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Emperior

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Posts posted by Emperior

  1. 3 hours ago, nwtour said:

    Hello @Emperior

    Look like local problem
     

    $ wget -d https://svn.wildfiregames.com/
    
    Connecting to svn.wildfiregames.com (svn.wildfiregames.com)|136.243.44.163|:443... connected.
    Created socket 3.
    Releasing 0x011d80b0 (new refcount 1).
    Initiating SSL handshake.
    Handshake successful; connected socket 3 to SSL handle 0x0120f2d0
    certificate:
      subject: CN=svn.wildfiregames.com
      issuer:  CN=R3,O=Let's Encrypt,C=US
    X509 certificate successfully verified and matches host svn.wildfiregames.com

    https://stackoverflow.com/questions/6115170/svn-error-validating-server-certificate
    People advise to execute the command

    svn list https://svn.wildfiregames.com

    and accept certificate by entering p

    After downloading some stuff via turtoise i am getting an error just at the end of the download:

     

    Error running context: An error occurred during SSL communication

  2. I don't know whats wrong with all balancing people who think that giving any unit rank two, especially for a small fee will help or make them just unique. SImply making op civ. Let's take current merc cavlary, what kind of outcome you got there? OP unit. Skiritai were strong in a23, then someone decided to debuff them and again one more time lets buff them due being weak civ. Good tactic: rush p2, get upgrades, rush another player. Player usually dies as skiritai from start has better dmg, better hp, etc. basically even if enemy do upgrades of p2, still will have weaker units. More eco damage.

    Every unit should cost more of metal, 200+, then metal on the map should be reduced especially the one in the area of cc's. Basically reduce amount of spawned resources, except trees. Starting res of metal should be 2k rather than 5k. People should be forced to make more cc's or actually use traders.

     

    Didn't play your mod, just quick tip while balancing as many forgets about rank 2 being just unfair. RANK 2 units should be allowed to build any buildings or do any eco. They are buffed to the max and mostly these are the mercenaries (hired to do specific job, not to do your eco or building ur stuff)

    • Like 1
    • Haha 1
    • Confused 2
  3.  

    22 minutes ago, real_tabasco_sauce said:

    It's hard to say what should be done. I don't like capping trade per minute. Replacing the bonus is a possibility I guess but i'm unsure what team bonus would be suitable, maybe something related to taxation and/or tariffs? 

    @ValihrAnt, any ideas about a suitable team bonus for mace?

    trader speed, trader cheaper, boost in gather of metal or stone?

    • Like 1
  4. @Yekaterina The idea which you have written here, I think I have posted before in lobby / chat room of my host in a23 / forum . Which was based on Counter strike cs go.  We used too have some debates regarding ratings in lobby / match lobby. :bouncing: Which i believe it is good except excluding anyone from lobby for being bad at it. :D

     

    ELO point's doesn't need too be removed, but I believe that giving a player few games of unrated which would be "judged" by the system how many elo point's he will get it's not a bad idea. (Counter Strike global offensive has good matching due firstly if I remember correctly you must play 10 games for a new account to be assigned a specific rank. After that you must climb to the top, whatever the system gives you. (Often i got silver, one of the worst. Pain in the a...) To get to better rank a silver often was mixed with "nova" rank to be tested next to another players and beat the opposite teams quite few times. Pretty darn hard. Elo point's doesn't need to be removed, Simply apply elo points to simillar system which in cs go.

    • Like 1
  5. 2 minutes ago, Dizaka said:

     

    If a person can predict your playstyle means your playing style is so boring that you keep being repetitive. Ain't that right? :D  Often players learn what's op in each alpha so they keep doing same thing over again and again. Smurfs aren't needed. If you wish to change your nickname there should be possibility like steam does have. Bascially "main account name " stays the same, while your "displayed name " can be changed every minute until you love your nickname or get bored with it, also worth mentioning is that steam allows people to check your last few nicknames.

     

    Like previously said: people don't decide to rush 1 person because they hate him or he is so op that they need too get rid of him so badly. Usually, this happens to people who abuse units which are simply OP, especially unbeatable in huge amount. Like Dizaka, we had few days ago. Where me and other allies rushed you just because you focused on spamming the most op unit after iber champs. Which are carthagians mercenaries.  Why that happend like that? If person abuse that kind of unit meaning that the game will end sooner than expected, simply no fun to others. While often people (not saying you) become very "toxic" if we can call it like that, by calling other players that they are noobs that they lost 1 vs 3, 1 vs 4 etc... Abusing op unit is not good, but making an excuse for someone to create additional account for such reason as being "op" by spamming 1 type unit is boring.

     

    Let's give you an example? Why not. Berhudar/felix, good rusher, good boomer. Why he doesn't get rushed every game for being good ? If I see him next to me, I don't bother even rushing as I might fail doing so, so after my team will be -1 player. Tactic depending on a player and his team, if they decide still doesn't help them as much, they slow down themselfs (few of them) just to take out 1. While after 10 min in the game, the guy who got rushed already p3 and even faster than those who rushed due being able to get support from own team, while other team who has decided to knock out 1 lost eco boom's. I don't think i need too explain everything part by part.
     

    Regarding A23 and being more friendly. What has changed? Not trying to be rude to anyone but let's be honest. @elexis was doing great job by taking care of multi-accounts. He did amazing job, sometimes he over-reacted like with my account name Emp, which was mainly used for svn. It got banned due me logging on with that nickname and started to be observer in the game, or maybe I played 1 or two? Don't remember but I loved that nickname. No rating, etc.

    (* Small explaintion why I dont like Emperior (1465). The reason was already given in one of the post's by another member here in the topic. The reason is: rating is worth nothing in current state of the game. Often people been seen in a23 where they have played against very new players to grab point's few by few, just to make up the numbers. Some might not agree with me, but I know even which players did that, not all but some. I won't be giving out their nicknames here.) Often such situations for new players make "bad rating due unexpected level of the player played against.". It is simply unfair to do such thing. The way which i have gained my rating is not by playing new players, it is by playing top players which was best experience in my time with 0ad. I have leared a lot, @borg- was one of them, I have played few against @Feldfeldas well. Probably, often I did unrated due knowning they will beat me up like they want without much hassle.. But once more that's me... I am not asking anyone to follow stupid ideas or decissions like that. :bouncing:

     

    Often smurfs come not to play a real games but to troll or simply steal someone's hard work to get higher rating. There is no other explaintion for smurfs to be existing in such game like 0ad. I remember that in a23 often top players for that alpha prefered to have quality games, more balanced. Which did happened due host being picky when it comes to players as well, simply not allowing new players into the games is not because we don't like them, it's just for balancing purposes. How did new players get in? That's pretty funny at least for me. Sometimes or even often if there was no players other known players prefered to have 4vs4 but had no players, so often just too fill in the space they took new players. after that they simply was "recommended" by another known player and being given a trial in specific match or often new players where specting the pro's in that alpha and learned from replays from our games. 

     

    I remember even a days when I hosted games in a23 which had 8 players and more than 20 observers! Epic. Felt a bit like streaming on twitch :bouncing::bouncing:

     

    Sorry for the long post and some errors in grammar. Still I didn't cover whatever I wanted. :(

    • Like 1
  6. 5 hours ago, bb_ said:

    That the whole point of "Distributed Denial Of Service". It is many many IP's trying to connect to your server. All requests are blocked (since nothing is listening), but the shear blocking is sucking the bandwidth. Probably the initiator is not even part of the ddos.

     

    AFAIK, that is already the case. Do notice that someone who wants to join *needs* the IP, since it cannot join otherwise (if you want to send a postcard to someone, you will need the address...).

    What if the lobby / game would hide that IP even when joining lobby? rather than giving an actuall ip, why not give ID? System need to know which IP to connect, not player. Until the servers will be hosted from vps or any other type of server.

     

    Simply, just not knowing the IP would solve issues with being targeted (ddosed). System could be connecting to the game through lobby which does display servers to reconnect. Even there could be list of servers hosted listed on the www. (simillar to lobby) which You can press reconnect?

    • Like 1
  7. 4 hours ago, Stan` said:

    All my attempts to increase or change the lobby management have failed so far. But I keep on trying.

    To be honest I never saw anyone except elexis, hannibal or user1. There was for a month or so another person but due lack of time he decided not to do it anymore. Current situation with smurfing is pretty bad. Hopefully there will be some new people as lobby management.

  8. Another topic of the day.

    Massive income of smurfers who make the game unpleasant for those who are new to the game or people who are playing 0ad for long and trying to balance out the game correctly. Rating has nothing with accurate rating's for such reason we have lack of 1vs1's. Smurf's are bad for any game. In 0ad smurf went advanced mode and simply creating massive amout of accounts.

    @elexis when used too be around was strict when it comes to changing nicknames but he was doing great job on holding off a lot of smurfs.

    Can anything be done with that? There is only @user1 in the lobby who afk more than me at work. lol (no offence to user1, he is a good person) @Stan`

     

    • Like 4
  9. DDOS one more topic on it, why not?

    Maybe, someday players will be listened, maybe hosts will be able to make devs do something about ddos protection.

     

    Hi everyone,

     

    It seems quite a bit of time when I have posted last time on forums. Seems like we have the same issue after 2 and half years with hosts being ddosed. Usually, that's unknown players doing that. Balance of units sucks trully but that can be survived if we have survived with bad unit balance and non-stop gameplay changes but ddos'sing makes the game unplayable.

    I think yesterday we had a record of 10+ started games and 8 games which we trully did not play due hosts being ddosed. *(Please make a note: few people tried to host.)

     

    1. Can 0ad devs hide hosts IP or visable only for hosts who is actuall provider of the match? If players hosts the game without connecting to lobby cannot rejoin the game once the connection is lost.

    OR

    2. Can we get warning ingame for hosts with pointed out IP of the ddos? So we can copy it and somehow block it?

    3. Open to sugestions.

     

    @elexis@user1

    @Stan`@fabio@Freagarach

    • Thanks 1
  10. Does anyone playing 1vs1 rated anymore? Current rating as well as the topic idea for 1vs1 rated games has no point to actually fight for rating. Most of already don't even do rated games as the rating means nothing in the game.

    • you can't decide about someone's skill level if game is not balanced, so at that point the rating system is already useless
    • "point system works so well like game isn't lagging at all".
    • stockfish or someone else rated 2k+ lost vs vinme, vinme (1540 something like that) got maybe 40 points while 2k+ lost maybe 15 points? - seems like no logic here

    Actually the topic idea seems just to add free points to make higher rating. What it will help/ fix by adding more points to you or others?

     

  11. Just now, Stan` said:

    Incidentally yes, but the maps won't really change much aside from that.

    It changes a lot for eys. Current maps aren't too nice looking. :P I really like the images added to this topic, hopefully performance will be good.

  12. Hi everyone,

    Like some of you know that I used too be hosting most of the games every single time before I had huge break from 0ad. Today, I have joined several times Lodbrog hosting as I never had issues joining his or even hosting myself.

    Each time lodbrog hosting had full list of players, drop. Again, drop and drop. 3-4 times like that. Every person in the host had "losing connection". So I decided to host as I had no issues with connection (strenght of the connection: excellent) .

    Ofcourse once all joined i lost connection. That isn't issue with my or lodbrog broadband's. Magically fpre comes with his host no-one has any lags, no issues with the connection. Issues with connection to anything has stopped. (my broadband was still working while ddos was going on just really bad connection to people or disorc. Everything else was working perfectly)

     

    Before someone claims: "it's just issues with broadband or it was one time ". I suggest too block checking someones IP even for some "dev's" like or especially fpre.

     

    • Sad 1
  13. 7 hours ago, Grugnas said:

    the dancing strategy is effective because the units, once they killed the primary target, they focus the most near enemy.

    A player can hold shift and click on the units he'd like to attack next (you know, attack queue). Did anyone else ever used this "counter strategy?

    But it feels like it is easier to dance than to counter dance.

    Perhaps having the unit's next target as the enemy near to the previously targeted unit and not the most near enemy would partially solve the issue as it would require an equal amount of attention to the fight from both sides.

    Yes, i did that counter a lot of times. Issue is: person who does dancing has less work, so once noticed he swap units and issue is back. You may kill some of them, new will come "shift quene will end with that", so we come back to the same issue as before. We lose more soldiers than our dancing enemy, which equals to upgrading his units to rank 3 and having  more units than we do.

     

    Dancing doesnt require a lot of work. You can shift quene moves as well.

  14. @bb_ For dancing you need to do really small distances with manual dancing. From 1 up too 2 steps. left, right, top bottom = dancing, spaming. Once patrol removed there is no other way to actually dance. Manual dancing will kill the units.

  15. 2 minutes ago, bb_ said:

    The promotion issue could somewhat easily be solved by not allowing units to attack invincible units (that would also solve the catafalc arrow absorber). The dancing problem is much more complicated, since "homing missiles" or "splash" aren't ideal solutions either. I once tried implementing "turning times" for units, but that resulted in total chaos when moving large groups of units.

    Script which calulates moving clicks, once noticed as spam kills the hero? Ofcourse switch off patrol for mp.

  16. 1 hour ago, Gurken Khan said:

    I think that's fair, as the unit can't attack either (right?). I was afraid several times my freshly promoted units would die, because they wouldn't go where I told them when they were doing their vain prancing; so I'm actually glad they're invincible. :)

    Or we could just get rid off it completely.

    You are glad because your unit getting promoted but your enemy troops are trying to kill person next to them which often happens they are shooting person who is getting promoted: "bullets has been wasted". Instead of that they could've kill way more people around the person getting promoted.

    Imagine also your 5 troops getting promoted. That's a lot who canno't be killed. That is happening a lot during multiplayer matches.

     

  17. 5 hours ago, Diatryma said:

    eh.... nope, total war isn't base building game.

    Try Ancerstor Legacy, Praetorians, Battle for the Middle Earth and Rise and Fall : Civilizations at war.

    I did play first one.

    I dont remember 2nd.

    Last two unknown.  (could be lack of advertisment as each year i am checking strategy games which are coming out. )


    I played the "normal ones": age of empires, stronghold, settlers, warcraft 1, 2,3 etc.  Sparta (or something like that) starcraft a little bit but not big fun about it. Anyway, I hate Ancestors Legacy for having so beautiful graphic but destroying game and all fun with battallions.

    Simply we all have different taste in games. Currently from A21 ( from start till now 0ad never been using battallions). Instead of them, we have formations. Feel free to use them, so I don't understand whats your issue  here.

     

    3 hours ago, camel said:

    Me llaman Michael Jackson, soy el jefe de la danza. Resolveré tus dudas con ello.  

    He encontrado una manera efectiva de beneficiar a mi parkinson, me encanta. Bailar es vida, bailar es amor.

    De todos modos estoy de acuerdo con sus puntos, excepto la selección de modo. Actualmente encuentro esa característica muy bien agregada, tal vez porque me acostumbré.

    Paz.

    With the first two I don't agree. I can do that as well, it was few of us who was doing that on the start. ( ͡° ͜ʖ ͡°)

    2 hours ago, fatherbushido said:

    Thanks @Sundiata for saying it!

    (for a long time, the only relevant answer I had to proposed to that issue was "42")

    Could someone explain me whats 42?

    Noone sees issue with luring. ech

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