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Everything posted by vladislavbelov
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A28: Erratic graphics after changing post processing scale.
vladislavbelov replied to Seleucids's topic in Bug reports
You're using OpenGL ARB, what if switch to OpenGL? -
A28: Erratic graphics after changing post processing scale.
vladislavbelov replied to Seleucids's topic in Bug reports
For the Git version you need to download SPIR-V shaders: https://gitea.wildfiregames.com/0ad/0ad/wiki/BuildInstructionsGettingTheCode#vulkan-shaders -
A28: Erratic graphics after changing post processing scale.
vladislavbelov replied to Seleucids's topic in Bug reports
*cough* A27 Could you share you userreport_hwdetect.txt? Could you try Vulkan renderer? -
I meant that it's still working, all animations are playing Do you have any log after that crash? You can find a path to them here: http://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths. Ah, I see. We have some performance issues when many units are selected. Could you try to disable borderless fullscreen by adding the following line to your user.cfg? borderless.fullscreen = "false"
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Hi! Thank you for the report! (And sorry for the delayed answer) Is the game still playable after multiple Alt+Tab? So it just stays on top? Does it crash in the game or in the main menu? When GPU skinning is disable everything works fine? If profiler doesn't show performance issues then I'd expect such choppiness.
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Could you share your userreport_hwdetect.txt?
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And try to switch OpenGL.
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How to verify that Vulkan is being used
vladislavbelov replied to andy5995's topic in Help & Feedback
If your backend is set to Vulkan and no errors on start (like switching to GL) then Vulkan is working. 100% check is to look at the userreport_hwdetect file at "renderer_backend"."name". -
Maybe a different folder? Like C:\Games\ Hmm, do you have an antivirus? Also did you have the previous version of the game? If yes was it working?
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Which OS and which version of it do you use? Maybe try to install the game to a different location (if possible)? Like another disk. Also maybe redownload the game installer or use a different source (https vs torrent).
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Could attach logs? (You might find a path to them here: http://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths) Currently it sounds like an incorrectly installed application. Maybe try to delete all installed 0 A.D. games and install the 0.27 version again.
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A27: Very poor performance on weak hardware?
vladislavbelov replied to Meister's topic in Bug reports
I might suggest a bit techy way: open in-game profiler with F11 on a laggy scene and share result of the appeared window. -
Help > R0.27 cursor lag / mouse stuttering
vladislavbelov replied to dmzerocold's topic in Help & Feedback
Does it lag when moving with keyboard? -
Hi! You need to disable GPU skinning in the graphics settings. The command for screenshots is F2
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It seems Vulkan wasn't able to start for you. Maybe you need to update video drivers. Could you attach logs after a run when you got that message (https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths)?
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Why is the 0 A.D community so small?
vladislavbelov replied to Doctor Moist's topic in General Discussion
And that the only people who enabled reports, we might have noticeably more. Yes, I'm waiting for the release. There is no daily statistics, only for some period. -
The great find!
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Hi! According to: [E] pw.loop [loop.c:69 pw_loop_new()] 0x60457b6edb60: can't make support.system handle: No such file or directory [ALSOFT] (EE) Failed to create PipeWire event thread loop (errno: 2) It seems like an OpenAL or the system problem. We can make a workaround to disable sounds for that case. Did you try any other game/software using OpenAL with the new version?
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Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
We don't do so. Shaders are compiled each time they're loaded (or used in a pipeline state). Some (but not all) drivers might cache results on a disk. I have plans for that. We need a library which can be used on all platforms (shaderc is a possible candidate). Though we can't rely on it and we still need to build SPIR-V for releases. Because there might be platforms without such libraries in regular repos. -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
Yep: https://trac.wildfiregames.com/wiki/Vulkan#Buildingshaders -
Yes, it's possible. You can make a mod with resized cursor images (https://trac.wildfiregames.com/wiki/Modding_Guide). Default cursor is at mod/art/textures/cursors/default-arrow.png, in-game cursors are inside public/art/textures/cursors.
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You need to update the 0ad-spirv mod, the latest version is 0.27.22 from January 15, 2024.