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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. Should i leave the texture in your hands or i try to render it whit the white texture you posted above?
  2. ok so i got this, both the high poly and low poly, but the low poly claws don't want to get normalized any idea why ? @LordGood @Sundiata this has a good looking for the kushites?
  3. Reminder for later: Beheaded statue for health 25%/50%
  4. so, i imported the first statue to see how poly's it have and found that it is an full object instead a prop, so should i move the statue to the root and make the civ have empties prop points for the statue in 4 places when i finish the other ones?
  5. so the statue left is the long legs tucan, or cesar? (or both)
  6. Reminder for later: @stanislas69 my wings could be rendered and made a n update of that statue too
  7. by having the high poly model ready i could make another low poly using the high poly as texture rendered (see cataphract for example).
  8. no sculpting, just moving vertex and using filters like subdivision, for smoothness the scultping tools are kinda annoying... they never behave as one would imagine.
  9. so.. i missclicked one button and crashed the whole pc, single core life.
  10. if theres an image i could try, let's see how goes the gryph since this is a half bird it will be hard, but if i can do this statue won''t be hard.
  11. trying to make it in blender for rendering. i'll let you know if i get something good
  12. Yellow gold or keep the same colour of the charioth metal ? Less yellow
  13. if i can i'll try to make the base mesh + base texture, later i guess you could do your magic with patterns and cloth look like or @wackyserious for now i will make the seleucid chariot horse armor
  14. someone has considered using the template <GarrisonHolder> <VisibleGarrisongPoints> to allow it have units above? (if planned the garrison holder template needs to have some patch to make the unit obstruction translate from the root to the garrison point height)
  15. Files with cataphract armors/mask and replaced the sele chariot horses crest with the new ones. Horse_new_armor.7z
  16. files updated with a minor fix on the ptol fisherman move animation, and sails folded while gathering fish. Fisherman_New.7z
  17. Most of them from creative commons search then i've made meshes to make the proper textures rendering (similar to enrique's tutorial )
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