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Everything posted by coworotel
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@The Undying Nephalim is there a A23 zip somewhere for linux users? Penguin lovers are dying to play this.
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I like your mod idea very much. Since you consider an Amazon map and a big number of factions, I would suggest to consider representing some of the Amazonian peoples (that would be not only nice but also new to RTS games), such as the Marajoara and Tupis. Despite there being around 5 million people living there when the Portuguese arrived these nations are largely unknown by most people - and there is a very prevalent myth that the Amazon forest was a pristine uninhabited place. This couldn't be farther from the truth. In fact, the very forest according to recent findings seems to be largely "man-made". Some of these evidence like the large geoglyphs were only found recently due to recent deforestation of Amazon for large scale agriculture. https://en.wikipedia.org/wiki/Amazon_rainforest#Human_activity Of course this is just a suggestion, but it would be nice for historical reasons and techniques such as "forest gardening" could be interesting gameplay inovations. PS: I offer my help with reference material, testing of the mod and whatever else my skills and time permit. PS2: I just saw that you mentioned the Tupis among the civs in some comment in another post, so my suggestion is not even that novel.
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That's why I read this forum. I mean, how do you even know such thing...
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Ratings Disputes and Offence Reporting (Discussion)
coworotel replied to gator303's topic in General Discussion
While I agree that the ideal would be a central server hosting the games I don't know if it's economically feasible since the game is open source and all... But maybe some solution where the game is mutually hosted or something like that could work, I think. Yeah I think so far few people would go through the trouble of faking the information sent to the servers just to improve ratings. In this regard displaying information about how often the players had problems hosting rated games could be a good way to warn others. @Hannibal_Barca how much time does it consume? Does it require a fixed schedule or is this flexible? -
Ratings Disputes and Offence Reporting (Discussion)
coworotel replied to gator303's topic in General Discussion
I would say kicking a player should not be allowed in these "anyhow rated games" and if the host disconnects he loses automatically. -
Ratings Disputes and Offence Reporting (Incomplete)
coworotel replied to user1's topic in General Discussion
Hi, today I learned a new strategy to get points without winning: user GVIT was losing the game, then he just kicked me. I asked him to create another match and resign but he just kicked me again. -
So far I managed to do this, but I'm struggling to find why this.events is always undefined... Engine.IncludeModule("common-api"); var PEDRA = (function(){ var m = {}; // Constructor of PedraBot (first function to be called by Pyrogenesis) m.PedraBot = function PedraBot(settings) { API3.warn("Pedrabot: initializing..."); API3.BaseAI.call(this, settings); }; m.Pedrabot.prototype = new API3.BaseAI(); m.Pedrabot.prototype.OnUpdate = function(sharedScript) { API3.warn("Pedrabot: " + this.events.length + " events."); let time = this.gameState.getTimeElapsed()/1000; API3.warn("Pedrabot: elapsed time: " + time + "s"); for(let i in this.events) { // Why this.events is always undefined? API3.warn("Pedrabot: " + this.events[i].entity.templateName); } }; return m; }()); The warnings show but it appears undefined instead of the length of this.events.
- 35 replies
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- ai
- development
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Hey @JuKu96, are you still working on your AI? Maybe I could use some help.
- 35 replies
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- ai
- development
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I put it in /usr/share/games/0ad/mods/ but the result is exactly the same. I don't know now if it is because of permissions or something like that since I have to copy with sudo, or has to do with the fact that all other mods I see are in zip files and mine is just the plain directories and js files.
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I created the folder mymod in /home/myuser/.local/share/0ad/mods Inside this folder I have the mod.json with: { "name": "mymod", "version": "0.0.1", "label": "A Mod", "description": "A mod", "dependencies": ["0ad=0.0.23"] } Then in simulation/ai/pedrabot I have basically a copy of petrabot (data.json and many js files) just with the names changed from "petra" to "pedra" wherever they occur. I put a warning in the initialization of the AI to know if it's working and when launched via UI it displays the warning and units behave just like they should (after all it's still Petra code). But when launched via terminal it doesn't show the warning and the units don't move at all.
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So far is mymod
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That loaded the game, but I think my mod wasn't loaded. Maybe I have to install it somehow? If I enable it via mod settings UI and "start mods" it works fine. Pedra is my bot It means "stone" in portuguese, just as petra in latin. Appropriate since it's just a small modification of Petra.
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Hello, I'm trying to experiment with the AI. I made a folder inside the mods folder and basically copied Petra and changed one or two lines. It works ok when I open the mod via the UI, but I'm trying to launch a match directly using the mod via terminal. I tried: pyrogenesis -mod=mymod -autostart="random/mainland" -autostart-seed=-1 -autostart-players=2 -autostart-civ=1:athen -autostart-civ=2:brit -autostart-ai=1:pedra -autostart-ai=2:pedra -autostart-player=-1 Instead of opening the match (as it does without the -mod=mymod part) it just goes to the mod settings screen. Am I doing something wrong? Any help is welcome.
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fgod-mod (for 0 A. D. A23) fully compatible with 0 A. D. players
coworotel replied to ffffffff's topic in Game Modification
@ffffffff Just an idea: there is a bar separating the list of games from the chat in the lobby screen, it would be nice if it could be used to resize each of these parts. -
Just stumbled upon this and thought it might be relevant: http://sciencenordic.com/how-decorate-viking
- 680 replies
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- millenium a.d.
- vikings
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Nice surprise to see the Scythians already in there. They are not playable yet, or are they? I notice that they don't have houses and when I try to open the tech tree it breaks the GUI and throws some warnings.
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@CastorDK ¿Qué versión del juego estás usando? No me parece alpha 23 (feb 2014, versión muy vieja). Prueba esto: sudo apt-get remove 0ad sudo add-apt-repository ppa:wfg/0ad sudo apt-get update sudo apt-get install 0ad
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