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Obelix

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Everything posted by Obelix

  1. I completely agree! Building multiple defense towers poses a similar problem, where an automatically garrisoning could be great. The big issues is the number of garrisoning/working slots to be filled. Shall it be a full take or maybe just two soldiers/workers each?
  2. Hi Justin, it's great to see you having a very good experience! Thank you for your feedback regarding 0 A.D. on gaming platforms. The idea of adding our beloved game to platforms like Steam, GoG, Microsoft Store etc. has been discussed many times. Most results of the discussions consisted of "Won't do it". If you are interested in the arguments, check our search function for the forums (results for 'steam'). Best wishes, obelix
  3. Hey Deicide4u, I guess I share the passion or the game with you, I really love 0 A.D. As far as I understand the timeframe around this non-existing year 0, it doesn't cover the time after AD 500. Have a look at the FAQ How about more factions? where you might find a link to Millenium A.D. covering the AD 500–1000 timeframe. E.g. Bulgarian king Simeon I. (AD 864-927) would fit in it as well. I really want to encourage you to use the search function, where I or example found a similar request from last fall.
  4. Was just about to open an issue on Gitea for you when reading that the team bonus is for allies only and the specific tech includes neutral competitors as well.
  5. E.g. these forums by uploading and attaching it to your next reply.
  6. FYI: Issue #6918 (New setting for world population distributed by teams) has been closed last week by the merge of pull request #7161 (Add a 'team population' gamesetting) into the main branch. Therefore it'll probably be part of Release 28.
  7. For not loosing track of it, we have now Issue #7704.
  8. I just started a separate discussion:
  9. Nearly 7 years ago, Alpha 23 was released and contained a new map called 'Dodecanese'. The release bulletin promoted the map with an exclusive feature: Nonetheless its little bridges aren't destructible as @Atrik just has critizised: I'd like to discuss with you whether this change should be implemented or not. At first I liked the idea of Atrik. But when thinking about, I remembered problems in A26 when AIs where shooting down structures, what slowed down the game. Those where changed, but with a feature like this, we might get in trouble again. After all I advertize this idea, hoping there might be technical possibilities to prevent AIs getting into dead ends.
  10. For garrison flags for ships see #4581.
  11. Would you mind renaming this thread title? It feels like clickbait to me and endend up in Yet another A27 bug reporting thread (perhaps the last five answers could be separated). A more appropriate title could be as follows: 'A27: Extreme stuttering and OOS on rejoin' .
  12. Hello @KA BMW and welcome to the forums! Generally speaking: I prefer Britons, Gauls and Persians. I oppose as the mission statement to the 'General Discussion' forum is as following:
  13. Hey Grautvornix, some two and a half years ago I had an usual experience when a competitor still wanted tribute from me for friendship even though I was defeated in the meanwhile. Maybe it's related:
  14. There is a ticket for that issue: #2516 (Expand rating system). We have several threads discussing multiplayer ratings e.g. etc.
  15. Related bug report: #2581 (Altitude bonus does not affect vision range)
  16. Clicking on 'fork' in the 0ad/0ad repo and choosing 'Fork Repository' (only main branch) was causing the following error two times: Proxy Error The proxy server received an invalid response from an upstream server. The proxy server could not handle the request Reason: Error reading from remote server The third time it worked.
  17. Issue No. 4284 ([PATCH] Add a restart to main menu)
  18. By following the steps explained below, you should be able to open a report mentioned above: Sign in to Gitea; Surf to the 0ad repository; Switch to the 'Issues' tab; Click the button 'New Issue'; Choose 'Defect' and click the button 'Get Started' in the same line; Fill out the formular and click the button 'Create Issue'. If you have further questions, do not hesitate to aske them here as well.
  19. Hotkey for the selection of units by rank I read @Gurken Khan was happy with the solution to use autociv-mod for having a hotkey to select units by rank (see the thread linked below). As I found no corresponding ticket or discussion, I suggest implementing this feature in 0 A.D. main game. Maybe there are more supporters for this suggestion around to establish a proper thread. In the next step, there could be four buttons implemented for selecting each unit by rank 1, 2, 3 or selecting all (in other words: deselecting by rank). I have an unsued area of the gui between the mini map, the formation and the selection area in mind (see the annotated screenshot attached).
  20. Hi Alnur, thanks for your idea with us! I think it's noteworthy and I have some pro and contra arguments. But before sharing my thoughts I'd like to point the community on the following discussion, which happened more than two and a half years ago, when @Purgator_ had a similar idea and started a new topic about it. @Gurken Khan, @Lion.Kanzenand @LetswaveaBook took part in the discussion at the time.
  21. What's the purpose of your patch/mod? What does your patch change?
  22. After having an even more intense recherche, I just learned, that it isn't possible to switch and I have to 'ditch my svn copy' (@Itms): If someone found another way: Pls ping me!
  23. I have a very limited bandwidth right now. Is there a possibility to just update my clone from the latest svn r28209 to the latest nightly without having to checkout the whole data again? I am using Win 11 and when selecting the context menu of my folder C:\Users\JohnDoe\0ad_svn and navigating to TortoiseSVN > Switch... i can only switch to folders behind /public*. But I need https://svn.wildfiregames.com/nightly-build/trunk. *https://svn.wildfiregames.com/public/ps/trunk/
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