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Posts
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Posts posted by fatherbushido
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@xfs @mustang : Here is a fun team game with Benz :
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i suggest Theodosius for Theodosius of Bithynia
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@Xfs
i have many replays with him.
@alekusu
he is in the same timezone as you i think (australia)
he plays often at 7 UTC.
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Good work.
It works with A19 ?
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@xfs : sorry ( I thought I was off topic). My bad.
@alekusu : let's try this, but it's really hard to deal with a good builder with the 3/4 towers at the right place. Perhaps the corral speed upgrade can do it.
But we can try with spears cav too (level 1) ? They have better pierce armor.
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It's off topic
@wraitti & xfs
I agree with you.
But i think it is better than in a18. In a19, if players want to fight at phase 1 or 2, they can.
Now we have : capture (it can be effective in early game), low HP woman, veteran rank basic units...
Anyway, it's very hard to balance something with missing feature.
@alekusu
i thought the same thing about swordcav. But i didn't really succeed.
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It were nice if we had a custom website to upload replays and make them searchable
If so, someone in a team of reviewers can do a short review of each game ("why we must watch this game ?") and game with no value are deleted.
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it also would help distinguish it from be an AoE clone
I agree. Too many people say : "in AoE it was like that..."
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I tried it. It's ok. Now i understand your idea.
INTERNATIONAL_TRADING_MULTIPLICATION = 3 so trading with allies is really better
Good work.
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scythetwirler :
thx for rev 17271 17269 17268 17253 !
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Allright !
Please commit it for a19 !
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Suggestion 5 :
infantry units have same armour for hack and pierce.
I suggest that citizens swordmen (romans and iberians) have +1 pierce armour for early raid.
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@wraiti : indeed walls must stop arrows. Imo cost of wooden palissads is ok. It's really too easy to defend in phase 1, i hope capturing will make the early game more dynamic.
Athenians & Romans can build walls outside their territories.
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Suggestion 4 :
Boltshoters became useless. (Romans one was OP in a17).
Perhaps the attack repeat time must be increased ? or the cost must be decreased ?
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Suggestion 3
Early camel rush can really be annoying...
http://trac.wildfiregames.com/changeset/17172
http://trac.wildfiregames.com/changeset/17173
fixed that a bit.
Imo the effectiveness of the early camel rush is more related to speed and range.
Increasing a bit the range of the cc (or decreasing the range of the caml) can be a nice idea.
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Suggestion 2
The alpha 18 release was focused on hero and champs. In the SVN game that i did, it seems too.
Some heros have local auras, other have global auras. I have no problem with that.
I think Bouddicca hero is really OP : global aura, +5 champs attack, +2 champs capture, +25% speed.
It can be nice to reduce a bit the speed upgrade.Philipp2 is a bit OP too.
Leonidas have a really short aura and it would be nice that the patch http://trac.wildfiregames.com/ticket/3507 was commited
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Suggestion 1
Archers are basically 72 meters range.
Civic centers are 72 meters too.
But the side of the cc is nearest than 72 meters.So archers can hit cc as cc can't hit archers.
It's kinda a bug.(boring in many nomad games)
I think that one of this range must be modified.
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Good Players usually say "No Walls" in the Multiplayer Lobby
in Gameplay Discussion
Posted
As noticed by elexis and scythewirler, there are many issues and it's not only a stat matter.