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Everything posted by feneur
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Translation support is being worked on already, so that should not be a reason why you should or shouldn't donate. However, the actual translations will need to be done by people who speak the language. Maybe you, maybe someone else will translate the game into Turkish. There are already translations for several languages though (the actual translation system/translations will not be coming to the game until most likely Alpha 16, which is not the next to be released, but the one after that), so as Turkish is a reasonably large language I'm sure it won't be long before someone starts to work on it.
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Translation [Discussion] Localization (again)
feneur replied to RedFox's topic in Game Development & Technical Discussion
Can't it be argued that since people are modifying CC-BY-SA content (the English text) their translations will have to be CC-BY-SA automatically? Either way, I'm all for asking everyone to release the translations under that license. Better to be extra careful than the opposite -
Translation [Discussion] Localization (again)
feneur replied to RedFox's topic in Game Development & Technical Discussion
Ah, it is that. I thought it might be something else since there are other things mentioned. I'll take a closer look at how to do that before bothering you any more -
Translation [Discussion] Localization (again)
feneur replied to RedFox's topic in Game Development & Technical Discussion
Gallaecio, as far as I can tell I cloned things properly (and this was after your changes, so they ought to be included), but I still seem to get the same errors (For reference, these are the old errors: http://pastebin.com/RsvaTmBj ) Please let me know if there's anything I can change/test, but I don't get any further tonight, so I'll leave this here for tomorrow. And again, for completeness sake, I'm compiling on Windows 7, using Microsoft Visual C++ 2010 Express. And I did run update-workspaces.bat before (well since it was from the clone I didn't have any choice as I needed to have the build files generated, but my main point is that perhaps you have some additional step on your OS that's just not included in the .bat file?). -
To get the latest version on Ubuntu, you'll wait until the main repository is updated, though I don't think they do that in-between versions for most software, so you'd have to wait until the next Ubuntu version. But then of course you'd have to wait again. There is another way though, please see http://trac.wildfiregames.com/wiki/LatestReleaseLinux#a0A.D.providedpackages for how to get the binaries we provide rather than having to wait for the main Ubuntu repositories to be updated It does take some tweaking, but nothing too difficult.
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Translation [Discussion] Localization (again)
feneur replied to RedFox's topic in Game Development & Technical Discussion
I do think the separate forum can wait until the code is added to the game, however, in the mean time I've added the tag "translation" to the relevant topics I could find to make it easier to distinguish them from the other topics (and also enabled tagging for users in the Community Members group - i.e. everyone who's registered and has posted at least five posts). -
As it's just $29, perhaps it could be transferred from the PayPal account? Provided Omri has one of course. Just thinking since they don't have such an expensive fee.
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I would give you the capability (though the number needed is just five posts and you'll have it anyway), however, as per http://www.wildfiregames.com/forum/index.php?showtopic=14632 Omri would prefer to be contacted via email. So please read through the first post in that thread and if you think what he writes is ok, send him an email
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Resolution Problem! HELP
feneur replied to PogoJay's topic in Game Development & Technical Discussion
For now you need to edit a config file to change the settings, please see http://trac.wildfiregames.com/wiki/Manual_Settings -
Just to be clear about things I'd like to point to http://www.wildfiregames.com/forum/index.php?showtopic=16802 Just so you know what you're getting yourself into if/when you submit something to be used in the game And welcome of course Some nice images you've created!
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Thanks for the notice, I fixed it so now it does work
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Thanks for being honest with yourself and us Hope everything goes well in your current endeavour, and welcome back later if you have more time then (We're certainly likely to need more sounds made for quite some time yet, so you'll definitely have a chance to contribute in one way or another.)
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Really nice to see (Though seeing the image against a black background makes me think it might be a good idea with a darker background to make it stand out more.)
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I think it's probably best to keep a single sound for these things, it's important to understand what's going on immediately, so having to learn 12 or more different sounds for the same thing is probably not a good idea. That's not to say that it's a bad idea to have the possibility to set civ-specific sounds for these things, but for the main game I think this is one of the cases when playability trumps trying to find a historical sound for each civ.
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You do right-click on a building when garrisoning a unit, when you use the Ctrl+Right mouse button shortcut key, but when you use the GUI button you use the left mouse button. It's following the convention of how things are done in other RTSs. To just select units which can fight, press the Alt-key while dragging the mouse pointer over the units. See http://trac.wildfiregames.com/wiki/HotKeys for a list of more hotkeys in the game.
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He did say that it is not supported yet, so no surprise there. He also said that he is busy, and will be busy for a while. So don't expect it any time soon, maybe some time next year? Certainly not any time soon.
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New Release: Alpha 14 Naukratis, IndieGoGo Fundraiser
feneur replied to Mythos_Ruler's topic in Announcements / News
That is correct yeah. -
A blender user introduction
feneur replied to Shadosk's topic in Introductions & Off-Topic Discussion
In the game's folder the textures aren't available as PNGs though iirc? Also, the building meshes are not available as .DAEs there, so the SVN is a much better place to look (And really more or less necessary if someone is the least serious about being a part of the development ) -
A blender user introduction
feneur replied to Shadosk's topic in Introductions & Off-Topic Discussion
They're all in the SVN, please see http://trac.wildfiregames.com/wiki/TortoiseSVN_Guide for more info (it does mention a specific piece of software, but if you're e.g. on Linux and can only get some other SVN software it should still be possible to follow most of it). If something is unclear please ask here or in the IRC channel: http://webchat.quakenet.org/?channels=0ad-dev and we'll try to help you. I don't think there are any model templates though, I believe most modelers simply import an existing model to get an idea of scale etc. -
Nothing about the next version can be confirmed yet, we need to finish the first version first
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Providing promotional content for event purposes
feneur replied to k776's topic in Treasury Committee
Probably best to have him do it (not saying we/the community can't help out designing them), it's probably a lot cheaper to have them printed locally than having them printed somewhere else and then shipped there. -
Security problem and possible solution
feneur replied to pesapower's topic in Game Development & Technical Discussion
Could you please explain what you mean? You apparently has changed your password, otherwise you would not have been able to log in as we removed all the old ones as a safety measure. Are you saying you can't change your password after that process? If so, you need to enter the password that was sent to you during the reset password process in the "Current password" field, not the password you had previously. -
Hello, and welcome to the forums. Downloading the source and checking out the AI code is definitely a good start. Please read through: http://trac.wildfiregames.com/wiki/GettingStarted , and http://trac.wildfiregames.com/wiki/GettingStartedProgrammers for the starting information (if you're just going to focus on the AI, and thus javascript programming, some parts might not be as important as the rest). The #0ad-dev IRC channel on Quakenet is probably the best place for real time discussion (provided someone is online of course, but evening/night European time there's usually at least someone, and plenty of people read the logs/are logged in all time and will respond when they're at their computer), and the Game Development & Technical Discussion forum is a good place for more long-term/deeper discussion. Of particular interest to you is: http://www.wildfiregames.com/forum/index.php?showtopic=17144 which deals with the AI development, and more specifically where it's going.
