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asterix

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Everything posted by asterix

  1. where are the most recent files?
  2. well yes , there is a way by creating group of all units and then just when selected right click on spot where you want them to send [hotkey.selection] add = Shift ; Add units to selection milonly = Alt ; Add only military units to selection idleonly = "I" ; Select only idle units remove = Ctrl ; Remove units from selection cancel = Esc ; Un-select all units and cancel building placement idleworker = Period ; Select next idle worker idlewarrior = ForwardSlash ; Select next idle warrior offscreen = Alt ; Include offscreen units in selection [hotkey.selection.group.add] 2460 = "Shift+0" 2471 = "Shift+1" 2482 = "Shift+2" 2493 = "Shift+3" 2504 = "Shift+4" 2515 = "Shift+5" 2526 = "Shift+6" 2537 = "Shift+7" 2548 = "Shift+8" 2559 = "Shift+9" [hotkey.selection.group.save] 2570 = "Ctrl+0" 2581 = "Ctrl+1" 2592 = "Ctrl+2" 2603 = "Ctrl+3" 2614 = "Ctrl+4" 2625 = "Ctrl+5" 2636 = "Ctrl+6" 2647 = "Ctrl+7" 2658 = "Ctrl+8" 2669 = "Ctrl+9" [hotkey.selection.group.select] 2680 = 0 2691 = 1 2702 = 2 2713 = 3 2724 = 4 2735 = 5 2746 = 6 2757 = 7 2768 = 8 2779 = 9
  3. I believe that is because https://www.moddb.com/mods/0-ad-delenda-est was still not updated.
  4. @temple @wraitii also please look at https://code.wildfiregames.com/differential/query/ewUhFD.wz59N/#R
  5. I know it is an old thread but you can look also how early on was done metagame or balancing.
  6. correct civ specific technologies you can find here https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/technologies/carthaginians?rev=21796
  7. well i think that the answer you will find in techs and templates of certain buildings e.g. when the tech is global it will affect all same buildings that are specified in the description or if it is local it will affect only that one building all this info is written in source code in the specific templates what affects them https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/templates/structures?rev=21796
  8. Do it like smiley said, at least I did it the same way.
  9. no, it is in-line with design documents with each civ plus with things that were implemented in the meantime.
  10. partly possible, for now only for traders https://trac.wildfiregames.com/changeset/19247 https://trac.wildfiregames.com/search?q=capture+gaia+animals&noquickjump=1&changeset=on&milestone=on&ticket=on&wiki=on not implemented yet (did not find a ticket for it in link above)
  11. also it is mentioned in this interview https://issuu.com/tosk/docs/digital_art_live_issue_32
  12. @elexis @vladislavbelov or @Imarok you might have more insight.
  13. Frankly speaking, even I do translations for middle-European and eastern-European languages but this thing never occurred to me maybe @GunChleoc might know.
  14. here https://trac.wildfiregames.com/wiki/Audio_Voice_List it would be nice if someone could find all translations for all civs that are currently in-game. @Samulis maybe you could update https://trac.wildfiregames.com/wiki/Audio_Design_Document with the new scheme and the links to your table of sound files and other things if you want I can do that but I need you to tell me what should I put there.
  15. Tlaxcaltecas village is emerging. @Trinketos besides the errors about decorations you get errors when you want to build field, archer, swordsman or other units. interestinglog.html mainlog.html crashlog.txt
  16. @Trinketos again after some testing there were some errors. crashlog.txt interestinglog.html mainlog.html system_info.txt
  17. @Trinketos look at the post above plus look at my pull requests.
  18. well yes and no, you might just found edge case for this https://trac.wildfiregames.com/changeset/18711
  19. might be related https://trac.wildfiregames.com/ticket/5031
  20. please provide crash log and other files found https://trac.wildfiregames.com/wiki/GameDataPaths
  21. @Alexandermb made some fixes but I am not sure about this one I believe that there is not enough RAM
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