asterix
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Everything posted by asterix
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Do we need MSAA anti-aliasing?
asterix replied to gameboy's topic in Game Development & Technical Discussion
@vladislavbelov said on Irc sometime back that he will extend it to other types too so I hope so. -
Bulding Snapping Feature
asterix replied to vladislavbelov's topic in Game Development & Technical Discussion
@Sundiata For those who did not registered it yet it was committed sometime back https://trac.wildfiregames.com/changeset/23459 -
Thank you it is in Portugal dabbing but with english subtitles plus also look at our repositories as example https://github.com/0ADMods . Similar mod also might be
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Hi, welcome to the forums I would recommend to look at the series plus you can look as well here
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Bulding Snapping Feature
asterix replied to vladislavbelov's topic in Game Development & Technical Discussion
I also agree -
there is no guide but it was already used in some videos and campaigns
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Bulding Snapping Feature
asterix replied to vladislavbelov's topic in Game Development & Technical Discussion
darn, cannot find it. -
Bulding Snapping Feature
asterix replied to vladislavbelov's topic in Game Development & Technical Discussion
I believe it is some day from last two weeks -
Bulding Snapping Feature
asterix replied to vladislavbelov's topic in Game Development & Technical Discussion
There is missing that graphics stack that you wished from @vladislavbelov on irc some days back. -
Bulding Snapping Feature
asterix replied to vladislavbelov's topic in Game Development & Technical Discussion
@stan where is your wishlist? Also happy about https://code.wildfiregames.com/D2537 and https://code.wildfiregames.com/rP23333 -
Every map in 0AD is defined by .png .pmp and .xml files so in .xml file of the map that you created or in preexisting maps in 0ad in public.zip where you should be able to find that demo if you look in its .xml file.
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This feature was developed by @vladislavbelov https://trac.wildfiregames.com/wiki/Atlas_Manual_Cinematics_Tab
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Yes if you have linux system I believe so you have two options either https://trac.wildfiregames.com/wiki/BuildInstructions or https://github.com/0ad/0ad which is usually 1 day behind.
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I am currently on Windows 10 latest version.
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Ok, need any help? because if you look at my recent forum post in 0ad youtube category, you will find there are quite a lot errors btw the video is not made by me.
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@Stan` @Sundiata @wowgetoffyourcellphone new version of HC has just become available https://www.moddb.com/mods/hyrule-conquest/downloads/hyrule-conquest-06
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Age of Empires 2 Definitive Edition
asterix replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
https://www.ageofempires.com/news/aoe2de-update-34055/ -
Trying to compile game on Mac
asterix replied to codefisher's topic in Game Development & Technical Discussion
I totally agree with this, because i remember discussion between ben and @trompetin17 on irc few months back, where Atlas and 0ad had problems with MacOs 10.14+. -
New Deku vs Lizalfos trailer
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Trying to compile game on Mac
asterix replied to codefisher's topic in Game Development & Technical Discussion
@Stan` @wraitii @vladislavbelov That is a SDL bug we need for MacOS 10.14 + SDL at least 2.0.12 and https://www.wxwidgets.org/ 3.1.3 also for Atlas not just 0ad. -
Heroes and Titans
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Trying to compile game on Mac
asterix replied to codefisher's topic in Game Development & Technical Discussion
@wraitii @vladislavbelov @Stan`, have you tried these instructions https://trac.wildfiregames.com/wiki/BuildInstructions ?
