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vladislavbelov

WFG Programming Team
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Everything posted by vladislavbelov

  1. Could try to put those lines step by step in your user.cfg (revert afterwards): 1. window.mousegrabinfullscreen = "false" 2. borderless.fullscreen = "false" 3. hidpi = "true"
  2. @GufraMirtol Could you try to add the following line to your user.cfg (it lies here: /Users/{YOUR USERNAME}/Library/Application\ Support/0ad/config/): borderless.fullscreen = "false"
  3. It depends on a platform so generally we just provide options to control quality. About the first screenshots you could do the following: Disable Post-processing Disable Shadows Disable Unit silhouettes Disable Particles Set Model quality to Low Move the Shader rffects slider to the left Disable Water effects Set Texture quality to Low Set Texture anisotropic filter to 1x Also you could try to test different combinations of OpenGL/Vulkan (Renderer backend) + GPU skinning on/off
  4. Could you try enabling VSync? It disables screen tearing and ignores FPS limiting, though it won't go over your monitor frequency (typically 60Hz).
  5. Could you attach mainlog.html from your logs folder? You could find a path to logs here: https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths
  6. Do you have multiple sound outputs (headphones, speakers)? Could you try to unplug the current one before starting the game and plug again after it started?
  7. Hi! Yes, all previous releases are available on https://releases.wildfiregames.com/
  8. It's also possible to switch backend in the options. Are there other affected applications?
  9. So the main menu starts successfully but when you open any map it crashes, right? Could you also attach userreport_hwdetect.txt from your logs folder?
  10. Hi! There is the GUI scale option where you can choose UI scale: 100%, 150%, 200%, etc.
  11. OpenGL might not work because of some X11/Wayland bug, outdated drivers or security reasons, like AppArmor: https://gitea.wildfiregames.com/0ad/0ad/issues/7582. To help us you try to run any other game under OpenGL (like supertuxkart).
  12. Could you try to run the game with the following parameter? $ 0ad -conf=rendererbackend:vulkan
  13. Hi! Could you attach your /home/mau/.config/0ad/logs/userreport_hwdetect.txt?
  14. Working on a trailer/photo mode. It's not SS but raytraced AO, shadows and potentially GI.
  15. When cleared my camera so hard that no colors left.
  16. That's interesting. Probably we're doing something differently. I can try to build a modified version of the A27 pyrogenesis.exe with some fixes and send it to you if you can run and test it.
  17. Is it windowed or fullscreen mode? Could you attach your logs? You can find a path to them here: https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths
  18. That's interesting. I'd say that's a problem on the driver side since it's related only to the VGA case. Do you have any other game that supports Vulkan? For example, SuperTuxKart. Nothing suspicious in the logs. Does the GPU skinning work with OpenGL?
  19. Ducks are on their job. They're helping us - developers to write code P.S. https://en.wikipedia.org/wiki/Rubber_duck_debugging
  20. For the Git version you need to download SPIR-V shaders: https://gitea.wildfiregames.com/0ad/0ad/wiki/BuildInstructionsGettingTheCode#vulkan-shaders
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