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Obelix

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Everything posted by Obelix

  1. Hey Grautvornix, some two and a half years ago I had an usual experience when a competitor still wanted tribute from me for friendship even though I was defeated in the meanwhile. Maybe it's related:
  2. There is a ticket for that issue: #2516 (Expand rating system). We have several threads discussing multiplayer ratings e.g. etc.
  3. Related bug report: #2581 (Altitude bonus does not affect vision range)
  4. Clicking on 'fork' in the 0ad/0ad repo and choosing 'Fork Repository' (only main branch) was causing the following error two times: Proxy Error The proxy server received an invalid response from an upstream server. The proxy server could not handle the request Reason: Error reading from remote server The third time it worked.
  5. Issue No. 4284 ([PATCH] Add a restart to main menu)
  6. By following the steps explained below, you should be able to open a report mentioned above: Sign in to Gitea; Surf to the 0ad repository; Switch to the 'Issues' tab; Click the button 'New Issue'; Choose 'Defect' and click the button 'Get Started' in the same line; Fill out the formular and click the button 'Create Issue'. If you have further questions, do not hesitate to aske them here as well.
  7. Hotkey for the selection of units by rank I read @Gurken Khan was happy with the solution to use autociv-mod for having a hotkey to select units by rank (see the thread linked below). As I found no corresponding ticket or discussion, I suggest implementing this feature in 0 A.D. main game. Maybe there are more supporters for this suggestion around to establish a proper thread. In the next step, there could be four buttons implemented for selecting each unit by rank 1, 2, 3 or selecting all (in other words: deselecting by rank). I have an unsued area of the gui between the mini map, the formation and the selection area in mind (see the annotated screenshot attached).
  8. Hi Alnur, thanks for your idea with us! I think it's noteworthy and I have some pro and contra arguments. But before sharing my thoughts I'd like to point the community on the following discussion, which happened more than two and a half years ago, when @Purgator_ had a similar idea and started a new topic about it. @Gurken Khan, @Lion.Kanzenand @LetswaveaBook took part in the discussion at the time.
  9. What's the purpose of your patch/mod? What does your patch change?
  10. After having an even more intense recherche, I just learned, that it isn't possible to switch and I have to 'ditch my svn copy' (@Itms): If someone found another way: Pls ping me!
  11. I have a very limited bandwidth right now. Is there a possibility to just update my clone from the latest svn r28209 to the latest nightly without having to checkout the whole data again? I am using Win 11 and when selecting the context menu of my folder C:\Users\JohnDoe\0ad_svn and navigating to TortoiseSVN > Switch... i can only switch to folders behind /public*. But I need https://svn.wildfiregames.com/nightly-build/trunk. *https://svn.wildfiregames.com/public/ps/trunk/
  12. Thank you all for all the work! For the record: Blog article The git migration is on its way! on the website by @Stan` New thread Planned Disruption - Migration to git and Gitea
  13. I just updated my installation to r28121 (the current revision as of writing) and the error still occurs.
  14. Thanks again for sharing, @Obskiuras! For everyone else who wants to understand the context, see also:
  15. Thanks for sharing your ideas, @Obskiuras! For everybody else to understand better the context, see also:
  16. Is the kill rate currently already being recorded but not yet displayed? It sounds to me that this is not the case. How much RAM would this new function require? I also don't know how the game should deal with this new feature in terms of individual kill rate. Units gain experience points when they hit enemy units. Would every unit involved that hit the enemy unit in the last n seconds get this value or just one unit (which was maybe lucky enough to hit at last)?
  17. There is still some activity in following thread: Maybe keep an eye on following as well:
  18. Will-to-fight (attack_soldiers_will) has been deactivated for the Han civilization with r26516 after this complaint.
  19. For those who want to create a ticket for this problematized tooltip, it's based in line 30 of academy.xml. @Gurken Khan: There it is.
  20. Here's your ticket: #6920. Feel free to change what needs to be changed.
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