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andy5995

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Posts posted by andy5995

  1. I thought about starting a github repo and collecting replays from people, and merge PRs if I knew the player submitting.
    I would probably want to add 0ad admins/ops or well-known players as collaborates so I don't have exclusive admin control of the repo
    Although if there was high interest in something like that, it would probably be better if it were started by a long-time member of the 0 A.D. Team, imo

    • Like 1
  2. I played the modified Corinthian Isthmus (4) map on Windows a couple days ago.

    I didn't see any error messages in the console like the ones shown in the description of #1619.

    As far as using the term "crash", I think we need to be more specific. Stan, do you get a window with a white background that pops up first? Gives a generic message (apparently generated by a 0 A.D. error-trapping routine) about encountering an error, and the buttons "continue" and "break" at the bottom.

    After I hit continue, I get a Windows dialog about encountering a problem and needing to close 0 A.D.

    I'm no expert, but I'm not convinced this is related to #1619.

  3. Ticket 3976

    is a ticket @elexis created.
     

    Quote

     

    When siege (especially a catapult) damages a building, there should be a noticable sound presenting the damage to stone walls.

    The current sound for rams fits to hitting wooden doors, but not buildings made out of stone. It should sound like the building crumbles into rubble and debris.

     

    Today on IRC, he said this is mostly a matter of missing sounds.

    I have no experience making sound effects such as those mentioned.

    • Like 1
  4. On 7/18/2016 at 10:27 PM, aquashift said:

    I downloaded the uncompiled files for linux, downloaded all the dependencies listed : HERE,

    and managed to get it to work.  If anyone else is using the Kali 2.0 distribution and wants to run 0ad, as of July 18th, 2016, the package that comes with the standard repos will not work.  Instead download the game from Debian Jesse distribution site HERE,

    then follow the instructions on the first link I gave in this post.

    Thanks.

    @aquashift, sounds like you did a good bit of troubleshooting. Did you find 0 A.D. pretty easy to build?

    I have Debian Jessie 8 and use the backports repo for the latest pre-packaged version (I also have an svn version installed). At the time of writing this, 0.0.20 is available. To use backports, the simple instructions are at https://play0ad.com/download/linux/

  5. @feneur, it may be a bug. Sounds like one anyway. If some users can download but others can not. If that were true, one thing that could have thrown it off was when I edited the post, deleting the original ogg files that were attached, and attaching the .wavs.

    I noticed 2 other odd behaviors too. last night when replying to this post, I couldn't insert a link where I wanted it. It kept appearing in the upper left corner of my reply. When I tried cutting and pasting, I couldn't paste. Eventually I gave up. I'll see if it works now.

    ticket #4090

    and now it works. The difference? This post doesn't have quoted text, which was included in the post I had problems with last night. But I know people have added links to post with quoted text and that it *should* work.  ??? (indicates confusion) Maybe next I'll try restarting my browser. Though... I still haven't restarted it since typing that post.

    The 2nd potential issue is documented on ticket #4090. ;)

  6. 19 hours ago, feneur said:

    I assume that's the one that was previously known as chat_alert_04? I haven't been able to download that, not sure why, did you first attach it to a PM or something and then post the link here? If it's attached to the post in this topic I'm confused :P Can everyone else download it?

    _04 used a vibraphone, and the pattern was different.

    I'm sorry there was trouble downloading it. I don't know why. @feneur, no, I didn't attach it to a PM, I attached it directly to the post. Hopefully it's a fluke.

    Some may have heard this, the nick notification patch was approved and committed to svn earlier today. (See #2898)

    Thanks for all the help and feedback, guys. :)

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