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Altrine

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Everything posted by Altrine

  1. it would be better you know to have a decent amount of 10k food always today 19/10/18 I played a FFa game which Vick hosted there it was relics anyways @ValihrAnt Won but I played Macedonians and I had 7 farms but I still corralled sheep with 16 cavalry which gave me excess amount of food.
  2. aoe3 is next level but at least some more upgrades on units than getting skilled by battling is different like some citizens soldiers can do some stuff by upgrading them in barracks like elite soldiers and stuff.
  3. Other than this we can Keith build a outpost in center for a lookout or on both sides which need 2 men which could spare you more time and in meantime while could do more women like 20 on wood if you lose 200 good and a hundred wood on 2 cavalry to hunt mostly try to get some elephantin tropical and Walrus in snowy. It would be better to build 3 early because you could get a chance to win in p2 itself and you would have a steady supply of food and wood for enough meele for a hold ground and get a thousand stone and make 50 ranged and take on your enemy or just wait until seige is available. It would be better to have most soldiers to work if idle .
  4. Is there a possibility for a person if forgot password to recover it @user1?
  5. Scouts are a old idea but I would be good like in p1 he is just scout and can be reigned in barracks and in p2 we can upgrade him to advance scout which has more hack armour and attack like a little boost is OK as for raiding and in p3 as raiding cavalry qne stuff if idea is good .
  6. Yeah it might not be good in 1v1 but in multiplayers it might not do bad as some teams do like one guy collects resources and gives to th other who is millitaralized to fight at all cost he could only do food by 40-45 women but not wood and mines so the others booms with 100:100 men women to collect resources and provide to another or many more.
  7. Well defending waters Is more complicated like building defence towers on nearby land tips and having 2 advance ship guard and 7 medium ships to defend against some 5 ships which needs to be repaired regularly
  8. your right I can only defeat Al v. Hard 1v2 I could do some 1+2v5 Vs V.Hard Al you can't sense something like defeat in compute I feal inhumane stuff I always played multi-player lately and I always sense human feelings like losing a battle would make them grow more and attack after 5 minutes but these Al 'should just don't stop just come rushing from the 10th minute even with 10 troops so need allies and stuff. You can't just keep getting attacked and just defend and just lose hope in winning and feel attacked 3 in row gets hell. I don't like playing Petra.
  9. Yeah that might be true @balduin but if we make an Al which learn from people playing against it might do better.
  10. At we could make a new thing @(-_-) like giving 5 to 10 minutes time for disconnected players to reconnect or just let the remaining player as winner
  11. That might be true but you'll need some 4 outpost and 30 troop and 4 troops inside the outpost for these types of defense.
  12. If you really want a insane Al I would like the name Inhumane Al we could record the gameplay of the top 10 players and use that like having some resources boost and attack boost to these Al 's might do the work.
  13. Well they would just mature more faster like 5 minutes and 2 minutes per sapling.
  14. Okay, let's have a 1v1 I will tell you when I could please tell me your Time Zone. My time zone 5:30+
  15. One might be true but in 1v1 games I take mostly small maps so that we'll just kill the animals near our territory the only animals left alive would be the animal in the centre.
  16. This strategy I only use in land maps like mainland and in neutral territory and not in allied or enemy territory because it would be effective in neutral territory and land maps. And I am not much a naval guy, and loses too much ships to destroy a handful of enemy ships.
  17. Yeah it would be true but in practice it would be not be possible because we make animals extinct within the first 15 minutes like me because I have 5 Cav to collect food from wild animals. So extinction is more than booming of animal because if leave a herd for 5 minutes with 5 deer's it becomes 7 matured and 3 babies in 3 minutes and 10 matured and 7 babies in 5 minutes 30 adult and 20 babies in 10th minute goes too much.
  18. Thanks @Jofursloft. In my opinion I would use tactical retreat. Start retreating my units and back while using closed order in front and use ranged units to use kills while meele units get killed send 10 Cav on both sides and encircle them while the archers retreat more the enemy attacks the Cav first while I bring more ranged (15) down 10 meele and a dozen more Cav for incirclement again. And use meele to hold ground closed order in front while separate ranged into left and right for more kills per 3 seconds. And bring in the seige with 20 units and march on Loses of this strategy For us : Meele infantry : 20 Cavalry meele and ranged: 7 Ranged infantry : 5 Enemy loses : Meele infantry :15 Ranged infantry : 30 Cav ranged and meele :5 Difference in pop after this battle :12+ for us. But this strategy needs speed to succeed or if hard just retreat enough to counter attack.
  19. But in before 100 B. C they never had much scouting units but just troops who scout but for messages they used fast runners who could run for long distances to travel messages or for scouts mostly and only lately had there been cavalry scout and they would carry daggers to attack wild animals.
  20. If wild animals increase in due time there would be no need of corral
  21. I never know Latin or Greek to help with names for Trachian stuff.
  22. that's true Growing of trees in 10 per 5 minutes or 20 per 10 minutes are good but some maps have 2-3 trees here and there there it should not grow.
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