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Everything posted by vladislavbelov
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The great find!
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Hi! According to: [E] pw.loop [loop.c:69 pw_loop_new()] 0x60457b6edb60: can't make support.system handle: No such file or directory [ALSOFT] (EE) Failed to create PipeWire event thread loop (errno: 2) It seems like an OpenAL or the system problem. We can make a workaround to disable sounds for that case. Did you try any other game/software using OpenAL with the new version?
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Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
We don't do so. Shaders are compiled each time they're loaded (or used in a pipeline state). Some (but not all) drivers might cache results on a disk. I have plans for that. We need a library which can be used on all platforms (shaderc is a possible candidate). Though we can't rely on it and we still need to build SPIR-V for releases. Because there might be platforms without such libraries in regular repos. -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
Yep: https://trac.wildfiregames.com/wiki/Vulkan#Buildingshaders -
Yes, it's possible. You can make a mod with resized cursor images (https://trac.wildfiregames.com/wiki/Modding_Guide). Default cursor is at mod/art/textures/cursors/default-arrow.png, in-game cursors are inside public/art/textures/cursors.
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You need to update the 0ad-spirv mod, the latest version is 0.27.22 from January 15, 2024.
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I've made a fix: https://code.wildfiregames.com/D5257.
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Could you share your graphics settings (both tabs or user.cfg)?
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Alpha 27 release is temporarily halted
vladislavbelov replied to wraitii's topic in Announcements / News
It's not settled yet, we're still working on A27, there're still release blockers: https://trac.wildfiregames.com/query?status=assigned&status=new&status=reopened&group=status&milestone=Alpha+27. -
Unfortunately not yet, @Itms was the last one with plans on the migration. Currently he is very busy to have some ETA. I have a plan for writing a script to detect the trac is down and log recent events or even try to restart it.
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Yeah, it works time to time. It seems like an internal problem of the trac system (which ideally should be fixed by moving to git).
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It should work right now. Yeah, it has some infrastructure problems, we hope to fix it.
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Run latest build error with Atlas (resolved)
vladislavbelov replied to Baelish's topic in Bug reports
It's also recommended to run clean-workspaces.sh to be sure. Since the error was in missing wx/wx.h installing the one of *wx*-dev helped. -
How to add items to a dropdown from a script?
vladislavbelov replied to Vantha's topic in Help & Feedback
If you just want dropdown values then you might take a look at binaries/data/mods/public/gui/options/. We add dropdown values dynamically via JS for options. If I'm not mistaken the question is about many values not many dropdowns. -
Do you have other games to check if they're running correctly? (Like SuperTuxKart, Warzone2100 or OpenTTD)
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I finally got it and I'm going to give a talk: https://fosdem.org/2024/schedule/event/fosdem-2024-3615-0-a-d-game-vulkan-api/
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Maybe cached? But I need steps to reproduce to tell more
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That's just an impression. Because textures and lighting affect perception greatly. That smoothing is free for our rendering. Because it mostly affects directions of normals. And flat shading instead might even increase the number of vertices to be able to have sharp edges (because smooth shading reuses vertices).
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Adding Toggle 3D button to actor viewer.
vladislavbelov replied to Boston's topic in Game Development & Technical Discussion
You can get the latest SVN here: https://svn.wildfiregames.com/public/ps/trunk/ We haven't done transitioning yet, only mirror and test repositories. GitHub mirror is https://github.com/0ad/0ad. Yeah, currently all repositories except the SVN one are mirrors (or test mirrors).