-
Posts
937 -
Joined
-
Last visited
-
Days Won
10
Everything posted by AIEND
-
From a practical point of view, cavalry can't carry fire, how can they use a burning javelin? The Iberian Champion Cavalry feels to me now, as weird as I found out 8 years ago when I played Rome: Total War - Barbarian Invasion that the cavalry could fire burning arrow. Should the Iberian champion cavalry be replaced by infantry javelinmen if the incendiary javelin element is retained?
-
faction Xiongnu 2.0 (reconsiderations) gameplay
AIEND replied to Lion.Kanzen's topic in Rise of the East
Regarding the nomadic faction workers (including women), I recommend making them cavalry, like the Age of Empires 3 mod I used as an example. Because even if they were able to get into the yurt, these fragile structures would not be enough to provide any protection, and escaping on horseback was the most effective. -
faction Xiongnu 2.0 (reconsiderations) gameplay
AIEND replied to Lion.Kanzen's topic in Rise of the East
卫律Weilv, a Han Chinese who defected to Xiongnu, once tried to build a city wall and granary in Mobei, but in the end, because Xiongnu was not good at defending the city and could not make effective use of these facilities, it might be captured by the Han army for its use, so Xiongnu finally gave up the idea of building a city. “单于年少初立,母阏氏不正,国内乖离,常恐汉兵袭之。于是卫律为单于谋:“穿井筑城,治楼以藏谷,与秦人守之。汉兵至,无奈我何。”即穿井数百,伐材数千。或曰胡人不能守城,是遗汉粮也,卫律于是止”——《汉书·匈奴传》 -
faction Xiongnu 2.0 (reconsiderations) gameplay
AIEND replied to Lion.Kanzen's topic in Rise of the East
As I said before, "统万城tongwancheng" is a product of the Sixteen Kingdoms period.The city was built with Chinese craftsmen and techniques by the Xiongnu tribe who occupied the land of the 晋Jin Dynasty. It is not the product of the Xiongnu themselves. This is like the capital "大都Dadu" of the 元Yuan Dynasty, which is not a product of the Mongolians. Same. According to the records of the 汉Han Dynasty, there is a "龙城longcheng" in Xiongnu in the grassland, which may be used for religious sacrifices. It may have a high earthen platform, but there is no city wall and tower. -
About the Glory resource gathering - sacrifice proposal
AIEND replied to Alar1k's topic in Delenda Est
Maybe add some religious holiday celebrations, like in old Age of Empires 3, where Native Americans danced around bonfires. -
About the Glory resource gathering - sacrifice proposal
AIEND replied to Alar1k's topic in Delenda Est
There is a similar resource "faith" in my mod. At first, I used the temple to provide trickle. Later, I thought it was too slow or not dynamic enough, so I added "faith" as a loot to all units, so that killing enemies would be easy "faith" can be obtained. In this way, players are encouraged to take the initiative to fight, and to carefully conserve their troops. "Age of Mythology" inspired me. -
About the Glory resource gathering - sacrifice proposal
AIEND replied to Alar1k's topic in Delenda Est
In general, sacrifices can be of many kinds of food, not necessarily livestock. If it is a human sacrifice, prisoners of war are generally used. I don't know if the mod will add prisoner of war resources. Perhaps a "sacrifice" technology should be added directly to the temple, which can repeatedly spend food to research, and the effect of the technology is to bring a fixed amount of glory. "Sacrificing" can also be done in several grades, and you can choose to sacrifice different amounts of food in exchange for more or less glory, which is easier to operate. -
Roman Empire vs. Han China
AIEND replied to wowgetoffyourcellphone's topic in Introductions & Off-Topic Discussion
From our point of view, we generally do not compare the Han Dynasty and Rome together, because when we look westward, we first find transoxiana, India and Iran. Ancient China was more deeply influenced by the civilizations of these regions, and it lacked understanding of Rome. -
Fruit trees are too difficult to tell apart from other trees.
AIEND replied to AIEND's topic in Gameplay Discussion
I feel like adding different kinds of berry bushes is also an expression of biological richness, better than using fruit trees. -
You can replace the peacock with a pheasant.
-
Fruit trees are too difficult to tell apart from other trees.
AIEND replied to AIEND's topic in Gameplay Discussion
Mainly fig and banana trees. The fig tree in particular looked so stout, I was tricked every now and then into thinking it was a tree with a lot of wood. -
Cataphract and Chariot Classes
AIEND replied to wowgetoffyourcellphone's topic in Gameplay Discussion
So further, can the chariot drivers and warriors be attacked by long-range weapons like standing on the city wall, if they are killed, the chariot will become unmanned, and we can use our own infantry to board Get on the chariot and use it? -
Today I played against a friend who has only played A23 before and is not familiar with the map that now has fruit trees. After the start of the game, he wanted the workers to chop down trees, but he clicked on the fruit trees. After a while, he realized that he had no wood, and the economy was much slower, so we had to start a new game. Hopefully A26 will make the fruit trees on the map look a bit more distinctive, or simply replace them with berry bushes.
-
Cataphract and Chariot Classes
AIEND replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Similar to soldiers stationed in the tower? -
One is that war elephants use their tusks and trunks to sweep all the soldiers in an area. Each attack deals area damage. The other is the Cataphract charging the infantry array. Requires Charged Charge to inflict area damage (infantry only). How to implement these in code, are there any ready examples?
-
Cataphract and Chariot Classes
AIEND replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Cataphract: It should be a cavalry specializing in infantry. Horse armor is basically useless in cavalry combat, because cavalry will only attack riders at the same height instead of horses. Horse armor will only make Cataphract run slower and fall into the disadvantage. So there should be no higher armor, and infantry (including dogs and other not-so-tall beasts) should have lower damage to Cataphract in melee and ranged attacks, such as infantry Counters: 0.5× vs Cataphract. Cataphract generally rushes directly into the infantry array to make a breakthrough, and should have trampling damage to the infantry. If a faction has Cataphract, it shouldn't replace a champion spear cavalry, it should have both, otherwise Cataphract's higher cost and slower speed will make this faction lose out in cavalry battles. In general, higher food and metal cost, slower running speed, higher resistance to infantry attacks, trampling damage to infantry. Chariot: Just being able to shoot arrows in a Mercedes isn't perfect, because then the Chariot is still just a big horse archer. Chariots and Cataphracts are very similar. Horse armor was first used on the draught horse of chariots. The wheels of chariots were generally equipped with sickles, but the shortcomings of inflexibility and expensiveness made the chariots eventually replaced by Cataphract. The chariot is better protected because it has a carriage, but compared to the cavalry, the chariot runs slower but needs to maintain its speed. Once it stops, it is easy to be besieged by infantry, and the warriors and coachmen on the chariot will be easily removed from the vehicle. Pull down. So chariots should have higher armor to allow ranged infantry to deal lower damage to chariots, Counters: 0.5× vs chariots. A devastating trampling charge can be launched against melee infantry. It takes a while to charge up to launch, otherwise it will be very vulnerable to stop and be surrounded by infantry. Then there are the higher costs especially for wood and food, after all chariots tend to have four horses pulling. -
Look of the athenian champions
AIEND replied to Silier's topic in Game Development & Technical Discussion
If the reform makes the soldiers use longer spears, they have to hold the spear with both hands, then it is not possible to adopt the same formation as the old hoplite, but a new formation should be dedicated to the reformed infantry. Athens should have civic javelinmen in Greek style, why are the javelinmen now Thracians? In the case of the Marine Corps, perhaps improving the protection of warships? After all, there were more shield-wielding soldiers standing on the boat. I don't think it's too complicated, just let the Cretan archers train directly in the barracks. -
He might want to say that the wood cost of Ptolemaic's buildings should be replaced with stone, since there is no such resource as clay.
-
Friendly Fire for Ranged Units
AIEND replied to Philip the Swaggerless's topic in Gameplay Discussion
But this is very realistic, isn't it? For range cavalry, the best way is to use cavalry to drive away or shoot them with shooters. The two legs of the infantry will definitely not be able to catch up. Crassus's end is the best example. -
faction Xiongnu 2.0 (reconsiderations) gameplay
AIEND replied to Lion.Kanzen's topic in Rise of the East
If Xiongnu does not have horse armor, it is definitely not a technical reason. Xiongnu can use leather to make armor for humans, and there is no difficulty in making armor for horses. I think there is no record of horse armor, because Xiongnu mainly faced the enemies of other nomads and the cavalry of the Han army. The battle between cavalry does not need horse armor, it will only become an excess load. -
faction Xiongnu 2.0 (reconsiderations) gameplay
AIEND replied to Lion.Kanzen's topic in Rise of the East
There is another question. I don't know whether Xiongnu has horse armor. There is no record or unearthed material. Therefore, the champion cavalry should preferably be a horse archer. -
Athenian Champions Are Locked to Technology, Instead of City Phase
AIEND replied to kul's topic in Bug reports
I'm curious, how did gymnasium get added to the game in the first place? Why do the champions of Athens train there?