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fatherbushido

WFG Retired
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Posts posted by fatherbushido

  1. That one is interesting too:

    Quote

    [11] The Thracians too were impeded by their lances, which were likewise of great length, among the branches which projected in every direction.

    https://www.perseus.tufts.edu/hopper/text?doc=Perseus%3Atext%3A1999.02.0164%3Abook%3D31%3Achapter%3D39

     

  2. In Empire Ascendant, that unit is present as:

    - a swordman for the sele civ

    - a champion for the athen, spart and partially for mace

    In both case, it's showed as a "thracian mercenary" armed with a "rhomphaia".

    The champion ones:

    image.thumb.png.18032eda138434f02e15f53ed8453c9c.png

     

    The sele ones:

    image.thumb.png.236110a6bce9baceaf208ab6b232b4e4.png

     

    All: (basic, advanced, elite, champion)

    image.png.9be2fbfbc403226226428a468f5f6d56.png

     

    - Does it fit in the sele roaster?

    - Does it fit for athen? for spart? for mace? (gameplay, history, ...). It was first present in scenario maps, should it be kept for that (ideas?). Does that fit in the famous stoa?

     

  3. 1 hour ago, badosu said:

    Well, in my case, since I'm working on random generated maps I don't lose my work but I can't also verify it easily (as I could with atlas by reproducing same seed, inspecting gens, etc.)

    I mean the first time it happened, all my aside work was wasted :/

  4. I had posted that in a private forum section:

    On 1/9/2017 at 6:21 PM, fatherbushido said:

    We have a scenario/atlas stoa (other/hellenic_stoa) and a bigger (template_structure_civic_hellenic_royal_stoa.xml -> athen_royal_stoa, mace_royal_stoa, spart_royal_stoa). (The respective actors are special/greek_stoa.xml and special/greek_stoa_great.xml)

    In fact the royal stoa is a specific Athenian stoa.

    Could we rename the templates (and the name)? Just 'stoa' or 'great_stoa'?

  5. In Empire Ascendant there is those 3 models iirc.

    screenshot0407.thumb.png.1ef8f54dfb3547f9612fb72b9cb05179.png

    When it was first include as a standalone building (I mean not as a part of another building like a cc) it was as a starting unit on some maps.

    It's now also a civic structure where we can train some weird mercenaries for mace, spart, athen. So a civic structure with military purpose.

    So result:

    - generic stoa (hellenic_stoa.xml) placed on some maps

    - {civ}_royal_stoa.xml which as the Hellenic Royal Stoa ought to be unique and used by only one civ.

    In DE, if I am not wrong, it is a special starting structure providing bonus.

    Should that really be a every game structure or kept for special ones? Should all the models be kept? Should there be something call "Royal Stoa"?

     

  6. 4 minutes ago, Nescio said:

    For a decent (and recent) discussion of the “kardakes”, I highly recommend: https://sci-hub.tw/http://www.jstor.org/stable/41722251

    The start of the paper seems clear for a novice like me, but as many papers it's so expensive if you don't have an access... So now we are teased, sum it up please!

    6 minutes ago, Nescio said:

    the problem with the work of Duncan Head

    Yes I put some kind of disclaimer...

  7. I am not competent enough in history to conclude about them.

    In Empire Ascendant, I wonder if they fit in the unit roaster. Moreover, are they actually mercenaries?

    In the new edition of *Armies of the Macedonian and Punic Wars* of Duncan Head (which is imo a good reading between casual reading and academic reading), he pointed some corrections about what he wrote in the last one.

    See an extract from page 11 here:

    https://books.google.fr/books?id=-7n8CwAAQBAJ&pg=PA11&hl=fr&source=gbs_toc_r&cad=3#v=onepage&q&f=false

    In my opinion they should be kept for scenarios. (But that's just a quick opinion)

    Also the building where they are built is a bit confusing and of lower quality than other buildings.

    (And there are a lot of marvelous forgotten skirmishes and scenarios map)

  8.  

     

    10 minutes ago, Pablinski2 said:

    Where can I find the Rabbit armature? Maybe I can take care of the modelling of this

    You will probably find it here (I remember someone insisting about providing source):

    https://trac.wildfiregames.com/browser/art_source/trunk/art

    and more precisely here:

    https://trac.wildfiregames.com/browser/art_source/trunk/art/meshes%20and%20animations/skeletal/animals

    • Like 1
  9. 24 minutes ago, Thorfinn the Shallow Minded said:

    the issue with arguing that just because wood is used, spearmen should require wood.

     

    26 minutes ago, Thorfinn the Shallow Minded said:

    Probably a better approach to take would be to have most basic units cost some ratio of food and wood with the amount being arbitrary to an extent.

    Yes that's exactly what I tried to sum up.

    RES1: related to human units

    RES2: related to basic units, basic structures, non human units

    RES3: related to advanced structure

    RES4: related to advanced units

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