
Obelix
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Everything posted by Obelix
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Gauls skrim rank 2 cape doesn't follow in attack animation
Obelix replied to ffm2's topic in Bug reports
@Langbart created a ticket for you 3 weeks ago: #7970 (Art: Gaul javelinist missing cape animation during attack). -
See also: ticket #6760
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I hope you'll excuse this quite massive bump: Since today (UTC+2) there is this new ticket #8055 (Feature: City Names)-opened by op.
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Maybe we should adjust the answer to the corresponding FAQ. IMO: Abandoning the alpha-versioning doesn't mean the community is resilient enough for a murderous increase of players and need for moderation due to a listing in Steam etc. I take over the 'disgusting place'-argumentation of @Seleucids. Have you used the search function of the forum software with the query 'steam'? There are many more arguments than the ones stated in this thread.
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Tutorial for transport of troops, or civilian in island maps needed.
Obelix replied to vongratz's topic in General Discussion
I'm thinking about adding this question and answer to the FAQ. But I need some time. If someone's willing to add it earlier, I'd be happy. -
For me it looked like it doesn't work for guarding an unit as well.
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Hello loforox and welcome to the forums! I have to admit, I never used this feature. But after consulting the hotkeys menu and the tooltips I still understand it like you and can reproduce it (Alpha 27), that no highlighting is happening. Hopefully some other forum users may help us out.
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I had the same problem and after 'a few tries' (for me the third) it worked.
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I completely agree! Building multiple defense towers poses a similar problem, where an automatically garrisoning could be great. The big issues is the number of garrisoning/working slots to be filled. Shall it be a full take or maybe just two soldiers/workers each?
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Hi Justin, it's great to see you having a very good experience! Thank you for your feedback regarding 0 A.D. on gaming platforms. The idea of adding our beloved game to platforms like Steam, GoG, Microsoft Store etc. has been discussed many times. Most results of the discussions consisted of "Won't do it". If you are interested in the arguments, check our search function for the forums (results for 'steam'). Best wishes, obelix
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Hey Deicide4u, I guess I share the passion or the game with you, I really love 0 A.D. As far as I understand the timeframe around this non-existing year 0, it doesn't cover the time after AD 500. Have a look at the FAQ How about more factions? where you might find a link to Millenium A.D. covering the AD 500–1000 timeframe. E.g. Bulgarian king Simeon I. (AD 864-927) would fit in it as well. I really want to encourage you to use the search function, where I or example found a similar request from last fall.
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Was just about to open an issue on Gitea for you when reading that the team bonus is for allies only and the specific tech includes neutral competitors as well.
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E.g. these forums by uploading and attaching it to your next reply.
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Team pop instead of or included with world pop
Obelix replied to Emacz's topic in Gameplay Discussion
FYI: Issue #6918 (New setting for world population distributed by teams) has been closed last week by the merge of pull request #7161 (Add a 'team population' gamesetting) into the main branch. Therefore it'll probably be part of Release 28. -
For not loosing track of it, we have now Issue #7704.
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I just started a separate discussion:
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Nearly 7 years ago, Alpha 23 was released and contained a new map called 'Dodecanese'. The release bulletin promoted the map with an exclusive feature: Nonetheless its little bridges aren't destructible as @Atrik just has critizised: I'd like to discuss with you whether this change should be implemented or not. At first I liked the idea of Atrik. But when thinking about, I remembered problems in A26 when AIs where shooting down structures, what slowed down the game. Those where changed, but with a feature like this, we might get in trouble again. After all I advertize this idea, hoping there might be technical possibilities to prevent AIs getting into dead ends.
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For garrison flags for ships see #4581.
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A27: Extreme stuttering and OOS on rejoin
Obelix replied to Seleucids's topic in Game Development & Technical Discussion
Would you mind renaming this thread title? It feels like clickbait to me and endend up in Yet another A27 bug reporting thread (perhaps the last five answers could be separated). A more appropriate title could be as follows: 'A27: Extreme stuttering and OOS on rejoin' . -
Hello @KA BMW and welcome to the forums! Generally speaking: I prefer Britons, Gauls and Persians. I oppose as the mission statement to the 'General Discussion' forum is as following:
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Hey Grautvornix, some two and a half years ago I had an usual experience when a competitor still wanted tribute from me for friendship even though I was defeated in the meanwhile. Maybe it's related:
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There is.
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Related bug report: #2581 (Altitude bonus does not affect vision range)