power plant in Command & Conquer, to limit the size of the city. For example, if I build a well to provide 100 units of water, one military camp will occupy 50 units. If I build two military camps and use up the quota of 100 units, I need to build another water well. If the well is damaged, the total water supply will not be able to cover the consumption. , the efficiency of all buildings that consume water decreases. I don't know where to find the files for population resources, where can I get the relevant code?
  16. How is this mod going? Will some game settings from Age of Empires 3 and Age of Mythology be considered? For example, workers no longer need warehouse and granary buildings, and can directly gather resources from mines, quarries, trees, animal carcasses, and berry bushes. Farmers can work in fields with a model granary in the middle, and a field is limited to 10 people? I think these designs are also great to reduce the player's actions and allow you to focus more on combat.
  17. You want a supply wagon like in Rise of Nations, once soldiers enter enemy territory without a supply wagon, their HP will be reduced. Or a food consumption system like Ancestors Legacy? All soldiers will be debuffed once the food reserve is exhausted?
  18. This reform will actually make the Athenian infantry evolve into the later Macedonian pikemen, so if this reform makes the infantry more flexible, then also consider whether to modify the Macedonian, Seleucid and Ptolemaic pikemen Attributes.
  19. The Athenian Scythian archers seem to be slaves paid for from abroad, these people are also responsible for keeping the city policing, I feel they should be trained in the civic center and need more metal.
  20. These warriors were born to fight hand-to-hand on deck, and may not be able to adapt to positional warfare on land. They'd better not be champions, but train like Roman swordsmen from docks and warships in P1. As a flexible rather than powerful soldier.
  21. Before the end of the Eastern Han Dynasty, excluding the vassal states, it was the second-level local administrative unit of Jun and Xian, and the Zhou was only a unit to supervise the local government. The third stage is more suitable to use the capital, because it represents the central government, and some buildings representing the imperial court also appeared in this stage.
  22. Naturally, it would be better to add tones to Hanyu Pinyin.
  23. From the Chinese administrative level, it should be "县Xian", "郡Jun", "都Du/京Jing"。 “乡Xiang” is not necessary. Because at the level of "县Xian", there will be regular official offices and the army can be mobilized.
  24. Will there be a special burning arrow mode for archers in the future?
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