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Posts
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Everything posted by hyperion
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Scenarios are poor man campaigns from long ago, now that we have campaigns support they should be converted or deleted.
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do beginner's don't plan farms at gray ground?
hyperion replied to seeh's topic in Gameplay Discussion
fertility isn't implemented (yet?), Delenda Est mod partially emulates it with aurae for farmland -
Hand drawn icons are miles ahead of renders in terms of aesthetics.
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The only way to get 64-bit support fast is to replace the 32-bit version, even that is probably more than a day of work, but more or less straight forward. What I did is cross compile 0ad which is somewhat troublesome, my changes are from replacing buildsystem, fixing deps or even replace them, fixing cross compile bugs and more. Reviewing means accept the changes and committing them. The developer on which shoulder this would likely fall is busy adding Vulkan support and still has font rendering on his plate which are in my opinion much more important. Also I prefer to wait for the git migration which is in the works. The takeaway from my work is that there is little in the way of a straight replacement, all else is somewhat cumbersome.
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It doesn't work exactly well with random maps, also for me those pics only serve the purpose of looking good and to immediately recognize the map. Maybe some people are indeed interested in more info, but then a sample minimap render might be more useful and can be optionally viewable with some trigger.
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Apparently the rational is in http://www.wildfiregames.com/forum/index.php?showtopic=1125 but it's private (gotta love proper documentation).
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If it's one or the other, I much prefer the one the right, ie the current one.
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Congratulations
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There is git-svn which you can use to track the svn repo, maybe your gui client supports it, the svn repo you want is the one you linked. Svn also supports branches but it's a cludge. All github adds is a means to publicly share your changes which you probably do not need, people often get confused with git vs github.
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Well, Microsoft drops support for 32 bit Windows in 2023, after that there is no longer a reason to have 32 bit pyrogenesis. The way windows is handled with prebuilt binaries in repo makes it less straightforward to offer both. The technical issues are mostly understood and not that hard to fix, just work.
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To my limited knowledge, shade smooth is only for blender rendering, modifiers work on the model. For them to work, first polycount needs to be big enough so smooth can actually change something, second the modifier needs to be applied. If this doesn't work I don't know either.
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No pro here but I guess you are looking for https://docs.blender.org/manual/en/latest/modeling/modifiers/deform/smooth.html
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Idea: Attack structures in a more "realistic" way.
hyperion replied to Lopess's topic in Gameplay Discussion
Guess, the point about the role of fire was clear. If it's about realistic, fire or a building with "burning" status should damage garrisoned units instead of the building. About the visuals, let's use examples to try convey my point. It's very hard to make pleasing art for burning buildings and setting them on fire in the first place. One example I saw is a floating badge above the building with a flame on it. While not ugly it can't be called satisfying either. The other is a group of people surrounding a building throwing torches. This looked like an angry mob throwing torches to burn a witch at the stakes. This I consider a total failure. So whether fire is an option for me only depends on the quality of the art. -
Idea: Attack structures in a more "realistic" way.
hyperion replied to Lopess's topic in Gameplay Discussion
Fire is mostly used to kill people inside buildings or to force people out, sure it does some damage to structures as well. For me this is about immersion, on a scale 1 to 10 capture-delete is 1, sword and arrows 7 and fire depending on mechanics and more importantly how great the art is between 3 to 10. So yes, I fear fire to be possibly worse than sword and arrows, but hopeful for @Lopess for proving me wrong. -
Idea: Attack structures in a more "realistic" way.
hyperion replied to Lopess's topic in Gameplay Discussion
Unfortunately in 0ad it's capture-delete -
Isn't tied to democracy, the Romans had death penalty for defamation. I just want to make you aware what you are doing is far from harmless if there are mistakes.
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As this list apparently contains errors, where I live, this list is an offense with a penalty up to 3 years prison and no less than 30 daily rates.