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AIEND

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Everything posted by AIEND

  1. It should have nothing to do with that, even if I changed the Population of the elephant to 5, it still takes up the same space in the warship as the infantry.
  2. In the Ming Dynasty, the Chinese invented a kind of armor with only the left half of the body, which was equipped for the pikeman, which only protected the side facing the enemy.
  3. This at least means that whether the sword hangs on the left or right side of the body has nothing to do with the shape of the shield.
  4. This should be an eclectic product of the Italians influenced by Greek hoplite, because many peoples with swordsmen do not have greaves at all.
  5. That's not fashion, and if you've ever used a sword and shield, you'll find that in combat your left leg is in a lunge in front and your right leg is supported in the back. In this position, the shield is more resistant to impact and your right leg is safe in the back, so you only need to protect the left calf in front with the shin guard. In addition, it has little to do with the shape of the shield. This is mainly because the sword at this time is relatively short, the scabbard is on the right side of the body, and the sword is drawn upwards faster. You can't do this if the sword is longer than 80cm.
  6. Do I need to add another piece of code to the unit template? What is the format?
  7. I mean, how to increase the space occupied by cavalry and siege. At present, a siege/chariot/cavalry only occupies one position like an infantry, and a ship can carry 30 infantry or 30 rams, I feel this is outrageous, how to make cavalry and siege occupy more What about the cabin.
  8. I found a "BuildRestrictions" entry in the special building's file, but I don't understand how the "TempleOfAmun", "Council", "Palace" etc. in it determine the maximum number of buildings with these tags.
  9. I noticed that the wording may be misleading the understanding. When I say men's robes, I mean the one in the photo. And this is a similar women's robe.
  10. Han women's robes are no different from men's robes except that they are longer (usually to the ankles), and if you have seen the Terracotta Warriors, you will find that soldiers' robes are also very loose, because the Chinese don't like narrow sleeves.
  11. Wearing a skirt is no more convenient than a robe. After all, ancient women's dresses rarely considered such heavy physical labor occasions. Women in the game are very inefficient in mining stones and metals, and almost no players will let them do this work. If women's labor efficiency must be suppressed because of historical authenticity, why not just remove women's function of collecting metals and stones?
  12. I mean, does the women's role as workers in the game (actually mostly berry-gathering, farming, and logging) have anything to do with accurate historical attire?
  13. What does this have to do with logging and mining stone?
  14. In fact, there is no need for Han women to wear hats. If you want to make male civilians, you can use them.
  15. I forgot to say before that, regarding the costumes of commoners in the Han Dynasty, the bamboo hats at that time were not in this shape. At that time Chinese women did not wear skirts but robes.
  16. The same goes for selecting larger text magnifications on higher resolution screens.
  17. I added the damage type and created two files, but when I added this code to maceman's template the bug still appeared. <Attack> <Melee> <ApplyStatus> <Pound> <Interval>5000</Interval> <Damage> <Thump>10</Thump> </Damage> </Pound> </ApplyStatus> </Melee> </Attack>
  18. This order is for armors for different damage types, for example I set "thump" to 3.
  19. I want to add a "thump" damage to maceman, similar to "fire" or "poison", what file do I need to create for this?
  20. I like this new faction. Many of the games I've seen always depict a later era, usually Japan after the 8th century, which seems to be more Chinese, while the earlier Japan with its own civilization characteristics is rarely represented.
  21. It can be confirmed that it is influenced by China, but from another point of view, it looks too Chinese style. He may not even be built by Xiongnu's craftsmen, and it is not suitable to be embodied as Xiongnu's wonder.
  22. To be honest, I'm not sure the Russians are correct in restoring this palace, because it's a bit different from what I know about the Han Dynasty architecture, I mean, it looks more like a Scandinavian wooden church.
  23. I feel that nomadic factions can add a common advantage of getting more loot after killing enemies and destroying buildings.
  24. Take Xiongnu as an example, mainly taxing Western countries, rather than acquiring slaves and soldiers. Slaves were generally plundered from hostile states (such as the Han Dynasty), and soldiers were acquired by annexing other tribes. @Ultimate Aurelian
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