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Everything posted by Alexandermb
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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yep, to be a native civilization it does. follow a lil bit the ptolemaic dirtyness of the structures
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
In case we have the spearman of the reference, since seleucids already have player color on their helmets. A good amount of references show the use of blue on the helmets and red specially spearmans and the peltast's -
i don't know if im too used to Aztecs of AoE 2, however i think the cherry top on america's pre-colonial factions would be dirtier and desaturated walls with lots of cracks and ivy or moss growing all over the wood, for show the difference between the faction -500 years ago.
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
New hele phrygian B1, as replacement of the Hele_Phrygian_B (The initial Phrygian i've did) With a better geometry having less useless faces. 1K textures for the art repository. Reference: -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Added a new variant of the phryigian mask, also edited the first face mask to match another reference and have a proper distinction between 1st mask and 2nd phrygian mask: Also gonna add another commit later with some corrections to names schema and also adding a new specular map for the bronze helmets wich adds a good tone to the bronze stuff. Inluded a new variant of the phrygian b5 with player color since i've seen in a lot of references phrygian helmets having colored zones (not all) would work for some civs i guess to differentiate thracians wearing phrygians from macedonians or seleucids wearing phrygian helmets. More corrections coming to the mask's. and if possible new variants. -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Done the seleucid cataphract mask from the topic but forgot to turn off some objects for render before 30 mins bake, so i wasted 60 mins baking (30 normal map). Heres a preview alongside others maks until it ends baking again. -
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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Extra units references
Alexandermb replied to Lion.Kanzen's topic in Tutorials, references and art help
Yeah but even as a picture it looks it works more than ours lol- -
Extra units references
Alexandermb replied to Lion.Kanzen's topic in Tutorials, references and art help
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Extra units references
Alexandermb replied to Lion.Kanzen's topic in Tutorials, references and art help
OMG finally a good reference for theban fireraiser: -
Civ: Eastern Romans/Early Byzantines
Alexandermb replied to Mythos_Ruler's topic in Game Modification
Some reference i found in a forum: -
Civ: Germans (Cimbri, Suebians, Goths)
Alexandermb replied to wowgetoffyourcellphone's topic in Delenda Est
Another reference: -
13th Century Europe Mod - In Development
Alexandermb replied to Bigtiger's topic in Game Modification
this also shows the same design of the reference stan posted: -
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@Stan` also, we have the imperial_gallic in the empires ascendant but we should have also the others imperial helmets?
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Indeed, right now an elephant is just an expensive kind of ram with more health. Having charge would add the proper function of the elephant itself.
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Forgot to mention that in the actual state, elephants doesn't have any running animation, is just walking with more speed.
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This one: Tried to make the ears and trunk move more compared to walking, plus stretch a bit more the legs to the max range. But yeah, in other words its about how you said, ears flapping and trunk.
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13th Century Europe Mod - In Development
Alexandermb replied to Bigtiger's topic in Game Modification
They fought in tangas in the summer.