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Everything posted by destro

  1. Sound Cool!! does Alpha 24 plan shows FOSDEM, in Brussels too??
  2. which 0.a.d folder should i put it to see??
  3. @borg- i Confirm Expansion mod 1.0.2 version doesn't display this beautiful kushites concept illust. i love this beautiful illust but it seems update is hard...
  4. im keep translating 0.a.d objects like building and unit's but i saw korean translater just like me didn't translate origin names like Agorá, Khalkeṓn, Bibliothḗkē. but translate some english words for explain like Civic Center, Dock, Sentry Tower, Wall to 시청, 항구, 방어탑, 벽 but i wonder to play 0.a.d as korean language shouid translate words wrriten in ancient greece and Latin alphabets Shouid i translate those words that written in ancient greece and Latin alphabets to complete korean language mod??
  5. i saw your kushtes illust at the @borg-'s Expansion mod!! it was so beautiful!! i like it!! :)


  6. and i wonder who drawing this beautiful background art!! it's so beautiful!! one of 0.a.d art team drawing this??
  7. still yet downloadable at 0.a.d download list??
  8. it's like an black people...like an nubian... im not good at ptolemic egypt's history but it's citizen class was nubians??
  9. any plan to make AI can build a wall in another version of alpha 24~N? how about AI can build a wall on their edge of territory. well, im not very good at programming but i wish to see AI build a wall just like an iberians start or around it's Fortress/ Civic Center.
  10. the persian woman citizen's voice too?? im sorry but are u male or female?? and every single persian unit's voice is different or same??
  11. im glad to hear language transrate has been completed! does Farsi (persian civ units) Voice has been recorded by you?? i cannot wait to hear the persian units voice!! actually 0.a.d's unit voice is all same you know X) (exept Romans)
  12. i found about some country's fan of 0.a.d transrate the game. and i saw a chinese, japanese languages mod at the mod selection screen, im transrating this game as korean lenguages for 1 month but i have some question. if i transrate this game 100% or 80% less i can choose and play korean lenguages at the 'select lenguages' or i can download at the mod selection screen?? someone tell the lenguage transrate and apply transrated languages plan to me?
  13. umm...Ottoman truk?? swords against gunpowder??
  14. 32,308.40 dollar...is this good for keep development of 0.a.d??
  15. because the mesopotamian is known as tehy breed chicken first time of the human history.
  16. ↑the video is cinematic opening of Ancient Wars: Sparta 0.a.d is historical real time strategy game that play the civilizations in 500 B.C ~ 500 A.D and there are may civilizations can play that 0.a.d development team but what if someday the game became beta version and sell from the market, there shouid be some trailer to explain the game for customers. does 0.a.d development team have any plan for make 0.a.d cinematic movie or trailer?? if development team has a plan, please put in seleucid empire in the cinematic trailer XD
  17. Corral can train some animals for food for example goat, pig, sheep, zebu(mauryans cow). but cannot train chicken in 0.a.d game play, some players build a lot of corral to train sheep/pig/goat/zebu(mauryans) instead building farmfields. at the first game play, there are some chicken for geather some food. but how about make chicken at the corral too?? if it works, chicken's train time is 20s, much faster then sheep (35s) and cost is 30 food (sheep cost = 50 food) Persian have a benefit to train chicken (train time =15, cost =25 food) because they breed the chicken first time not just train and slughter the chicken to earn food, when player leave chicken alive, 1 chicken produce eggs(food) 20/1m (persian chicken= 22/1m) player not just slughter chicken to earn food, but also earn eggs (food) very slowly but can slaughter when needs a lots of food. not just chicken, how about corral animals can produce some meterials like goat, cow, camel can produce milk/cheese for food, sheep produce wools (10 metal/1m) what do you think about it??
  18. Roman spear cavarly (melee) fight against Athenian cavarly skirmisher (ranged) like total war game's range units, range unit switch to (very weak) swordsman automatically when enemy melee unit nears. but in 0.a.d, range unit(jevelinest, slinger, archer) can be range attack no matter enemy unit nears. i think there shouid some kind of aura for range unit that cannot attack range attack when enemy unit in the aura players shouid fallback their range unit when enemy unit nears what do you think about it??
  19. https://blog.naver.com/destro0419/221289568583 ← my blog If you play 0.a.d as multiplay, you can expierience enemy player do Early Skirmish Cavarly Rush and game finished just 10 ~ 15 minutes as a result, player can not train 3 class champion unit , siege engine, and hero...because the game finish just 10 ~ 15 minutes!! does Skirmish Cavarly needs nerf?? what's yours opinion??
  20. I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.
  21. im not sure about i shouid post my drawing in this community, but i am big fan of this game, and curious about ancient history. if my drawing is look ok, i can show more my art to help development of 0.a.d
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