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fatherbushido

WFG Retired
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Posts posted by fatherbushido

  1. 19 minutes ago, Nescio said:

    The most important difference is that your fork isn't public.

    You already said that but I am willing to hear it again.

    At first, I would say that everything is private before becoming public.

    Then I don't know how to understand the comment and I don't want to misinterpret it. I just started to answer publicly to previous questions. If there is some kind of defiance against the fork, I can fully understand it. But objectively, why being defiant against a project without any means, loot, structure with people who renounced to any kind of power?

    ;-)

  2. Quote

    I think that there are a couple things to be gleaned from the opening post.  First, it seems that the team of fork can commit changes more easily than through WFG, leading to bugs and other issues being fixed.  Since these three presumably trust each other well, they are able to work uninhibited, making the overall pace of development considerably faster it seems.

    All is reviewed. We follow usual dev policies. We have an <10 review queue though.

  3. Quote

    True! I just hope this doesn't split the community or potential contributers to the code. (As in delay the release of new alphas in 0 ad)

    That's a bit true.

    For delays, indeed see:

    For duplicated work, indeed. Last example I have in mind is nvtt library upgrade which was done here https://code.wildfiregames.com/rP23305 (12-2019) and which was the merge !2 in Fork AD (12-2018). The dates don't matter, it could have been the converse.

  4. Thanks that's that part I wanted to be detailed:

    15 minutes ago, Nescio said:

    Now health is fundamentally the amount of damage that can be taken. Therefore reducing the damage taken by a factor z is equivalent to increasing the health by a factor 1/z = z^-1. (If every hit inflicts only half the damage, then it'll take twice as long to kill the unit; if the damage per hit remains unchanged but the unit's health is doubled, then it'll also take twice as long to kill the unit.)

    I didn't understand what you mean by "+11.1% health". And even after reading the answer I am still unable to formulate it properly.

     

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