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hyperion

WFG Programming Team
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Everything posted by hyperion

  1. I can build it with 3.10.9 just fine. Possibly a debian specific issues wrt venv. @Freagarach @dave_k @vv221 sorry to ping you guys but your are the only debian users that come to mind possibly able to investigate and fix this. The local in /home/domowy/svn/0ad/libraries/source/spidermonkey/mozjs-91.13.1/build-debug/_virtualenvs/common/local/lib/python3.10/dist-packages looks suspicious
  2. 0ad-spirv-0.27.9 ERROR: Program 'spirv/model_water' with required defines not found. ERROR: "MODE_SHADOWCAST": "1" ERROR: "PASS_SHADOWS": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.05" ERROR: "USE_TRANSPARENT": "1" ERROR: "USE_SPECULAR": "1" ERROR: Failed to load shader 'spirv/model_water' ERROR: Program 'spirv/model_water' with required defines not found. ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.05" ERROR: "USE_TRANSPARENT": "1" ERROR: "USE_SPECULAR": "1" ERROR: Failed to load shader 'spirv/model_water' ERROR: Program 'spirv/model_water' with required defines not found. ERROR: "PASS_REFLECTIONS": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.05" ERROR: "USE_TRANSPARENT": "1" ERROR: "USE_SPECULAR": "1" ERROR: Failed to load shader 'spirv/model_water' ERROR: Program 'spirv/model_common' with required defines not found. ERROR: "ALPHABLEND_PASS_OPAQUE": "1" ERROR: "IGNORE_LOS": "1" ERROR: "PASS_REFLECTIONS": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_SPECULAR_MAP": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.6375" ERROR: "USE_TRANSPARENT": "1" ERROR: Failed to load shader 'spirv/model_common' ERROR: Program 'spirv/model_common' with required defines not found. ERROR: "ALPHABLEND_PASS_BLEND": "1" ERROR: "IGNORE_LOS": "1" ERROR: "PASS_REFLECTIONS": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_SPECULAR_MAP": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.05" ERROR: "USE_TRANSPARENT": "1" ERROR: Failed to load shader 'spirv/model_common'
  3. ERROR: Program 'spirv/model_common' with required defines not found. ERROR: "ALPHABLEND_PASS_OPAQUE": "1" ERROR: "IGNORE_LOS": "1" ERROR: "PASS_REFLECTIONS": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_SPECULAR_MAP": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_TRANSPARENT": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.6375" ERROR: Failed to load shader 'spirv/model_common' ERROR: Program 'spirv/model_common' with required defines not found. ERROR: "ALPHABLEND_PASS_BLEND": "1" ERROR: "IGNORE_LOS": "1" ERROR: "PASS_REFLECTIONS": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_SPECULAR_MAP": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_TRANSPARENT": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.05" ERROR: Failed to load shader 'spirv/model_common' ERROR: Program 'spirv/model_water' with required defines not found. ERROR: "MODE_SHADOWCAST": "1" ERROR: "PASS_SHADOWS": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_TRANSPARENT": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.05" ERROR: "USE_SPECULAR": "1" ERROR: Failed to load shader 'spirv/model_water' ERROR: Program 'spirv/model_water' with required defines not found. ERROR: "PASS_REFLECTIONS": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_TRANSPARENT": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.05" ERROR: "USE_SPECULAR": "1" ERROR: Failed to load shader 'spirv/model_water' ERROR: Program 'spirv/model_water' with required defines not found. ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_TRANSPARENT": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.05" ERROR: "USE_SPECULAR": "1" ERROR: Failed to load shader 'spirv/model_water' At least there are already maps not triggering missing shaders
  4. Attached patch fixes it for me, tho there might be many more similar ones out there. I don't understand the issue, so I won't write a validator ... nubia-texture.patch
  5. I already do, but don't get extra output unlike with gl. Anything you want me to look out for / you expect to see? Anyway, I opened the atlas and found it to still use gl. There I played with various textures and nubia dirt 1 2 3 but not 4 all show the same shadowing behavior, it's just a lot less obvious with gl than with vulkan. Ie less dark and can barely pass as just wet.
  6. There are some shadow like artifacts (map nubian frontier) Which behave strangely when zooming in
  7. Thanks, two new errors, the texture decode issue possibly not related to vulkan specifically: ERROR: Texture failed to decode; "art/textures/terrain/types/india/grass_02_norm.png" Unknown error (-120101, 0xFFFFFFFFFFFE2ADB) ERROR: Program 'spirv/model_solid_tex' with required defines not found. ERROR: "MODE_SILHOUETTEOCCLUDER": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_SPECULAR_MAP": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_TRANSPARENT": "1" ERROR: "USE_AO": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.4" ERROR: Failed to load shader 'spirv/model_solid_tex'
  8. Thanks! after update: ERROR: Program 'spirv/model_solid' with required defines not found. ERROR: "MODE_SILHOUETTEOCCLUDER": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_SPECULAR_MAP": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_PARALLAX": "1" ERROR: Failed to load shader 'spirv/model_solid' ERROR: Program 'spirv/model_solid_tex' with required defines not found. ERROR: "MODE_SILHOUETTEOCCLUDER": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_SPECULAR_MAP": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_TRANSPARENT": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.4" ERROR: Failed to load shader 'spirv/model_solid_tex' ERROR: Program 'spirv/model_waterfall' with required defines not found. ERROR: "MODE_SHADOWCAST": "1" ERROR: "PASS_SHADOWS": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_TRANSPARENT": "1" ERROR: Failed to load shader 'spirv/model_waterfall' ERROR: Program 'spirv/model_water' with required defines not found. ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_TRANSPARENT": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.05" ERROR: "USE_SPECULAR": "1" ERROR: Failed to load shader 'spirv/model_water' ERROR: Program 'spirv/model_solid_player' with required defines not found. ERROR: "MODE_SILHOUETTEDISPLAY": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_SPECULAR_MAP": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_PARALLAX": "1" ERROR: "USE_PLAYERCOLOR": "1" ERROR: Failed to load shader 'spirv/model_solid_player'
  9. ERROR: Program 'spirv/model_solid_tex' with required defines not found. ERROR: "MODE_SILHOUETTEOCCLUDER": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_SPECULAR_MAP": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_TRANSPARENT": "1" ERROR: "USE_AO": "1" ERROR: "USE_PARALLAX": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.4" ERROR: Failed to load shader 'spirv/model_solid_tex' Maybe time to update shader mod so as not to loose track which were already reported and allow me to test decent looking water. *wink*
  10. It does "inverse" stretching, ie reducing width makes stretching worse.
  11. ERROR: Program 'spirv/model_water' with required defines not found. ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_SPECULAR": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.05" ERROR: "USE_TRANSPARENT": "1" ERROR: Failed to load shader 'spirv/model_water' ERROR: Program 'spirv/model_solid_player' with required defines not found. ERROR: "MODE_SILHOUETTEDISPLAY": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_AO": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_SPECULAR_MAP": "1" ERROR: "USE_PARALLAX": "1" ERROR: "USE_PLAYERCOLOR": "1" ERROR: Failed to load shader 'spirv/model_solid_player' ERROR: Program 'spirv/model_solid' with required defines not found. ERROR: "MODE_SILHOUETTEOCCLUDER": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_SPECULAR_MAP": "1" ERROR: "USE_PLAYERCOLOR": "1" ERROR: Failed to load shader 'spirv/model_solid' Switching from fullscreen to windowed stretches the view horizontally possibly by gui.scale Edit: add missing horizontally in above sentence.
  12. Slightly increase framerate and almost no simulation stalls. Edit: ergo playable vs unplayable
  13. Combat demo huge runs much better than using gl. So except for missing shaders probably ok.
  14. ERROR: Program 'spirv/terrain_blend' with required defines not found. ERROR: "BLEND": "1" ERROR: "PASS_REFLECTIONS": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: Failed to load shader 'spirv/terrain_blend'
  15. Crashed due to missing shader when starting the game, no issues up and including gamesetup. Will do more testing later.
  16. Fixes the segfault for me. So next one ERROR: Program 'spirv/water_high' with required defines not found. ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_REAL_DEPTH": "1" ERROR: "USE_REFLECTION": "1" ERROR: "USE_REFRACTION": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: Failed to load shader 'spirv/water_high'
  17. with user.cfg: sharpening = "disabled" antialiasing = "disabled" same result vulkaninfo.txt userreport_hwdetect.txt
  18. Gpu: amd vega 11 ERROR: Format 129 doesn't support sampling for optimal tiling. Thread 1 "main" received signal SIGSEGV, Segmentation fault. Renderer::Backend::Vulkan::CFramebuffer::Create (device=0x55555681b310, name=0x555555cbdedb "PostprocCaptureFramebuffer", colorAttachment=0x7fffffffc040, depthStencilAttachment=0x7fffffffc030) at ../../../source/renderer/backend/vulkan/Texture.h:50 50 uint32_t GetWidth() const override { return m_Width; } (gdb) bt #0 Renderer::Backend::Vulkan::CFramebuffer::Create (device=0x55555681b310, name=0x555555cbdedb "PostprocCaptureFramebuffer", colorAttachment=0x7fffffffc040, depthStencilAttachment=0x7fffffffc030) at ../../../source/renderer/backend/vulkan/Texture.h:50 #1 0x00005555559d9a05 in Renderer::Backend::Vulkan::CDevice::CreateFramebuffer (this=<optimized out>, name=<optimized out>, colorAttachment=<optimized out>, depthStencilAttachment=<optimized out>) at ../../../source/renderer/backend/vulkan/Device.cpp:711 #2 0x0000555555978822 in CPostprocManager::RecreateBuffers (this=0x555556cb8758) at ../../../source/renderer/PostprocManager.cpp:244 #3 0x0000555555978d12 in CPostprocManager::Initialize (this=0x555556cb8758) at ../../../source/renderer/PostprocManager.cpp:155 #4 0x000055555597f03c in CRenderer::Open (height=<optimized out>, width=<optimized out>, this=0x555556d13480) at /usr/lib/gcc/x86_64-pc-linux-gnu/11/include/g++-v11/bits/unique_ptr.h:173 #5 CRenderer::CRenderer (this=this@entry=0x555556d13480) at ../../../source/renderer/Renderer.cpp:325 #6 0x00005555558333e8 in InitGraphics (args=..., flags=flags@entry=0, installedMods=std::vector of length 0, capacity 0) at ../../../source/ps/GameSetup/GameSetup.cpp:680 #7 0x000055555560f1fc in RunGameOrAtlas (argv=...) at ../../../source/main.cpp:682 #8 0x00005555555fa6d8 in main (argc=1, argv=0x7fffffffd688) at ../../../source/main.cpp:740
  19. The most sane proposal in this thread wrt. this issue made by @Feldfeld to half all ranged damage seems to get categorically ignored.
  20. Sorry to say, but this should have been split into five patches. A patch that reads as squash unrelated changes is plain awful.
  21. Not yet another Greek civ is something I strongly agree with. Xiongnu, Maya, Zapotec, Yayoi are all fine by me. As for assets, it's perfectly fine if there is only one variant, on the other hand I dislike shared assets between civs. So those listed as crib models from civs already in the game are a no go for me.
  22. The sole purpose is obviously to trigger the bot, this really feels like arguing with my 10 years old nice.
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