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vladislavbelov

WFG Programming Team
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Everything posted by vladislavbelov

  1. Could you share your userreport_hwdetect.txt?
  2. If your backend is set to Vulkan and no errors on start (like switching to GL) then Vulkan is working. 100% check is to look at the userreport_hwdetect file at "renderer_backend"."name".
  3. Maybe a different folder? Like C:\Games\ Hmm, do you have an antivirus? Also did you have the previous version of the game? If yes was it working?
  4. Which OS and which version of it do you use? Maybe try to install the game to a different location (if possible)? Like another disk. Also maybe redownload the game installer or use a different source (https vs torrent).
  5. Could attach logs? (You might find a path to them here: http://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths) Currently it sounds like an incorrectly installed application. Maybe try to delete all installed 0 A.D. games and install the 0.27 version again.
  6. I might suggest a bit techy way: open in-game profiler with F11 on a laggy scene and share result of the appeared window.
  7. Hi! You need to disable GPU skinning in the graphics settings. The command for screenshots is F2
  8. It seems Vulkan wasn't able to start for you. Maybe you need to update video drivers. Could you attach logs after a run when you got that message (https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths)?
  9. And that the only people who enabled reports, we might have noticeably more. Yes, I'm waiting for the release. There is no daily statistics, only for some period.
  10. Hi! According to: [E] pw.loop [loop.c:69 pw_loop_new()] 0x60457b6edb60: can't make support.system handle: No such file or directory [ALSOFT] (EE) Failed to create PipeWire event thread loop (errno: 2) It seems like an OpenAL or the system problem. We can make a workaround to disable sounds for that case. Did you try any other game/software using OpenAL with the new version?
  11. We don't do so. Shaders are compiled each time they're loaded (or used in a pipeline state). Some (but not all) drivers might cache results on a disk. I have plans for that. We need a library which can be used on all platforms (shaderc is a possible candidate). Though we can't rely on it and we still need to build SPIR-V for releases. Because there might be platforms without such libraries in regular repos.
  12. Yep: https://trac.wildfiregames.com/wiki/Vulkan#Buildingshaders
  13. Yes, it's possible. You can make a mod with resized cursor images (https://trac.wildfiregames.com/wiki/Modding_Guide). Default cursor is at mod/art/textures/cursors/default-arrow.png, in-game cursors are inside public/art/textures/cursors.
  14. You need to update the 0ad-spirv mod, the latest version is 0.27.22 from January 15, 2024.
  15. I've made a fix: https://code.wildfiregames.com/D5257.
  16. Could you share your graphics settings (both tabs or user.cfg)?
  17. It's not settled yet, we're still working on A27, there're still release blockers: https://trac.wildfiregames.com/query?status=assigned&status=new&status=reopened&group=status&milestone=Alpha+27.
  18. Unfortunately not yet, @Itms was the last one with plans on the migration. Currently he is very busy to have some ETA. I have a plan for writing a script to detect the trac is down and log recent events or even try to restart it.
  19. Yeah, I meant this one. Just not some external (including some package managers) installation. So, it didn't work? It's a known problem, trac is down time-to-time for some internal reason. See
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