asterix
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Everything posted by asterix
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yeah and icons and portraits for buildings and heroes are missing
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I totally understand this but fortress is missing, wonder is missing, maybe farm field is missing, a shaman in the temple is missing, peace, battle victory and defeat music are missing, maybe also smth else...
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@Alexandermb could you also look at xiognu, if you look at the mod and compare them to Chinese or Zapotecs a lot of things are still missing?
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@stanislas69 ok I tried every mod and I got in all three mods and with all civilizations except Chinese, the same error as Alexandermb showed interestingly thought it was complaining in object manager in all three mods that the decal is missing in medium farmstead and in terra magna also that it did not found Xion post.
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@LordGood @Alexandermb
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@Alexandermb well to be frank fixes and tweaks are basically maintenance updates and the link is I think in my 2. draft of Announcement some posts back.
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@Alexandermb well-considering git commits there are just fixes and tweaks so I do not think so, however, if you want to tell me what exactly to add or change.
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fourth fix and update to the latest git commit Terra Magna 0.23 Changelog · Replace 3D corn with 2D corn (Niektb) · logo updated (Lion.kanzen) · New skirmish map Tarim Basin (wowgetoffyourcellphone) · Maintenance updates and fixes since last release (leper) (s0600204) (elexis) (Niektb) (stanislas69) Han Chinese · Han Chinese new wonder (stanislas69) · Han Chinese Gold Bixie (stanislas69) · Han Chinese New blacksmith (stanislas69) · Add new helmets (stanislas69) · Implement some of Delenda Est's changes to the Chinese (Niektb) · Han Chinese new anims for the siege tower (stanislas69) · Han Chinese Cavalry crossbow animations (Alexandermb) · Han Chinese added Crossbow (Alexandermb) · Han Chinese update animations and mesh for the gate add back the flags (stanislas69) · Han Chinese new RotE unit textures and unit actor tweaks (wackyserious) Xiongnu · Implementation of Xiongnu Faction (template, actor, aura, buildings, animations and other files) (Alexandermb) · Added sheep training bonus for Xiongnu and fix for City phase requirements (Alexandermb) · Xiongnu emblem (Lion.kanzen) (stanislas69) (Sundiata) · New Xiongnu advanced unit textures (wackyserious) · Add technologies to the Xiongnu (wackyserious) · New Xiongnu elite unit texture (wackyserious) · Horse breeding tech for the Xiongnu (wackyserious) · Add trader and make the market inherit from market class(udeved) · Ram & champion cavalry tooltip (Alexandermb) Zapotec · Implementation of Zapotec Faction (template, actor, aura, buildings, animations and other files) (Lordgood) (Niektb) (stanislas69) · Showcase map for the Zapotecs (Cloud People scenario) (Niektb) · Zapotecs Units and flora (Lordgood) · Zapotec Structures (Lordgood) · Zapotec main menu background (Lordgood) · Soundtrack for Zapotecs (Lordgood) (Niektb) · New ram for Zapotecs (stanislas69) · Update Healers for Zapotecs (stanislas69) · Update Traders for Zapotecs (stanislas69) · Remove cavalry techs for Zapotecs (stanislas69) Specific Zapotec names of buildings (Lion.kanzen) Terra Magna 0.23 changelog.rtf
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@Alexandermb@wackyserious do i need to update smth?
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I presume you have alpha 22 as base game try to look here https://trac.wildfiregames.com/wiki/Modding_Guide?version=32 and at moddb https://www.moddb.com/mods/rote/downloads/rise-of-the-east-21 find correct one file compatible with that version but for Rise of the East you need Alpha 21 as base game if you want it to work also this could be useful but it is for windows
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Also a side-note https://www.gimp.org/news/2018/05/20/gimp-2-10-2-released/
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Updated changelog Millennium AD 0.23 Changelog · Update GUI and actor files to be compatible with vanilla 0.23 Alpha (s0600204) · Maintenance updates and fixes since last release (leper) (s0600204) · Use folder.DELETED for backgrounds (leper) · Update the home menu logo (wackyserious) Byzantines · Implementation of Byzantine faction (template, actor, aura and other files) (wackyserious) · Cataphract cavalry armor (Alexandermb) · New byzantine textures and tweaks (wackyserious) · Byzantine shields and helmets (Alexandermb) · Add lamellar + Chainmail armor (wackyserious) · Tagmata Helmet (Alexandermb) · New chainmail textures and Oval shield textures for Byzantines (Lordgood) · Byzantine Paramerion (Alexandermb) · Add new cataphract rider texture (wackyserious) · Byzantine fishing ship (wackyserious and Alexandermb) · Update Byzantine AI names (wackyserious) · Byzantine Houses (Alexandermb) · added Byzantine Bow (Alexandermb) · Byzantine Parma shield (Alexandermb) · Lamellar texture variants (wackyserious) · Byzantine helmets (Alexandermb)- Burgh Castle Archer Feathers · Byzantine coifs update and basic helmets variants (Alexandermb) · Byzantine a and b (Lion.kanzen) · Byzantine Civic Center + Eyecandy decorative building (Alexandermb) · Byzantine fences and columns (Alexandermb) · Byzantine Barracks + Blacksmith (Alexandermb) · Byzantine Storehouse + Dock (Alexandermb) · Byzantine farmstead (Alexandermb) · Byzantine Market (Alexandermb) · Byzantine corral (Alexandermb) · Byzantines (Alexandermb)- Added Walls Eyecandy and Skirmish Temple Blacksmith update Old blacksmith modified as armory · New Byzantine Emblem (Alexandermb)(Lion.kanzen)(wackyserious) · Byzantine round and plain oval shield (Alexandermb) · Byzantine spear flag (Lion.kanzen) · Byzantine Chi-Rho symbols in Scutatoi (Lion.kanzen) · New Byzantine Elite unit textures (wackyserious) · Add Byzantine portraits (wackyserious) · Byzantine defence tower (Alexandermb) · Byzantine quiver (Alexandermb) · Byzantine sentry tower (Alexandermb) · Byzantine 1st Dromon (Alexandermb) · Byzantine bireme (Alexandermb) · Byzantine Greek fire ship + template naming schema for other civs ships (Alexandermb) · New Byzantine elite unit textures (wackyserious) · Byzantine ram (Alexandermb) · New dyed padded cloth textures for Byzantine infantry (wackyserious) · Byzantine axe + concentric helmet (Alexandermb) · Byzantine Merchant & Fishing Ship (Alexandermb) · Byzantine traction trebuchet (Alexandermb) · Byzantine Fortress (Alexandermb) · Byzantine Wonder "Hagia Sophia" (Alexandermb) Anglo-Saxons · Enabled Brixworth church (Anglo-Saxons) (Alexandermb) · Anglo-Saxon defence tower (Alexandermb) · Offa of Mercia (Anglo-Saxon Hero) - Infantry Swordsman (wackyserious) · Anglo-Saxon banner (Lion.kanzen) · Anglo-Saxon axe animations and fixes to barracks and houses (Alexandermb) Carolingians · Implementation of Carolingian faction(template, actor, aura and other files)(stanislas69) · Enhanced Carolingian structure texture (Alexandermb)(wackyserious) · Frankish tunics (Dyed) (wackyserious)- Based on the depictions on the Stuttgart Psalter · Carolingian kite shield textures (wackyserious) · Carolingian elite unit textures (wackyserious) · Carolingian aventail helmet and caro civ enabling. (Alexandermb) · Enabled Cathedral of Aachen (Carolingians) (Alexandermb) · Added Carolingian infantry spearman and another props for Carolingians. (Alexandermb)- Adventail B Coil · New Carolingian church/dock/towers (Alexandermb)- Sentry Tower, Defense Tower, Church, Dock, Scaled Coil helmet aventail B · New Carolingian armor textures (wackyserious)- Scale armor and long byrnie. · Basic dyed tunics for Carolingians (wackyserious)- Colors are based on the Stuttgart Psalter depictions · New Carolingian structure texture (wackyserious) · Carolingian unit portraits (wackyserious) · Add Catholic priest textures (wackyserious) · Carolingian priest portrait (wackyserious) · Carolingian armorican cavalry armor (Alexandermb)- Added armorican cavalry (carolingian champion cavalry), Added ao to church actor. · Add Carolingian female citizen textures (wackyserious) · Carolingian royal dress texture (wackyserious) · Add Carolingian champion cavalry unit portrait (wackyserious) · Add Carolingian champion infantry (wackyserious) · Add Carolingian trader (wackyserious) · Carolingian siege trebuchet (Alexandermb) Carolingian banners (Lion.kanzen) · Carolingian walls Part 1 (Alexandermb)- Added walls, long-medium-short-tower · Carolingian walls Part II (Finished) (Alexandermb) · Add Carolingian fishing ship (wackyserious and Alexandermb) · Carolingian market+ corral (Alexandermb) · Carolingian traction trebuchets (Alexandermb) Norse · Norse tent eyecandy- Addition of Norse tent's for eyecandy usage (Alexandermb) · Norse ships updated (Alexandermb)- Drekar Added, Karvi Added, Knarr Updated and Snekkja Updated. · Norse Ram + Eyecandy fence + tweaks (Alexandermb) · Norse sentry tower (Alexandermb) Changelog Millennium AD 0.23.rtf
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Third fix and update to the latest git commit @stanislas69 @niektb maybe you can also look at the first draft few posts back and tell me your feedback. Terra Magna 0.23 Changelog · Replace 3D corn with 2D corn (Niektb) · logo updated (Lion.kanzen) · New skirmish map Tarim Basin (wowgetoffyourcellphone) · Maintenance updates and fixes since last release (leper) (s0600204) (elexis) (Niektb) (stanislas69) Han Chinese · Han Chinese new wonder (stanislas69) · Han Chinese Gold Bixie (stanislas69) · Han Chinese New blacksmith (stanislas69) · Add new helmets (stanislas69) · Implement some of Delenda Est's changes to the Chinese (Niektb) · Han Chinese new anims for the siege tower (stanislas69) · Han Chinese Cavalry crossbow animations (Alexandermb) · Han Chinese added Crossbow (Alexandermb) · Han Chinese update animations and mesh for the gate add back the flags (stanislas69) · Han Chinese new RotE unit textures and unit actor tweaks (wackyserious) Xiongnu · Implementation of Xiongnu Faction (template, actor, aura, buildings, animations and other files) (Alexandermb) · Added sheep training bonus for Xiongnu and fix for City phase requirements (Alexandermb) · Xiongnu emblem (Lion.kanzen) (stanislas69) (Sundiata) · New Xiongnu advanced unit textures (wackyserious) · Add technologies to the Xiongnu (wackyserious) · New Xiongnu elite unit texture (wackyserious) · Horse breeding tech for the Xiongnu (wackyserious) Zapotec · Implementation of Zapotec Faction (template, actor, aura, buildings, animations and other files) (Lordgood) (Niektb) (stanislas69) · Showcase map for the Zapotecs (Cloud People scenario) (Niektb) · Zapotecs Units and flora (Lordgood) · Zapotec Structures (Lordgood) · Zapotec main menu background (Lordgood) · Soundtrack for Zapotecs (Lordgood) (Niektb) · New ram for Zapotecs (stanislas69) · Update Healers for Zapotecs (stanislas69) · Update Traders for Zapotecs (stanislas69) · Remove cavalry techs for Zapotecs (stanislas69) · Specific Zapotec names of buildings (Lion.kanzen) Terra Magna 0.23 changelog.rtf
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second fix Terra Magna 0.23 Changelog · Replace 3D corn with 2D corn (Niektb) · logo updated (Lion.kanzen) · New skirmish map Tarim Basin (wowgetoffyourcellphone) · Maintenance updates and fixes since last release (leper) (s0600204) (elexis) (Niektb) (stanislas69) Han Chinese · Han Chinese new wonder (stanislas69) · Han Chinese Gold Bixie (stanislas69) · Han Chinese New blacksmith (stanislas69) · add new helmets (stanislas69) · Showcase map for the Zapotecs (Cloud People scenario) (Niektb) · Implement some of Delenda Est's changes to the Chinese (Niektb) · Han Chinese new anims for the siege tower (stanislas69) · Han Chinese Cavalry crossbow animations (Alexandermb) · Han Chinese added Crossbow (Alexandermb) · Han Chinese update animations and mesh for the gate add back the flags (stanislas69) · Han Chinese new RotE unit textures and unit actor tweaks (wackyserious) Xiongnu · Implementation of Xiongnu Faction (template, actor, aura, buildings, animations and other files) (Alexandermb) · Added sheep training bonus for Xiongnu and fix for City phase requirements (Alexandermb) · Xiongnu emblem (Lion.kanzen) (stanislas69) (Sundiata) Zapotec · Implementation of Zapotec Faction (template, actor, aura, buildings, animations and other files) (Lordgood) (Niektb) (stanislas69) · Zapotecs Units and flora (Lordgood) · Zapotec Structures (Lordgood) · Zapotec main menu background (Lordgood) · New ram for Zapotecs (stanislas69) · Update Healers for Zapotecs (stanislas69) · Update Traders for Zapotecs (stanislas69) · Remove cavalry techs for Zapotecs (stanislas69) · Specific Zapotec names of buildings (Lion.kanzen) Terra Magna 0.23 changelog.rtf
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And here is the first draft. Also give some feedback for which I would be grateful. Terra Magna Announcement 0.23.docx
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Ok here is corrected changelog Terra Magna 0.23 Changelog · Replace 3D corn with 2D corn (Niektb) · logo updated (Lion.kanzen) · New skirmish map Tarim Basin (wowgetoffyourcellphone) · Maintenance updates and fixes since last release (leper) (s0600204) (elexis) (Niektb) (stanislas69) Han Chinese · Han Chinese new wonder (stanislas69) · Han Chinese Gold Bixie (stanislas69) · Han Chinese New blacksmith (stanislas69) · add new helmets (stanislas69) · Showcase map for the Zapotecs (Cloud People scenario) (Niektb) · Implement some of Delenda Est's changes to the Chinese (Niektb) · Han Chinese new anims for the siege tower (stanislas69) · Han Chinese Cavalry crossbow animations (Alexandermb) · Han Chinese added Crossbow (Alexandermb) · Han Chinese update animations and mesh for the gate add back the flags (stanislas69) · Han Chinese new RotE unit textures and unit actor tweaks (wackyserious) Xiongnu · Implementation of Xiongnu Faction (template, actor, aura, buildings, animations and other files) (Alexandermb) · Added sheep training bonus for Xiongnu and fix for City phase requirements (Alexandermb) · Xiongnu emblem (Lion.kanzen) (Alexandermb) Zapotec · Implementation of Zapotec Faction (template, actor, aura, buildings, animations and other files) (Lordgood) (Niektb) (stanislas69) · Zapotecs Units and flora (Lordgood) · Zapotec Structures (Lordgood) · Zapotec main menu background (Lordgood) · New ram for Zapotecs (stanislas69) · Update Healers for Zapotecs (stanislas69) · Update Traders for Zapotecs (stanislas69) · Remove cavalry techs for Zapotecs (stanislas69) · Specific Zapotec names of buildings (Lion.kanzen) Terra Magna 0.23 changelog.rtf
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@stanislas69 @niektb @Alexandermb @wackyserious @Lion.Kanzen here is changelog for Terra Magna Terra Magna 0.23 Changelog · Update mod labels (Niektb) · Update readme and mod.json (Niektb) · Replace 3D corn with 2D corn (Niektb) · logo updated (Lion.kanzen) · New skirmish map Tarim Basin (wowgetoffyourcellphone) · Maintenance updates and fixes since last release (leper) (s0600204) (elexis) Han Chinese · Han Chinese new wonder (stanislas69) · Han Chinese Gold Bixie (stanislas69) · Han Chinese New blacksmith (stanislas69) · add new helmets (stanislas69) · Showcase map for the Zapotecs (Cloud People scenario) (Niektb) · Implement some of Delenda Est's changes to the Chinese (Niektb) · Han Chinese new anims for the siege tower (stanislas69) · Han Chinese Cavalry crossbow animations (Alexandermb) · Han Chinese added Crossbow (Alexandermb) · Han Chinese update animations and mesh for the gate add back the flags (stanislas69) · Han Chinese new RotE unit textures and unit actor tweaks (wackyserious) Xiongnu · Implementation of Xiongnu Faction (template, actor, aura, buildings, animations and other files) (Alexandermb) · Added sheep training bonus for Xiongnu and fix for City phase requirements (Alexandermb) · Xiongnu emblem (Lion.kanzen) (Alexandermb) Zapotec · Implementation of Zapotec Faction (template, actor, aura, buildings, animations and other files) (Lordgood) (Niektb) (stanislas69) · Zapotecs Units and flora (Lordgood) · Zapotec Structures (Lordgood) · Zapotec main menu background (Niektb) · New ram for Zapotecs (stanislas69) · Update Healers for Zapotecs (stanislas69) · Update Traders for Zapotecs (stanislas69) · Remove cavalry techs for Zapotecs (stanislas69) Terra Magna 0.23 changelog.rtf
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Feedback to developpers: GUI ajustements and Memory usage
asterix replied to JFORTE77's topic in Help & Feedback
Welcome to the forums and thank you for your valuable and constructive feedback about the resolution we have not implemented yet GUI Autoscale (or dynamic layout) @Imarok or @OptimusShepard would probably tell you more. The memory problem we tried to address many times earlier. -
yea it has and this https://trac.wildfiregames.com/wiki/Modding_Guide#Distributingyourmods plus there is also changelog that I will still to fully update it https://trac.wildfiregames.com/wiki/Alpha23
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Hi, guys here is an announcement draft v2: The Council is both happy and proud to announce a special new release!!! What is it? Millennium A.D. is a total conversion mod for 0 A.D. focusing on the Middle Ages. It is divided in two parts, this first one is focusing on the first half of the Middle Ages; the timeframe of Charlemagne and the Viking Age. The name of this release is Xýlo. This is a byzantine word for wood, in recognition for vanilla 0AD’s founder (https://play0ad.com/new-release-0-a-d-alpha-23-ken-wood/). That is respectful for the new release What is new? Thanks to Alexandermb talented modder is responsible for majority of the new models, Wackyserious our versatile texture artist, Stanislas69 our artist and Lion.Kanzen icon and texture artist, we are happy to introduce you to two new civilizations Byzantines and Carolingians as well as Anglo-Saxons and Norse faction are updated this release. Byzantines The mighty civilization which has its roots in Eastern Roman Empire dawns this release. This release Byzantines got new market, variation of houses, corral, blacksmith, civ centre and many other buildings. Also Byzantines use new units and ships including fire ships. Carolingians The time of Charlemagne has come and you will witness the might of his Franks. Last release Carolingians were hidden and worked on by Stanislas69 and this release thanks to fully redone building set and remodelled units are available. You can look forward to Cathedral of Aachen and Carolingian church or docks. From units we can mention Catholic priest. Anglo-Saxons This release Anglo-Saxons got Bixworth church(wonder) enabled and Offa of Mercia as their hero that together with his axeman will break through the lines of defence. The Norse Prepare for the new naval battles with the Norse. Since last release the Norse got new longboats and ships are fully animated. Many smaller changes were made in this release too, but it would be too elaborate to list them all. Who are we? The Council of Modders was formed up of two small modding teams and a few newcomers: Aristeia (about the bronze age),Millennium A.D. (about medieval times) and Rise of the East (East civilizations)(Future Terra Magna) CoM aims to create a umbrella for all wannabee modders and help everyone needed and of course create their own projects. How to: Unzip the download but leave the inner archive intact. Place the unzipped folder into /binaries/data/mods. You'll see another folder there called 'public'. Launch the game and enable the mod in Options>Mod Selection. Press 'Start Mods'. Enjoy the mod! Download: ModIO installation: Main menu -> Configuration -> Mods -> Download -> doubleclick Pyromod installation: Download pyromod file, open with pyrogenesis.exe In the last few years some members retired leaving us shorthanded. We are currently especially in the need of artists. So if you're a talented artist with a passion for history and you would like to help us out, please contact us using a PM or (preferably) in this thread: Wildfiregames...showtopic=18412 Thanks in advance! Our thanks go to everyone that helped us to achieve this mod through contributing, playtesting or in another way! If you have tips / suggestions, feel free to let us know. Also if you find bugs, let them know too. Support 0 A.D. if you like us: Play0ad.com The main menu background is made by Alexlinde from Deviantart. You can find him here: Alexlinde.deviantart.com The soundtracks are created by Antti Martikainen. You can find more of his work here: Anttimartikainen.bandcamp.com and Youtube.com
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@wraitii
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Hi, guys here is the latest changelog created from Github commits. Changelog Millennium AD 0.23.rtf
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Well, I would have to fully update it still since what I have written there is not complete and a lot of things are still missing.
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@elexis @vladislavbelov @temple
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Hopefully, but it seems we could still correct the issues raised here by wolflance and others. I seem I have another writing task to do, so @stanislas69 should I write the changelog?