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Everything posted by AIEND
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With the exception of the Pikeman, the other Melee Soldiers seem to be good at sprinting. And I think on this basis, it is possible to add a faction feature that allows the Celtic infantry to sprint at a greater distance and at a faster speed than the infantry of other ethnic groups.
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It is good to only increase the protection against long-range attacks, so that the side with more spearmen does not have to be too afraid of the enemy's stronger firepower, and calmly annihilate the enemy spearmen. Or assign a part of the spearmen to expel and destroy the enemy's ranged infantry.
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Do you mean let the infantry sprint like cavalry? this is a good idea. And it seems like it could be used as a trait to enhance Celtic infantry, increasing the speed of their charge.
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That's right, simply increasing the damage of melee units doesn't help, either increase their defenses against arrows, javelins and slings, or weaken the damage of ranged units, otherwise melee soldiers will always be knocked down before they get close to the enemy.
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In addition, I will check the professional books on the color of the armor and the smelting technology of the Han Dynasty that can be used as a faction feature.
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There are some small problems 1. The shields of the Han army, like the Romans, can only be worn by grasping a handle with the hand, and cannot be worn on the arm. So Lancers don't need shields. 2. The long swords of the Han Dynasty are generally of a ceremonial nature. People will not wear such cumbersome weapons to fight. It is recommended to replace them with Ji. 3. Chinese soldiers do not use greaves on their calves. That's a laborious lever that makes it harder to lift your leg and walk. 4. The helmet is not suitable. I have posted some pictures of cultural relics here, which can be used as art reference. https://wildfiregames.com/forum/topic/71601-task-han-hero-elite-helmets/#comment-481742
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Han soldiers using crossbows only need two kinds, one citizen soldier can be placed in P1, and the other champion can be placed in P3.
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As I said in another post, the staple food of the Han Dynasty people was millet (粟Su), so the fields should be millet fields. The extra range is not a good idea, the borg mod for alpha 23 gave me a bad experience, build another building to get the shooter, take up more land (which makes the town very crowded) waste of money but not better gaming experience. Soldiers starting at P1 are best to use swordsmen, crossbowmen or archers, swords cavalry. I heard that the champion troops of the Han Dynasty will be put into a special academy building for training, right? How many champion units are there now?
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I have to point out that the Han Dynasty did not have the repeating crossbow, it was a weapon that appeared more than a thousand years later, and the Han army did not like to use the crossbow on the horse, and the Han cavalry and chariots used the bow. Therefore, there should be no cavalry and repeaters using crossbows in the game.
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Addition of Han Chinese to 0AD
AIEND replied to Yekaterina's topic in Game Development & Technical Discussion
In addition to traditional Chinese, it is really necessary to keep only Chinese (literary) and Chinese (zh), and the others are repetitive items that will not be translated by anyone. -
This is usually the case, because the long-range infantry is the main one, and the outcome of the battle between pure infantry is often not suspenseful, and whoever has more javelins/slingers has the advantage. In this case, instead of letting the infantry fight each other, it is better to use the cavalry to attack from the side and behind.
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Addition of Han Chinese to 0AD
AIEND replied to Yekaterina's topic in Game Development & Technical Discussion
In fact, our translation team is very angry that someone has repeatedly applied for a large number of dialects, but they do not translate at all. We believe that this is deliberately adding confusion and causing the projects that really need to be completed to fail the application. If you think it is necessary, after adding Chinese (literary) language, you can remove those messy dialect items. -
Adjusting the Javelin and Slinger stats has another purpose to better balance the factions that have Javelins and Slingers with those that only have Archers, if ranged units are placed in a relatively secondary position, then at least all factions All can play fair with spearmen.
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In fact, my idea is to do the opposite, highlighting the advantage of the pikeman's attack range, rather than making it more passive as a meat shield.
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Because of the requirements of the Chinese player group I am in, I made a mod to make adjustments. This is the data I set, which can be used as a reference.
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Addition of Han Chinese to 0AD
AIEND replied to Yekaterina's topic in Game Development & Technical Discussion
We need Chinese (literary), which was the common office language in China before the 20th century. Unlike modern Chinese which is classified into as many dialects as you see. In China, together with Standard Chinese, we call it the two major standards of Chinese—文言文 and 白话文. -
Addition of Han Chinese to 0AD
AIEND replied to Yekaterina's topic in Game Development & Technical Discussion
The army of the Han Dynasty was a standing army. Their weapons and equipment had uniform specifications and their training had an average level. Therefore, the differences caused by other ethnic groups having their soldiers self-armed and trained by themselves are difficult to find in the Han army. It is not necessary to provide a mercenary that is worse than the Han army soldiers. I think only the Xiongnu's "Eagle Shooter(射雕者Shediaozhe)" is more suitable, this is a horse archer who shoots very accurately. -
Addition of Han Chinese to 0AD
AIEND replied to Yekaterina's topic in Game Development & Technical Discussion
Indeed, the crossbow is a unique weapon. The arrows are shorter and the range is longer, but the reloading speed and power are not better than that of the bow. Otherwise, the Han army does not need to keep the bow and arrow. The status of bows and arrows in the Han Dynasty was more reflected in the shooting of chariots and cavalry. -
Addition of Han Chinese to 0AD
AIEND replied to Yekaterina's topic in Game Development & Technical Discussion
The best is the fifth emperor of the Han Dynasty, Han Wudi Liu Che(汉武帝-刘彻). In fact, I don't think mercenaries are needed, because it is difficult for the surrounding ethnic groups to provide superior arms that the Han Dynasty did not have. -
But the composition of soldiers in battle is not so pure, 20 swordsmen/spearmen + 40 javelins/slingers, often perform much better than 35 swordsmen/spearmen + 25 javelins/slingers . Before defeating the enemy's melee soldiers, the melee soldiers will be destroyed by the enemy's stronger firepower, which makes the melee soldiers a consumable item and it is difficult to accumulate experience and become a veteran.
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This question should have been raised before, because of the borg expansion pack mod that existed on Alpha 23. But at present, the weapon damage of Alpha 25's ranged units is still more than 2~3 times that of melee units. This makes melee units vulnerable, and theoretically, soldiers wearing bronze or steel armor and shields should be stronger. If the attack of the javelin and the slinger is adjusted to a level similar to that of the melee unit, the minimum range is given, and the damage to the elephant x 3 is given to the javelin, will the game experience be better? I tried it with my own mod, https://www.moddb.com/mods/mirror1/downloads/mirror-220
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Addition of Han Chinese to 0AD
AIEND replied to Yekaterina's topic in Game Development & Technical Discussion
There is no shortage of language-related volunteers in China. We have completed the work of Simplified Chinese. I hope the application for the Chinese (literary) language will be approved quickly so that we can start new jobs as soon as possible. In addition, I noticed that the application for ancient greek language has been pending for a long time, and perhaps Greek volunteers are also looking forward to it.