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fatherbushido

WFG Retired
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Posts posted by fatherbushido

  1. The good thing is that each alpha version has its own gameplay.

    Balancing is an hard task (one step forward, one step backward): the balance man does it well.

    Feel free to play svn games to test the recent changes.

    Moreover:

    • there are not only hardcore mp players but also solo players and/or casual ones.
    • the game is still in alpha, we are lucky to have a playable game and the balance will change with each added feature.

    Have fun !

     

    • Like 4
  2. Yes i forgot

    <?xml version="1.0" encoding="utf-8"?>
    <Entity parent="special/player">
      <Auras datatype="tokens">player_athen_delian_league</Auras>
    </Entity>

    EDIT: Finally it can't work like that.

    • Like 1
  3. @wowgetoffyourcellphone:

    first you need an athenian player template: special/player_athen.xml

    <?xml version="1.0" encoding="utf-8"?>
    <Entity parent="special/player">
      <Auras>player_athen_delian_league</Auras>
    </Entity>

     

    Then you need an aura file player_athen_delian_league.json

    {
        "type": "global",
        "affects": ["Warship"],
        "affectedPlayers": ["ExclusiveMutualAlly"],
        "modifications": [
          {"value": "Cost/BuildTime", "multiply": 0.75}
        ],
        "auraName": "Delian League",
        "auraDescription": "Allied warships -25% build time as long as the Athenian player has a shipyard."
    }

    (But in this case no need to have a shipyard).

    Feel free to use another filename for the aura :-)

    • Like 1
  4. @Trionkali : as often said, don't forget that the game is still alpha, so balancing has no real sense (a feature can change all). Speaking of britons, they have good champs, good eco, but poor buildings. Don't forget that the aura is local (in a18 it was global), without the hero, iberians champs are bettter.

    • Like 1
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