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asterix

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Everything posted by asterix

  1. correct civ specific technologies you can find here https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/technologies/carthaginians?rev=21796
  2. well i think that the answer you will find in techs and templates of certain buildings e.g. when the tech is global it will affect all same buildings that are specified in the description or if it is local it will affect only that one building all this info is written in source code in the specific templates what affects them https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/templates/structures?rev=21796
  3. Do it like smiley said, at least I did it the same way.
  4. no, it is in-line with design documents with each civ plus with things that were implemented in the meantime.
  5. partly possible, for now only for traders https://trac.wildfiregames.com/changeset/19247 https://trac.wildfiregames.com/search?q=capture+gaia+animals&noquickjump=1&changeset=on&milestone=on&ticket=on&wiki=on not implemented yet (did not find a ticket for it in link above)
  6. also it is mentioned in this interview https://issuu.com/tosk/docs/digital_art_live_issue_32
  7. @elexis @vladislavbelov or @Imarok you might have more insight.
  8. Frankly speaking, even I do translations for middle-European and eastern-European languages but this thing never occurred to me maybe @GunChleoc might know.
  9. here https://trac.wildfiregames.com/wiki/Audio_Voice_List it would be nice if someone could find all translations for all civs that are currently in-game. @Samulis maybe you could update https://trac.wildfiregames.com/wiki/Audio_Design_Document with the new scheme and the links to your table of sound files and other things if you want I can do that but I need you to tell me what should I put there.
  10. Not much it stagnated in alpha 19 compatibility mode. If you want to know what are we currently up to look here https://github.com/0ADMods/pre-colonial-mod correct, although @Prodigal Son from time to time comes here.
  11. Tlaxcaltecas village is emerging. @Trinketos besides the errors about decorations you get errors when you want to build field, archer, swordsman or other units. interestinglog.html mainlog.html crashlog.txt
  12. @Trinketos again after some testing there were some errors. crashlog.txt interestinglog.html mainlog.html system_info.txt
  13. @Trinketos look at the post above plus look at my pull requests.
  14. well yes and no, you might just found edge case for this https://trac.wildfiregames.com/changeset/18711
  15. might be related https://trac.wildfiregames.com/ticket/5031
  16. please provide crash log and other files found https://trac.wildfiregames.com/wiki/GameDataPaths
  17. @Alexandermb made some fixes but I am not sure about this one I believe that there is not enough RAM
  18. @stanislas69 @Trinketos I have these errors still first errors when I get to welcome screen then an infinite amount of loop errors when I want to play a singleplayer match where I cannot even get to the screen where are the maps and settings were chosen so then I had to close it by force. crashlog.txt interestinglog.html mainlog.html
  19. @Alexandermb do you have any alternative suggestion how this could be improved?
  20. @Trinketos I made separate pull requests that need to be accepted 1. mod license https://github.com/0ADMods/pre-colonial-mod/pull/3 2. art license https://github.com/0ADMods/pre-colonial-mod/pull/5 3. updated mod.json to be on sync with mod.io https://github.com/0ADMods/pre-colonial-mod/pull/4 4. updated readme file as I see already merged by @stanislas69 thanks
  21. about that now you should see that I (tomasmat) pushed the license there if not please tell me.
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