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AIEND

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Everything posted by AIEND

  1. I think if you want to enrich the gameplay, you should focus on refining spear cavalry and pike cavalry, or melee cavalry and shock cavalry, general cavalry and cataphract.
  2. Generally speaking, I think that the ballista is a big one, a bolt shooter that can shoot rocks, and there is no difference between the two in terms of shooting javelins. I guess that's why the Ballista was eventually phased out as it was more complicated and less convenient for throwing large incendiaries, and the Onager or Trebuchat eventually took over its ability to fire rocks.
  3. Is there any real-world evidence of such a coating? Also if it's just firing a javelin that burns at the front, the ballista probably won't be any more effective than a bolt shooter, can it fire a can of oil or a fireball made of hay?
  4. My point is that if it's just for the richness of the elements, in fact, the axeman does not need to be any different from the swordsman in DPS, after all, the battle axe is still a slashing weapon in essence. I pay more attention to the detailed settings of maceman, such as they can stun enemies and make them into a state of sluggishness for a period of time. In addition, I think it is more important to unify them into spear cavalry and balance them instead of increasing the types of melee cavalry.
  5. I have a question, how does the ballista fire the incendiary? Because its track is wooden, it will ignite.
  6. You mean to add the effect of blocking the view to the building?
  7. The first thing to do is to add flaming arrows to the archer.
  8. Because setting the enemy's ship on fire was the most efficient means of attack, the Greek fire was also a very dangerous weapon for the operator, but the Romans loved it.
  9. Onager or Trebuchat usually project a clay pot filled with oil, which is also relatively safe.
  10. A catapult using an orbit must have a certain elevation angle to launch it at sea, otherwise the rocks will slide away as the hull shakes.
  11. I don't think it's about balance, it's just people wanting to add interesting settings based on their historical imagination. But what I'm trying to say is that it's more fun to design based on reality rather than imagination, for example I suggested adding arson earlier.
  12. In fact, there is a question, what kind of catapult is installed on the warship, I have the impression that this kind of catapult is smaller and is used more.
  13. 我的意思是抛石机是弯曲的弹道,不能直瞄射击。 I mean the trajectory of the catapult is curved and you can't aim straight.
  14. In reality, however, neither the swordsman nor the axeman would attack the siege with their weapons, they would simply kill the operator or set it on fire.
  15. Lowering the melee defense in exchange for higher DPS would work, because the battle axe is not as convenient for blocking as a sword, but the question is is the higher damage real? Like I said earlier, the tomahawk is more about being cheap than having any other advantages over the sword.
  16. I understand this, but the tomahawk itself is lightweight, which makes it not very prominent in terms of stress concentration. In fact, most peoples use tomahawks because the sword is too expensive, not because of the outstanding features of the tomahawk.
  17. The catapult is not an artillery piece, the stone it fires does not have such high kinetic energy, it cannot easily penetrate the deck and hull, and the catapult cannot shoot directly. Catapults are actually more useful to throw incendiary objects to burn ships than to fire rocks.
  18. So, should axeman have higher or lower DPS than swordsmen? 15 damage/3 seconds and 10 damage/2 seconds are no different.
  19. If people don't insist that slingers and macemans have crush damage, and spearmen have pierc damage, the problem is easy to solve.
  20. I don't think tomahawks have an advantage over swords when it comes to destroying sturdy machines (they're not firewood in your backyard) to be worth our attention.
  21. It's true that the problem can be solved without adding a new damage type, but it's no less of a change than adding a new damage type, see discussion here.
  22. If you have used maces and tomahawk, you will find that they are specially designed to attack people and are not as heavy as hammers and axes which are professional tools. It's no better for demolishing buildings or siege machines than a sword. In reality, maceman and axeman attack siege machines in the same way as other melee infantry - killing their operators.
  23. It only took me half an hour to add a new damage type to the mod, and most of the time, you just need to copy/paste repeatedly between various templates. The new damage types allow us to be more flexible when designing stats. For example, we can completely use the "smash" type of slinger's damage, and let the maceman's damage be completely "thump" type. Don't worry that this value will be too high to affect buildings and siege weapons.
  24. Command & Conquer™ Remastered Collection Insurgency: Sandstorm Age of Empires III: Definitive Edition Sudden Strike 4 Total War: Rome II
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