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Everything posted by Alexandermb
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===[COMMITTED]=== New animations for fishermen
Alexandermb replied to Stan`'s topic in Completed Art Tasks
Folded like fully folded or half folded -
Maybe the swords/sheaths only, the spears could keep the prop_weap.dds texture and any other weapon with a wood handle (axe/hammer/halberd) at least the more famous, and keep the one's whos doesn't look bad Keep this one's: Spartan/Maur_Longsword/Akin/Falcata/Romphaia/Xiphos And only use single one for the: Gladius/Spatha/Cs sword/Broadsword
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After learning how to render from high poly to low poly, i've made this i will keep looking creative commons wood's so the model stay the same but the colours of the wood could change. 0AD Look Actual gladus.
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===[COMMITTED]=== New animations for fishermen
Alexandermb replied to Stan`'s topic in Completed Art Tasks
Moved the celt_fishing_sail mesh prop to the prop folder where it belongs, also added celt merchant sail animated too like the fishing ship, planned to do the same for the rest of the sails later in a new topic. Fisherman_New.7z -
===[COMMITTED]=== New animations for fishermen
Alexandermb replied to Stan`'s topic in Completed Art Tasks
the buckets was already there and i added to every modified boat 3 fish scattered, maybe i could delete the bucket and add more fishes, and other deads maybe the net but as a inanimated item too. -
===[COMMITTED]=== New animations for fishermen
Alexandermb replied to Stan`'s topic in Completed Art Tasks
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===[COMMITTED]=== New animations for fishermen
Alexandermb replied to Stan`'s topic in Completed Art Tasks
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===[COMMITTED]=== New animations for fishermen
Alexandermb replied to Stan`'s topic in Completed Art Tasks
Now ptol is ready too. Fisherman_New.7z Next to come Pers/Maur they have enough space for a fisherman. -
===[COMMITTED]=== Update Camel Units
Alexandermb replied to wowgetoffyourcellphone's topic in Completed Art Tasks
isn't animated yet, i want to make it but it may need mouth texture in any case it won't take long to do it.- 162 replies
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===[COMMITTED]=== New animations for fishermen
Alexandermb replied to Stan`'s topic in Completed Art Tasks
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===[COMMITTED]=== New animations for fishermen
Alexandermb replied to Stan`'s topic in Completed Art Tasks
This guy needs to be deleted and fix the template for the use the hellenes actor instead of the athenian. Fisherman_New.7z RIP headless athenian guy (?-2018) Edit: added little fish to the boat and a better bucket with prop points for fish. (animated jumping) -
===[COMMITTED]=== New animations for fishermen
Alexandermb replied to Stan`'s topic in Completed Art Tasks
Finally could get something i did like 6 fishing net tests, (and still isn't perfect) only cart hellenes etc fisherman for now, (idk why the athenians use another actor even when they are likely the same rowing_boat + hellenes actor). Fisherman_New.7z -
===[COMMITTED]=== Update Camel Units
Alexandermb replied to wowgetoffyourcellphone's topic in Completed Art Tasks
- 162 replies
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welcome to blender, now you can't never leave it (if you learn to handle it)
- 529 replies
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i think it will be better an special helmet for the cav, every place i move it show a little clipping idk if its the head mesh enrique's left on the animations blender file, in any case if the animation don't show clipping on other helmets i guess i bet for a slightly bigger cap. Also, @Sundiata Horse UV.blend heres a blend file so you can work on textures, just drag and drop the texture on the left window
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tell me the files exactly to recreate them on blender and see where they clip
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for now its better on texture, adding as a prop will mean it will clip or another solution could be export another horse mesh with neck prop point (similar to head) and see how behaves with the animations, same as the chest/side decorations, could be texture or could be added similar to the horse armors enrique did using the same skeleton and variants.
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