Obelix
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Everything posted by Obelix
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Issue No. 4284 ([PATCH] Add a restart to main menu)
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Planned Disruption - Migration to git and Gitea
Obelix replied to Itms's topic in Announcements / News
By following the steps explained below, you should be able to open a report mentioned above: Sign in to Gitea; Surf to the 0ad repository; Switch to the 'Issues' tab; Click the button 'New Issue'; Choose 'Defect' and click the button 'Get Started' in the same line; Fill out the formular and click the button 'Create Issue'. If you have further questions, do not hesitate to aske them here as well. -
Revision Log not updated on 0AD Homepage
Obelix replied to Grautvornix's topic in Game Development & Technical Discussion
@Stan` has replied to the same report over there. -
Hotkey for the selection of units by rank I read @Gurken Khan was happy with the solution to use autociv-mod for having a hotkey to select units by rank (see the thread linked below). As I found no corresponding ticket or discussion, I suggest implementing this feature in 0 A.D. main game. Maybe there are more supporters for this suggestion around to establish a proper thread. In the next step, there could be four buttons implemented for selecting each unit by rank 1, 2, 3 or selecting all (in other words: deselecting by rank). I have an unsued area of the gui between the mini map, the formation and the selection area in mind (see the annotated screenshot attached).
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New feature: transfer units to other players
Obelix replied to AInur's topic in Game Development & Technical Discussion
Hi Alnur, thanks for your idea with us! I think it's noteworthy and I have some pro and contra arguments. But before sharing my thoughts I'd like to point the community on the following discussion, which happened more than two and a half years ago, when @Purgator_ had a similar idea and started a new topic about it. @Gurken Khan, @Lion.Kanzenand @LetswaveaBook took part in the discussion at the time. -
What's the purpose of your patch/mod? What does your patch change?
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A new git-based development environment
Obelix replied to Itms's topic in Game Development & Technical Discussion
After having an even more intense recherche, I just learned, that it isn't possible to switch and I have to 'ditch my svn copy' (@Itms): If someone found another way: Pls ping me! -
A new git-based development environment
Obelix replied to Itms's topic in Game Development & Technical Discussion
I have a very limited bandwidth right now. Is there a possibility to just update my clone from the latest svn r28209 to the latest nightly without having to checkout the whole data again? I am using Win 11 and when selecting the context menu of my folder C:\Users\JohnDoe\0ad_svn and navigating to TortoiseSVN > Switch... i can only switch to folders behind /public*. But I need https://svn.wildfiregames.com/nightly-build/trunk. *https://svn.wildfiregames.com/public/ps/trunk/ -
A new git-based development environment
Obelix replied to Itms's topic in Game Development & Technical Discussion
Thank you all for all the work! For the record: Blog article The git migration is on its way! on the website by @Stan` New thread Planned Disruption - Migration to git and Gitea -
GUI property "textcolor_selected" not working
Obelix replied to Vantha's topic in Game Development & Technical Discussion
The bug has been fixed as of r28135. -
I just updated my installation to r28121 (the current revision as of writing) and the error still occurs.
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Thanks again for sharing, @Obskiuras! For everyone else who wants to understand the context, see also:
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Thanks for sharing your ideas, @Obskiuras! For everybody else to understand better the context, see also:
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Is the kill rate currently already being recorded but not yet displayed? It sounds to me that this is not the case. How much RAM would this new function require? I also don't know how the game should deal with this new feature in terms of individual kill rate. Units gain experience points when they hit enemy units. Would every unit involved that hit the enemy unit in the last n seconds get this value or just one unit (which was maybe lucky enough to hit at last)?
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There is still some activity in following thread: Maybe keep an eye on following as well:
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GUI property "textcolor_selected" not working
Obelix replied to Vantha's topic in Game Development & Technical Discussion
Here's your ticket: #6920. Feel free to change what needs to be changed. -
Error in the Summary window (Resources tab) after adding 5 resources.[SOLVED]
Obelix replied to mod_3d's topic in Bug reports
Would you please be so kind and open a ticket (and maybe submit the patch)? I don't feel able to write a ticket description for you as I don't understand which path exactly you mean (paragraph quoted below). -
Team pop instead of or included with world pop
Obelix replied to Emacz's topic in Gameplay Discussion
There is now a ticket for that: #6918. -
It would be great if one could search for each translated term of a map. In example I play the italian language version of 0 A.D. and search for 'mainland', 'Terraferma' is shown instead of nothing. Same for the german language version where a search for 'Terraferma' or 'mainland' would result in a finding of 'Festland'. Maybe worth a ticket?
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Is he called Petra or do you mean someone in a multiplayer match? I'd have send them by right click + move a line for a much wider scope.