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OptimusShepard

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Everything posted by OptimusShepard

  1. What do you mean when you said it needs a stronger sharpening effect? Do you mean the default value? The original patch has a static sharpness factor of 0,5. The new patch allows you to select a sharpness value between 0,0 and 1,0 by slider. The default is set to 0,3. A value greater than 1,0 would lead to colour noise.
  2. @gameboy I added a slider option to the sharpening pass, maybe you want to test it?
  3. Thanks for testing CAS (contrast adaptiv sharpening) isn't against aliasing, it's an sharpening pass. By using FXAA the game gets much more blurry. CAS could reduce/avoid this blurryness. So I would recommend to use this both options together. FXAA isn't perfect. But as the algorithem of FXAA and CAS are realy cheap in performance usage, thats a realy good quality/performance compromise. Especially for older computers. If vladislav or someone else will has the time, he/she will implement another better algorithem. But I would guess that's currently less priority.
  4. "rcp" seems to be an AMD optimized function. I have replaced it. You could test the patch again.
  5. If you have already tried to build 0 A.D. I think you have already installed TortoiseSVN, right? So you go the folder of your svn, right click -> TortoiseSVN -> Update to revision, select revision and choose an autobuild version (here you find the numbers: https://code.wildfiregames.com/). The current latest one is as you can see 23490. Also I guess you have to delete your cache folder when using a current version. AppData -> Local -> 0ad
  6. If you use the build from the homepage, I think this are the files you need. But as I said, I couldn't get it correctly to run with this files. libvorbis.dll libvorbisfile.dll mozjs38-ps-release-vc140.dll msvcp140.dll pyrogenesis.exe vcruntime140.dll
  7. If you build a23 (I think thats version 21946) you will need this patch https://code.wildfiregames.com/D2353 If you only want to play with your friend, you both could take the latest svn a24. If you choose the latest autobuild (23490) you don't have to build yourself. The patch is already included.
  8. Oh, ok. Did he build the game himself, or does he use the files from the Ryzen 3000 thread? Also does the game lag increase constantly, or suddenly? I self-have a Ryzen 3700X. If I use the files, my game is also massive slowed down suddenly. Only rejoin can fix this. With the current svn I have no problems. Maybe you could try that?
  9. I would think your friend is running in an CPU limitation. The game currently uses approximately only 1-2 cores. I guess if you close the window, the CPU will be unloaded. But I think @vladislavbelov could give you more information about that. To decrease the CPU usage, you could choose a lower population limit.
  10. Interesting documentation of the Kush. Hopefully the French and the shortened English version is that good as the German one.
  11. I don't think there is a driver bug. The game isn't that well threaded yet. So, you won't get an advantage from 8 against 4 cores. The single core performance of both CPUs is nearly the same, so the fps should be also the same. Also, you won’t benefit from a faster gpu as you are currently limited by cpu. If you have an look on your task manger, you will see that your gpu isn't fully used. Maybe only 50 percent.
  12. Like @smiley asked before, did you change your hardware. Maybe to an Ryzen or Threadripper 3000? And if so, which one exactly?
  13. Is it really necessary to replace all this files? I only replaced the files "pyrogenesis.exe" and "mozjs 38-ps-release-vc140.dll"
  14. Did you test your workaround on your own, non Ryzen machine? Did the OOM occure on your machine too? I currently get an OOM with my patch too. I would guess it's the same bug. If you get the OOM with your patch and machine too, I would guess the bug is inside the "commented out part". Otherwise this part of code ist not nessesary to run the game and the bug is on another place of the code.
  15. The Ryzen 3600 is much faster than the e.g. 2200g. But the disadvantage is that the Ryzen CPUs (without "G" Ending) have no integrated GPU. So if you could you use your old graphics card further this is a really good choise. Note that you also need DDR4 RAM. DDR3 and DDR2 doesn't work. All X570 are compatible to the new Ryzen 3000. The older Board like e.g. B450, X470 need an BIOS update. If you buy it now, they should allready have this update. Nearly all MSI Boards have the advantage of the flashback function, so you don't need a older CPU to update the BIOS. Within the next 1-3 months the new B550 Boards will also be released. Maybe they have also PCIE 4.0. I self use a B450 MSI Carbon with an 3700X and a RX 570. Since last week the new BIOS with Agesa 1.0.0.3abba is for the most boards available. Agesa abb, or newer is needed to use linux I will test manajro dualboot later this days.
  16. I had debugged it and found hopefuly a complete bugfix for this.
  17. I have some new patch to test. This time it's an bugfix not only an workaround. (https://code.wildfiregames.com/D2353) L3 Cache Ryzen 3000.patch Thanks also to @Imarok for help.
  18. This is s problem with the hardware detection.
  19. I would recommend an AMD Ryzen apu. You get a lot of CPU and GPU performance for less money. And in the future you will have the opportunity to upgrade to a graphics card. The Linux Mesa drivers for AMD gpus also work very well. e.g. (PC Mindfactory Germany) Ryzen 2200G ~80€ B450 Mainboard ~65€ 8GB DDR4 ~40€ 128GB SSD ~20€ ATX Supply ~35€ ATX Case ~20€ comparison gpu comparison cpu
  20. The workaround leads to an out of memory error in the late game. If someone has an working workaround, feel free to share it here.
  21. Seems like the same issue. https://trac.wildfiregames.com/ticket/5269
  22. I found this workaround from Itms. https://wildfiregames.com/forum/index.php?/topic/25442-0ad-cachecpp54-assertion-failed-tlbvalidate/&tab=comments#comment-370464 I had to comment out an other line too, but now it works for me. Thanks
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