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fatherbushido

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Posts posted by fatherbushido

  1. I'd like to discuss about that unit.

    Welcomed inputs: history, classic RTS design, artistic, balance and more.

    I took time to reinstall 0AD alpha 23 b to have a common basis discussion.

    === === ===

    About design docs on trac.

    The unit was not in the unit list of the initial version: https://trac.wildfiregames.com/wiki/Civ%3A_Mauryas?version=3

    It was introduced as a swordman (light armored) called Yoddha: https://trac.wildfiregames.com/wiki/Civ%3A_Mauryas?version=11

    It was equiped with an axe instead of a sword: https://trac.wildfiregames.com/wiki/Civ%3A_Mauryas?version=24

    The idea of giving it a club: https://trac.wildfiregames.com/wiki/Civ%3A_Mauryas?version=25

    Renames as a maceman: https://trac.wildfiregames.com/wiki/Civ%3A_Mauryas?version=37

    === === ===

    About the history of the unit template.

    https://trac.wildfiregames.com/log/ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_champion_infantry.xml

    Apart the Crush damage, one of the main change is adding a parent template so macemen become a new kind of generic unit in r20682.

    === === ===

    About the unit history and artistic design.

    I can't provide any input. I find the unit kinda cool.

    === === ===

    About the unit role and the balance.

    It's kinda fun to give units special attributes. But really that should be a bit more thought now. We have melee units with axe, club, mace (and sword, spear, sarissa, ...). Should they have generic templates ?  Should they have specific kind of damages?

    Currently we have a unit which look pretty heavy and which specific use is to destroy building with a crush attack. It's really not intuitive for a casual player.

    === === ===

    Inputs welcomed!

     

     

    • Like 1
  2. For convenience here is then a kind of maximal list of the concerned files:
    
    
    Spoiler

    binaries/data/mods/public/art/actors/units/ptolemies/hero_infantry_archer_cleopatra.xml binaries/data/mods/public/art/actors/units/ptolemies/hero_elephantry_ptolemy_I_r.xml binaries/data/mods/public/art/actors/units/ptolemies/elephantry_c_r.xml binaries/data/mods/public/art/actors/units/britons/hero_cavalry_javelinist_boudicca_r.xml binaries/data/mods/public/art/actors/units/britons/chariot_javelinist_c_r.xml binaries/data/mods/public/art/actors/units/britons/hero_chariot_javelinist_boudicca_r.xml binaries/data/mods/public/art/actors/units/britons/infantry_swordsman_c.xml binaries/data/mods/public/art/actors/units/macedonians/hero_infantry_pikeman_philip.xml binaries/data/mods/public/art/actors/units/macedonians/hero_infantry_swordsman_craterus.xml binaries/data/mods/public/art/actors/units/macedonians/infantry_spearman_c_a.xml binaries/data/mods/public/art/actors/units/macedonians/hero_infantry_swordsman_demetrius.xml binaries/data/mods/public/art/actors/units/macedonians/infantry_spearman_c_e.xml binaries/data/mods/public/art/actors/units/carthaginians/infantry_pikeman_c.xml binaries/data/mods/public/art/actors/units/carthaginians/infantry_spearman_c.xml binaries/data/mods/public/art/actors/units/carthaginians/infantry_javelinist_c_samnite.xml binaries/data/mods/public/art/actors/units/carthaginians/infantry_spearman_c_samnite.xml binaries/data/mods/public/art/actors/units/carthaginians/elephantry_c_r.xml binaries/data/mods/public/art/actors/units/carthaginians/hero_elephantry_hannibal_d.xml binaries/data/mods/public/art/actors/units/mauryas/elephantry_archer_r2.xml binaries/data/mods/public/art/actors/units/mauryas/chariot_archer_c_r.xml binaries/data/mods/public/art/actors/units/mauryas/infantry_swordsman_c.xml binaries/data/mods/public/art/actors/units/mauryas/chariot_archer_c_d.xml binaries/data/mods/public/art/actors/units/mauryas/hero_infantry_archer_ashoka.xml binaries/data/mods/public/art/actors/units/mauryas/hero_chariot_archer_ashoka_d.xml binaries/data/mods/public/art/actors/units/mauryas/infantry_maceman_c.xml binaries/data/mods/public/art/actors/units/mauryas/hero_chariot_archer_ashoka_r.xml binaries/data/mods/public/art/actors/units/mauryas/elephantry_archer_r3.xml binaries/data/mods/public/art/actors/units/mauryas/hero_healer_chanakya.xml binaries/data/mods/public/art/actors/units/mauryas/elephantry_archer_r1.xml binaries/data/mods/public/art/actors/units/mauryas/infantry_archer_c_fire.xml binaries/data/mods/public/art/actors/units/mauryas/infantry_archer_c.xml binaries/data/mods/public/art/actors/units/persians/infantry_spearman_c2.xml binaries/data/mods/public/art/actors/units/persians/infantry_spearman_c3.xml binaries/data/mods/public/art/actors/units/persians/infantry_spearman_c.xml binaries/data/mods/public/art/actors/units/persians/hero_chariot_archer_xerxes_r.xml binaries/data/mods/public/art/actors/units/persians/chariot_archer_e_r.xml binaries/data/mods/public/art/actors/units/persians/infantry_javelinist_c.xml binaries/data/mods/public/art/actors/units/persians/hero_infantry_archer_xerxes.xml binaries/data/mods/public/art/actors/units/persians/hero_chariot_archer_xerxes_d.xml binaries/data/mods/public/art/actors/units/persians/hero_chariot_archer_darius_r.xml binaries/data/mods/public/art/actors/units/persians/chariot_archer_b_r.xml binaries/data/mods/public/art/actors/units/persians/chariot_archer_e_d.xml binaries/data/mods/public/art/actors/units/persians/cavalry_archer_c_r.xml binaries/data/mods/public/art/actors/units/persians/chariot_archer_a_d.xml binaries/data/mods/public/art/actors/units/persians/chariot_archer_a_r.xml binaries/data/mods/public/art/actors/units/kushites/infantry_axeman_c.xml binaries/data/mods/public/art/actors/units/kushites/hero_elephantry_arakamani_r.xml binaries/data/mods/public/art/actors/units/kushites/hero_chariot_archer_amanirenas_r.xml binaries/data/mods/public/art/actors/units/kushites/infantry_swordsman_c.xml binaries/data/mods/public/art/actors/units/kushites/hero_infantry_archer_amanirenas.xml binaries/data/mods/public/art/actors/units/kushites/infantry_archer_c.xml binaries/data/mods/public/art/actors/units/gauls/infantry_spearman_c.xml binaries/data/mods/public/art/actors/units/gauls/hero_infantry_swordsman_brennus.xml binaries/data/mods/public/art/actors/units/gauls/infantry_swordsman_c.xml binaries/data/mods/public/art/actors/units/iberians/infantry_swordsman_c.xml binaries/data/mods/public/art/actors/units/spartans/hero_infantry_spearman_leonidas_300.xml binaries/data/mods/public/art/actors/units/spartans/hero_infantry_spearman_leonidas.xml binaries/data/mods/public/art/actors/units/spartans/infantry_pikeman_c.xml binaries/data/mods/public/art/actors/units/spartans/infantry_spearman_c.xml binaries/data/mods/public/art/actors/units/spartans/infantry_spearman_c_olympian.xml binaries/data/mods/public/art/actors/units/spartans/hero_infantry_swordsman_brasidas.xml binaries/data/mods/public/art/actors/units/spartans/infantry_spearman_c_300.xml binaries/data/mods/public/art/actors/units/romans/infantry_swordsman_c.xml binaries/data/mods/public/art/actors/units/romans/hero_infantry_swordsman_maximus.xml binaries/data/mods/public/art/actors/units/romans/infantry_swordsman_c2.xml binaries/data/mods/public/art/actors/units/romans/hero_infantry_swordsman_marcellus.xml binaries/data/mods/public/art/actors/units/seleucids/chariot_archer_c_r.xml binaries/data/mods/public/art/actors/units/seleucids/infantry_swordsman_c.xml binaries/data/mods/public/art/actors/units/seleucids/chariot_archer_c_d.xml binaries/data/mods/public/art/actors/units/seleucids/hero_elephantry_seleucus_victor_r.xml binaries/data/mods/public/art/actors/units/seleucids/elephantry_c_r.xml binaries/data/mods/public/art/actors/units/hellenes/infantry_spearman_c_sacred_band.xml binaries/data/mods/public/art/actors/units/hellenes/infantry_swordsman_c_thespian.xml binaries/data/mods/public/art/actors/units/hellenes/infantry_swordsman_c_thracian_blackcloak.xml binaries/data/mods/public/art/actors/units/hellenes/infantry_swordsman_c_thorakites.xml binaries/data/mods/public/art/actors/units/hellenes/infantry_javelinist_c_thureophoros.xml binaries/data/mods/public/art/actors/units/athenians/infantry_crossbowman_c.xml binaries/data/mods/public/art/actors/units/athenians/infantry_swordsman_c.xml binaries/data/mods/public/art/actors/units/athenians/infantry_archer_c.xml

     

  3. Filtering siege related actors (there is still some garbage, the spear_ or elephantry stuff), it remains:

    Spoiler

     

    
    ==========
    processing units
    ==========
    ==========
    processing ptolemies
    ==========
    spear_infantry_a.xml
     * biped/attack_ranged_polybolos_fire_a.xml
     * biped/base_slave_male.xml
     * biped/death_infantry.xml
    spear_infantry_b.xml
     * biped/attack_ranged_polybolos_fire_b.xml
     * biped/base_skirmisher.xml
     * biped/death_infantry.xml
    hero_infantry_archer_cleopatra.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
    
    ==========
    processing units
    ==========
    ==========
    processing ptolemies
    ==========
    spear_infantry_a.xml
     * biped/attack_ranged_polybolos_fire_a.xml
     * biped/base_slave_male.xml
     * biped/death_infantry.xml
    spear_infantry_b.xml
     * biped/attack_ranged_polybolos_fire_b.xml
     * biped/base_skirmisher.xml
     * biped/death_infantry.xml
    hero_infantry_archer_cleopatra.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/base_archer_relax_fem.xml
     * biped/female_base_walk.xml
     * biped/female_death.xml
    hero_elephantry_ptolemy_I_r.xml
     * biped/attack_capture.xml
     * biped/rider/elephantry/asian_turret_death.xml
     * biped/rider/elephantry/turret_idle.xml
    elephantry_c_r.xml
     * biped/attack_capture.xml
     * biped/rider/elephantry/african_turret_death.xml
     * biped/rider/elephantry/turret_idle.xml
    ==========
    processing britons
    ==========
    hero_cavalry_javelinist_boudicca_r.xml
     * biped/rider/cavalry/attack_ranged_javelin.xml
     * biped/rider/cavalry/base_javelin_relax.xml
     * biped/rider/death_ranged.xml
    chariot_javelinist_c_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/base_jav_chariot_ready.xml
     * biped/death_infantry.xml
    hero_chariot_javelinist_boudicca_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/base_jav_chariot_ready.xml
     * biped/death_infantry.xml
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_infantry.xml
    ==========
    processing macedonians
    ==========
    hero_infantry_pikeman_philip.xml
     * biped/attack_capture.xml
     * biped/base_pikeman_relax.xml
     * biped/death_infantry.xml
     * biped/formations/syntagma_01.xml
     * biped/formations/syntagma_02.xml
     * biped/formations/syntagma_03.xml
     * biped/formations/syntagma_04.xml
     * biped/formations/syntagma_back.xml
     * biped/formations/syntagma_front.xml
    hero_infantry_swordsman_craterus.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shieldarm_ready.xml
     * biped/death_infantry.xml
    infantry_spearman_c_a.xml
     * biped/attack_capture.xml
     * biped/base_hoplite.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    hero_infantry_swordsman_demetrius.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shieldarm_ready.xml
     * biped/death_cape_long.xml
    infantry_spearman_c_e.xml
     * biped/attack_capture.xml
     * biped/base_hoplite.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    ==========
    processing carthaginians
    ==========
    infantry_pikeman_c.xml
     * biped/attack_capture.xml
     * biped/base_pikeman_relax.xml
     * biped/death_infantry.xml
     * biped/formations/syntagma_01.xml
     * biped/formations/syntagma_02.xml
     * biped/formations/syntagma_03.xml
     * biped/formations/syntagma_04.xml
     * biped/formations/syntagma_back.xml
     * biped/formations/syntagma_front.xml
    infantry_spearman_c.xml
     * biped/attack_capture.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    infantry_javelinist_c_samnite.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/base_skirmisher_fast.xml
     * biped/death_infantry.xml
    infantry_spearman_c_samnite.xml
     * biped/attack_capture.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
    elephantry_c_r.xml
     * biped/attack_capture.xml
     * biped/rider/elephantry/african_turret_death.xml
     * biped/rider/elephantry/turret_idle.xml
    hero_elephantry_hannibal_d.xml
     * biped/attack_capture.xml
     * biped/rider/elephantry/asian_turret_death.xml
     * biped/rider/elephantry/turret_idle.xml
    ==========
    processing celts
    ==========
    ==========
    processing mauryas
    ==========
    elephantry_archer_r2.xml
     * biped/attack_ranged_elephant_archer_rider_2.xml
     * biped/base_elephant_archer_ready_2.xml
    chariot_archer_c_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_fast.xml
     * biped/death_infantry.xml
    chariot_archer_c_d.xml
     * biped/attack_capture.xml
     * biped/base_driver_chariot.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    hero_infantry_archer_ashoka.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/base_archer_ready.xml
     * biped/death_infantry.xml
    hero_chariot_archer_ashoka_d.xml
     * biped/attack_capture.xml
     * biped/base_driver_chariot.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    infantry_maceman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_infantry.xml
    hero_chariot_archer_ashoka_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    elephantry_archer_r3.xml
     * biped/attack_ranged_elephant_archer_rider_3.xml
     * biped/base_elephant_archer_ready_3.xml
    hero_healer_chanakya.xml
     * biped/attack_capture.xml
     * biped/base_healer_male.xml
     * biped/death_infantry.xml
    elephantry_archer_r1.xml
     * biped/attack_ranged_elephant_archer_rider_1.xml
     * biped/base_elephant_archer_ready_1.xml
    infantry_archer_c_fire.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_fire.xml
     * biped/base_archer_ready.xml
     * biped/death_infantry.xml
    infantry_archer_c.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/base_archer_ready.xml
     * biped/death_infantry.xml
    ==========
    processing persians
    ==========
    infantry_spearman_c2.xml
     * biped/attack_capture.xml
     * biped/base_spearman_shield_ready.xml
     * biped/death_infantry.xml
    infantry_spearman_c3.xml
     * biped/attack_capture.xml
     * biped/base_hoplite_fast.xml
     * biped/death_infantry.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    infantry_spearman_c.xml
     * biped/attack_capture.xml
     * biped/base_spearman_shield_relax.xml
     * biped/death_infantry.xml
    hero_chariot_archer_xerxes_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    chariot_archer_e_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    infantry_javelinist_c.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/base_skirmisher_fast.xml
     * biped/death_cape_long.xml
    hero_infantry_archer_xerxes.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/base_archer_ready.xml
     * biped/death_infantry.xml
    hero_chariot_archer_xerxes_d.xml
     * biped/attack_capture.xml
     * biped/base_driver_chariot.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    hero_chariot_archer_darius_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    chariot_archer_b_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    chariot_archer_e_d.xml
     * biped/attack_capture.xml
     * biped/base_driver_chariot.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    cavalry_archer_c_r.xml
     * biped/rider/cavalry/attack_ranged_archer_back.xml
     * biped/rider/cavalry/base_archer_fast_back.xml
     * biped/rider/death_ranged.xml
    chariot_archer_a_d.xml
     * biped/attack_capture.xml
     * biped/base_driver_chariot.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    chariot_archer_a_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
    ==========
    processing kushites
    ==========
    infantry_axeman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_relax.xml
     * biped/death_infantry.xml
    hero_elephantry_arakamani_r.xml
     * biped/attack_capture.xml
     * biped/rider/elephantry/asian_turret_death.xml
     * biped/rider/elephantry/turret_idle.xml
    hero_chariot_archer_amanirenas_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_chariot_ready.xml
     * biped/female_death.xml
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_relax.xml
     * biped/death_infantry.xml
    hero_infantry_archer_amanirenas.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_relax_fem.xml
     * biped/female_base_walk.xml
     * biped/female_death.xml
    infantry_archer_c.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_relax.xml
     * biped/death_infantry.xml
    ==========
    processing gauls
    ==========
    infantry_spearman_c.xml
     * biped/attack_capture.xml
     * biped/base_spearman_shield_relax_celt_fast.xml
     * biped/death_cape_gaul.xml
    hero_infantry_swordsman_brennus.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_cape_long.xml
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_cape_gaul.xml
    ==========
    processing thebans
    ==========
    ==========
    processing iberians
    ==========
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_infantry.xml
    ==========
    processing spartans
    ==========
    hero_infantry_spearman_leonidas_300.xml
     * biped/attack_capture.xml
     * biped/base_hoplite.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    hero_infantry_spearman_leonidas.xml
     * biped/attack_capture.xml
     * biped/base_hoplite.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    infantry_pikeman_c.xml
     * biped/attack_capture.xml
     * biped/base_pikeman_relax.xml
     * biped/death_infantry.xml
     * biped/formations/syntagma_01.xml
     * biped/formations/syntagma_02.xml
     * biped/formations/syntagma_03.xml
     * biped/formations/syntagma_04.xml
     * biped/formations/syntagma_back.xml
     * biped/formations/syntagma_front.xml
    infantry_spearman_c.xml
     * biped/attack_capture.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    infantry_spearman_c_olympian.xml
     * biped/attack_capture.xml
     * biped/base_hoplite.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    hero_infantry_swordsman_brasidas.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shieldarm_ready.xml
     * biped/death_cape_long.xml
    infantry_spearman_c_300.xml
     * biped/attack_capture.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    ==========
    processing romans
    ==========
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_infantry.xml
     * biped/formations/testudo_front.xml
     * biped/formations/testudo_front_left.xml
     * biped/formations/testudo_front_right.xml
     * biped/formations/testudo_left.xml
     * biped/formations/testudo_right.xml
     * biped/formations/testudo_top.xml
    hero_infantry_swordsman_maximus.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_cape_long.xml
    infantry_swordsman_c2.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_relax.xml
     * biped/death_infantry.xml
     * biped/formations/testudo_front.xml
     * biped/formations/testudo_front_left.xml
     * biped/formations/testudo_front_right.xml
     * biped/formations/testudo_left.xml
     * biped/formations/testudo_right.xml
     * biped/formations/testudo_top.xml
    hero_infantry_swordsman_marcellus.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_infantry.xml
    ==========
    processing seleucids
    ==========
    chariot_archer_c_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_cape_long.xml
    chariot_archer_c_d.xml
     * biped/attack_capture.xml
     * biped/base_driver_chariot.xml
     * biped/death_infantry.xml
    hero_elephantry_seleucus_victor_r.xml
     * biped/attack_capture.xml
     * biped/rider/elephantry/asian_turret_death.xml
     * biped/rider/elephantry/turret_idle.xml
    elephantry_c_r.xml
     * biped/attack_capture.xml
     * biped/rider/elephantry/asian_turret_death.xml
     * biped/rider/elephantry/turret_idle.xml
    ==========
    processing hellenes
    ==========
    infantry_spearman_c_sacred_band.xml
     * biped/attack_capture.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
    infantry_swordsman_c_thespian.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shieldarm_relax.xml
     * biped/death_infantry.xml
    infantry_swordsman_c_thracian_blackcloak.xml
     * biped/attack_capture.xml
     * biped/base_rhomphaia_shield_fast.xml
     * biped/death_cape_black.xml
    infantry_swordsman_c_thorakites.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_cape_long.xml
    infantry_javelinist_c_thureophoros.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/base_skirmisher_fast.xml
     * biped/death_cape_long.xml
    ==========
    processing athenians
    ==========
    infantry_crossbowman_c.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_gastraphetes_fire.xml
     * biped/base_archer_gastraphetes_relax.xml
     * biped/death_infantry.xml
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shieldarm_relax.xml
     * biped/death_infantry.xml
    infantry_archer_c.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_relax.xml
     * biped/death_infantry.xml
    ==========
    processing global
    ==========
    
     * biped/base_archer_relax_fem.xml
     * biped/female_base_walk.xml
     * biped/female_death.xml
    hero_elephantry_ptolemy_I_r.xml
     * biped/attack_capture.xml
     * biped/rider/elephantry/asian_turret_death.xml
     * biped/rider/elephantry/turret_idle.xml
    elephantry_c_r.xml
     * biped/attack_capture.xml
     * biped/rider/elephantry/african_turret_death.xml
     * biped/rider/elephantry/turret_idle.xml
    ==========
    processing britons
    ==========
    hero_cavalry_javelinist_boudicca_r.xml
     * biped/rider/cavalry/attack_ranged_javelin.xml
     * biped/rider/cavalry/base_javelin_relax.xml
     * biped/rider/death_ranged.xml
    chariot_javelinist_c_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/base_jav_chariot_ready.xml
     * biped/death_infantry.xml
    hero_chariot_javelinist_boudicca_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/base_jav_chariot_ready.xml
     * biped/death_infantry.xml
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_infantry.xml
    ==========
    processing macedonians
    ==========
    hero_infantry_pikeman_philip.xml
     * biped/attack_capture.xml
     * biped/base_pikeman_relax.xml
     * biped/death_infantry.xml
     * biped/formations/syntagma_01.xml
     * biped/formations/syntagma_02.xml
     * biped/formations/syntagma_03.xml
     * biped/formations/syntagma_04.xml
     * biped/formations/syntagma_back.xml
     * biped/formations/syntagma_front.xml
    hero_infantry_swordsman_craterus.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shieldarm_ready.xml
     * biped/death_infantry.xml
    infantry_spearman_c_a.xml
     * biped/attack_capture.xml
     * biped/base_hoplite.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    hero_infantry_swordsman_demetrius.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shieldarm_ready.xml
     * biped/death_cape_long.xml
    infantry_spearman_c_e.xml
     * biped/attack_capture.xml
     * biped/base_hoplite.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    ==========
    processing carthaginians
    ==========
    infantry_pikeman_c.xml
     * biped/attack_capture.xml
     * biped/base_pikeman_relax.xml
     * biped/death_infantry.xml
     * biped/formations/syntagma_01.xml
     * biped/formations/syntagma_02.xml
     * biped/formations/syntagma_03.xml
     * biped/formations/syntagma_04.xml
     * biped/formations/syntagma_back.xml
     * biped/formations/syntagma_front.xml
    infantry_spearman_c.xml
     * biped/attack_capture.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    infantry_javelinist_c_samnite.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/base_skirmisher_fast.xml
     * biped/death_infantry.xml
    infantry_spearman_c_samnite.xml
     * biped/attack_capture.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
    elephantry_c_r.xml
     * biped/attack_capture.xml
     * biped/rider/elephantry/african_turret_death.xml
     * biped/rider/elephantry/turret_idle.xml
    hero_elephantry_hannibal_d.xml
     * biped/attack_capture.xml
     * biped/rider/elephantry/asian_turret_death.xml
     * biped/rider/elephantry/turret_idle.xml
    ==========
    processing celts
    ==========
    ==========
    processing mauryas
    ==========
    elephantry_archer_r2.xml
     * biped/attack_ranged_elephant_archer_rider_2.xml
     * biped/base_elephant_archer_ready_2.xml
    chariot_archer_c_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_fast.xml
     * biped/death_infantry.xml
    chariot_archer_c_d.xml
     * biped/attack_capture.xml
     * biped/base_driver_chariot.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    hero_infantry_archer_ashoka.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/base_archer_ready.xml
     * biped/death_infantry.xml
    hero_chariot_archer_ashoka_d.xml
     * biped/attack_capture.xml
     * biped/base_driver_chariot.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    infantry_maceman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_infantry.xml
    hero_chariot_archer_ashoka_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    elephantry_archer_r3.xml
     * biped/attack_ranged_elephant_archer_rider_3.xml
     * biped/base_elephant_archer_ready_3.xml
    hero_healer_chanakya.xml
     * biped/attack_capture.xml
     * biped/base_healer_male.xml
     * biped/death_infantry.xml
    elephantry_archer_r1.xml
     * biped/attack_ranged_elephant_archer_rider_1.xml
     * biped/base_elephant_archer_ready_1.xml
    infantry_archer_c_fire.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_fire.xml
     * biped/base_archer_ready.xml
     * biped/death_infantry.xml
    infantry_archer_c.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/base_archer_ready.xml
     * biped/death_infantry.xml
    ==========
    processing persians
    ==========
    infantry_spearman_c2.xml
     * biped/attack_capture.xml
     * biped/base_spearman_shield_ready.xml
     * biped/death_infantry.xml
    infantry_spearman_c3.xml
     * biped/attack_capture.xml
     * biped/base_hoplite_fast.xml
     * biped/death_infantry.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    infantry_spearman_c.xml
     * biped/attack_capture.xml
     * biped/base_spearman_shield_relax.xml
     * biped/death_infantry.xml
    hero_chariot_archer_xerxes_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    chariot_archer_e_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    infantry_javelinist_c.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/base_skirmisher_fast.xml
     * biped/death_cape_long.xml
    hero_infantry_archer_xerxes.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/base_archer_ready.xml
     * biped/death_infantry.xml
    hero_chariot_archer_xerxes_d.xml
     * biped/attack_capture.xml
     * biped/base_driver_chariot.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    hero_chariot_archer_darius_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    chariot_archer_b_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    chariot_archer_e_d.xml
     * biped/attack_capture.xml
     * biped/base_driver_chariot.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    cavalry_archer_c_r.xml
     * biped/rider/cavalry/attack_ranged_archer_back.xml
     * biped/rider/cavalry/base_archer_fast_back.xml
     * biped/rider/death_ranged.xml
    chariot_archer_a_d.xml
     * biped/attack_capture.xml
     * biped/base_driver_chariot.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    chariot_archer_a_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
    ==========
    processing kushites
    ==========
    infantry_axeman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_relax.xml
     * biped/death_infantry.xml
    hero_elephantry_arakamani_r.xml
     * biped/attack_capture.xml
     * biped/rider/elephantry/asian_turret_death.xml
     * biped/rider/elephantry/turret_idle.xml
    hero_chariot_archer_amanirenas_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_chariot_ready.xml
     * biped/female_death.xml
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_relax.xml
     * biped/death_infantry.xml
    hero_infantry_archer_amanirenas.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_relax_fem.xml
     * biped/female_base_walk.xml
     * biped/female_death.xml
    infantry_archer_c.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_relax.xml
     * biped/death_infantry.xml
    ==========
    processing gauls
    ==========
    infantry_spearman_c.xml
     * biped/attack_capture.xml
     * biped/base_spearman_shield_relax_celt_fast.xml
     * biped/death_cape_gaul.xml
    hero_infantry_swordsman_brennus.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_cape_long.xml
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_cape_gaul.xml
    ==========
    processing thebans
    ==========
    ==========
    processing iberians
    ==========
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_infantry.xml
    ==========
    processing spartans
    ==========
    hero_infantry_spearman_leonidas_300.xml
     * biped/attack_capture.xml
     * biped/base_hoplite.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    hero_infantry_spearman_leonidas.xml
     * biped/attack_capture.xml
     * biped/base_hoplite.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    infantry_pikeman_c.xml
     * biped/attack_capture.xml
     * biped/base_pikeman_relax.xml
     * biped/death_infantry.xml
     * biped/formations/syntagma_01.xml
     * biped/formations/syntagma_02.xml
     * biped/formations/syntagma_03.xml
     * biped/formations/syntagma_04.xml
     * biped/formations/syntagma_back.xml
     * biped/formations/syntagma_front.xml
    infantry_spearman_c.xml
     * biped/attack_capture.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    infantry_spearman_c_olympian.xml
     * biped/attack_capture.xml
     * biped/base_hoplite.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    hero_infantry_swordsman_brasidas.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shieldarm_ready.xml
     * biped/death_cape_long.xml
    infantry_spearman_c_300.xml
     * biped/attack_capture.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    ==========
    processing romans
    ==========
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_infantry.xml
     * biped/formations/testudo_front.xml
     * biped/formations/testudo_front_left.xml
     * biped/formations/testudo_front_right.xml
     * biped/formations/testudo_left.xml
     * biped/formations/testudo_right.xml
     * biped/formations/testudo_top.xml
    hero_infantry_swordsman_maximus.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_cape_long.xml
    infantry_swordsman_c2.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_relax.xml
     * biped/death_infantry.xml
     * biped/formations/testudo_front.xml
     * biped/formations/testudo_front_left.xml
     * biped/formations/testudo_front_right.xml
     * biped/formations/testudo_left.xml
     * biped/formations/testudo_right.xml
     * biped/formations/testudo_top.xml
    hero_infantry_swordsman_marcellus.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_infantry.xml
    ==========
    processing seleucids
    ==========
    chariot_archer_c_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_cape_long.xml
    chariot_archer_c_d.xml
     * biped/attack_capture.xml
     * biped/base_driver_chariot.xml
     * biped/death_infantry.xml
    hero_elephantry_seleucus_victor_r.xml
     * biped/attack_capture.xml
     * biped/rider/elephantry/asian_turret_death.xml
     * biped/rider/elephantry/turret_idle.xml
    elephantry_c_r.xml
     * biped/attack_capture.xml
     * biped/rider/elephantry/asian_turret_death.xml
     * biped/rider/elephantry/turret_idle.xml
    ==========
    processing hellenes
    ==========
    infantry_spearman_c_sacred_band.xml
     * biped/attack_capture.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
    infantry_swordsman_c_thespian.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shieldarm_relax.xml
     * biped/death_infantry.xml
    infantry_swordsman_c_thracian_blackcloak.xml
     * biped/attack_capture.xml
     * biped/base_rhomphaia_shield_fast.xml
     * biped/death_cape_black.xml
    infantry_swordsman_c_thorakites.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_cape_long.xml
    infantry_javelinist_c_thureophoros.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/base_skirmisher_fast.xml
     * biped/death_cape_long.xml
    ==========
    processing athenians
    ==========
    infantry_crossbowman_c.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_gastraphetes_fire.xml
     * biped/base_archer_gastraphetes_relax.xml
     * biped/death_infantry.xml
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shieldarm_relax.xml
     * biped/death_infantry.xml
    infantry_archer_c.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_relax.xml
     * biped/death_infantry.xml
    ==========
    processing global
    ==========

     

     

  4. And finally the more interesting list, units with an "*attack*" file variant but wihtout an "*attack_slaughter*" one

    ==========
    processing units
    ==========
    ==========
    processing ptolemies
    ==========
    ballista_infantry_b.xml
     * biped/attack_ranged_lithobolos_fire_b.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    lithobolos_med_infantry_a.xml
     * biped/attack_ranged_lithobolos_med_01.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    polybolos_infantry_a.xml
     * biped/attack_ranged_polybolos_01.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    spear_infantry_a.xml
     * biped/attack_ranged_polybolos_fire_a.xml
     * biped/base_slave_male.xml
     * biped/death_infantry.xml
    spear_infantry_b.xml
     * biped/attack_ranged_polybolos_fire_b.xml
     * biped/base_skirmisher.xml
     * biped/death_infantry.xml
    hero_infantry_archer_cleopatra.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/base_archer_relax_fem.xml
     * biped/female_base_walk.xml
     * biped/female_death.xml
    hero_elephantry_ptolemy_I_r.xml
     * biped/attack_capture.xml
     * biped/rider/elephantry/asian_turret_death.xml
     * biped/rider/elephantry/turret_idle.xml
    lithobolos_med_infantry_c.xml
     * biped/attack_ranged_lithobolos_med_03.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    ballista_infantry_a.xml
     * biped/attack_ranged_lithobolos_fire_a.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    lithobolos_med_infantry_b.xml
     * biped/attack_ranged_lithobolos_med_02.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    elephantry_c_r.xml
     * biped/attack_capture.xml
     * biped/rider/elephantry/african_turret_death.xml
     * biped/rider/elephantry/turret_idle.xml
    polybolos_infantry_b.xml
     * biped/attack_ranged_polybolos_02.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    ==========
    processing britons
    ==========
    hero_cavalry_javelinist_boudicca_r.xml
     * biped/rider/cavalry/attack_ranged_javelin.xml
     * biped/rider/cavalry/base_javelin_relax.xml
     * biped/rider/death_ranged.xml
    chariot_javelinist_c_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/base_jav_chariot_ready.xml
     * biped/death_infantry.xml
    hero_chariot_javelinist_boudicca_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/base_jav_chariot_ready.xml
     * biped/death_infantry.xml
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_infantry.xml
    ==========
    processing macedonians
    ==========
    hero_infantry_pikeman_philip.xml
     * biped/attack_capture.xml
     * biped/base_pikeman_relax.xml
     * biped/death_infantry.xml
     * biped/formations/syntagma_01.xml
     * biped/formations/syntagma_02.xml
     * biped/formations/syntagma_03.xml
     * biped/formations/syntagma_04.xml
     * biped/formations/syntagma_back.xml
     * biped/formations/syntagma_front.xml
    hero_infantry_swordsman_craterus.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shieldarm_ready.xml
     * biped/death_infantry.xml
    infantry_spearman_c_a.xml
     * biped/attack_capture.xml
     * biped/base_hoplite.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    hero_infantry_swordsman_demetrius.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shieldarm_ready.xml
     * biped/death_cape_long.xml
    infantry_spearman_c_e.xml
     * biped/attack_capture.xml
     * biped/base_hoplite.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    ==========
    processing carthaginians
    ==========
    ballista_infantry_b.xml
     * biped/attack_ranged_kart_ballista_fire_b.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    lithobolos_med_infantry_a.xml
     * biped/attack_ranged_lithobolos_med_01.xml
     * biped/base_citizen_soldier.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    infantry_pikeman_c.xml
     * biped/attack_capture.xml
     * biped/base_pikeman_relax.xml
     * biped/death_infantry.xml
     * biped/formations/syntagma_01.xml
     * biped/formations/syntagma_02.xml
     * biped/formations/syntagma_03.xml
     * biped/formations/syntagma_04.xml
     * biped/formations/syntagma_back.xml
     * biped/formations/syntagma_front.xml
    infantry_spearman_c.xml
     * biped/attack_capture.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    infantry_javelinist_c_samnite.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/base_skirmisher_fast.xml
     * biped/death_infantry.xml
    infantry_spearman_c_samnite.xml
     * biped/attack_capture.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
    lithobolos_med_infantry_c.xml
     * biped/attack_ranged_lithobolos_med_03.xml
     * biped/base_citizen_soldier.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    ballista_infantry_a.xml
     * biped/attack_ranged_kart_ballista_fire_a.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    lithobolos_med_infantry_b.xml
     * biped/attack_ranged_lithobolos_med_02.xml
     * biped/base_citizen_soldier.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    oxybeles_infantry_b.xml
     * biped/attack_ranged_oxybeles_02.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    elephantry_c_r.xml
     * biped/attack_capture.xml
     * biped/rider/elephantry/african_turret_death.xml
     * biped/rider/elephantry/turret_idle.xml
    hero_elephantry_hannibal_d.xml
     * biped/attack_capture.xml
     * biped/rider/elephantry/asian_turret_death.xml
     * biped/rider/elephantry/turret_idle.xml
    oxybeles_infantry_a.xml
     * biped/attack_ranged_oxybeles_01.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    ==========
    processing celts
    ==========
    ==========
    processing mauryas
    ==========
    elephantry_archer_r2.xml
     * biped/attack_ranged_elephant_archer_rider_2.xml
     * biped/base_elephant_archer_ready_2.xml
    chariot_archer_c_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_fast.xml
     * biped/death_infantry.xml
    chariot_archer_c_d.xml
     * biped/attack_capture.xml
     * biped/base_driver_chariot.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    hero_infantry_archer_ashoka.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/base_archer_ready.xml
     * biped/death_infantry.xml
    hero_chariot_archer_ashoka_d.xml
     * biped/attack_capture.xml
     * biped/base_driver_chariot.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    infantry_maceman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_infantry.xml
    hero_chariot_archer_ashoka_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    elephantry_archer_r3.xml
     * biped/attack_ranged_elephant_archer_rider_3.xml
     * biped/base_elephant_archer_ready_3.xml
    hero_healer_chanakya.xml
     * biped/attack_capture.xml
     * biped/base_healer_male.xml
     * biped/death_infantry.xml
    elephantry_archer_r1.xml
     * biped/attack_ranged_elephant_archer_rider_1.xml
     * biped/base_elephant_archer_ready_1.xml
    infantry_archer_c_fire.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_fire.xml
     * biped/base_archer_ready.xml
     * biped/death_infantry.xml
    infantry_archer_c.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/base_archer_ready.xml
     * biped/death_infantry.xml
    ==========
    processing persians
    ==========
    infantry_spearman_c2.xml
     * biped/attack_capture.xml
     * biped/base_spearman_shield_ready.xml
     * biped/death_infantry.xml
    infantry_spearman_c3.xml
     * biped/attack_capture.xml
     * biped/base_hoplite_fast.xml
     * biped/death_infantry.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    infantry_spearman_c.xml
     * biped/attack_capture.xml
     * biped/base_spearman_shield_relax.xml
     * biped/death_infantry.xml
    hero_chariot_archer_xerxes_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    chariot_archer_e_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    infantry_javelinist_c.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/base_skirmisher_fast.xml
     * biped/death_cape_long.xml
    hero_infantry_archer_xerxes.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/base_archer_ready.xml
     * biped/death_infantry.xml
    hero_chariot_archer_xerxes_d.xml
     * biped/attack_capture.xml
     * biped/base_driver_chariot.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    hero_chariot_archer_darius_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    chariot_archer_b_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    chariot_archer_e_d.xml
     * biped/attack_capture.xml
     * biped/base_driver_chariot.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    cavalry_archer_c_r.xml
     * biped/rider/cavalry/attack_ranged_archer_back.xml
     * biped/rider/cavalry/base_archer_fast_back.xml
     * biped/rider/death_ranged.xml
    chariot_archer_a_d.xml
     * biped/attack_capture.xml
     * biped/base_driver_chariot.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    chariot_archer_a_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
    ==========
    processing kushites
    ==========
    infantry_axeman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_relax.xml
     * biped/death_infantry.xml
    hero_elephantry_arakamani_r.xml
     * biped/attack_capture.xml
     * biped/rider/elephantry/asian_turret_death.xml
     * biped/rider/elephantry/turret_idle.xml
    hero_chariot_archer_amanirenas_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_chariot_ready.xml
     * biped/female_death.xml
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_relax.xml
     * biped/death_infantry.xml
    hero_infantry_archer_amanirenas.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_relax_fem.xml
     * biped/female_base_walk.xml
     * biped/female_death.xml
    infantry_archer_c.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_relax.xml
     * biped/death_infantry.xml
    ==========
    processing gauls
    ==========
    infantry_spearman_c.xml
     * biped/attack_capture.xml
     * biped/base_spearman_shield_relax_celt_fast.xml
     * biped/death_cape_gaul.xml
    hero_infantry_swordsman_brennus.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_cape_long.xml
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_cape_gaul.xml
    ==========
    processing thebans
    ==========
    ==========
    processing iberians
    ==========
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_infantry.xml
    ==========
    processing spartans
    ==========
    hero_infantry_spearman_leonidas_300.xml
     * biped/attack_capture.xml
     * biped/base_hoplite.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    hero_infantry_spearman_leonidas.xml
     * biped/attack_capture.xml
     * biped/base_hoplite.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    infantry_pikeman_c.xml
     * biped/attack_capture.xml
     * biped/base_pikeman_relax.xml
     * biped/death_infantry.xml
     * biped/formations/syntagma_01.xml
     * biped/formations/syntagma_02.xml
     * biped/formations/syntagma_03.xml
     * biped/formations/syntagma_04.xml
     * biped/formations/syntagma_back.xml
     * biped/formations/syntagma_front.xml
    infantry_spearman_c.xml
     * biped/attack_capture.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    infantry_spearman_c_olympian.xml
     * biped/attack_capture.xml
     * biped/base_hoplite.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    hero_infantry_swordsman_brasidas.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shieldarm_ready.xml
     * biped/death_cape_long.xml
    infantry_spearman_c_300.xml
     * biped/attack_capture.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    ==========
    processing romans
    ==========
    ballista_operator_c.xml
     * biped/attack_ranged_lithobolos_03.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    ballista_operator_d.xml
     * biped/attack_ranged_rome_ballista_01.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    ballista_infantry_b.xml
     * biped/attack_ranged_rome_ballista_fire_b.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    ballista_operator_a.xml
     * biped/attack_ranged_lithobolos_01.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_infantry.xml
     * biped/formations/testudo_front.xml
     * biped/formations/testudo_front_left.xml
     * biped/formations/testudo_front_right.xml
     * biped/formations/testudo_left.xml
     * biped/formations/testudo_right.xml
     * biped/formations/testudo_top.xml
    ballista_med_infantry_b.xml
     * biped/attack_ranged_lithobolos_med_02.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    scorpio_infantry_a.xml
     * biped/attack_ranged_scorpio_01.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    scorpio_infantry_b.xml
     * biped/attack_ranged_scorpio_02.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    hero_infantry_swordsman_maximus.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_cape_long.xml
    ballista_operator_b.xml
     * biped/attack_ranged_lithobolos_02.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    ballista_infantry_a.xml
     * biped/attack_ranged_rome_ballista_fire_a.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    scorpio_operator.xml
     * biped/attack_ranged_scorpio_fire.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    infantry_swordsman_c2.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_relax.xml
     * biped/death_infantry.xml
     * biped/formations/testudo_front.xml
     * biped/formations/testudo_front_left.xml
     * biped/formations/testudo_front_right.xml
     * biped/formations/testudo_left.xml
     * biped/formations/testudo_right.xml
     * biped/formations/testudo_top.xml
    ballista_med_infantry_c.xml
     * biped/attack_ranged_ballista_med_01.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    hero_infantry_swordsman_marcellus.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_infantry.xml
    ballista_med_infantry_a.xml
     * biped/attack_ranged_lithobolos_med_01.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    ==========
    processing seleucids
    ==========
    chariot_archer_c_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_cape_long.xml
    chariot_archer_c_d.xml
     * biped/attack_capture.xml
     * biped/base_driver_chariot.xml
     * biped/death_infantry.xml
    hero_elephantry_seleucus_victor_r.xml
     * biped/attack_capture.xml
     * biped/rider/elephantry/asian_turret_death.xml
     * biped/rider/elephantry/turret_idle.xml
    elephantry_c_r.xml
     * biped/attack_capture.xml
     * biped/rider/elephantry/asian_turret_death.xml
     * biped/rider/elephantry/turret_idle.xml
    ==========
    processing hellenes
    ==========
    lithobolos_med_infantry_a.xml
     * biped/attack_ranged_lithobolos_med_01.xml
     * biped/base_citizen_soldier.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    lithobolos_infantry_c.xml
     * biped/attack_ranged_lithobolos_03.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    infantry_spearman_c_sacred_band.xml
     * biped/attack_capture.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
    lithobolos_light_infantry_a.xml
     * biped/attack_ranged_lithobolos_light_01.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    infantry_swordsman_c_thespian.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shieldarm_relax.xml
     * biped/death_infantry.xml
    lithobolos_infantry_a.xml
     * biped/attack_ranged_lithobolos_01.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    infantry_swordsman_c_thracian_blackcloak.xml
     * biped/attack_capture.xml
     * biped/base_rhomphaia_shield_fast.xml
     * biped/death_cape_black.xml
    lithobolos_med_infantry_c.xml
     * biped/attack_ranged_lithobolos_med_03.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    infantry_swordsman_c_thorakites.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_cape_long.xml
    lithobolos_med_infantry_b.xml
     * biped/attack_ranged_lithobolos_med_02.xml
     * biped/base_citizen_soldier.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    lithobolos_light_infantry_b.xml
     * biped/attack_ranged_lithobolos_light_02.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    infantry_javelinist_c_thureophoros.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/base_skirmisher_fast.xml
     * biped/death_cape_long.xml
    oxybeles_infantry_b.xml
     * biped/attack_ranged_oxybeles_02.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    lithobolos_infantry_d.xml
     * biped/attack_ranged_lithobolos_04.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    lithobolos_infantry_b.xml
     * biped/attack_ranged_lithobolos_02.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    oxybeles_infantry_a.xml
     * biped/attack_ranged_oxybeles_01.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    ==========
    processing athenians
    ==========
    ballista_infantry_b.xml
     * biped/attack_ranged_lithobolos_fire_b.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    infantry_crossbowman_c.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_gastraphetes_fire.xml
     * biped/base_archer_gastraphetes_relax.xml
     * biped/death_infantry.xml
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shieldarm_relax.xml
     * biped/death_infantry.xml
    ballista_infantry_a.xml
     * biped/attack_ranged_lithobolos_fire_a.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    oxybeles_infantry_b.xml
     * biped/attack_ranged_oxybeles_fire_b.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    infantry_archer_c.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_relax.xml
     * biped/death_infantry.xml
    oxybeles_infantry_a.xml
     * biped/attack_ranged_oxybeles_fire_a.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    ==========
    processing global
    ==========
  5. List of units without an attack_slaughter file variant
    ==========
    processing units
    ==========
    ==========
    processing ptolemies
    ==========
    cavalry_spearman_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    hero_cavalry_swordsman_ptolemy_IV_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/pure_white.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    camelry_archer_a_m.xml
     * quadraped/base_camel_death.xml
     * quadraped/base_camel_gather_meat.xml
     * quadraped/base_camel_mount.xml
     * quadraped/base_camel_run.xml
    ballista_infantry_b.xml
     * biped/attack_ranged_lithobolos_fire_b.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    cavalry_spearman_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    lithobolos_med_infantry_a.xml
     * biped/attack_ranged_lithobolos_med_01.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    siege_spear_pivot.xml
     * 
    siege_rock_packed.xml
     * 
    healer.xml
     * biped/base_healer_male.xml
     * biped/death_infantry.xml
    camelry_archer_e_m.xml
     * quadraped/base_camel_death.xml
     * quadraped/base_camel_gather_meat.xml
     * quadraped/base_camel_mount.xml
     * quadraped/base_camel_run.xml
    fisherman.xml
     * biped/death_infantry.xml
     * biped/fisher/base_ptol.xml
     * biped/fisher/carry_ptol.xml
     * biped/fisher/gather_fish.xml
     * biped/fisher/walk.xml
    polybolos_infantry_a.xml
     * biped/attack_ranged_polybolos_01.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    hero_elephantry_ptolemy_I_d.xml
     * biped/base_elephant_driver_relax.xml
    siege_spear_packed.xml
     * 
    siege_spear.xml
     * 
    cavalry_spearman_c_r.xml
     * biped/rider/cavalry/base_spearman_fast_shield_aspis.xml
     * biped/rider/death_aspis.xml
    spear_infantry_a.xml
     * biped/attack_ranged_polybolos_fire_a.xml
     * biped/base_slave_male.xml
     * biped/death_infantry.xml
    elephantry_c_m.xml
     * quadraped/base_elephant_african.xml
     * quadraped/base_elephant_death.xml
     * quadraped/base_elephant_run.xml
    spear_infantry_b.xml
     * biped/attack_ranged_polybolos_fire_b.xml
     * biped/base_skirmisher.xml
     * biped/death_infantry.xml
    hero_infantry_archer_cleopatra.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/base_archer_relax_fem.xml
     * biped/female_base_walk.xml
     * biped/female_death.xml
    hero_elephantry_ptolemy_I_r.xml
     * biped/attack_capture.xml
     * biped/rider/elephantry/asian_turret_death.xml
     * biped/rider/elephantry/turret_idle.xml
    lithobolos_med_infantry_c.xml
     * biped/attack_ranged_lithobolos_med_03.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    ballista_infantry_a.xml
     * biped/attack_ranged_lithobolos_fire_a.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    cavalry_spearman_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    elephantry_c_d.xml
     * biped/base_elephant_driver_relax_shield.xml
    hero_elephantry_ptolemy_I_m.xml
     * quadraped/base_elephant_asian.xml
     * quadraped/base_elephant_death.xml
     * quadraped/base_elephant_run.xml
    siege_rock_pivot.xml
     * 
    lithobolos_med_infantry_b.xml
     * biped/attack_ranged_lithobolos_med_02.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    camelry_archer_b_m.xml
     * quadraped/base_camel_death.xml
     * quadraped/base_camel_gather_meat.xml
     * quadraped/base_camel_mount.xml
     * quadraped/base_camel_run.xml
    hero_cavalry_swordsman_ptolemy_IV_r.xml
     * biped/rider/cavalry/base_swordsman_ready_shield_aspis.xml
     * biped/rider/death_aspis.xml
    siege_polybolos.xml
     * 
    cavalry_spearman_c_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_pace.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    elephantry_c_r.xml
     * biped/attack_capture.xml
     * biped/rider/elephantry/african_turret_death.xml
     * biped/rider/elephantry/turret_idle.xml
    siege_lithobolos_med.xml
     * 
    polybolos_infantry_b.xml
     * biped/attack_ranged_polybolos_02.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    ==========
    processing britons
    ==========
    hero_cavalry_javelinist_boudicca_r.xml
     * biped/rider/cavalry/attack_ranged_javelin.xml
     * biped/rider/cavalry/base_javelin_relax.xml
     * biped/rider/death_ranged.xml
    chariot_javelinist_c_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/base_jav_chariot_ready.xml
     * biped/death_infantry.xml
    hero_cavalry_swordsman_cunobelin_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/tan.xml
    hero_chariot_javelinist_boudicca_m.xml
     * 
    hero_cavalry_swordsman_cunobelin_r.xml
     * biped/rider/cavalry/base_swordsman_ready_shield.xml
     * biped/rider/death_shield.xml
    hero_chariot_javelinist_boudicca_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/base_jav_chariot_ready.xml
     * biped/death_infantry.xml
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_infantry.xml
    war_dog_mastiff_e.xml
     * 
    war_dog_mastiff_a.xml
     * 
    hero_cavalry_javelinist_boudicca_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/tan.xml
    chariot_javelinist_c_h2.xml
     * quadraped/base_pony_chariot.xml
     * quadraped/horse/pony_bay_01.xml
     * quadraped/horse/pony_bay_02.xml
     * quadraped/horse/pony_beige.xml
     * quadraped/horse/pony_brown.xml
    chariot_javelinist_c_m.xml
     * 
    chariot_javelinist_c_d.xml
     * biped/base_driver_chariot_celt.xml
     * biped/death_infantry.xml
    chariot_javelinist_c_h1.xml
     * quadraped/base_pony_chariot.xml
     * quadraped/horse/pony_bay_01.xml
     * quadraped/horse/pony_bay_02.xml
     * quadraped/horse/pony_beige.xml
     * quadraped/horse/pony_brown.xml
    war_dog_mastiff_b.xml
     * 
    cavalry_javelinist_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/tan.xml
    cavalry_swordsman_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/tan.xml
    cavalry_swordsman_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/tan.xml
    cavalry_swordsman_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/tan.xml
    cavalry_javelinist_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/tan.xml
    cavalry_javelinist_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/tan.xml
    wolfhound.xml
     * 
    ==========
    processing macedonians
    ==========
    cavalry_spearman_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    trader_r.xml
     * biped/base_trader.xml
     * biped/death_infantry.xml
    cavalry_spearman_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    hero_cavalry_swordsman_alexander_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/pure_black.xml
    hero_infantry_pikeman_philip.xml
     * biped/attack_capture.xml
     * biped/base_pikeman_relax.xml
     * biped/death_infantry.xml
     * biped/formations/syntagma_01.xml
     * biped/formations/syntagma_02.xml
     * biped/formations/syntagma_03.xml
     * biped/formations/syntagma_04.xml
     * biped/formations/syntagma_back.xml
     * biped/formations/syntagma_front.xml
    hero_cavalry_swordsman_alexander_r.xml
     * biped/rider/cavalry/base_swordsman_relax.xml
     * biped/rider/death.xml
    hero_infantry_swordsman_craterus.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shieldarm_ready.xml
     * biped/death_infantry.xml
    cavalry_spearman_c_r.xml
     * biped/rider/cavalry/base_spearman_fast_02.xml
     * biped/rider/death.xml
    hero_cavalry_spearman_pyrrhus_r.xml
     * biped/rider/cavalry/base_spearman_relax_02.xml
     * biped/rider/death.xml
    infantry_spearman_c_a.xml
     * biped/attack_capture.xml
     * biped/base_hoplite.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    hero_cavalry_spearman_philip_r.xml
     * biped/rider/cavalry/base_spearman_relax_02.xml
     * biped/rider/death.xml
    hero_cavalry_spearman_philip_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    cavalry_spearman_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    trader_h.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trader.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    cavalry_javelinist_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    hero_cavalry_spearman_pyrrhus_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    trader.xml
     * 
    hero_infantry_swordsman_demetrius.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shieldarm_ready.xml
     * biped/death_cape_long.xml
    cavalry_spearman_c_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_pace.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    infantry_spearman_c_e.xml
     * biped/attack_capture.xml
     * biped/base_hoplite.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    cavalry_javelinist_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    cavalry_javelinist_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    ==========
    processing carthaginians
    ==========
    siege_oxybeles.xml
     * 
    cavalry_spearman_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
    ballista_infantry_b.xml
     * biped/attack_ranged_kart_ballista_fire_b.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    cavalry_spearman_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
    lithobolos_med_infantry_a.xml
     * biped/attack_ranged_lithobolos_med_01.xml
     * biped/base_citizen_soldier.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    infantry_pikeman_c.xml
     * biped/attack_capture.xml
     * biped/base_pikeman_relax.xml
     * biped/death_infantry.xml
     * biped/formations/syntagma_01.xml
     * biped/formations/syntagma_02.xml
     * biped/formations/syntagma_03.xml
     * biped/formations/syntagma_04.xml
     * biped/formations/syntagma_back.xml
     * biped/formations/syntagma_front.xml
    hero_cavalry_swordsman_hamilcar_r.xml
     * biped/rider/cavalry/base_swordsman_ready_shield.xml
     * biped/rider/death_shield.xml
    hero_elephantry_hannibal_r.xml
     * biped/base_elephant_driver_relax_shield.xml
    infantry_spearman_c.xml
     * biped/attack_capture.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    siege_spear_pivot.xml
     * 
    siege_rock_packed.xml
     * 
    healer.xml
     * biped/base_healer_female.xml
     * biped/female_death.xml
    infantry_javelinist_c_samnite.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/base_skirmisher_fast.xml
     * biped/death_infantry.xml
    infantry_spearman_c_samnite.xml
     * biped/attack_capture.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
    hero_cavalry_spearman_maharbal_r.xml
     * biped/rider/cavalry/base_spearman_relax_shield_01.xml
     * biped/rider/death_shield.xml
    hero_cavalry_spearman_maharbal_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/brown_spotted_01.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/lusitano_01.xml
     * quadraped/horse/lusitano_02.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    siege_spear_packed.xml
     * 
    siege_spear.xml
     * 
    cavalry_spearman_c_r.xml
     * biped/rider/cavalry/base_spearman_2h_fast_relax.xml
     * biped/rider/death_2h.xml
    hero_cavalry_swordsman_hamilcar_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/brown_spotted_01.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/lusitano_01.xml
     * quadraped/horse/lusitano_02.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    elephantry_c_m.xml
     * quadraped/base_elephant_african.xml
    lithobolos_med_infantry_c.xml
     * biped/attack_ranged_lithobolos_med_03.xml
     * biped/base_citizen_soldier.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    ballista_infantry_a.xml
     * biped/attack_ranged_kart_ballista_fire_a.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    cavalry_spearman_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
    elephantry_c_d.xml
     * biped/base_elephant_driver_relax_shield.xml
    hero_elephantry_hannibal_m.xml
     * quadraped/base_elephant_asian.xml
     * quadraped/base_elephant_death.xml
     * quadraped/base_elephant_run.xml
    siege_rock_pivot.xml
     * 
    siege_rock.xml
     * 
    cavalry_javelinist_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
    lithobolos_med_infantry_b.xml
     * biped/attack_ranged_lithobolos_med_02.xml
     * biped/base_citizen_soldier.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    trader.xml
     * quadraped/base_camel_death.xml
     * quadraped/base_camel_run.xml
     * quadraped/base_camel_trader.xml
    cavalry_spearman_c_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_pace.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
    oxybeles_infantry_b.xml
     * biped/attack_ranged_oxybeles_02.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    elephantry_c_r.xml
     * biped/attack_capture.xml
     * biped/rider/elephantry/african_turret_death.xml
     * biped/rider/elephantry/turret_idle.xml
    siege_lithobolos_med.xml
     * 
    cavalry_javelinist_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
    hero_elephantry_hannibal_d.xml
     * biped/attack_capture.xml
     * biped/rider/elephantry/asian_turret_death.xml
     * biped/rider/elephantry/turret_idle.xml
    cavalry_javelinist_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
    oxybeles_infantry_a.xml
     * biped/attack_ranged_oxybeles_01.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    ==========
    processing celts
    ==========
    trader_r.xml
     * biped/base_trader.xml
     * biped/death_infantry.xml
    fisherman.xml
     * biped/death_infantry.xml
     * biped/fisher/base_gaul.xml
     * biped/fisher/carry_gaul.xml
     * biped/fisher/gather_fish.xml
     * biped/fisher/walk.xml
    trader_h.xml
     * 
    trader.xml
     * 
    ==========
    processing mauryas
    ==========
    elephantry_archer_r2.xml
     * biped/attack_ranged_elephant_archer_rider_2.xml
     * biped/base_elephant_archer_ready_2.xml
    hero_chariot_archer_ashoka_r_parasol.xml
     * biped/death_infantry.xml
    trader_r.xml
     * biped/base_maur_trader.xml
    hero_elephantry_maurya_r.xml
     * 
    hero_elephantry_maurya_m.xml
     * quadraped/base_elephant_asian.xml
     * quadraped/base_elephant_death.xml
     * quadraped/base_elephant_run.xml
    support_elephant.xml
     * quadraped/base_elephant_asian.xml
     * quadraped/base_elephant_build.xml
     * quadraped/base_elephant_death.xml
     * quadraped/base_elephant_run.xml
    elephantry_archer_d.xml
     * biped/base_elephant_driver_relax_shield.xml
    chariot_archer_c_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
    healer.xml
     * biped/base_healer_male.xml
     * biped/death_infantry.xml
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_fast.xml
     * biped/death_infantry.xml
    fisherman.xml
     * biped/death_infantry.xml
     * biped/fisher/base_maur.xml
     * biped/fisher/carry_maur.xml
     * biped/fisher/gather_fish.xml
     * biped/fisher/walk.xml
    chariot_archer_c_d.xml
     * biped/attack_capture.xml
     * biped/base_driver_chariot.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    hero_infantry_archer_ashoka.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/base_archer_ready.xml
     * biped/death_infantry.xml
    hero_chariot_archer_ashoka_d.xml
     * biped/attack_capture.xml
     * biped/base_driver_chariot.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    elephantry_archer_b_m.xml
     * quadraped/base_elephant_asian.xml
    elephantry_c_m.xml
     * quadraped/base_elephant_asian.xml
     * quadraped/base_elephant_death.xml
     * quadraped/base_elephant_run.xml
    infantry_maceman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_infantry.xml
    elephantry_archer_a_m.xml
     * quadraped/base_elephant_asian.xml
    hero_chariot_archer_ashoka_m.xml
     * 
    chariot_archer_c_m.xml
     * 
    elephantry_c_d.xml
     * biped/base_elephant_driver_relax.xml
    hero_chariot_archer_ashoka_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    elephantry_archer_e_m.xml
     * quadraped/base_elephant_asian.xml
     * quadraped/base_elephant_death.xml
     * quadraped/base_elephant_run.xml
    cavalry_javelinist_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
    cavalry_swordsman_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
    cavalry_swordsman_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
    elephantry_archer_r3.xml
     * biped/attack_ranged_elephant_archer_rider_3.xml
     * biped/base_elephant_archer_ready_3.xml
    hero_healer_chanakya.xml
     * biped/attack_capture.xml
     * biped/base_healer_male.xml
     * biped/death_infantry.xml
    elephantry_archer_r1.xml
     * biped/attack_ranged_elephant_archer_rider_1.xml
     * biped/base_elephant_archer_ready_1.xml
    trader.xml
     * 
    infantry_archer_c_fire.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_fire.xml
     * biped/base_archer_ready.xml
     * biped/death_infantry.xml
    cavalry_swordsman_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
    infantry_archer_c.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/base_archer_ready.xml
     * biped/death_infantry.xml
    cavalry_javelinist_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
    cavalry_javelinist_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
    ==========
    processing persians
    ==========
    chariot_archer_a_h1.xml
     * quadraped/base_horse_chariot.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    cavalry_spearman_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    hero_chariot_archer_xerxes_m.xml
     * 
    cavalry_archer_a_m.xml
     * quadraped/base_horse_archer.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/pure_white.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    infantry_spearman_c2.xml
     * biped/attack_capture.xml
     * biped/base_spearman_shield_ready.xml
     * biped/death_infantry.xml
    cavalry_spearman_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    chariot_archer_b_h2.xml
     * quadraped/base_horse_chariot.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    chariot_archer_e_h2.xml
     * quadraped/base_horse_chariot.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    hero_chariot_archer_darius_m.xml
     * 
    infantry_spearman_c3.xml
     * biped/attack_capture.xml
     * biped/base_hoplite_fast.xml
     * biped/death_infantry.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    infantry_spearman_c.xml
     * biped/attack_capture.xml
     * biped/base_spearman_shield_relax.xml
     * biped/death_infantry.xml
    hero_chariot_archer_xerxes_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    hero_cavalry_spearman_cyrus_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/white.xml
    healer.xml
     * biped/base_healer_male.xml
     * biped/death_infantry.xml
    chariot_archer_e_h3.xml
     * quadraped/base_horse_chariot.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    chariot_archer_b_h1.xml
     * quadraped/base_horse_chariot.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    chariot_archer_e_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    cavalry_archer_b_m.xml
     * quadraped/base_horse_archer.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/pure_white.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    fisherman.xml
     * biped/death_infantry.xml
     * biped/fisher/base_pers.xml
     * biped/fisher/carry_pers.xml
     * biped/fisher/gather_fish.xml
     * biped/fisher/walk.xml
    infantry_javelinist_c.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/base_skirmisher_fast.xml
     * biped/death_cape_long.xml
    chariot_archer_a_h3.xml
     * quadraped/base_horse_chariot.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    chariot_archer_e_m.xml
     * 
    cavalry_spearman_c_r.xml
     * biped/rider/cavalry/base_spearman_2h_fast_relax.xml
     * biped/rider/death_2h.xml
    cavalry_archer_e_m.xml
     * quadraped/base_horse_archer.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/pure_white.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    chariot_archer_a_m.xml
     * 
    hero_infantry_archer_xerxes.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/base_archer_ready.xml
     * biped/death_infantry.xml
    elephantry_c_m.xml
     * quadraped/base_elephant_asian.xml
     * quadraped/base_elephant_death.xml
     * quadraped/base_elephant_run.xml
    cavalry_archer_c_m.xml
     * quadraped/base_horse_archer_fast.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    chariot_archer_a_h4.xml
     * quadraped/base_horse_chariot.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    hero_chariot_archer_xerxes_d.xml
     * biped/attack_capture.xml
     * biped/base_driver_chariot.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    chariot_archer_e_h4.xml
     * quadraped/base_horse_chariot.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    chariot_archer_e_h1.xml
     * quadraped/base_horse_chariot.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    hero_chariot_archer_darius_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    hero_cavalry_spearman_cyrus_r.xml
     * biped/rider/cavalry/base_spearman_ready.xml
     * biped/rider/death.xml
    cavalry_spearman_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    chariot_archer_b_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    elephantry_c_d.xml
     * biped/base_elephant_driver_relax.xml
    cavalry_javelinist_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    chariot_archer_a_h2.xml
     * quadraped/base_horse_chariot.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    cavalry_swordsman_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    cavalry_swordsman_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    chariot_archer_e_d.xml
     * biped/attack_capture.xml
     * biped/base_driver_chariot.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    trader.xml
     * quadraped/base_camel_death.xml
     * quadraped/base_camel_run.xml
     * quadraped/base_camel_trader.xml
    cavalry_archer_c_r.xml
     * biped/rider/cavalry/attack_ranged_archer_back.xml
     * biped/rider/cavalry/base_archer_fast_back.xml
     * biped/rider/death_ranged.xml
    chariot_archer_a_d.xml
     * biped/attack_capture.xml
     * biped/base_driver_chariot.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    chariot_archer_b_m.xml
     * 
    chariot_archer_a_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
    cavalry_swordsman_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    cavalry_spearman_c_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_pace.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    elephantry_c_r.xml
     * biped/base_elephant_rider_relax.xml
    cavalry_javelinist_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    cavalry_javelinist_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/pure_white.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    ==========
    processing kushites
    ==========
    cavalry_spearman_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/black_spotted.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
    hero_cavalry_spearman_nastasen_r.xml
     * biped/rider/cavalry/base_spearman_relax_shield_01.xml
     * biped/rider/death_shield.xml
    hero_chariot_archer_h1.xml
     * quadraped/base_horse_chariot.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01_alt.xml
     * quadraped/horse/bay_02_alt.xml
     * quadraped/horse/brown_alt.xml
     * quadraped/horse/cherrybay_alt.xml
     * quadraped/horse/chestnut_01_alt.xml
     * quadraped/horse/chestnut_02_alt.xml
     * quadraped/horse/dark_chestnut_alt.xml
     * quadraped/horse/fading_black_alt.xml
     * quadraped/horse/gray_alt.xml
     * quadraped/horse/halflinger_alt.xml
     * quadraped/horse/pure_black_alt.xml
    trader_r.xml
     * biped/base_trader.xml
     * biped/death_infantry.xml
    cavalry_spearman_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/black_spotted.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
    infantry_axeman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_relax.xml
     * biped/death_infantry.xml
    hero_elephantry_arakamani_r.xml
     * biped/attack_capture.xml
     * biped/rider/elephantry/asian_turret_death.xml
     * biped/rider/elephantry/turret_idle.xml
    hero_chariot_archer_amanirenas_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_chariot_ready.xml
     * biped/female_death.xml
    hero_cavalry_spearman_harsiotef_r.xml
     * biped/rider/cavalry/base_spearman_relax_shield_01.xml
     * biped/rider/death_shield.xml
    healer.xml
     * biped/base_healer_male.xml
     * biped/death_infantry.xml
    camelry_javelinist_b_m.xml
     * quadraped/base_camel_death.xml
     * quadraped/base_camel_gather_meat.xml
     * quadraped/base_camel_mount.xml
     * quadraped/base_camel_run.xml
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_relax.xml
     * biped/death_infantry.xml
    hero_elephantry_arakamani_d.xml
     * biped/base_elephant_driver_relax_shield.xml
    cavalry_spearman_c_r.xml
     * biped/rider/cavalry/base_spearman_fast_shield_01.xml
     * biped/rider/death_shield.xml
    hero_chariot_archer_amanirenas_m.xml
     * 
    elephantry_c_m.xml
     * quadraped/base_elephant_african.xml
     * quadraped/base_elephant_death.xml
     * quadraped/base_elephant_run.xml
    hero_chariot_archer_h2.xml
     * quadraped/base_horse_chariot.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01_alt.xml
     * quadraped/horse/bay_02_alt.xml
     * quadraped/horse/brown_alt.xml
     * quadraped/horse/cherrybay_alt.xml
     * quadraped/horse/chestnut_01_alt.xml
     * quadraped/horse/chestnut_02_alt.xml
     * quadraped/horse/dark_chestnut_alt.xml
     * quadraped/horse/fading_black_alt.xml
     * quadraped/horse/gray_alt.xml
     * quadraped/horse/halflinger_alt.xml
     * quadraped/horse/pure_black_alt.xml
    hero_elephantry_arakamani_m.xml
     * quadraped/base_elephant_asian.xml
     * quadraped/base_elephant_death.xml
     * quadraped/base_elephant_run.xml
    cavalry_spearman_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/black_spotted.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
    trader_h.xml
     * 
    hero_cavalry_spearman_nastasen_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/black_alt.xml
    cavalry_javelinist_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/black_spotted.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
    hero_cavalry_spearman_harsiotef_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/black_alt.xml
    hero_chariot_archer_d.xml
     * biped/base_driver_chariot.xml
     * biped/death_infantry.xml
    trader.xml
     * 
    cavalry_spearman_c_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_pace.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/black_spotted.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
    elephantry_c_r.xml
     * biped/base_elephant_driver_relax_shield.xml
    hero_infantry_archer_amanirenas.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_relax_fem.xml
     * biped/female_base_walk.xml
     * biped/female_death.xml
    infantry_archer_c.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_relax.xml
     * biped/death_infantry.xml
    cavalry_javelinist_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/black_spotted.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
    cavalry_javelinist_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/black_spotted.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
    ==========
    processing gauls
    ==========
    infantry_spearman_c.xml
     * biped/attack_capture.xml
     * biped/base_spearman_shield_relax_celt_fast.xml
     * biped/death_cape_gaul.xml
    hero_infantry_swordsman_brennus.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_cape_long.xml
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_cape_gaul.xml
    hero_cavalry_swordsman_vercingetorix_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/tan.xml
    cavalry_spearman_c_r.xml
     * biped/rider/cavalry/base_spearman_fast_shield_01.xml
     * biped/rider/death_shield.xml
    cavalry_javelinist_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/tan.xml
    cavalry_swordsman_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/tan.xml
    cavalry_swordsman_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/tan.xml
    cavalry_swordsman_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/tan.xml
    cavalry_spearman_c_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_pace.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/tan.xml
    hero_cavalry_swordsman_vercingetorix_r.xml
     * biped/rider/cavalry/base_swordsman_ready_shield.xml
     * biped/rider/death_shield.xml
    cavalry_javelinist_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/tan.xml
    cavalry_javelinist_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/tan.xml
    ==========
    processing thebans
    ==========
    siege_fireraiser.xml
     * 
    ==========
    processing iberians
    ==========
    cavalry_spearman_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/maneless_beige.xml
     * quadraped/horse/maneless_brown.xml
     * quadraped/horse/maneless_brown_spotted_01.xml
     * quadraped/horse/maneless_cherrybay.xml
     * quadraped/horse/maneless_gray.xml
     * quadraped/horse/maneless_halflinger.xml
     * quadraped/horse/maneless_lusitano_01.xml
     * quadraped/horse/maneless_lusitano_02.xml
     * quadraped/horse/maneless_tan.xml
     * quadraped/horse/maneless_white.xml
    trader_r.xml
     * biped/base_trader.xml
     * biped/death_infantry.xml
    cavalry_spearman_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/brown_spotted_01.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/lusitano_01.xml
     * quadraped/horse/lusitano_02.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    healer.xml
     * biped/base_healer_female.xml
     * biped/female_death.xml
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_infantry.xml
    hero_cavalry_spearman_indibil_r.xml
     * biped/rider/cavalry/base_spearman_relax_shield_01.xml
     * biped/rider/death.xml
    cavalry_javelinist_c_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin_fast.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/brown_spotted_01.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/lusitano_01.xml
     * quadraped/horse/lusitano_02.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    cavalry_spearman_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/brown_spotted_01.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/lusitano_01.xml
     * quadraped/horse/lusitano_02.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    hero_cavalry_spearman_indibil_h.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/maneless_brown_spotted_01.xml
    cavalry_javelinist_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/brown_spotted_01.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/lusitano_01.xml
     * quadraped/horse/lusitano_02.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    cavalry_swordsman_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/brown_spotted_01.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/lusitano_01.xml
     * quadraped/horse/lusitano_02.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    cavalry_swordsman_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/brown_spotted_01.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/lusitano_01.xml
     * quadraped/horse/lusitano_02.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    trader.xml
     * 
    cavalry_swordsman_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/brown_spotted_01.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/lusitano_01.xml
     * quadraped/horse/lusitano_02.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    cavalry_javelinist_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/brown_spotted_01.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/lusitano_01.xml
     * quadraped/horse/lusitano_02.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    cavalry_javelinist_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/brown_spotted_01.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/lusitano_01.xml
     * quadraped/horse/lusitano_02.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    ==========
    processing spartans
    ==========
    hero_infantry_spearman_leonidas_300.xml
     * biped/attack_capture.xml
     * biped/base_hoplite.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    cavalry_spearman_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    hero_infantry_spearman_leonidas.xml
     * biped/attack_capture.xml
     * biped/base_hoplite.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    trader_r.xml
     * biped/base_trader.xml
     * biped/death_infantry.xml
    cavalry_spearman_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    infantry_pikeman_c.xml
     * biped/attack_capture.xml
     * biped/base_pikeman_relax.xml
     * biped/death_infantry.xml
     * biped/formations/syntagma_01.xml
     * biped/formations/syntagma_02.xml
     * biped/formations/syntagma_03.xml
     * biped/formations/syntagma_04.xml
     * biped/formations/syntagma_back.xml
     * biped/formations/syntagma_front.xml
    infantry_spearman_c.xml
     * biped/attack_capture.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    healer.xml
     * biped/base_healer_male.xml
     * biped/death_infantry.xml
    infantry_spearman_c_olympian.xml
     * biped/attack_capture.xml
     * biped/base_hoplite.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    cavalry_spearman_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    hero_infantry_swordsman_brasidas.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shieldarm_ready.xml
     * biped/death_cape_long.xml
    trader_h.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trader.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    cavalry_javelinist_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    trader.xml
     * 
    cavalry_javelinist_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    cavalry_javelinist_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    infantry_spearman_c_300.xml
     * biped/attack_capture.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    ==========
    processing romans
    ==========
    siege_ballista.xml
     * 
    ballista_operator_c.xml
     * biped/attack_ranged_lithobolos_03.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    cavalry_spearman_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/brown_spotted_01.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    ballista_operator_d.xml
     * biped/attack_ranged_rome_ballista_01.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    ballista_infantry_b.xml
     * biped/attack_ranged_rome_ballista_fire_b.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    cavalry_spearman_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/brown_spotted_01.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    ballista_operator_a.xml
     * biped/attack_ranged_lithobolos_01.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    cavalry_swordsman_c_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_pace.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/white.xml
    siege_rock_packed.xml
     * 
    onager_operator_a.xml
     * biped/death_infantry.xml
    healer.xml
     * biped/base_healer_male.xml
     * biped/death_infantry.xml
    hero_cavalry_swordsman_maximus_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/white.xml
    siege_ram.xml
     * 
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_infantry.xml
     * biped/formations/testudo_front.xml
     * biped/formations/testudo_front_left.xml
     * biped/formations/testudo_front_right.xml
     * biped/formations/testudo_left.xml
     * biped/formations/testudo_right.xml
     * biped/formations/testudo_top.xml
    hero_cavalry_swordsman_scipio_r.xml
     * biped/rider/cavalry/base_swordsman_ready_shield.xml
     * biped/rider/death_shield.xml
    hero_cavalry_swordsman_maximus_r.xml
     * biped/rider/cavalry/base_swordsman_ready_shield.xml
     * biped/rider/death_shield.xml
    ballista_med_infantry_b.xml
     * biped/attack_ranged_lithobolos_med_02.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    scorpio_infantry_a.xml
     * biped/attack_ranged_scorpio_01.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    hero_cavalry_swordsman_scipio_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/white.xml
    scorpio_infantry_b.xml
     * biped/attack_ranged_scorpio_02.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    cavalry_swordsman_c_r.xml
     * biped/rider/cavalry/base_swordsman_fast_ready_shield.xml
     * biped/rider/death_shield.xml
    hero_cavalry_swordsman_marcellus_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/white.xml
    siege_onager.xml
     * 
    hero_infantry_swordsman_maximus.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_cape_long.xml
    ballista_operator_b.xml
     * biped/attack_ranged_lithobolos_02.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    ballista_infantry_a.xml
     * biped/attack_ranged_rome_ballista_fire_a.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    cavalry_spearman_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/brown_spotted_01.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    siege_scorpio_packed.xml
     * 
    siege_rock_pivot.xml
     * 
    trader_h.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trader.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/brown_spotted_01.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    siege_rock.xml
     * 
    cavalry_javelinist_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/brown_spotted_01.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    scorpio_operator.xml
     * biped/attack_ranged_scorpio_fire.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    siege_onager_pivot.xml
     * 
    infantry_swordsman_c2.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_relax.xml
     * biped/death_infantry.xml
     * biped/formations/testudo_front.xml
     * biped/formations/testudo_front_left.xml
     * biped/formations/testudo_front_right.xml
     * biped/formations/testudo_left.xml
     * biped/formations/testudo_right.xml
     * biped/formations/testudo_top.xml
    ballista_med_infantry_c.xml
     * biped/attack_ranged_ballista_med_01.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    siege_ladder.xml
     * 
    hero_infantry_swordsman_marcellus.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_infantry.xml
    trader.xml
     * 
    onager_operator_c.xml
     * biped/death_infantry.xml
    siege_ballista_med.xml
     * 
    onager_operator_b.xml
     * biped/death_infantry.xml
    ballista_med_infantry_a.xml
     * biped/attack_ranged_lithobolos_med_01.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    hero_cavalry_swordsman_marcellus_r.xml
     * biped/rider/cavalry/base_swordsman_ready_shield.xml
     * biped/rider/death_shield.xml
    cavalry_javelinist_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/brown_spotted_01.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    cavalry_javelinist_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/brown_spotted_01.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    siege_scorpio.xml
     * 
    ==========
    processing seleucids
    ==========
    chariot_archer_c_h2.xml
     * quadraped/base_horse_chariot.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    hero_elephantry_seleucus_victor_d.xml
     * biped/base_elephant_driver_relax_shield.xml
    chariot_archer_c_h1.xml
     * quadraped/base_horse_chariot.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    chariot_archer_c_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_cape_long.xml
    chariot_archer_c_d.xml
     * biped/attack_capture.xml
     * biped/base_driver_chariot.xml
     * biped/death_infantry.xml
    cavalry_spearman_c_r.xml
     * biped/rider/cavalry/base_spearman_2h_fast_relax.xml
     * biped/rider/death_2h.xml
    hero_cavalry_spearman_antiochus_the_great_r.xml
     * biped/rider/cavalry/base_spearman_2h_fast_relax.xml
     * biped/rider/death_2h.xml
    elephantry_c_m.xml
     * quadraped/base_elephant_asian.xml
     * quadraped/base_elephant_death.xml
     * quadraped/base_elephant_run.xml
    hero_elephantry_seleucus_victor_r.xml
     * biped/attack_capture.xml
     * biped/rider/elephantry/asian_turret_death.xml
     * biped/rider/elephantry/turret_idle.xml
    hero_elephantry_seleucus_victor_m.xml
     * quadraped/base_elephant_asian.xml
     * quadraped/base_elephant_death.xml
     * quadraped/base_elephant_run.xml
    chariot_archer_c_m.xml
     * 
    elephantry_c_d.xml
     * biped/base_elephant_driver_relax.xml
    chariot_archer_c_h3.xml
     * quadraped/base_horse_chariot.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    chariot_archer_c_h4.xml
     * quadraped/base_horse_chariot.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    cavalry_spearman_c_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_pace.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    hero_cavalry_spearman_antiochus_the_great_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    elephantry_c_r.xml
     * biped/attack_capture.xml
     * biped/rider/elephantry/asian_turret_death.xml
     * biped/rider/elephantry/turret_idle.xml
    ==========
    processing hellenes
    ==========
    siege_oxybeles.xml
     * 
    trader_r.xml
     * biped/base_trader.xml
     * biped/death_infantry.xml
    lithobolos_med_infantry_a.xml
     * biped/attack_ranged_lithobolos_med_01.xml
     * biped/base_citizen_soldier.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    lithobolos_infantry_c.xml
     * biped/attack_ranged_lithobolos_03.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    siege_rock_packed.xml
     * 
    healer.xml
     * biped/base_healer_male.xml
     * biped/death_infantry.xml
    infantry_spearman_c_sacred_band.xml
     * biped/attack_capture.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
    fisherman.xml
     * biped/death_infantry.xml
     * biped/fisher/base_hele.xml
     * biped/fisher/carry_hele.xml
     * biped/fisher/gather_fish.xml
     * biped/fisher/walk.xml
    siege_heavy_artillery_packed.xml
     * 
    lithobolos_light_infantry_a.xml
     * biped/attack_ranged_lithobolos_light_01.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    infantry_swordsman_c_thespian.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shieldarm_relax.xml
     * biped/death_infantry.xml
    siege_spear_packed.xml
     * 
    siege_spear.xml
     * 
    lithobolos_infantry_a.xml
     * biped/attack_ranged_lithobolos_01.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    infantry_swordsman_c_thracian_blackcloak.xml
     * biped/attack_capture.xml
     * biped/base_rhomphaia_shield_fast.xml
     * biped/death_cape_black.xml
    lithobolos_med_infantry_c.xml
     * biped/attack_ranged_lithobolos_med_03.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    siege_lithobolos.xml
     * 
    infantry_swordsman_c_thorakites.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_cape_long.xml
    trader_h.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trader.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    siege_light_artillery_packed.xml
     * 
    siege_rock.xml
     * 
    lithobolos_med_infantry_b.xml
     * biped/attack_ranged_lithobolos_med_02.xml
     * biped/base_citizen_soldier.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    trader.xml
     * 
    lithobolos_light_infantry_b.xml
     * biped/attack_ranged_lithobolos_light_02.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    infantry_javelinist_c_thureophoros.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/base_skirmisher_fast.xml
     * biped/death_cape_long.xml
    oxybeles_infantry_b.xml
     * biped/attack_ranged_oxybeles_02.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    siege_lithobolos_med.xml
     * 
    lithobolos_infantry_d.xml
     * biped/attack_ranged_lithobolos_04.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    siege_lithobolos_light.xml
     * 
    lithobolos_infantry_b.xml
     * biped/attack_ranged_lithobolos_02.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    oxybeles_infantry_a.xml
     * biped/attack_ranged_oxybeles_01.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    ==========
    processing athenians
    ==========
    ballista_infantry_b.xml
     * biped/attack_ranged_lithobolos_fire_b.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    trader_r.xml
     * biped/base_trader.xml
     * biped/death_infantry.xml
    infantry_crossbowman_c.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_gastraphetes_fire.xml
     * biped/base_archer_gastraphetes_relax.xml
     * biped/death_infantry.xml
    siege_spear_pivot.xml
     * 
    siege_rock_packed.xml
     * 
    healer.xml
     * biped/base_healer_male.xml
     * biped/death_infantry.xml
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shieldarm_relax.xml
     * biped/death_infantry.xml
    siege_spear_packed.xml
     * 
    siege_spear.xml
     * 
    ballista_infantry_a.xml
     * biped/attack_ranged_lithobolos_fire_a.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    siege_rock_pivot.xml
     * 
    trader_h.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trader.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    siege_rock.xml
     * 
    cavalry_javelinist_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    cavalry_swordsman_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    cavalry_swordsman_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    trader.xml
     * 
    cavalry_swordsman_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    oxybeles_infantry_b.xml
     * biped/attack_ranged_oxybeles_fire_b.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    infantry_archer_c.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_relax.xml
     * biped/death_infantry.xml
    cavalry_javelinist_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    cavalry_javelinist_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    oxybeles_infantry_a.xml
     * biped/attack_ranged_oxybeles_fire_a.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    ==========
    processing global
    ==========
    plane.xml
     * 
    plane_grounded.xml
     * 
    catafalque.xml
     * 
    
  6. 33 minutes ago, Stan` said:

    @fatherbushido Do you have some kind of script we could use to find them and see how many are missing?

    Here is the list of the file included variants by units by civs
    
    ==========
    processing units
    ==========
    ==========
    processing ptolemies
    ==========
    infantry_slinger_e.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_slinger.xml
     * biped/attack_slaughter.xml
     * biped/base_slinger_ready.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_spearman_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    hero_cavalry_swordsman_ptolemy_IV_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/pure_white.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    infantry_swordsman_b.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_swordsman_shield_relax_celt.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_cape_gaul.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    female_citizen.xml
     * biped/attack_melee_female.xml
     * biped/attack_slaughter.xml
     * biped/female_base_walk.xml
     * biped/female_build.xml
     * biped/female_build_farm.xml
     * biped/female_carry_food.xml
     * biped/female_carry_meat.xml
     * biped/female_carry_metal.xml
     * biped/female_carry_stone.xml
     * biped/female_carry_wood.xml
     * biped/female_death.xml
     * biped/female_gather_fruit.xml
     * biped/female_gather_grain.xml
     * biped/female_gather_meat.xml
     * biped/female_gather_ore.xml
     * biped/female_gather_rock.xml
     * biped/female_gather_ruins.xml
     * biped/female_gather_tree.xml
     * biped/gather_praise.xml
    camelry_archer_a_m.xml
     * quadraped/base_camel_death.xml
     * quadraped/base_camel_gather_meat.xml
     * quadraped/base_camel_mount.xml
     * quadraped/base_camel_run.xml
    ballista_infantry_b.xml
     * biped/attack_ranged_lithobolos_fire_b.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    cavalry_spearman_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    lithobolos_med_infantry_a.xml
     * biped/attack_ranged_lithobolos_med_01.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    infantry_pikeman_c.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_pikeman_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_cape_long.xml
     * biped/formations/syntagma_01.xml
     * biped/formations/syntagma_02.xml
     * biped/formations/syntagma_03.xml
     * biped/formations/syntagma_04.xml
     * biped/formations/syntagma_back.xml
     * biped/formations/syntagma_front.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    camelry_archer_b_r.xml
     * biped/rider/camelry/attack_ranged_archer_right.xml
     * biped/rider/camelry/attack_slaughter_ptol.xml
     * biped/rider/camelry/base_archer_relax.xml
     * biped/rider/camelry/carry_meat.xml
     * biped/rider/camelry/gather_meat_ptol.xml
     * biped/rider/camelry/promotion.xml
    infantry_javelinist_a.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/attack_slaughter.xml
     * biped/base_skirmisher_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_cape_long.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    siege_spear_pivot.xml
     * 
    siege_rock_packed.xml
     * 
    infantry_javelinist_b.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/attack_slaughter.xml
     * biped/base_skirmisher_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_cape_long.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    healer.xml
     * biped/base_healer_male.xml
     * biped/death_infantry.xml
    camelry_archer_e_m.xml
     * quadraped/base_camel_death.xml
     * quadraped/base_camel_gather_meat.xml
     * quadraped/base_camel_mount.xml
     * quadraped/base_camel_run.xml
    fisherman.xml
     * biped/death_infantry.xml
     * biped/fisher/base_ptol.xml
     * biped/fisher/carry_ptol.xml
     * biped/fisher/gather_fish.xml
     * biped/fisher/walk.xml
    polybolos_infantry_a.xml
     * biped/attack_ranged_polybolos_01.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    hero_elephantry_ptolemy_I_d.xml
     * biped/base_elephant_driver_relax.xml
    infantry_spearman_e.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_spearman_shield_relax_ptol.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    siege_spear_packed.xml
     * 
    siege_spear.xml
     * 
    cavalry_spearman_c_r.xml
     * biped/rider/cavalry/base_spearman_fast_shield_aspis.xml
     * biped/rider/death_aspis.xml
    spear_infantry_a.xml
     * biped/attack_ranged_polybolos_fire_a.xml
     * biped/base_slave_male.xml
     * biped/death_infantry.xml
    infantry_slinger_a.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_slinger.xml
     * biped/attack_slaughter.xml
     * biped/base_slinger_ready.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    infantry_archer_b.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/attack_slaughter.xml
     * biped/base_archer_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    camelry_archer_e_r.xml
     * biped/rider/camelry/attack_ranged_archer_right.xml
     * biped/rider/camelry/attack_slaughter_ptol.xml
     * biped/rider/camelry/base_archer_relax.xml
     * biped/rider/camelry/carry_meat.xml
     * biped/rider/camelry/gather_meat_ptol.xml
     * biped/rider/camelry/promotion.xml
    elephantry_c_m.xml
     * quadraped/base_elephant_african.xml
     * quadraped/base_elephant_death.xml
     * quadraped/base_elephant_run.xml
    cavalry_spearman_b_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_hele.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_spearman_relax_02.xml
     * biped/rider/death.xml
     * biped/rider/promotion.xml
    spear_infantry_b.xml
     * biped/attack_ranged_polybolos_fire_b.xml
     * biped/base_skirmisher.xml
     * biped/death_infantry.xml
    hero_infantry_archer_cleopatra.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/base_archer_relax_fem.xml
     * biped/female_base_walk.xml
     * biped/female_death.xml
    hero_elephantry_ptolemy_I_r.xml
     * biped/attack_capture.xml
     * biped/rider/elephantry/asian_turret_death.xml
     * biped/rider/elephantry/turret_idle.xml
    lithobolos_med_infantry_c.xml
     * biped/attack_ranged_lithobolos_med_03.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    ballista_infantry_a.xml
     * biped/attack_ranged_lithobolos_fire_a.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    cavalry_spearman_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    camelry_archer_a_r.xml
     * biped/rider/camelry/attack_ranged_archer_right.xml
     * biped/rider/camelry/attack_slaughter_ptol.xml
     * biped/rider/camelry/base_archer_relax.xml
     * biped/rider/camelry/carry_meat.xml
     * biped/rider/camelry/gather_meat_ptol.xml
     * biped/rider/camelry/promotion.xml
    infantry_javelinist_e.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/attack_slaughter.xml
     * biped/base_skirmisher_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_cape_long.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    elephantry_c_d.xml
     * biped/base_elephant_driver_relax_shield.xml
    hero_elephantry_ptolemy_I_m.xml
     * quadraped/base_elephant_asian.xml
     * quadraped/base_elephant_death.xml
     * quadraped/base_elephant_run.xml
    siege_rock_pivot.xml
     * 
    infantry_pikeman_b.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_pikeman_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/formations/syntagma_01.xml
     * biped/formations/syntagma_02.xml
     * biped/formations/syntagma_03.xml
     * biped/formations/syntagma_04.xml
     * biped/formations/syntagma_back.xml
     * biped/formations/syntagma_front.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    infantry_pikeman_e.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_pikeman_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/formations/syntagma_01.xml
     * biped/formations/syntagma_02.xml
     * biped/formations/syntagma_03.xml
     * biped/formations/syntagma_04.xml
     * biped/formations/syntagma_back.xml
     * biped/formations/syntagma_front.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_spearman_a_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_hele.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_spearman_relax_shield_aspis.xml
     * biped/rider/death_aspis.xml
     * biped/rider/promotion_shield.xml
    lithobolos_med_infantry_b.xml
     * biped/attack_ranged_lithobolos_med_02.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    camelry_archer_b_m.xml
     * quadraped/base_camel_death.xml
     * quadraped/base_camel_gather_meat.xml
     * quadraped/base_camel_mount.xml
     * quadraped/base_camel_run.xml
    infantry_spearman_a.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_spearman_shield_relax_ptol.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    infantry_pikeman_a.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_pikeman_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/formations/syntagma_01.xml
     * biped/formations/syntagma_02.xml
     * biped/formations/syntagma_03.xml
     * biped/formations/syntagma_04.xml
     * biped/formations/syntagma_back.xml
     * biped/formations/syntagma_front.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    infantry_slinger_b.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_slinger.xml
     * biped/attack_slaughter.xml
     * biped/base_slinger_ready.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_spearman_e_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_hele.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_spearman_relax_shield_aspis.xml
     * biped/rider/death_aspis.xml
     * biped/rider/promotion_shield.xml
    hero_cavalry_swordsman_ptolemy_IV_r.xml
     * biped/rider/cavalry/base_swordsman_ready_shield_aspis.xml
     * biped/rider/death_aspis.xml
    siege_polybolos.xml
     * 
    cavalry_spearman_c_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_pace.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    infantry_swordsman_a.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_swordsman_shield_relax_celt.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_cape_gaul.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    infantry_spearman_b.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_spearman_shield_relax_ptol.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    elephantry_c_r.xml
     * biped/attack_capture.xml
     * biped/rider/elephantry/african_turret_death.xml
     * biped/rider/elephantry/turret_idle.xml
    siege_lithobolos_med.xml
     * 
    polybolos_infantry_b.xml
     * biped/attack_ranged_polybolos_02.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    infantry_swordsman_e.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_swordsman_shield_relax_celt.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_cape_gaul.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    ==========
    processing britons
    ==========
    hero_infantry_swordsman_caratacos.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_swordsman_shield_fast.xml
     * biped/death_infantry.xml
    hero_cavalry_javelinist_boudicca_r.xml
     * biped/rider/cavalry/attack_ranged_javelin.xml
     * biped/rider/cavalry/base_javelin_relax.xml
     * biped/rider/death_ranged.xml
    cavalry_javelinist_e_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_celt.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/attack_ranged_javelin.xml
     * biped/rider/cavalry/base_javelin_relax.xml
     * biped/rider/death_ranged.xml
     * biped/rider/promotion_shield.xml
    chariot_javelinist_c_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/base_jav_chariot_ready.xml
     * biped/death_infantry.xml
    infantry_slinger_e.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_slinger.xml
     * biped/attack_slaughter.xml
     * biped/base_slinger_ready.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    hero_cavalry_swordsman_cunobelin_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/tan.xml
    hero_chariot_javelinist_boudicca_m.xml
     * 
    infantry_javelinist_a.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/attack_slaughter.xml
     * biped/base_skirmisher_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_javelinist_a_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_celt.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/attack_ranged_javelin.xml
     * biped/rider/cavalry/base_javelin_relax.xml
     * biped/rider/death_ranged.xml
     * biped/rider/promotion_shield.xml
    hero_cavalry_swordsman_cunobelin_r.xml
     * biped/rider/cavalry/base_swordsman_ready_shield.xml
     * biped/rider/death_shield.xml
    infantry_javelinist_b.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/attack_slaughter.xml
     * biped/base_skirmisher_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    hero_chariot_javelinist_boudicca_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/base_jav_chariot_ready.xml
     * biped/death_infantry.xml
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_infantry.xml
    cavalry_swordsman_b_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_celt.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_swordsman_relax_shield.xml
     * biped/rider/death_shield.xml
     * biped/rider/promotion_shield.xml
    war_dog_mastiff_e.xml
     * 
    war_dog_mastiff_a.xml
     * 
    infantry_spearman_e.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_spearman_shield_relax_celt.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    hero_cavalry_javelinist_boudicca_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/tan.xml
    chariot_javelinist_c_h2.xml
     * quadraped/base_pony_chariot.xml
     * quadraped/horse/pony_bay_01.xml
     * quadraped/horse/pony_bay_02.xml
     * quadraped/horse/pony_beige.xml
     * quadraped/horse/pony_brown.xml
    hero_infantry_swordsman_cunobelin.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_cape_long.xml
    infantry_slinger_a.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_slinger.xml
     * biped/attack_slaughter.xml
     * biped/base_slinger_ready.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_swordsman_a_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_celt.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_swordsman_relax_shield.xml
     * biped/rider/death_shield.xml
     * biped/rider/promotion_shield.xml
    chariot_javelinist_c_m.xml
     * 
    chariot_javelinist_c_d.xml
     * biped/base_driver_chariot_celt.xml
     * biped/death_infantry.xml
    chariot_javelinist_c_h1.xml
     * quadraped/base_pony_chariot.xml
     * quadraped/horse/pony_bay_01.xml
     * quadraped/horse/pony_bay_02.xml
     * quadraped/horse/pony_beige.xml
     * quadraped/horse/pony_brown.xml
    war_dog_mastiff_b.xml
     * 
    cavalry_javelinist_b_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_celt.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/attack_ranged_javelin.xml
     * biped/rider/cavalry/base_javelin_relax.xml
     * biped/rider/death_ranged.xml
     * biped/rider/promotion_shield.xml
    infantry_javelinist_e.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/attack_slaughter.xml
     * biped/base_skirmisher_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_javelinist_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/tan.xml
    hero_infantry_swordsman_boudicca.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_swordsman_shield_relax.xml
     * biped/death_infantry.xml
    cavalry_swordsman_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/tan.xml
    cavalry_swordsman_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/tan.xml
    infantry_spearman_a.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_spearman_shield_relax_celt.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    infantry_slinger_b.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_slinger.xml
     * biped/attack_slaughter.xml
     * biped/base_slinger_ready.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_swordsman_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/tan.xml
    cavalry_swordsman_e_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_celt.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_swordsman_relax_shield.xml
     * biped/rider/death_shield.xml
     * biped/rider/promotion_shield.xml
    infantry_spearman_b.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_spearman_shield_relax_celt.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_javelinist_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/tan.xml
    cavalry_javelinist_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/tan.xml
    wolfhound.xml
     * 
    ==========
    processing macedonians
    ==========
    cavalry_javelinist_e_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_hele.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/attack_ranged_javelin.xml
     * biped/rider/cavalry/base_javelin_relax.xml
     * biped/rider/death_ranged.xml
     * biped/rider/promotion_shield.xml
    infantry_slinger_e.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_slinger.xml
     * biped/attack_slaughter.xml
     * biped/base_slinger_ready.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_spearman_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    female_citizen.xml
     * biped/attack_melee_female.xml
     * biped/attack_slaughter.xml
     * biped/female_base_walk.xml
     * biped/female_build.xml
     * biped/female_build_farm.xml
     * biped/female_carry_food.xml
     * biped/female_carry_meat.xml
     * biped/female_carry_metal.xml
     * biped/female_carry_stone.xml
     * biped/female_carry_wood.xml
     * biped/female_death.xml
     * biped/female_gather_fruit.xml
     * biped/female_gather_grain.xml
     * biped/female_gather_meat.xml
     * biped/female_gather_ore.xml
     * biped/female_gather_rock.xml
     * biped/female_gather_ruins.xml
     * biped/female_gather_tree.xml
     * biped/gather_praise.xml
    trader_r.xml
     * biped/base_trader.xml
     * biped/death_infantry.xml
    cavalry_spearman_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    hero_cavalry_swordsman_alexander_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/pure_black.xml
    infantry_javelinist_a.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/attack_slaughter.xml
     * biped/base_skirmisher_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_cape_med.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_javelinist_a_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_hele.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/attack_ranged_javelin.xml
     * biped/rider/cavalry/base_javelin_relax.xml
     * biped/rider/death_ranged.xml
     * biped/rider/promotion_shield.xml
    infantry_javelinist_b.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/attack_slaughter.xml
     * biped/base_skirmisher_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    hero_infantry_pikeman_philip.xml
     * biped/attack_capture.xml
     * biped/base_pikeman_relax.xml
     * biped/death_infantry.xml
     * biped/formations/syntagma_01.xml
     * biped/formations/syntagma_02.xml
     * biped/formations/syntagma_03.xml
     * biped/formations/syntagma_04.xml
     * biped/formations/syntagma_back.xml
     * biped/formations/syntagma_front.xml
    hero_cavalry_swordsman_alexander_r.xml
     * biped/rider/cavalry/base_swordsman_relax.xml
     * biped/rider/death.xml
    hero_infantry_swordsman_craterus.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shieldarm_ready.xml
     * biped/death_infantry.xml
    cavalry_spearman_c_r.xml
     * biped/rider/cavalry/base_spearman_fast_02.xml
     * biped/rider/death.xml
    hero_cavalry_spearman_pyrrhus_r.xml
     * biped/rider/cavalry/base_spearman_relax_02.xml
     * biped/rider/death.xml
    infantry_spearman_c_a.xml
     * biped/attack_capture.xml
     * biped/base_hoplite.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    infantry_slinger_a.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_slinger.xml
     * biped/attack_slaughter.xml
     * biped/base_slinger_ready.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    infantry_archer_b.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/attack_slaughter.xml
     * biped/base_archer_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    hero_cavalry_spearman_philip_r.xml
     * biped/rider/cavalry/base_spearman_relax_02.xml
     * biped/rider/death.xml
    cavalry_spearman_b_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_hele.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_spearman_relax_reverse_02.xml
     * biped/rider/death.xml
     * biped/rider/promotion.xml
    infantry_archer_a.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/attack_slaughter.xml
     * biped/base_archer_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    hero_cavalry_spearman_philip_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    infantry_archer_e.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/attack_slaughter.xml
     * biped/base_archer_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_javelinist_b_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_hele.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/attack_ranged_javelin.xml
     * biped/rider/cavalry/base_javelin_relax.xml
     * biped/rider/death_ranged.xml
     * biped/rider/promotion_shield.xml
    cavalry_spearman_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    infantry_javelinist_e.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/attack_slaughter.xml
     * biped/base_skirmisher_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_cape_long.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    trader_h.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trader.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    infantry_pikeman_b.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_pikeman_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/formations/syntagma_01.xml
     * biped/formations/syntagma_02.xml
     * biped/formations/syntagma_03.xml
     * biped/formations/syntagma_04.xml
     * biped/formations/syntagma_back.xml
     * biped/formations/syntagma_front.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    infantry_pikeman_e.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_pikeman_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/formations/syntagma_01.xml
     * biped/formations/syntagma_02.xml
     * biped/formations/syntagma_03.xml
     * biped/formations/syntagma_04.xml
     * biped/formations/syntagma_back.xml
     * biped/formations/syntagma_front.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_javelinist_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    cavalry_spearman_a_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_hele.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_spearman_relax_reverse_02.xml
     * biped/rider/death.xml
     * biped/rider/promotion.xml
    hero_cavalry_spearman_pyrrhus_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    trader.xml
     * 
    infantry_pikeman_a.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_pikeman_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/formations/syntagma_01.xml
     * biped/formations/syntagma_02.xml
     * biped/formations/syntagma_03.xml
     * biped/formations/syntagma_04.xml
     * biped/formations/syntagma_back.xml
     * biped/formations/syntagma_front.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    infantry_slinger_b.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_slinger.xml
     * biped/attack_slaughter.xml
     * biped/base_slinger_ready.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_spearman_e_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_hele.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_spearman_relax_reverse_02.xml
     * biped/rider/death.xml
     * biped/rider/promotion.xml
    hero_infantry_swordsman_demetrius.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shieldarm_ready.xml
     * biped/death_cape_long.xml
    cavalry_spearman_c_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_pace.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    infantry_spearman_c_e.xml
     * biped/attack_capture.xml
     * biped/base_hoplite.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    cavalry_javelinist_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    cavalry_javelinist_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    ==========
    processing carthaginians
    ==========
    cavalry_javelinist_e_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_cart.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/attack_ranged_javelin.xml
     * biped/rider/cavalry/base_javelin_relax.xml
     * biped/rider/death_ranged.xml
     * biped/rider/promotion_shield.xml
    siege_oxybeles.xml
     * 
    cavalry_spearman_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
    infantry_swordsman_b.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_swordsman_shield_relax.xml
     * biped/base_swordsman_shield_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    female_citizen.xml
     * biped/attack_melee_female.xml
     * biped/attack_slaughter.xml
     * biped/female_base_walk.xml
     * biped/female_build.xml
     * biped/female_build_farm.xml
     * biped/female_carry_food.xml
     * biped/female_carry_meat.xml
     * biped/female_carry_metal.xml
     * biped/female_carry_stone.xml
     * biped/female_carry_wood.xml
     * biped/female_death.xml
     * biped/female_gather_fruit.xml
     * biped/female_gather_grain.xml
     * biped/female_gather_meat.xml
     * biped/female_gather_ore.xml
     * biped/female_gather_rock.xml
     * biped/female_gather_ruins.xml
     * biped/female_gather_tree.xml
     * biped/gather_praise.xml
    ballista_infantry_b.xml
     * biped/attack_ranged_kart_ballista_fire_b.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    cavalry_spearman_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
    lithobolos_med_infantry_a.xml
     * biped/attack_ranged_lithobolos_med_01.xml
     * biped/base_citizen_soldier.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    infantry_pikeman_c.xml
     * biped/attack_capture.xml
     * biped/base_pikeman_relax.xml
     * biped/death_infantry.xml
     * biped/formations/syntagma_01.xml
     * biped/formations/syntagma_02.xml
     * biped/formations/syntagma_03.xml
     * biped/formations/syntagma_04.xml
     * biped/formations/syntagma_back.xml
     * biped/formations/syntagma_front.xml
    hero_cavalry_swordsman_hamilcar_r.xml
     * biped/rider/cavalry/base_swordsman_ready_shield.xml
     * biped/rider/death_shield.xml
    infantry_javelinist_a.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/attack_slaughter.xml
     * biped/base_skirmisher_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_javelinist_a_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_cart.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/attack_ranged_javelin.xml
     * biped/rider/cavalry/base_javelin_relax.xml
     * biped/rider/death_ranged.xml
     * biped/rider/promotion_shield.xml
    hero_elephantry_hannibal_r.xml
     * biped/base_elephant_driver_relax_shield.xml
    infantry_spearman_c.xml
     * biped/attack_capture.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    siege_spear_pivot.xml
     * 
    siege_rock_packed.xml
     * 
    infantry_javelinist_b.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/attack_slaughter.xml
     * biped/base_skirmisher_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    healer.xml
     * biped/base_healer_female.xml
     * biped/female_death.xml
    infantry_javelinist_c_samnite.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/base_skirmisher_fast.xml
     * biped/death_infantry.xml
    infantry_spearman_c_samnite.xml
     * biped/attack_capture.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
    hero_cavalry_spearman_maharbal_r.xml
     * biped/rider/cavalry/base_spearman_relax_shield_01.xml
     * biped/rider/death_shield.xml
    hero_cavalry_spearman_maharbal_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/brown_spotted_01.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/lusitano_01.xml
     * quadraped/horse/lusitano_02.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    infantry_spearman_e.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_hoplite.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    siege_spear_packed.xml
     * 
    siege_spear.xml
     * 
    cavalry_spearman_c_r.xml
     * biped/rider/cavalry/base_spearman_2h_fast_relax.xml
     * biped/rider/death_2h.xml
    hero_cavalry_swordsman_hamilcar_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/brown_spotted_01.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/lusitano_01.xml
     * quadraped/horse/lusitano_02.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    infantry_archer_b.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/attack_slaughter.xml
     * biped/base_archer_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    elephantry_c_m.xml
     * quadraped/base_elephant_african.xml
    cavalry_spearman_b_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_hele.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_spearman_relax_shield_aspis_reverse.xml
     * biped/rider/death_aspis.xml
     * biped/rider/promotion_shield.xml
    lithobolos_med_infantry_c.xml
     * biped/attack_ranged_lithobolos_med_03.xml
     * biped/base_citizen_soldier.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    infantry_archer_a.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/attack_slaughter.xml
     * biped/base_archer_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    ballista_infantry_a.xml
     * biped/attack_ranged_kart_ballista_fire_a.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    infantry_archer_e.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/attack_slaughter.xml
     * biped/base_archer_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_javelinist_b_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_cart.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/attack_ranged_javelin.xml
     * biped/rider/cavalry/base_javelin_relax.xml
     * biped/rider/death_ranged.xml
     * biped/rider/promotion_shield.xml
    cavalry_spearman_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
    infantry_javelinist_e.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/attack_slaughter.xml
     * biped/base_skirmisher_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    elephantry_c_d.xml
     * biped/base_elephant_driver_relax_shield.xml
    hero_elephantry_hannibal_m.xml
     * quadraped/base_elephant_asian.xml
     * quadraped/base_elephant_death.xml
     * quadraped/base_elephant_run.xml
    siege_rock_pivot.xml
     * 
    siege_rock.xml
     * 
    cavalry_javelinist_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
    cavalry_spearman_a_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_hele.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_spearman_relax_shield_aspis_reverse.xml
     * biped/rider/death_aspis.xml
     * biped/rider/promotion_shield.xml
    lithobolos_med_infantry_b.xml
     * biped/attack_ranged_lithobolos_med_02.xml
     * biped/base_citizen_soldier.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    infantry_spearman_a.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_hoplite.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    trader.xml
     * quadraped/base_camel_death.xml
     * quadraped/base_camel_run.xml
     * quadraped/base_camel_trader.xml
    cavalry_spearman_e_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_hele.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_spearman_relax_shield_aspis_reverse.xml
     * biped/rider/death_aspis.xml
     * biped/rider/promotion_shield.xml
    cavalry_spearman_c_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_pace.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
    infantry_swordsman_a.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_swordsman_shield_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    infantry_spearman_b.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_hoplite.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    oxybeles_infantry_b.xml
     * biped/attack_ranged_oxybeles_02.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    elephantry_c_r.xml
     * biped/attack_capture.xml
     * biped/rider/elephantry/african_turret_death.xml
     * biped/rider/elephantry/turret_idle.xml
    siege_lithobolos_med.xml
     * 
    cavalry_javelinist_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
    hero_elephantry_hannibal_d.xml
     * biped/attack_capture.xml
     * biped/rider/elephantry/asian_turret_death.xml
     * biped/rider/elephantry/turret_idle.xml
    infantry_swordsman_e.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_swordsman_shield_relax.xml
     * biped/base_swordsman_shield_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_javelinist_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
    oxybeles_infantry_a.xml
     * biped/attack_ranged_oxybeles_01.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    ==========
    processing celts
    ==========
    female_citizen.xml
     * biped/attack_melee_female.xml
     * biped/attack_slaughter.xml
     * biped/female_base_walk.xml
     * biped/female_build.xml
     * biped/female_build_farm.xml
     * biped/female_carry_food.xml
     * biped/female_carry_meat.xml
     * biped/female_carry_metal.xml
     * biped/female_carry_stone.xml
     * biped/female_carry_wood.xml
     * biped/female_death.xml
     * biped/female_gather_fruit.xml
     * biped/female_gather_grain.xml
     * biped/female_gather_meat.xml
     * biped/female_gather_ore.xml
     * biped/female_gather_rock.xml
     * biped/female_gather_ruins.xml
     * biped/female_gather_tree.xml
     * biped/gather_praise.xml
    trader_r.xml
     * biped/base_trader.xml
     * biped/death_infantry.xml
    healer.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_healer_male.xml
     * biped/death_infantry.xml
    fisherman.xml
     * biped/death_infantry.xml
     * biped/fisher/base_gaul.xml
     * biped/fisher/carry_gaul.xml
     * biped/fisher/gather_fish.xml
     * biped/fisher/walk.xml
    trader_h.xml
     * 
    trader.xml
     * 
    ==========
    processing mauryas
    ==========
    cavalry_javelinist_e_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_maur.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/attack_ranged_javelin.xml
     * biped/rider/cavalry/base_javelin_relax.xml
     * biped/rider/death_ranged.xml
     * biped/rider/promotion_shield.xml
    elephantry_archer_r2.xml
     * biped/attack_ranged_elephant_archer_rider_2.xml
     * biped/base_elephant_archer_ready_2.xml
    infantry_swordsman_b.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_swordsman_shield_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    female_citizen.xml
     * biped/attack_melee_female.xml
     * biped/attack_slaughter.xml
     * biped/female_base_walk.xml
     * biped/female_build.xml
     * biped/female_build_farm.xml
     * biped/female_carry_food.xml
     * biped/female_carry_meat.xml
     * biped/female_carry_metal.xml
     * biped/female_carry_stone.xml
     * biped/female_carry_wood.xml
     * biped/female_death.xml
     * biped/female_gather_fruit.xml
     * biped/female_gather_grain.xml
     * biped/female_gather_meat.xml
     * biped/female_gather_ore.xml
     * biped/female_gather_rock.xml
     * biped/female_gather_ruins.xml
     * biped/female_gather_tree.xml
     * biped/gather_praise.xml
    hero_chariot_archer_ashoka_r_parasol.xml
     * biped/death_infantry.xml
    trader_r.xml
     * biped/base_maur_trader.xml
    hero_elephantry_maurya_r.xml
     * 
    hero_elephantry_maurya_m.xml
     * quadraped/base_elephant_asian.xml
     * quadraped/base_elephant_death.xml
     * quadraped/base_elephant_run.xml
    cavalry_javelinist_a_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_maur.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/attack_ranged_javelin.xml
     * biped/rider/cavalry/base_javelin_relax.xml
     * biped/rider/death_ranged.xml
     * biped/rider/promotion_shield.xml
    support_elephant.xml
     * quadraped/base_elephant_asian.xml
     * quadraped/base_elephant_build.xml
     * quadraped/base_elephant_death.xml
     * quadraped/base_elephant_run.xml
    elephantry_archer_d.xml
     * biped/base_elephant_driver_relax_shield.xml
    chariot_archer_c_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
    healer.xml
     * biped/base_healer_male.xml
     * biped/death_infantry.xml
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_fast.xml
     * biped/death_infantry.xml
    cavalry_swordsman_b_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_maur.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_swordsman_relax_shield.xml
     * biped/rider/death_shield.xml
     * biped/rider/promotion_shield.xml
    fisherman.xml
     * biped/death_infantry.xml
     * biped/fisher/base_maur.xml
     * biped/fisher/carry_maur.xml
     * biped/fisher/gather_fish.xml
     * biped/fisher/walk.xml
    chariot_archer_c_d.xml
     * biped/attack_capture.xml
     * biped/base_driver_chariot.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    hero_infantry_archer_ashoka.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/base_archer_ready.xml
     * biped/death_infantry.xml
    infantry_spearman_e.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_spearman_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    hero_chariot_archer_ashoka_d.xml
     * biped/attack_capture.xml
     * biped/base_driver_chariot.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    cavalry_swordsman_a_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_maur.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_swordsman_relax_shield.xml
     * biped/rider/death_shield.xml
     * biped/rider/promotion_shield.xml
    infantry_archer_b.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/attack_slaughter.xml
     * biped/base_archer_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    elephantry_archer_b_m.xml
     * quadraped/base_elephant_asian.xml
    elephantry_c_m.xml
     * quadraped/base_elephant_asian.xml
     * quadraped/base_elephant_death.xml
     * quadraped/base_elephant_run.xml
    infantry_maceman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_infantry.xml
    infantry_archer_a.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/attack_slaughter.xml
     * biped/base_archer_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    elephantry_archer_a_m.xml
     * quadraped/base_elephant_asian.xml
    infantry_archer_e.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/attack_slaughter.xml
     * biped/base_archer_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_javelinist_b_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_maur.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/attack_ranged_javelin.xml
     * biped/rider/cavalry/base_javelin_relax.xml
     * biped/rider/death_ranged.xml
     * biped/rider/promotion_shield.xml
    hero_chariot_archer_ashoka_m.xml
     * 
    chariot_archer_c_m.xml
     * 
    elephantry_c_d.xml
     * biped/base_elephant_driver_relax.xml
    hero_chariot_archer_ashoka_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    elephantry_archer_e_m.xml
     * quadraped/base_elephant_asian.xml
     * quadraped/base_elephant_death.xml
     * quadraped/base_elephant_run.xml
    cavalry_javelinist_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
    cavalry_swordsman_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
    cavalry_swordsman_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
    elephantry_archer_r3.xml
     * biped/attack_ranged_elephant_archer_rider_3.xml
     * biped/base_elephant_archer_ready_3.xml
    hero_healer_chanakya.xml
     * biped/attack_capture.xml
     * biped/base_healer_male.xml
     * biped/death_infantry.xml
    infantry_spearman_a.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_spearman_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    elephantry_archer_r1.xml
     * biped/attack_ranged_elephant_archer_rider_1.xml
     * biped/base_elephant_archer_ready_1.xml
    trader.xml
     * 
    infantry_archer_c_fire.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_fire.xml
     * biped/base_archer_ready.xml
     * biped/death_infantry.xml
    cavalry_swordsman_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
    infantry_swordsman_a.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_swordsman_shield_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_swordsman_e_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_maur.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_swordsman_relax_shield.xml
     * biped/rider/death_shield.xml
     * biped/rider/promotion_shield.xml
    infantry_spearman_b.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_spearman_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    infantry_archer_c.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/base_archer_ready.xml
     * biped/death_infantry.xml
    cavalry_javelinist_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
    infantry_swordsman_e.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_swordsman_shield_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_javelinist_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
    ==========
    processing persians
    ==========
    cavalry_javelinist_e_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_pers.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/attack_ranged_javelin.xml
     * biped/rider/cavalry/base_javelin_relax.xml
     * biped/rider/death_ranged.xml
     * biped/rider/promotion_shield.xml
    chariot_archer_a_h1.xml
     * quadraped/base_horse_chariot.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    cavalry_spearman_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    female_citizen.xml
     * biped/attack_melee_female.xml
     * biped/attack_slaughter.xml
     * biped/female_base_walk.xml
     * biped/female_build.xml
     * biped/female_build_farm.xml
     * biped/female_carry_food.xml
     * biped/female_carry_meat.xml
     * biped/female_carry_metal.xml
     * biped/female_carry_stone.xml
     * biped/female_carry_wood.xml
     * biped/female_death.xml
     * biped/female_gather_fruit.xml
     * biped/female_gather_grain.xml
     * biped/female_gather_meat.xml
     * biped/female_gather_ore.xml
     * biped/female_gather_rock.xml
     * biped/female_gather_ruins.xml
     * biped/female_gather_tree.xml
     * biped/gather_praise.xml
    hero_chariot_archer_xerxes_m.xml
     * 
    cavalry_archer_a_m.xml
     * quadraped/base_horse_archer.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/pure_white.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    infantry_spearman_c2.xml
     * biped/attack_capture.xml
     * biped/base_spearman_shield_ready.xml
     * biped/death_infantry.xml
    cavalry_spearman_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    chariot_archer_b_h2.xml
     * quadraped/base_horse_chariot.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    infantry_javelinist_a.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/attack_slaughter.xml
     * biped/base_skirmisher_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_cape_long.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_javelinist_a_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_pers.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/attack_ranged_javelin.xml
     * biped/rider/cavalry/base_javelin_relax.xml
     * biped/rider/death_ranged.xml
     * biped/rider/promotion_shield.xml
    chariot_archer_e_h2.xml
     * quadraped/base_horse_chariot.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    hero_chariot_archer_darius_m.xml
     * 
    cavalry_archer_a_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_hele.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/attack_ranged_archer_hip.xml
     * biped/rider/cavalry/base_archer_relax_hip.xml
     * biped/rider/death_ranged.xml
     * biped/rider/promotion_shield.xml
    infantry_spearman_c3.xml
     * biped/attack_capture.xml
     * biped/base_hoplite_fast.xml
     * biped/death_infantry.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    infantry_spearman_c.xml
     * biped/attack_capture.xml
     * biped/base_spearman_shield_relax.xml
     * biped/death_infantry.xml
    hero_chariot_archer_xerxes_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    infantry_javelinist_b.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/attack_slaughter.xml
     * biped/base_skirmisher_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_cape_long.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    hero_cavalry_spearman_cyrus_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/white.xml
    healer.xml
     * biped/base_healer_male.xml
     * biped/death_infantry.xml
    chariot_archer_e_h3.xml
     * quadraped/base_horse_chariot.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    chariot_archer_b_h1.xml
     * quadraped/base_horse_chariot.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    chariot_archer_e_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    cavalry_swordsman_b_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_pers.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_swordsman_relax.xml
     * biped/rider/death.xml
     * biped/rider/promotion.xml
    cavalry_archer_b_m.xml
     * quadraped/base_horse_archer.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/pure_white.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    fisherman.xml
     * biped/death_infantry.xml
     * biped/fisher/base_pers.xml
     * biped/fisher/carry_pers.xml
     * biped/fisher/gather_fish.xml
     * biped/fisher/walk.xml
    infantry_spearman_e.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_spearman_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    infantry_javelinist_c.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/base_skirmisher_fast.xml
     * biped/death_cape_long.xml
    cavalry_archer_e_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_hele.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/attack_ranged_archer_hip.xml
     * biped/rider/cavalry/base_archer_relax_hip.xml
     * biped/rider/death_ranged.xml
     * biped/rider/promotion_shield.xml
    chariot_archer_a_h3.xml
     * quadraped/base_horse_chariot.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    chariot_archer_e_m.xml
     * 
    cavalry_spearman_c_r.xml
     * biped/rider/cavalry/base_spearman_2h_fast_relax.xml
     * biped/rider/death_2h.xml
    cavalry_archer_e_m.xml
     * quadraped/base_horse_archer.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/pure_white.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    cavalry_swordsman_a_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_pers.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_swordsman_relax_shield.xml
     * biped/rider/death_shield.xml
     * biped/rider/promotion_shield.xml
    infantry_archer_b.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/attack_slaughter.xml
     * biped/base_archer_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    chariot_archer_a_m.xml
     * 
    hero_infantry_archer_xerxes.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/base_archer_ready.xml
     * biped/death_infantry.xml
    elephantry_c_m.xml
     * quadraped/base_elephant_asian.xml
     * quadraped/base_elephant_death.xml
     * quadraped/base_elephant_run.xml
    cavalry_archer_c_m.xml
     * quadraped/base_horse_archer_fast.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    chariot_archer_a_h4.xml
     * quadraped/base_horse_chariot.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    hero_chariot_archer_xerxes_d.xml
     * biped/attack_capture.xml
     * biped/base_driver_chariot.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    chariot_archer_e_h4.xml
     * quadraped/base_horse_chariot.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    chariot_archer_e_h1.xml
     * quadraped/base_horse_chariot.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    cavalry_spearman_b_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_pers.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_spearman_ready.xml
     * biped/rider/death.xml
     * biped/rider/promotion.xml
    hero_chariot_archer_darius_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    hero_cavalry_spearman_cyrus_r.xml
     * biped/rider/cavalry/base_spearman_ready.xml
     * biped/rider/death.xml
    infantry_archer_a.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/attack_slaughter.xml
     * biped/base_archer_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    infantry_archer_e.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/attack_slaughter.xml
     * biped/base_archer_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_javelinist_b_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_pers.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/attack_ranged_javelin.xml
     * biped/rider/cavalry/base_javelin_relax.xml
     * biped/rider/death_ranged.xml
     * biped/rider/promotion_shield.xml
    cavalry_spearman_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    infantry_javelinist_e.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/attack_slaughter.xml
     * biped/base_skirmisher_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_cape_long.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    chariot_archer_b_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    elephantry_c_d.xml
     * biped/base_elephant_driver_relax.xml
    cavalry_javelinist_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    cavalry_spearman_a_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_pers.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_spearman_ready.xml
     * biped/rider/death_shield.xml
     * biped/rider/promotion_shield.xml
    chariot_archer_a_h2.xml
     * quadraped/base_horse_chariot.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    cavalry_swordsman_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    cavalry_swordsman_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    infantry_spearman_a.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_spearman_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    chariot_archer_e_d.xml
     * biped/attack_capture.xml
     * biped/base_driver_chariot.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    trader.xml
     * quadraped/base_camel_death.xml
     * quadraped/base_camel_run.xml
     * quadraped/base_camel_trader.xml
    cavalry_spearman_e_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_pers.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_spearman_ready.xml
     * biped/rider/death.xml
     * biped/rider/promotion.xml
    cavalry_archer_c_r.xml
     * biped/rider/cavalry/attack_ranged_archer_back.xml
     * biped/rider/cavalry/base_archer_fast_back.xml
     * biped/rider/death_ranged.xml
    cavalry_archer_b_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_hele.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/attack_ranged_archer_hip.xml
     * biped/rider/cavalry/base_archer_relax_hip.xml
     * biped/rider/death_ranged.xml
     * biped/rider/promotion_shield.xml
    chariot_archer_a_d.xml
     * biped/attack_capture.xml
     * biped/base_driver_chariot.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    chariot_archer_b_m.xml
     * 
    chariot_archer_a_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
    cavalry_swordsman_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    cavalry_spearman_c_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_pace.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    cavalry_swordsman_e_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_pers.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_swordsman_relax_shield.xml
     * biped/rider/death_shield.xml
     * biped/rider/promotion_shield.xml
    infantry_spearman_b.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_spearman_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    elephantry_c_r.xml
     * biped/base_elephant_rider_relax.xml
    cavalry_javelinist_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    cavalry_javelinist_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/pure_white.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    infantry_archer_e_fire.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip_fire.xml
     * biped/attack_slaughter.xml
     * biped/base_archer_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    ==========
    processing kushites
    ==========
    cavalry_javelinist_e_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_kush.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/attack_ranged_javelin.xml
     * biped/rider/cavalry/base_javelin_relax.xml
     * biped/rider/death_ranged.xml
     * biped/rider/promotion_shield.xml
    cavalry_spearman_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/black_spotted.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
    hero_cavalry_spearman_nastasen_r.xml
     * biped/rider/cavalry/base_spearman_relax_shield_01.xml
     * biped/rider/death_shield.xml
    infantry_swordsman_b.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_swordsman_shield_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    female_citizen.xml
     * biped/attack_melee_female.xml
     * biped/attack_slaughter.xml
     * biped/female_base_walk.xml
     * biped/female_build.xml
     * biped/female_build_farm.xml
     * biped/female_carry_food.xml
     * biped/female_carry_meat.xml
     * biped/female_carry_metal.xml
     * biped/female_carry_stone.xml
     * biped/female_carry_wood.xml
     * biped/female_death.xml
     * biped/female_gather_fruit.xml
     * biped/female_gather_grain.xml
     * biped/female_gather_meat.xml
     * biped/female_gather_ore.xml
     * biped/female_gather_rock.xml
     * biped/female_gather_ruins.xml
     * biped/female_gather_tree.xml
     * biped/gather_praise.xml
    hero_chariot_archer_h1.xml
     * quadraped/base_horse_chariot.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01_alt.xml
     * quadraped/horse/bay_02_alt.xml
     * quadraped/horse/brown_alt.xml
     * quadraped/horse/cherrybay_alt.xml
     * quadraped/horse/chestnut_01_alt.xml
     * quadraped/horse/chestnut_02_alt.xml
     * quadraped/horse/dark_chestnut_alt.xml
     * quadraped/horse/fading_black_alt.xml
     * quadraped/horse/gray_alt.xml
     * quadraped/horse/halflinger_alt.xml
     * quadraped/horse/pure_black_alt.xml
    trader_r.xml
     * biped/base_trader.xml
     * biped/death_infantry.xml
    cavalry_spearman_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/black_spotted.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
    infantry_axeman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_relax.xml
     * biped/death_infantry.xml
    infantry_javelinist_a.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/attack_slaughter.xml
     * biped/base_skirmisher_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_javelinist_a_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_kush.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/attack_ranged_javelin.xml
     * biped/rider/cavalry/base_javelin_relax.xml
     * biped/rider/death_ranged.xml
     * biped/rider/promotion_shield.xml
    hero_elephantry_arakamani_r.xml
     * biped/attack_capture.xml
     * biped/rider/elephantry/asian_turret_death.xml
     * biped/rider/elephantry/turret_idle.xml
    hero_chariot_archer_amanirenas_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_chariot_ready.xml
     * biped/female_death.xml
    hero_cavalry_spearman_harsiotef_r.xml
     * biped/rider/cavalry/base_spearman_relax_shield_01.xml
     * biped/rider/death_shield.xml
    infantry_javelinist_b.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/attack_slaughter.xml
     * biped/base_skirmisher_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    healer.xml
     * biped/base_healer_male.xml
     * biped/death_infantry.xml
    camelry_javelinist_b_m.xml
     * quadraped/base_camel_death.xml
     * quadraped/base_camel_gather_meat.xml
     * quadraped/base_camel_mount.xml
     * quadraped/base_camel_run.xml
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_relax.xml
     * biped/death_infantry.xml
    hero_elephantry_arakamani_d.xml
     * biped/base_elephant_driver_relax_shield.xml
    infantry_spearman_e.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_spearman_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_spearman_c_r.xml
     * biped/rider/cavalry/base_spearman_fast_shield_01.xml
     * biped/rider/death_shield.xml
    hero_chariot_archer_amanirenas_m.xml
     * 
    infantry_archer_b.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/attack_slaughter.xml
     * biped/base_archer_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    elephantry_c_m.xml
     * quadraped/base_elephant_african.xml
     * quadraped/base_elephant_death.xml
     * quadraped/base_elephant_run.xml
    cavalry_spearman_b_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_kush.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_spearman_relax_01.xml
     * biped/rider/death.xml
     * biped/rider/promotion.xml
    hero_chariot_archer_h2.xml
     * quadraped/base_horse_chariot.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01_alt.xml
     * quadraped/horse/bay_02_alt.xml
     * quadraped/horse/brown_alt.xml
     * quadraped/horse/cherrybay_alt.xml
     * quadraped/horse/chestnut_01_alt.xml
     * quadraped/horse/chestnut_02_alt.xml
     * quadraped/horse/dark_chestnut_alt.xml
     * quadraped/horse/fading_black_alt.xml
     * quadraped/horse/gray_alt.xml
     * quadraped/horse/halflinger_alt.xml
     * quadraped/horse/pure_black_alt.xml
    female_citizen_nuba.xml
     * biped/attack_melee_female.xml
     * biped/attack_slaughter.xml
     * biped/female_base_walk.xml
     * biped/female_build.xml
     * biped/female_build_farm.xml
     * biped/female_carry_food.xml
     * biped/female_carry_meat.xml
     * biped/female_carry_metal.xml
     * biped/female_carry_stone.xml
     * biped/female_carry_wood.xml
     * biped/female_death.xml
     * biped/female_gather_fruit.xml
     * biped/female_gather_grain.xml
     * biped/female_gather_meat.xml
     * biped/female_gather_ore.xml
     * biped/female_gather_rock.xml
     * biped/female_gather_ruins.xml
     * biped/female_gather_tree.xml
     * biped/gather_praise.xml
    infantry_archer_a.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/attack_slaughter.xml
     * biped/base_archer_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    camelry_javelinist_b_r.xml
     * biped/rider/camelry/attack_ranged_javelinist_bag.xml
     * biped/rider/camelry/attack_slaughter_kush.xml
     * biped/rider/camelry/base_javelinist_relax.xml
     * biped/rider/camelry/carry_meat.xml
     * biped/rider/camelry/gather_meat_kush.xml
     * biped/rider/camelry/promotion.xml
    hero_elephantry_arakamani_m.xml
     * quadraped/base_elephant_asian.xml
     * quadraped/base_elephant_death.xml
     * quadraped/base_elephant_run.xml
    infantry_archer_e.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/attack_slaughter.xml
     * biped/base_archer_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_javelinist_b_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_kush.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/attack_ranged_javelin.xml
     * biped/rider/cavalry/base_javelin_relax.xml
     * biped/rider/death_ranged.xml
     * biped/rider/promotion_shield.xml
    cavalry_spearman_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/black_spotted.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
    infantry_javelinist_e.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/attack_slaughter.xml
     * biped/base_skirmisher_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    trader_h.xml
     * 
    infantry_pikeman_b.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_pikeman_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/formations/syntagma_01.xml
     * biped/formations/syntagma_02.xml
     * biped/formations/syntagma_03.xml
     * biped/formations/syntagma_04.xml
     * biped/formations/syntagma_back.xml
     * biped/formations/syntagma_front.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    infantry_pikeman_e.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_pikeman_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/formations/syntagma_01.xml
     * biped/formations/syntagma_02.xml
     * biped/formations/syntagma_03.xml
     * biped/formations/syntagma_04.xml
     * biped/formations/syntagma_back.xml
     * biped/formations/syntagma_front.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    hero_cavalry_spearman_nastasen_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/black_alt.xml
    cavalry_javelinist_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/black_spotted.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
    hero_cavalry_spearman_harsiotef_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/black_alt.xml
    cavalry_spearman_a_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_kush.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_spearman_relax_shield_01.xml
     * biped/rider/death_shield.xml
     * biped/rider/promotion_shield.xml
    infantry_spearman_a.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_spearman_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    hero_chariot_archer_d.xml
     * biped/base_driver_chariot.xml
     * biped/death_infantry.xml
    trader.xml
     * 
    infantry_pikeman_a.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_pikeman_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/formations/syntagma_01.xml
     * biped/formations/syntagma_02.xml
     * biped/formations/syntagma_03.xml
     * biped/formations/syntagma_04.xml
     * biped/formations/syntagma_back.xml
     * biped/formations/syntagma_front.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    infantry_clubman_e.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_swordsman_shield_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_spearman_e_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_kush.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_spearman_relax_shield_01.xml
     * biped/rider/death_shield.xml
     * biped/rider/promotion_shield.xml
    cavalry_spearman_c_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_pace.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/black_spotted.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
    infantry_swordsman_a.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_swordsman_shield_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    infantry_spearman_b.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_spearman_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    infantry_clubman_b.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_swordsman_shield_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    elephantry_c_r.xml
     * biped/base_elephant_driver_relax_shield.xml
    hero_infantry_archer_amanirenas.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_relax_fem.xml
     * biped/female_base_walk.xml
     * biped/female_death.xml
    infantry_archer_c.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_relax.xml
     * biped/death_infantry.xml
    cavalry_javelinist_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/black_spotted.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
    infantry_swordsman_e.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_swordsman_shield_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_javelinist_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/black_spotted.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
    infantry_clubman_a.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_swordsman_shield_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    ==========
    processing gauls
    ==========
    cavalry_javelinist_e_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_celt.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/attack_ranged_javelin.xml
     * biped/rider/cavalry/base_javelin_relax.xml
     * biped/rider/death_ranged.xml
     * biped/rider/promotion_shield.xml
    infantry_slinger_e.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_slinger.xml
     * biped/attack_slaughter.xml
     * biped/base_slinger_ready.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    infantry_swordsman_b.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_swordsman_shield_relax_celt.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_cape_gaul.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    hero_infantry_spearman_viridomarus.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_spearman_shield_ready.xml
     * biped/death_infantry.xml
    hero_infantry_swordsman_vercingetorix.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_infantry.xml
    infantry_javelinist_a.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/attack_slaughter.xml
     * biped/base_skirmisher_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_javelinist_a_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_celt.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/attack_ranged_javelin.xml
     * biped/rider/cavalry/base_javelin_relax.xml
     * biped/rider/death_ranged.xml
     * biped/rider/promotion_shield.xml
    infantry_spearman_c.xml
     * biped/attack_capture.xml
     * biped/base_spearman_shield_relax_celt_fast.xml
     * biped/death_cape_gaul.xml
    infantry_javelinist_b.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/attack_slaughter.xml
     * biped/base_skirmisher_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    hero_infantry_swordsman_brennus.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_cape_long.xml
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_cape_gaul.xml
    hero_cavalry_swordsman_vercingetorix_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/tan.xml
    cavalry_swordsman_b_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_celt.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_swordsman_relax_shield.xml
     * biped/rider/death_shield.xml
     * biped/rider/promotion_shield.xml
    infantry_spearman_e.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_spearman_shield_relax_celt.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_spearman_c_r.xml
     * biped/rider/cavalry/base_spearman_fast_shield_01.xml
     * biped/rider/death_shield.xml
    infantry_slinger_a.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_slinger.xml
     * biped/attack_slaughter.xml
     * biped/base_slinger_ready.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_swordsman_a_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_celt.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_swordsman_relax_shield.xml
     * biped/rider/death_shield.xml
     * biped/rider/promotion_shield.xml
    cavalry_javelinist_b_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_celt.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/attack_ranged_javelin.xml
     * biped/rider/cavalry/base_javelin_relax.xml
     * biped/rider/death_ranged.xml
     * biped/rider/promotion_shield.xml
    infantry_javelinist_e.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/attack_slaughter.xml
     * biped/base_skirmisher_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_javelinist_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/tan.xml
    cavalry_swordsman_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/tan.xml
    cavalry_swordsman_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/tan.xml
    infantry_spearman_a.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_spearman_shield_relax_celt.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    infantry_slinger_b.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_slinger.xml
     * biped/attack_slaughter.xml
     * biped/base_slinger_ready.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_swordsman_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/tan.xml
    cavalry_spearman_c_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_pace.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/tan.xml
    infantry_swordsman_a.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_swordsman_shield_relax_celt.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_cape_gaul.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_swordsman_e_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_celt.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_swordsman_relax_shield.xml
     * biped/rider/death_shield.xml
     * biped/rider/promotion_shield.xml
    infantry_spearman_b.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_spearman_shield_relax_celt.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    hero_cavalry_swordsman_vercingetorix_r.xml
     * biped/rider/cavalry/base_swordsman_ready_shield.xml
     * biped/rider/death_shield.xml
    cavalry_javelinist_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/tan.xml
    infantry_swordsman_e.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_swordsman_shield_relax_celt.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_cape_gaul.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_javelinist_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/tan.xml
    ==========
    processing thebans
    ==========
    siege_fireraiser.xml
     * 
    ==========
    processing iberians
    ==========
    cavalry_javelinist_e_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_iber.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/attack_ranged_javelin.xml
     * biped/rider/cavalry/base_javelin_relax.xml
     * biped/rider/death_ranged.xml
     * biped/rider/promotion_shield.xml
    infantry_slinger_e.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_slinger.xml
     * biped/attack_slaughter.xml
     * biped/base_slinger_ready.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_spearman_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/maneless_beige.xml
     * quadraped/horse/maneless_brown.xml
     * quadraped/horse/maneless_brown_spotted_01.xml
     * quadraped/horse/maneless_cherrybay.xml
     * quadraped/horse/maneless_gray.xml
     * quadraped/horse/maneless_halflinger.xml
     * quadraped/horse/maneless_lusitano_01.xml
     * quadraped/horse/maneless_lusitano_02.xml
     * quadraped/horse/maneless_tan.xml
     * quadraped/horse/maneless_white.xml
    infantry_swordsman_b.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_swordsman_shield_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    female_citizen.xml
     * biped/attack_melee_female.xml
     * biped/attack_slaughter.xml
     * biped/female_base_walk.xml
     * biped/female_build.xml
     * biped/female_build_farm.xml
     * biped/female_carry_food.xml
     * biped/female_carry_meat.xml
     * biped/female_carry_metal.xml
     * biped/female_carry_stone.xml
     * biped/female_carry_wood.xml
     * biped/female_death.xml
     * biped/female_gather_fruit.xml
     * biped/female_gather_grain.xml
     * biped/female_gather_meat.xml
     * biped/female_gather_ore.xml
     * biped/female_gather_rock.xml
     * biped/female_gather_ruins.xml
     * biped/female_gather_tree.xml
     * biped/gather_praise.xml
    cavalry_javelinist_c_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_iber.xml
     * biped/rider/cavalry/attack_ranged_javelin.xml
     * biped/rider/cavalry/base_javelin_fast.xml
     * biped/rider/death_ranged.xml
    trader_r.xml
     * biped/base_trader.xml
     * biped/death_infantry.xml
    cavalry_spearman_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/brown_spotted_01.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/lusitano_01.xml
     * quadraped/horse/lusitano_02.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    infantry_javelinist_a.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/attack_slaughter.xml
     * biped/base_skirmisher_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_javelinist_a_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_iber.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/attack_ranged_javelin.xml
     * biped/rider/cavalry/base_javelin_relax.xml
     * biped/rider/death_ranged.xml
     * biped/rider/promotion_shield.xml
    infantry_javelinist_e_fire.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist_fire.xml
     * biped/attack_slaughter.xml
     * biped/base_skirmisher_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    infantry_javelinist_b.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/attack_slaughter.xml
     * biped/base_skirmisher_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    healer.xml
     * biped/base_healer_female.xml
     * biped/female_death.xml
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_infantry.xml
    cavalry_swordsman_b_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_iber.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_swordsman_relax_shield.xml
     * biped/rider/death_shield.xml
     * biped/rider/promotion_shield.xml
    infantry_spearman_e.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_spearman_shield_relax_celt.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    hero_infantry_spearman_indibil.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_spearman_relax.xml
     * biped/death_infantry.xml
    hero_cavalry_spearman_indibil_r.xml
     * biped/rider/cavalry/base_spearman_relax_shield_01.xml
     * biped/rider/death.xml
    infantry_slinger_a.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_slinger.xml
     * biped/attack_slaughter.xml
     * biped/base_slinger_ready.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_swordsman_a_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_iber.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_swordsman_relax_shield.xml
     * biped/rider/death_shield.xml
     * biped/rider/promotion_shield.xml
    infantry_javelinist_b_fire.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist_fire.xml
     * biped/attack_slaughter.xml
     * biped/base_skirmisher_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    hero_infantry_swordsman_viriato.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_swordsman_shieldarm_ready.xml
     * biped/death_infantry.xml
    cavalry_spearman_b_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_iber.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_spearman_relax_02.xml
     * biped/rider/death.xml
     * biped/rider/promotion.xml
    cavalry_javelinist_b_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_iber.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/attack_ranged_javelin.xml
     * biped/rider/cavalry/base_javelin_relax.xml
     * biped/rider/death_ranged.xml
     * biped/rider/promotion_shield.xml
    cavalry_javelinist_c_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin_fast.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/brown_spotted_01.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/lusitano_01.xml
     * quadraped/horse/lusitano_02.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    cavalry_spearman_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/brown_spotted_01.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/lusitano_01.xml
     * quadraped/horse/lusitano_02.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    infantry_javelinist_e.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/attack_slaughter.xml
     * biped/base_skirmisher_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    hero_cavalry_spearman_indibil_h.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/maneless_brown_spotted_01.xml
    cavalry_javelinist_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/brown_spotted_01.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/lusitano_01.xml
     * quadraped/horse/lusitano_02.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    cavalry_spearman_a_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_iber.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_spearman_relax_02.xml
     * biped/rider/death.xml
     * biped/rider/promotion.xml
    cavalry_swordsman_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/brown_spotted_01.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/lusitano_01.xml
     * quadraped/horse/lusitano_02.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    cavalry_swordsman_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/brown_spotted_01.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/lusitano_01.xml
     * quadraped/horse/lusitano_02.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    infantry_spearman_a.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_spearman_shield_relax_celt.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    trader.xml
     * 
    infantry_slinger_b.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_slinger.xml
     * biped/attack_slaughter.xml
     * biped/base_slinger_ready.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_spearman_e_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_iber.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_spearman_relax_shield_02.xml
     * biped/rider/death_shield.xml
     * biped/rider/promotion_shield.xml
    infantry_javelinist_a_fire.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist_fire.xml
     * biped/attack_slaughter.xml
     * biped/base_skirmisher_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_swordsman_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/brown_spotted_01.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/lusitano_01.xml
     * quadraped/horse/lusitano_02.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    infantry_swordsman_a.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_swordsman_shield_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_swordsman_e_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_iber.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_swordsman_relax_shield.xml
     * biped/rider/death_shield.xml
     * biped/rider/promotion_shield.xml
    infantry_spearman_b.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_spearman_shield_relax_celt.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_javelinist_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/brown_spotted_01.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/lusitano_01.xml
     * quadraped/horse/lusitano_02.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    infantry_swordsman_e.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_swordsman_shield_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_javelinist_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/brown_spotted_01.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/lusitano_01.xml
     * quadraped/horse/lusitano_02.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    hero_infantry_swordsman_caros.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_swordsman_shield_fast.xml
     * biped/death_infantry.xml
    ==========
    processing spartans
    ==========
    hero_infantry_spearman_leonidas_300.xml
     * biped/attack_capture.xml
     * biped/base_hoplite.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    cavalry_javelinist_e_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_spart.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/attack_ranged_javelin.xml
     * biped/rider/cavalry/base_javelin_relax.xml
     * biped/rider/death_ranged.xml
     * biped/rider/promotion_shield.xml
    cavalry_spearman_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    hero_infantry_spearman_leonidas.xml
     * biped/attack_capture.xml
     * biped/base_hoplite.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    female_citizen.xml
     * biped/attack_melee_female.xml
     * biped/attack_slaughter.xml
     * biped/female_base_walk.xml
     * biped/female_build.xml
     * biped/female_build_farm.xml
     * biped/female_carry_food.xml
     * biped/female_carry_meat.xml
     * biped/female_carry_metal.xml
     * biped/female_carry_stone.xml
     * biped/female_carry_wood.xml
     * biped/female_death.xml
     * biped/female_gather_fruit.xml
     * biped/female_gather_grain.xml
     * biped/female_gather_meat.xml
     * biped/female_gather_ore.xml
     * biped/female_gather_rock.xml
     * biped/female_gather_ruins.xml
     * biped/female_gather_tree.xml
     * biped/gather_praise.xml
    trader_r.xml
     * biped/base_trader.xml
     * biped/death_infantry.xml
    cavalry_spearman_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    infantry_pikeman_c.xml
     * biped/attack_capture.xml
     * biped/base_pikeman_relax.xml
     * biped/death_infantry.xml
     * biped/formations/syntagma_01.xml
     * biped/formations/syntagma_02.xml
     * biped/formations/syntagma_03.xml
     * biped/formations/syntagma_04.xml
     * biped/formations/syntagma_back.xml
     * biped/formations/syntagma_front.xml
    infantry_javelinist_a.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/attack_slaughter.xml
     * biped/base_skirmisher_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_cape_pelt.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_javelinist_a_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_spart.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/attack_ranged_javelin.xml
     * biped/rider/cavalry/base_javelin_relax.xml
     * biped/rider/death_ranged.xml
     * biped/rider/promotion_shield.xml
    infantry_spearman_c.xml
     * biped/attack_capture.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    infantry_javelinist_b.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/attack_slaughter.xml
     * biped/base_skirmisher_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_cape_pelt.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    healer.xml
     * biped/base_healer_male.xml
     * biped/death_infantry.xml
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_swordsman_shieldarm_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    infantry_spearman_e.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_hoplite.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    infantry_spearman_c_olympian.xml
     * biped/attack_capture.xml
     * biped/base_hoplite.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    cavalry_spearman_b_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_spart.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_spearman_relax_reverse_02.xml
     * biped/rider/death.xml
     * biped/rider/promotion.xml
    cavalry_javelinist_b_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_spart.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/attack_ranged_javelin.xml
     * biped/rider/cavalry/base_javelin_relax.xml
     * biped/rider/death_ranged.xml
     * biped/rider/promotion_shield.xml
    cavalry_spearman_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    infantry_javelinist_e.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/attack_slaughter.xml
     * biped/base_skirmisher_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_cape_pelt.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    female_gorgo.xml
     * biped/attack_melee_female.xml
     * biped/attack_slaughter.xml
     * biped/female_base_walk.xml
     * biped/female_build.xml
     * biped/female_build_farm.xml
     * biped/female_carry_food.xml
     * biped/female_carry_meat.xml
     * biped/female_carry_metal.xml
     * biped/female_carry_stone.xml
     * biped/female_carry_wood.xml
     * biped/female_death.xml
     * biped/female_gather_fruit.xml
     * biped/female_gather_grain.xml
     * biped/female_gather_meat.xml
     * biped/female_gather_ore.xml
     * biped/female_gather_rock.xml
     * biped/female_gather_ruins.xml
     * biped/female_gather_tree.xml
     * biped/gather_praise.xml
    hero_infantry_swordsman_brasidas.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shieldarm_ready.xml
     * biped/death_cape_long.xml
    trader_h.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trader.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    hero_infantry_spearman_agis.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_hoplite.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    cavalry_javelinist_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    cavalry_spearman_a_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_spart.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_spearman_relax_reverse_02.xml
     * biped/rider/death.xml
     * biped/rider/promotion.xml
    infantry_spearman_a.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_hoplite.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    trader.xml
     * 
    cavalry_spearman_e_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_spart.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_spearman_relax_reverse_02.xml
     * biped/rider/death.xml
     * biped/rider/promotion.xml
    infantry_spearman_b.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_hoplite.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_javelinist_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    cavalry_javelinist_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    infantry_spearman_c_300.xml
     * biped/attack_capture.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    ==========
    processing romans
    ==========
    cavalry_javelinist_e_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_rome.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/attack_ranged_javelin.xml
     * biped/rider/cavalry/base_javelin_relax.xml
     * biped/rider/death_ranged.xml
     * biped/rider/promotion_shield.xml
    siege_ballista.xml
     * 
    ballista_operator_c.xml
     * biped/attack_ranged_lithobolos_03.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    cavalry_spearman_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/brown_spotted_01.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    infantry_swordsman_b.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_swordsman_shield_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/formations/testudo_front.xml
     * biped/formations/testudo_front_left.xml
     * biped/formations/testudo_front_right.xml
     * biped/formations/testudo_left.xml
     * biped/formations/testudo_right.xml
     * biped/formations/testudo_top.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    female_citizen.xml
     * biped/attack_melee_female.xml
     * biped/attack_slaughter.xml
     * biped/female_base_walk.xml
     * biped/female_build.xml
     * biped/female_build_farm.xml
     * biped/female_carry_food.xml
     * biped/female_carry_meat.xml
     * biped/female_carry_metal.xml
     * biped/female_carry_stone.xml
     * biped/female_carry_wood.xml
     * biped/female_death.xml
     * biped/female_gather_fruit.xml
     * biped/female_gather_grain.xml
     * biped/female_gather_meat.xml
     * biped/female_gather_ore.xml
     * biped/female_gather_rock.xml
     * biped/female_gather_ruins.xml
     * biped/female_gather_tree.xml
     * biped/gather_praise.xml
    ballista_operator_d.xml
     * biped/attack_ranged_rome_ballista_01.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    ballista_infantry_b.xml
     * biped/attack_ranged_rome_ballista_fire_b.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    cavalry_spearman_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/brown_spotted_01.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    infantry_swordsman_servus.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_swordsman_shield_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/formations/testudo_front.xml
     * biped/formations/testudo_front_left.xml
     * biped/formations/testudo_front_right.xml
     * biped/formations/testudo_left.xml
     * biped/formations/testudo_right.xml
     * biped/formations/testudo_top.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    ballista_operator_a.xml
     * biped/attack_ranged_lithobolos_01.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    infantry_javelinist_a.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/attack_slaughter.xml
     * biped/base_skirmisher_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_swordsman_c_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_pace.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/white.xml
    cavalry_javelinist_a_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_rome.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/attack_ranged_javelin.xml
     * biped/rider/cavalry/base_javelin_relax.xml
     * biped/rider/death_ranged.xml
     * biped/rider/promotion_shield.xml
    siege_rock_packed.xml
     * 
    infantry_javelinist_b.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/attack_slaughter.xml
     * biped/base_skirmisher_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    onager_operator_a.xml
     * biped/death_infantry.xml
    healer.xml
     * biped/base_healer_male.xml
     * biped/death_infantry.xml
    hero_cavalry_swordsman_maximus_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/white.xml
    siege_ram.xml
     * 
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_infantry.xml
     * biped/formations/testudo_front.xml
     * biped/formations/testudo_front_left.xml
     * biped/formations/testudo_front_right.xml
     * biped/formations/testudo_left.xml
     * biped/formations/testudo_right.xml
     * biped/formations/testudo_top.xml
    hero_cavalry_swordsman_scipio_r.xml
     * biped/rider/cavalry/base_swordsman_ready_shield.xml
     * biped/rider/death_shield.xml
    hero_cavalry_swordsman_maximus_r.xml
     * biped/rider/cavalry/base_swordsman_ready_shield.xml
     * biped/rider/death_shield.xml
    ballista_med_infantry_b.xml
     * biped/attack_ranged_lithobolos_med_02.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    infantry_spearman_e.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_spearman_shield_relax_rome.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/formations/anti_cavalry_back.xml
     * biped/formations/anti_cavalry_front.xml
     * biped/formations/testudo_front.xml
     * biped/formations/testudo_front_left.xml
     * biped/formations/testudo_front_right.xml
     * biped/formations/testudo_left.xml
     * biped/formations/testudo_right.xml
     * biped/formations/testudo_top.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    scorpio_infantry_a.xml
     * biped/attack_ranged_scorpio_01.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    hero_cavalry_swordsman_scipio_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/white.xml
    scorpio_infantry_b.xml
     * biped/attack_ranged_scorpio_02.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    cavalry_swordsman_c_r.xml
     * biped/rider/cavalry/base_swordsman_fast_ready_shield.xml
     * biped/rider/death_shield.xml
    hero_cavalry_swordsman_marcellus_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/white.xml
    siege_onager.xml
     * 
    cavalry_spearman_b_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_rome.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_spearman_relax_shield_01.xml
     * biped/rider/death_shield.xml
     * biped/rider/promotion_shield.xml
    hero_infantry_swordsman_maximus.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_cape_long.xml
    ballista_operator_b.xml
     * biped/attack_ranged_lithobolos_02.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    ballista_infantry_a.xml
     * biped/attack_ranged_rome_ballista_fire_a.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    infantry_swordsman_c5.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_swordsman_shield_fast.xml
     * biped/death_cape_long.xml
     * biped/formations/testudo_front.xml
     * biped/formations/testudo_front_left.xml
     * biped/formations/testudo_front_right.xml
     * biped/formations/testudo_left.xml
     * biped/formations/testudo_right.xml
     * biped/formations/testudo_top.xml
    infantry_swordsman_c4.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_cape_long.xml
     * biped/formations/testudo_front.xml
     * biped/formations/testudo_front_left.xml
     * biped/formations/testudo_front_right.xml
     * biped/formations/testudo_left.xml
     * biped/formations/testudo_right.xml
     * biped/formations/testudo_top.xml
    infantry_swordsman_c3.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_infantry.xml
     * biped/formations/testudo_front.xml
     * biped/formations/testudo_front_left.xml
     * biped/formations/testudo_front_right.xml
     * biped/formations/testudo_left.xml
     * biped/formations/testudo_right.xml
     * biped/formations/testudo_top.xml
    cavalry_javelinist_b_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_rome.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/attack_ranged_javelin.xml
     * biped/rider/cavalry/base_javelin_relax.xml
     * biped/rider/death_ranged.xml
     * biped/rider/promotion_shield.xml
    cavalry_spearman_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/brown_spotted_01.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    infantry_javelinist_e.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/attack_slaughter.xml
     * biped/base_skirmisher_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    siege_scorpio_packed.xml
     * 
    infantry_gladiator_swordsman.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_swordsman_shield_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    siege_rock_pivot.xml
     * 
    trader_h.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trader.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/brown_spotted_01.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    siege_rock.xml
     * 
    cavalry_javelinist_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/brown_spotted_01.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    cavalry_spearman_a_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_rome.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_spearman_relax_shield_01.xml
     * biped/rider/death_shield.xml
     * biped/rider/promotion_shield.xml
    scorpio_operator.xml
     * biped/attack_ranged_scorpio_fire.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    siege_onager_pivot.xml
     * 
    infantry_swordsman_c2.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_relax.xml
     * biped/death_infantry.xml
     * biped/formations/testudo_front.xml
     * biped/formations/testudo_front_left.xml
     * biped/formations/testudo_front_right.xml
     * biped/formations/testudo_left.xml
     * biped/formations/testudo_right.xml
     * biped/formations/testudo_top.xml
    ballista_med_infantry_c.xml
     * biped/attack_ranged_ballista_med_01.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    siege_ladder.xml
     * 
    infantry_spearman_a.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_spearman_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/formations/anti_cavalry_back.xml
     * biped/formations/anti_cavalry_front.xml
     * biped/formations/testudo_front.xml
     * biped/formations/testudo_front_left.xml
     * biped/formations/testudo_front_right.xml
     * biped/formations/testudo_left.xml
     * biped/formations/testudo_right.xml
     * biped/formations/testudo_top.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    hero_infantry_swordsman_marcellus.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_infantry.xml
    trader.xml
     * 
    cavalry_spearman_e_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_rome.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_spearman_relax_shield_01.xml
     * biped/rider/death_shield.xml
     * biped/rider/promotion_shield.xml
    onager_operator_c.xml
     * biped/death_infantry.xml
    siege_ballista_med.xml
     * 
    onager_operator_b.xml
     * biped/death_infantry.xml
    infantry_swordsman_a.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_swordsman_shield_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/formations/testudo_front.xml
     * biped/formations/testudo_front_left.xml
     * biped/formations/testudo_front_right.xml
     * biped/formations/testudo_left.xml
     * biped/formations/testudo_right.xml
     * biped/formations/testudo_top.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    infantry_gladiator_spearman.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_spearman_shield_relax_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    infantry_spearman_b.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_spearman_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/formations/anti_cavalry_back.xml
     * biped/formations/anti_cavalry_front.xml
     * biped/formations/testudo_front.xml
     * biped/formations/testudo_front_left.xml
     * biped/formations/testudo_front_right.xml
     * biped/formations/testudo_left.xml
     * biped/formations/testudo_right.xml
     * biped/formations/testudo_top.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    ballista_med_infantry_a.xml
     * biped/attack_ranged_lithobolos_med_01.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    hero_cavalry_swordsman_marcellus_r.xml
     * biped/rider/cavalry/base_swordsman_ready_shield.xml
     * biped/rider/death_shield.xml
    cavalry_javelinist_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/brown_spotted_01.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    infantry_swordsman_e.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_swordsman_shield_relax_rome.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/formations/testudo_front.xml
     * biped/formations/testudo_front_left.xml
     * biped/formations/testudo_front_right.xml
     * biped/formations/testudo_left.xml
     * biped/formations/testudo_right.xml
     * biped/formations/testudo_top.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_javelinist_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/brown_spotted_01.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    siege_scorpio.xml
     * 
    ==========
    processing seleucids
    ==========
    infantry_swordsman_b.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_rhomphaia_shield_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    female_citizen.xml
     * biped/attack_melee_female.xml
     * biped/attack_slaughter.xml
     * biped/female_base_walk.xml
     * biped/female_build.xml
     * biped/female_build_farm.xml
     * biped/female_carry_food.xml
     * biped/female_carry_meat.xml
     * biped/female_carry_metal.xml
     * biped/female_carry_stone.xml
     * biped/female_carry_wood.xml
     * biped/female_death.xml
     * biped/female_gather_fruit.xml
     * biped/female_gather_grain.xml
     * biped/female_gather_meat.xml
     * biped/female_gather_ore.xml
     * biped/female_gather_rock.xml
     * biped/female_gather_ruins.xml
     * biped/female_gather_tree.xml
     * biped/gather_praise.xml
    chariot_archer_c_h2.xml
     * quadraped/base_horse_chariot.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    hero_elephantry_seleucus_victor_d.xml
     * biped/base_elephant_driver_relax_shield.xml
    infantry_pikeman_c.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_pikeman_relax.xml
     * biped/death_cape_long.xml
     * biped/formations/syntagma_01.xml
     * biped/formations/syntagma_02.xml
     * biped/formations/syntagma_03.xml
     * biped/formations/syntagma_04.xml
     * biped/formations/syntagma_back.xml
     * biped/formations/syntagma_front.xml
    chariot_archer_c_h1.xml
     * quadraped/base_horse_chariot.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    chariot_archer_c_r.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_chariot_ready.xml
     * biped/death_infantry.xml
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_cape_long.xml
    chariot_archer_c_d.xml
     * biped/attack_capture.xml
     * biped/base_driver_chariot.xml
     * biped/death_infantry.xml
    infantry_spearman_e.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_spearman_shield_relax_ptol.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_spearman_c_r.xml
     * biped/rider/cavalry/base_spearman_2h_fast_relax.xml
     * biped/rider/death_2h.xml
    hero_cavalry_spearman_antiochus_the_great_r.xml
     * biped/rider/cavalry/base_spearman_2h_fast_relax.xml
     * biped/rider/death_2h.xml
    infantry_archer_b.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/attack_slaughter.xml
     * biped/base_archer_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    elephantry_c_m.xml
     * quadraped/base_elephant_asian.xml
     * quadraped/base_elephant_death.xml
     * quadraped/base_elephant_run.xml
    infantry_archer_a.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/attack_slaughter.xml
     * biped/base_archer_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    hero_elephantry_seleucus_victor_r.xml
     * biped/attack_capture.xml
     * biped/rider/elephantry/asian_turret_death.xml
     * biped/rider/elephantry/turret_idle.xml
    hero_elephantry_seleucus_victor_m.xml
     * quadraped/base_elephant_asian.xml
     * quadraped/base_elephant_death.xml
     * quadraped/base_elephant_run.xml
    infantry_archer_e.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/attack_slaughter.xml
     * biped/base_archer_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    chariot_archer_c_m.xml
     * 
    elephantry_c_d.xml
     * biped/base_elephant_driver_relax.xml
    chariot_archer_c_h3.xml
     * quadraped/base_horse_chariot.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    infantry_pikeman_b.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_pikeman_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/formations/syntagma_01.xml
     * biped/formations/syntagma_02.xml
     * biped/formations/syntagma_03.xml
     * biped/formations/syntagma_04.xml
     * biped/formations/syntagma_back.xml
     * biped/formations/syntagma_front.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    infantry_pikeman_e.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_pikeman_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_cape_long.xml
     * biped/formations/syntagma_01.xml
     * biped/formations/syntagma_02.xml
     * biped/formations/syntagma_03.xml
     * biped/formations/syntagma_04.xml
     * biped/formations/syntagma_back.xml
     * biped/formations/syntagma_front.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    chariot_archer_c_h4.xml
     * quadraped/base_horse_chariot.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    infantry_spearman_a.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_spearman_shield_relax_ptol.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    infantry_pikeman_a.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_pikeman_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/formations/syntagma_01.xml
     * biped/formations/syntagma_02.xml
     * biped/formations/syntagma_03.xml
     * biped/formations/syntagma_04.xml
     * biped/formations/syntagma_back.xml
     * biped/formations/syntagma_front.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_spearman_c_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_pace.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    infantry_swordsman_a.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_rhomphaia_shield_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_cape_thracian.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    infantry_spearman_b.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_spearman_shield_relax_ptol.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_cape_long.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    hero_cavalry_spearman_antiochus_the_great_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    elephantry_c_r.xml
     * biped/attack_capture.xml
     * biped/rider/elephantry/asian_turret_death.xml
     * biped/rider/elephantry/turret_idle.xml
    infantry_swordsman_e.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_rhomphaia_shield_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_cape_thracian.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    ==========
    processing hellenes
    ==========
    siege_oxybeles.xml
     * 
    trader_r.xml
     * biped/base_trader.xml
     * biped/death_infantry.xml
    lithobolos_med_infantry_a.xml
     * biped/attack_ranged_lithobolos_med_01.xml
     * biped/base_citizen_soldier.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    lithobolos_infantry_c.xml
     * biped/attack_ranged_lithobolos_03.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    siege_rock_packed.xml
     * 
    healer.xml
     * biped/base_healer_male.xml
     * biped/death_infantry.xml
    infantry_spearman_c_sacred_band.xml
     * biped/attack_capture.xml
     * biped/base_hoplite_fast.xml
     * biped/death_cape_long.xml
    fisherman.xml
     * biped/death_infantry.xml
     * biped/fisher/base_hele.xml
     * biped/fisher/carry_hele.xml
     * biped/fisher/gather_fish.xml
     * biped/fisher/walk.xml
    siege_heavy_artillery_packed.xml
     * 
    lithobolos_light_infantry_a.xml
     * biped/attack_ranged_lithobolos_light_01.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    infantry_swordsman_c_thespian.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shieldarm_relax.xml
     * biped/death_infantry.xml
    siege_spear_packed.xml
     * 
    siege_spear.xml
     * 
    lithobolos_infantry_a.xml
     * biped/attack_ranged_lithobolos_01.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    infantry_swordsman_c_thracian_blackcloak.xml
     * biped/attack_capture.xml
     * biped/base_rhomphaia_shield_fast.xml
     * biped/death_cape_black.xml
    lithobolos_med_infantry_c.xml
     * biped/attack_ranged_lithobolos_med_03.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    siege_lithobolos.xml
     * 
    infantry_swordsman_c_thorakites.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shield_ready.xml
     * biped/death_cape_long.xml
    trader_h.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trader.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    siege_light_artillery_packed.xml
     * 
    siege_rock.xml
     * 
    lithobolos_med_infantry_b.xml
     * biped/attack_ranged_lithobolos_med_02.xml
     * biped/base_citizen_soldier.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    trader.xml
     * 
    lithobolos_light_infantry_b.xml
     * biped/attack_ranged_lithobolos_light_02.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    infantry_javelinist_c_thureophoros.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/base_skirmisher_fast.xml
     * biped/death_cape_long.xml
    oxybeles_infantry_b.xml
     * biped/attack_ranged_oxybeles_02.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    siege_lithobolos_med.xml
     * 
    lithobolos_infantry_d.xml
     * biped/attack_ranged_lithobolos_04.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    siege_lithobolos_light.xml
     * 
    lithobolos_infantry_b.xml
     * biped/attack_ranged_lithobolos_02.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    oxybeles_infantry_a.xml
     * biped/attack_ranged_oxybeles_01.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    ==========
    processing athenians
    ==========
    cavalry_javelinist_e_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_hele.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/attack_ranged_javelin.xml
     * biped/rider/cavalry/base_javelin_relax.xml
     * biped/rider/death_ranged.xml
     * biped/rider/promotion_shield.xml
    infantry_slinger_e.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_slinger.xml
     * biped/attack_slaughter.xml
     * biped/base_slinger_ready.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    female_citizen.xml
     * biped/attack_melee_female.xml
     * biped/attack_slaughter.xml
     * biped/female_base_walk.xml
     * biped/female_build.xml
     * biped/female_build_farm.xml
     * biped/female_carry_food.xml
     * biped/female_carry_meat.xml
     * biped/female_carry_metal.xml
     * biped/female_carry_stone.xml
     * biped/female_carry_wood.xml
     * biped/female_death.xml
     * biped/female_gather_fruit.xml
     * biped/female_gather_grain.xml
     * biped/female_gather_meat.xml
     * biped/female_gather_ore.xml
     * biped/female_gather_rock.xml
     * biped/female_gather_ruins.xml
     * biped/female_gather_tree.xml
     * biped/gather_praise.xml
    hero_infantry_spearman_pericles.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_hoplite.xml
     * biped/death_cape_long.xml
    ballista_infantry_b.xml
     * biped/attack_ranged_lithobolos_fire_b.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    trader_r.xml
     * biped/base_trader.xml
     * biped/death_infantry.xml
    infantry_javelinist_a.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/attack_slaughter.xml
     * biped/base_skirmisher_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_javelinist_a_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_hele.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/attack_ranged_javelin.xml
     * biped/rider/cavalry/base_javelin_relax.xml
     * biped/rider/death_ranged.xml
     * biped/rider/promotion_shield.xml
    infantry_crossbowman_c.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_gastraphetes_fire.xml
     * biped/base_archer_gastraphetes_relax.xml
     * biped/death_infantry.xml
    infantry_spearman_c.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_hoplite_fast.xml
     * biped/death_infantry.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
    siege_spear_pivot.xml
     * 
    siege_rock_packed.xml
     * 
    infantry_javelinist_b.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/attack_slaughter.xml
     * biped/base_skirmisher_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    healer.xml
     * biped/base_healer_male.xml
     * biped/death_infantry.xml
    infantry_swordsman_c.xml
     * biped/attack_capture.xml
     * biped/base_swordsman_shieldarm_relax.xml
     * biped/death_infantry.xml
    hero_infantry_javelinist_xenophon.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/attack_slaughter.xml
     * biped/base_skirmisher_fast.xml
     * biped/death_infantry.xml
    cavalry_swordsman_b_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_hele.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_swordsman_relax.xml
     * biped/rider/death.xml
     * biped/rider/promotion.xml
    hero_infantry_javelinist_iphicrates.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/attack_slaughter.xml
     * biped/base_skirmisher_fast.xml
     * biped/death_infantry.xml
    infantry_spearman_e.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_hoplite.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    siege_spear_packed.xml
     * 
    siege_spear.xml
     * 
    hero_infantry_swordsman_themistocles.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_swordsman_shieldarm_ready.xml
     * biped/death_infantry.xml
     * biped/gather_praise.xml
    infantry_slinger_a.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_slinger.xml
     * biped/attack_slaughter.xml
     * biped/base_slinger_ready.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_swordsman_a_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_hele.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_swordsman_relax.xml
     * biped/rider/death.xml
     * biped/rider/promotion.xml
    infantry_archer_b.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/attack_slaughter.xml
     * biped/base_archer_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    infantry_archer_a.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/attack_slaughter.xml
     * biped/base_archer_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    ballista_infantry_a.xml
     * biped/attack_ranged_lithobolos_fire_a.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    infantry_archer_e.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer.xml
     * biped/attack_slaughter.xml
     * biped/base_archer_relax.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_javelinist_b_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_shield_hele.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/attack_ranged_javelin.xml
     * biped/rider/cavalry/base_javelin_relax.xml
     * biped/rider/death_ranged.xml
     * biped/rider/promotion_shield.xml
    infantry_javelinist_e.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_javelinist.xml
     * biped/attack_slaughter.xml
     * biped/base_skirmisher_fast.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_cape_thracian.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    siege_rock_pivot.xml
     * 
    trader_h.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trader.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/chestnut_01.xml
     * quadraped/horse/chestnut_02.xml
     * quadraped/horse/dark_chestnut.xml
     * quadraped/horse/fading_black.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/pure_black.xml
    siege_rock.xml
     * 
    cavalry_javelinist_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    cavalry_swordsman_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    cavalry_swordsman_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    infantry_spearman_a.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_hoplite.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    trader.xml
     * 
    infantry_slinger_b.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_slinger.xml
     * biped/attack_slaughter.xml
     * biped/base_slinger_ready.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    cavalry_swordsman_b_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_run.xml
     * quadraped/base_horse_trot.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    cavalry_swordsman_e_r.xml
     * biped/gather_meat.xml
     * biped/rider/attack_slaughter_hele.xml
     * biped/rider/carry_meat.xml
     * biped/rider/cavalry/base_swordsman_relax.xml
     * biped/rider/death.xml
     * biped/rider/promotion.xml
    infantry_spearman_b.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_hoplite.xml
     * biped/base_hoplite_ready.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/formations/phalanx_back.xml
     * biped/formations/phalanx_front.xml
     * biped/formations/phalanx_mid.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    oxybeles_infantry_b.xml
     * biped/attack_ranged_oxybeles_fire_b.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    infantry_archer_c.xml
     * biped/attack_capture.xml
     * biped/attack_ranged_archer_hip.xml
     * biped/base_archer_relax.xml
     * biped/death_infantry.xml
    cavalry_javelinist_a_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    cavalry_javelinist_e_m.xml
     * quadraped/base_horse_death.xml
     * quadraped/base_horse_gather_meat.xml
     * quadraped/base_horse_javelin.xml
     * quadraped/base_horse_run.xml
     * quadraped/horse/bay_01.xml
     * quadraped/horse/bay_02.xml
     * quadraped/horse/beige.xml
     * quadraped/horse/black.xml
     * quadraped/horse/brown.xml
     * quadraped/horse/cherrybay.xml
     * quadraped/horse/gray.xml
     * quadraped/horse/halflinger.xml
     * quadraped/horse/tan.xml
     * quadraped/horse/white.xml
    oxybeles_infantry_a.xml
     * biped/attack_ranged_oxybeles_fire_a.xml
     * biped/base_citizen_soldier.xml
     * biped/death_infantry.xml
    ==========
    processing global
    ==========
    plane.xml
     * 
    slave.xml
     * biped/attack_capture.xml
     * biped/attack_slaughter.xml
     * biped/base_slave_male.xml
     * biped/build.xml
     * biped/build_farm.xml
     * biped/carry_food.xml
     * biped/carry_meat.xml
     * biped/carry_metal.xml
     * biped/carry_stone.xml
     * biped/carry_wood.xml
     * biped/death_infantry.xml
     * biped/gather_fruit.xml
     * biped/gather_grain.xml
     * biped/gather_meat.xml
     * biped/gather_ore.xml
     * biped/gather_praise.xml
     * biped/gather_rock.xml
     * biped/gather_ruins.xml
     * biped/gather_tree.xml
    ninja_female.xml
     * biped/attack_capture.xml
     * biped/attack_melee_female.xml
     * biped/attack_slaughter.xml
     * biped/base_swordsman_shield_relax.xml
     * biped/death_infantry.xml
     * biped/female_base_walk.xml
     * biped/female_build.xml
     * biped/female_build_farm.xml
     * biped/female_carry_food.xml
     * biped/female_carry_meat.xml
     * biped/female_carry_metal.xml
     * biped/female_carry_stone.xml
     * biped/female_carry_wood.xml
     * biped/female_death.xml
     * biped/female_gather_fruit.xml
     * biped/female_gather_grain.xml
     * biped/female_gather_meat.xml
     * biped/female_gather_ore.xml
     * biped/female_gather_rock.xml
     * biped/female_gather_ruins.xml
     * biped/female_gather_tree.xml
     * biped/gather_praise.xml
    plane_grounded.xml
     * 
    catafalque.xml
     *
  7. More or less related to WFG-rP23591, I could fix that myself but I prefer to share that here so you can do a fix if you need it (because it could be not needed).

    The slaughter variant (or equivalent one)

    <variant file="biped/attack_slaughter.xml"/>

    is missing in a lot of actors xml templates like

    actors/units/iberians/infantry_swordsman_c

    I don't know who is taking care of that, pinging @Stan`

  8. 17 minutes ago, Nescio said:

     but having a different syntax would mean more work for modders, if they decide to switch or port from one to the other.

    Indeed that's problematic :/

    We try to document the more we can and I had already offered to helping in converting mods. If there are massive changes, we try to make them scriptable.

    17 minutes ago, Nescio said:

    Shouldn't that be "Archer+!Mercenary"?

    Yes it should. (But anyway none of them will work as expected here.)

  9. 8 minutes ago, Nescio said:

    What exactly is wrong with the current syntax? I'm not saying is perfect, but I'm used to it now.

    It's bugged and source of confusions.

    I expected that the second form I suggested would be preferred. I will opt for that one.

    The shorter form you suggest can't be supported. You need to put things in disjunctive normal form.

  10. For example in: https://github.com/JustusAvramenko/delenda_est/blob/master/simulation/data/technologies/advanced_unit_bonus.json

    
    {
    	"genericName": "Stats for advanced units",
    	"autoResearch": true,
    	"description": "These stat modifications will be applied to advanced and elite units.",
    	"modifications": [
    		{"value": "ResourceGatherer/BaseSpeed", 	"multiply": 0.75                        		},
    		{"value": "Health/Max",						"multiply": 1.1                       			},
    		{"value": "Armour/Hack",					"add":      1                           		},
    		{"value": "Armour/Pierce",					"add":      1                           		},
    		{"value": "Armour/Crush",					"add":      1                           		},
    		{"value": "UnitMotion/WalkSpeed",			"multiply": 0.95, "affects": "Infantry" 		},
    		{"value": "UnitMotion/WalkSpeed",			"multiply": 0.95, "affects": "Cavalry"  		},
    		{"value": "Attack/Ranged/Damage/MaxRange",	"multiply": 1.2,  "affects": "Ranged"   		},
    		{"value": "Vision/Range",					"multiply": 1.2,  "affects": "Ranged"   		},
    		{"value": "Attack/Ranged/Damage/Spread",	"multiply": 0.90, "affects": "Ranged"   		},
    		{"value": "Attack/Melee/Damage/Hack",		"multiply": 1.1,  "affects": "Melee"    		},
    		{"value": "Attack/Capture/Capture",			"multiply": 1.1                         		},
    		{"value": "Heal/Range",						"multiply": 1.1,  "affects": "Healer"   		},
    		{"value": "Vision/Range",					"multiply": 1.1,  "affects": "Healer"   		},
    		{"value": "Heal/HP",						"multiply": 1.1,  "affects": "Healer"   		},
    		{"value": "Cost/Resources/food",			"add": 5,  		  "affects": "Citizen Soldier -Mercenary"	},
    		{"value": "Cost/Resources/wood",			"add": 5,  		  "affects": "Archer -Mercenary"   		},
    		{"value": "Cost/Resources/wood",			"add": 5,  		  "affects": "Spear -Mercenary"    		},
    		{"value": "Cost/Resources/wood",			"add": 5,  		  "affects": "Javelin -Mercenary"  		},
    		{"value": "Cost/Resources/wood",			"add": 5,  		  "affects": "Crossbow -Mercenary" 		},
    		{"value": "Cost/Resources/metal",			"add": 5,  		  "affects": "Sword -Mercenary"    		},
    		{"value": "Cost/Resources/metal",			"add": 5,  		  "affects": "Sling -Mercenary"    		},
    		{"value": "Cost/Resources/glory",			"add": 5,  		  "affects": "Healer"   		},
    		{"value": "Cost/BuildTime",					"add": 2,  		  "affects": "Citizen"			}
    	],
    	"affects": ["Advanced Unit", "Elite Unit"]
    }

     

    Which one of those two things would you prefer (in any case there are scripts to do it auto):

    "affects": [["Advanced", "Unit"], ["Elite", "Unit"]]

    or

    "affects": "Advanced+Unit Elite+Unit"

     

  11. For fixing some bugs I am changing the auras and technology affects syntax in the json files.

    I would request inputs from @Nescio or @wowgetoffyourcellphone  (not exclusive) as currently active modders about what they prefer between type A and type B.

    Type A:

    affects: [["Pork", "Beans"]]

    affects: [["Pork"]]

    affects: [["Pork"], ["Bean"]]

    Type B:

    affects: "Pork+Beans"

    affects: "Pork"

    affects: "Pork Bean"

    • Like 1
  12. 14 minutes ago, Nescio said:

    thus that means that if an unit with no base damage and only splash damage would attack a structure which has a footprint radius larger than the unit's splash radius, the structure won't be damaged by the unit's splash attack?

    Indeed.

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