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andy5995

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Posts posted by andy5995

  1. One of my first attempts at 0 A.D. map making. A 2v3 skirmish map, I created for me and a friend to play vs the AI. It puts us closer together at start, and pits us against 3 AI at the other end of the map. To make this map, I used a randomly generated version of Mainland, set for "Giant" sized (although because the sides are inaccessible, the total land area is about 30% less than a standard Giant sized map.

     

    screenshot0011.png

    aa2020-2_skirmish_map-0.0.1.7z

    • Like 3
  2. 8 hours ago, Itms said:

    Hi andy, sorry I hadn't seen this topic, so I didn't know I had to review the mod. It's better to send me a PM (even though I can be long to answer, at least I know I have a mod to sign).

    I haven't deleted/rejected any mod, so I don't know what happened with yours.

    EDIT: I think one of the mod.io developers cleaned up all pending/incomplete mods from the whole platform.

    Hi @Itms, thanks for the fast reply. I'll re-upload and send you a PM on the forum.. or IRC?

    • Like 1
  3. On 5/27/2020 at 12:59 PM, Stan` said:

    @andy5995 Only Itms can validate mods, so it's up to his availability. It can be from days to weeks

    Well @Stan` after waiting for review and approval, I logged in to mod.io today to check their status. For the past couple months, said "pending review". Today, they were just gone. Does that mean Items reviewed and rejected the mods?

    • Like 1
  4. I think it would be useful to display available housing that exceeds the pop limit. For example, if you have 250 units and the limit is 250, but there is extra housing, then a display of something like "250/250+30" (if you have 3 extra houses that provide 10 housing units each if 3 other houses are destroyed later).

    That would be useful because it shows how much "backup" housing you have. A player can decide to stop building houses or build a few extra in case some are destroyed.

    Should a ticket for this be created?

  5. I added my two cents to the ticket

     

     

    Quote

     

    I agree with Stan and the other posters in the forum that this would be a good option to add. There's already an option for "reveal" and "explored map", so I don't see why there shouldn't be an option for players to choose whether or not they want to play with shared ally vision at game start. Just my 2 cents.. I'm not a regular player ;)

    comment:3 Changed 13 seconds ago by Andy A.

     
     

    Although maybe it would be simpler, or cleaner, in the long-run to make it as a "sub-option" for "revealed map".

     

     

    • Like 2
  6. I thought I'd see if I could get it built using brew to install the dependencies. The official build instructions seem kind of old; they don't mention brew or recent version of xcode. I figured some instructions for building using brew would be easier to maintain than the build-osx-libs.sh script, and easier for developers new to the project. Or did I miss something? Is there a reason that brew isn't being suggested?

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