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AIEND

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Everything posted by AIEND

  1. This is an old game from 2004. He is very interesting because this game also has an experience leveling system and a mechanism to revive fallen soldiers, which solves the problem that melee units are easy to die and not easy to retain veterans. Same game engine as Ancient Wars Sparta.
  2. I think weapons production is only interesting design when combined with equipping civilians with these weapons, like Armies of Exigo and The Golden Horde.
  3. So doing this change from the mod will avoid a lot of controversy, because it is "optional" for some players, and when more and more players realize the advantages of these new mechanics from the mod, we will You can add them to Alpha naturally.
  4. I'm mainly talking about my mods, this is not what I think is the most perfect solution, in fact I hope that the armor technology of the smithy can bring about a change in appearance, and the experience upgrade only affects the combat power.
  5. If we cancel the CS, we can cancel the blacksmith while still making the armor upgrade cost money, such as adding training (cavalry, melee infantry and long-range infantry can be separated) as a technology to the barracks, so that soldiers can be trained as advanced. In this way we spend money to give soldiers better armor and of course more combat effectiveness.
  6. That's right, they're part of the overall mechanic change, and it's not appropriate to add them bit by bit individually, as it won't have any effect.
  7. For this reason, I simply deleted the blacksmith shop, because the experience upgrade has already given soldiers new armor, so there is no need to spend money on it.
  8. I talked about this before, soldiers should not get armor and appearance changes, but only get combat experience - single damage, attack frequency, hit rate, block (melee defense).
  9. The point is not which food crops, because almost all ethnic groups will sell food as long as there are high yields. And we hope to separate the farmland from the plantation area, one produces food crops and the other produces cash crops. Do Iberians have other special cash crops?
  10. However, the staple food should be placed on the farmland to produce food. If the staple food can also be regarded as a cash crop, the Indians can also export rice, and the Chinese can also export millet.
  11. I'm not sure if papyrus should be used as a plantation or a factory in Egypt, because the most exported crop by the Egyptians is wheat, and I don't know if papyrus is ever grown artificially, maybe the Egyptians just harvested the papyrus from the wild .
  12. Isn't barley a staple food? Are you talking about metal utensils?
  13. What's in Spain? Also I was thinking maybe I should give the vineyard to the Celts. And the Persians should have Date palm.
  14. Those people think that there are too many gold mines because there are too few uses for metal now. Once soldiers need to consume a lot of metal, they will want to have 100 gold mines on the map.
  15. Every civilization should have a kind of plantation, a factory and a small family textile industry. The Greeks, for example, were olive groves, pottery factories, and linen. The Chinese are tea gardens, lacquerware factories and silk and satin. Indians are spice gardens, pottery factories and cotton cloth. The Persians are vineyards, blanket factories and woolen fabrics.
  16. In general, this is not just a change in the appearance of the mine, but a change in the resource mechanism.
  17. Some civilizations can be leather or lacquer factories, depending on the faction, special names and models. But they are all generic buildings, the generic name is the factory, which does not require workers but occupies the population.
  18. If people haven't tried it, they don't know if it's good or bad, maybe it should be in the mod first.
  19. This is actually the inspiration provided by AoE 3, but the cash crops there are tobacco, tea, cotton and coffee (in fact, there can also be poppy). In addition to silk, Han Dynasty China also produced lacquerware (porcelain was not very advanced at that time).
  20. These new mining farm models are really good. In addition, AoE3 DE will distinguish gold mines, silver mines and copper mines. I think if we introduce models, we should allow different types of mines to provide different mining efficiencies. For example, gold mines can be mined faster, but their reserves are lower. Copper mines are the opposite.
  21. Worker Elephant allows workers to easily "guerrilla mining" on the map, and it is difficult for the enemy to even find out which gold mine you used to mine. In addition, I think the biggest significance of Worker Elephant is that P1 can hunt everywhere, and you can at least save the 300 wood cost of 3 granaries.
  22. I'm not in favor of separating currency and metal. Maybe Europeans and Americans think that iron and copper are very different from gold and silver, but Chinese people don't think so. Copper is a precious metal for China. We use copper to make coins. When copper is not enough, we also use iron to cast money. I'm more concerned with joining some factories, cottage industries or plantations to get the metal, like vineyards, pottery factories, Small family textile industry. Plantations can be like farmland for farmers to plant. And the pottery factory can produce a metal trickle, but it takes up the population. Small family textile industry can get metal trickle down to every dwelling, but will reduce the population support that every dwelling provides.
  23. First, we want to make warehouses buildable in neutral areas, as a result mining camps are usually not CC protected. And each small gold mine is limited to 5~10 people. Players need to distribute workers in several unprotected mining camps. Attacking enemy gold mines and finding those gold mines that are not easy to be found by the enemy will become a interesting thing.
  24. I think it is necessary to distinguish between quarries and gold mines, because one of them is open-pit mining, and the other is collected in a closed environment under the mine. The latter can protect the miners to a certain extent. For example, in The Golden Horde, the workers are stationed in In mines, workers cannot be harmed unless you destroy the mine.
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