-
Posts
9.591 -
Joined
-
Last visited
-
Days Won
102
Everything posted by feneur
-
Some texts might specifically require more work, but in general everything in the game should be considered work-in-progress/not final/might change. In other words: that the game is called "Alpha" should be enough of a sign in general. Again, I'm not saying specific texts can't benefit from a [needs revision] tag or similar, just that it should be understood that the game is not finished yet.
-
Are you talking about programming or playing the game over a network? If it's just playing http://trac.wildfiregames.com/wiki/Manual_SettingUpAGame#HostingJoiningaMultiplayergame is useful (though soon to be outdated as a multiplayer lobby is being developed and will be included in the next version), if it's programming you should start here: http://trac.wildfiregames.com/wiki/GettingStartedProgrammers and the linked resources.
-
If I remember correctly the map descriptions which are copied from Wikipedia are just placeholder texts which the random map creator put there because he didn't know what to write, and many/most/all of the Celtic history descriptions are written by a previous contributor whose credibility since have been questioned. Either way, new suggestions for these texts is definitely a good thing
-
It sure is a topic by the same person, on the same subject, within a few days, so... Newcivs, please don't post multiple topics about the same thing (I seem to recall you having made different topics on the same topic previously as well). If you've forgotten what you've posted about, remember to use the "View New Content" button so you don't miss any new posts in the topic.
-
To make units trainable from a building you need to add code similar to the following to the XML file for the building you want to add them to. The below is taken from the simulation\templates\structures\athen_civil_centre.xml file: <ProductionQueue> <Entities datatype="tokens"> units/athen_infantry_spearman_b units/athen_infantry_slinger_b units/athen_cavalry_javelinist_b </Entities> <Technologies datatype="tokens"> -phase_town_generic phase_town_athen -phase_city_generic phase_city_athen </Technologies> </ProductionQueue>Just put: <ProductionQueue> <Entities datatype="tokens"> followed by the name of the unit according to the same pattern as above, and then close that with: </Entities> </ProductionQueue> This is if you're creating a new building/a building that doesn't yet train units. If you're modifying a building that already trains units, just add the unit in before/after the existing units. (And this of course requires the unit to have an XML file available in the appropriate location.)
-
For more info please see: http://trac.wildfiregames.com/wiki/Modding_Guide If that isn't clear enough please don't hesitate to ask
-
Just download the latest version from http://play0ad.com/download/mac/ Be aware however that since the game is not finished we do not guarantee that saved games/custom maps created with one version will work with another, so be sure to finish playing any saved game you might have and backup any custom maps you might have made.
-
Translation support is being worked on already, so that should not be a reason why you should or shouldn't donate. However, the actual translations will need to be done by people who speak the language. Maybe you, maybe someone else will translate the game into Turkish. There are already translations for several languages though (the actual translation system/translations will not be coming to the game until most likely Alpha 16, which is not the next to be released, but the one after that), so as Turkish is a reasonably large language I'm sure it won't be long before someone starts to work on it.
-
Translation [Discussion] Localization (again)
feneur replied to RedFox's topic in Game Development & Technical Discussion
Can't it be argued that since people are modifying CC-BY-SA content (the English text) their translations will have to be CC-BY-SA automatically? Either way, I'm all for asking everyone to release the translations under that license. Better to be extra careful than the opposite -
Translation [Discussion] Localization (again)
feneur replied to RedFox's topic in Game Development & Technical Discussion
Ah, it is that. I thought it might be something else since there are other things mentioned. I'll take a closer look at how to do that before bothering you any more -
Translation [Discussion] Localization (again)
feneur replied to RedFox's topic in Game Development & Technical Discussion
Gallaecio, as far as I can tell I cloned things properly (and this was after your changes, so they ought to be included), but I still seem to get the same errors (For reference, these are the old errors: http://pastebin.com/RsvaTmBj ) Please let me know if there's anything I can change/test, but I don't get any further tonight, so I'll leave this here for tomorrow. And again, for completeness sake, I'm compiling on Windows 7, using Microsoft Visual C++ 2010 Express. And I did run update-workspaces.bat before (well since it was from the clone I didn't have any choice as I needed to have the build files generated, but my main point is that perhaps you have some additional step on your OS that's just not included in the .bat file?). -
To get the latest version on Ubuntu, you'll wait until the main repository is updated, though I don't think they do that in-between versions for most software, so you'd have to wait until the next Ubuntu version. But then of course you'd have to wait again. There is another way though, please see http://trac.wildfiregames.com/wiki/LatestReleaseLinux#a0A.D.providedpackages for how to get the binaries we provide rather than having to wait for the main Ubuntu repositories to be updated It does take some tweaking, but nothing too difficult.
-
Translation [Discussion] Localization (again)
feneur replied to RedFox's topic in Game Development & Technical Discussion
I do think the separate forum can wait until the code is added to the game, however, in the mean time I've added the tag "translation" to the relevant topics I could find to make it easier to distinguish them from the other topics (and also enabled tagging for users in the Community Members group - i.e. everyone who's registered and has posted at least five posts). -
As it's just $29, perhaps it could be transferred from the PayPal account? Provided Omri has one of course. Just thinking since they don't have such an expensive fee.
-
I would give you the capability (though the number needed is just five posts and you'll have it anyway), however, as per http://www.wildfiregames.com/forum/index.php?showtopic=14632 Omri would prefer to be contacted via email. So please read through the first post in that thread and if you think what he writes is ok, send him an email
-
Resolution Problem! HELP
feneur replied to PogoJay's topic in Game Development & Technical Discussion
For now you need to edit a config file to change the settings, please see http://trac.wildfiregames.com/wiki/Manual_Settings -
Just to be clear about things I'd like to point to http://www.wildfiregames.com/forum/index.php?showtopic=16802 Just so you know what you're getting yourself into if/when you submit something to be used in the game And welcome of course Some nice images you've created!
-
Thanks for the notice, I fixed it so now it does work
-
Thanks for being honest with yourself and us Hope everything goes well in your current endeavour, and welcome back later if you have more time then (We're certainly likely to need more sounds made for quite some time yet, so you'll definitely have a chance to contribute in one way or another.)
-
Really nice to see (Though seeing the image against a black background makes me think it might be a good idea with a darker background to make it stand out more.)
-
I think it's probably best to keep a single sound for these things, it's important to understand what's going on immediately, so having to learn 12 or more different sounds for the same thing is probably not a good idea. That's not to say that it's a bad idea to have the possibility to set civ-specific sounds for these things, but for the main game I think this is one of the cases when playability trumps trying to find a historical sound for each civ.
-
You do right-click on a building when garrisoning a unit, when you use the Ctrl+Right mouse button shortcut key, but when you use the GUI button you use the left mouse button. It's following the convention of how things are done in other RTSs. To just select units which can fight, press the Alt-key while dragging the mouse pointer over the units. See http://trac.wildfiregames.com/wiki/HotKeys for a list of more hotkeys in the game.
-
He did say that it is not supported yet, so no surprise there. He also said that he is busy, and will be busy for a while. So don't expect it any time soon, maybe some time next year? Certainly not any time soon.
-
New Release: Alpha 14 Naukratis, IndieGoGo Fundraiser
feneur replied to Mythos_Ruler's topic in Announcements / News
That is correct yeah. -
A blender user introduction
feneur replied to Shadosk's topic in Introductions & Off-Topic Discussion
In the game's folder the textures aren't available as PNGs though iirc? Also, the building meshes are not available as .DAEs there, so the SVN is a much better place to look (And really more or less necessary if someone is the least serious about being a part of the development )