
Obelix
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Everything posted by Obelix
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Thank you for the bug report in Gitea! Issue 8296
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I. No need for a new thread. Already discussed in other threads. II. I like how you structured and formatted your original post, @king reza the great! What I don't like is the absence of hyperlinks (it's the internet!) to the corresponding topics. Understanding that you may not want to link to topics that you consider ‘abusive’ or ‘exploitative’; nevertheless I find it unfriendly that users first have to research for themselves. We are in a open source software forum (sub forum 'Bug reports') here! For the sake of peace (and my own time) only the topics on 'overpowert units':
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I am curious about why you have two different lobby users (cadenza and xerxes235)?
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It's great seeing your progress-I wish you a good portion of endurance! Personally I never crossed the border to modding, only a bit towards development.
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2012 must have been that time I first encountered this game and began to love it. I remember those old scenes.
- 33 replies
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- new releases
- alpha 10
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(and 2 more)
Tagged with:
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duda sobre recuperación de cuentas. Y crear otra cuenta
Obelix replied to CesarDoce3's topic in Help & Feedback
Hi @carlosnewmusic, according to the conclusion of attached thread you have to send a message to @user1. However it seems the user hasn't been there for quite a time. Therefore I don't know whom to ping. -
The original post of this pinned thread needs an update or to be unpinned. If updated: First URL should be replaced by https://gitea.wildfiregames.com/0ad/0ad/wiki/GameplayFeatureStatus (a page which was last updated 6 years ago). The second one isn't really replaceable, as we are now working with issues as well as pull requests. Therefore needs to be deleted or declared as old.
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Team based border line style
Obelix replied to ffm2's topic in Game Development & Technical Discussion
Thank you for your approach! Is Issue #3695 (team border styles) related? -
People always build towers and research 'Sentries' in the hope of having a strong defense system after research completion. But, a tower without garrisoned soldiers is a present for your enemy. Better destroy your own tower early before letting it fall in the handy of your opponents, if you're not capable of garrisoning your best swords men there. It's not a bug, it's not unintended, it's part of the players own strategy.
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Original 0 A.D. civilizations
Obelix replied to Deicide4u's topic in Introductions & Off-Topic Discussion
I was just wondering, when certain civilizations first popped up in these forums and started with the search for Gauls. It seems like they have been first mentioned in September 2003 by @Klaas. -
@Moderators: Would it be possible to split this thread?
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The Kushite priest is able to patrol as well !
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Release Preparation of A27.1
Obelix replied to Itms's topic in Game Development & Technical Discussion
Thank you for creating #8128! -
I think your suggestion is already part of ticket #812 (Add new options to game setup) as
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Gauls skrim rank 2 cape doesn't follow in attack animation
Obelix replied to ffm2's topic in Bug reports
@Langbart created a ticket for you 3 weeks ago: #7970 (Art: Gaul javelinist missing cape animation during attack). -
See also: ticket #6760
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I hope you'll excuse this quite massive bump: Since today (UTC+2) there is this new ticket #8055 (Feature: City Names)-opened by op.
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Maybe we should adjust the answer to the corresponding FAQ. IMO: Abandoning the alpha-versioning doesn't mean the community is resilient enough for a murderous increase of players and need for moderation due to a listing in Steam etc. I take over the 'disgusting place'-argumentation of @Seleucids. Have you used the search function of the forum software with the query 'steam'? There are many more arguments than the ones stated in this thread.
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Tutorial for transport of troops, or civilian in island maps needed.
Obelix replied to vongratz's topic in General Discussion
I'm thinking about adding this question and answer to the FAQ. But I need some time. If someone's willing to add it earlier, I'd be happy. -
For me it looked like it doesn't work for guarding an unit as well.
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Hello loforox and welcome to the forums! I have to admit, I never used this feature. But after consulting the hotkeys menu and the tooltips I still understand it like you and can reproduce it (Alpha 27), that no highlighting is happening. Hopefully some other forum users may help us out.
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I had the same problem and after 'a few tries' (for me the third) it worked.
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I completely agree! Building multiple defense towers poses a similar problem, where an automatically garrisoning could be great. The big issues is the number of garrisoning/working slots to be filled. Shall it be a full take or maybe just two soldiers/workers each?
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Hi Justin, it's great to see you having a very good experience! Thank you for your feedback regarding 0 A.D. on gaming platforms. The idea of adding our beloved game to platforms like Steam, GoG, Microsoft Store etc. has been discussed many times. Most results of the discussions consisted of "Won't do it". If you are interested in the arguments, check our search function for the forums (results for 'steam'). Best wishes, obelix